Showing 21 to 40 of 46
21. Posted: Wed 3rd Jun 2009 03:29 BST
I don't think I want my games to know that much about me.
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22. Posted: Wed 3rd Jun 2009 03:35 BST
Hey! Here's an idea, there's that Trauma Team game coming out. How about in the game it uses the sensor so that if you get stressed it becomes harder,after all you are in a medical situation and you have to stay calm as much as possible, this would be a great way to teach your body to keep cool in stressful situations.
Plus, the more you stay calm, the easier it becomes to execute the healing touch.
Edited on Wed 3rd June, 2009 @ 03:38 by SepticLemon
23. Posted: Wed 3rd Jun 2009 03:41 BST
I thought of that, but I would think the Motion+ will detect if you're shaky anyway, which is mostly what nervousness would do to you in a surgery. I don't think this new device would be necessary.
24. Posted: Wed 3rd Jun 2009 03:46 BST
Is Trauma team going to use Motion Plus then?
25. Posted: Wed 3rd Jun 2009 03:50 BST
How about Wii Shock? You put the Vitality Sensor in your finger and it shocks you,great idea huh?
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26. Posted: Wed 3rd Jun 2009 04:09 BST
weirdadam wrote:I thought of that, but I would think the Motion+ will detect if you're shaky anyway, which is mostly what nervousness would do to you in a surgery. I don't think this new device would be necessary.Is Trauma team going to use Motion Plus then?
Who knows. I wouldn't see why not. But my point is that the device would not offer something we couldn't already accomplish for such a game with motion controls.
27. Posted: Wed 3rd Jun 2009 04:13 BST
It will probably come packed with wii fit plus when it comes out.
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28. Posted: Wed 3rd Jun 2009 05:33 BST
Why would you be anything but calm while playing an RPG? I could definitely see such a device being put to interesting uses, but if you have to put your finger in it like that, you will be limited to only holding the controller with the other hand, judging from how the thing looks. I can't imagine what Nintendo has in mind.
I agree. While I could think of a number of gaming possibilities for that device in theory, the fact that it plugs into where the nunchuck goes ruins my ideas. Used in a game like Ju-on would be cool though, where it could since your heart rate and make the game scarier if your hearts not racing fast enough.
@AdamI think the device has the potential to be even cheaper than WM+ and therefore could be packed in with any software. Just throw away all the extras.
If you can't already tell, I'm fishing for nice things to say about it.
Edited on Wed 3rd June, 2009 @ 05:40 by brandonbwii
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29. Posted: Wed 3rd Jun 2009 10:26 BST
I think it's completely unecessary
30. Posted: Wed 3rd Jun 2009 10:39 BST
It's way to early to throw garbage at this product. I will buy it hands down whatever it will be cool in the end in some way. Nintendo could relase a dildo (PS3?)or whatever i still buy it.
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31. Posted: Wed 3rd Jun 2009 11:09 BST
Seeing where this goes in the field of interactive games could be interesting. Dating Sims, of course, but also things like Shenmue, Indigo Prophecy, and Mass Effect. Imagine a game where instead of being given time to think about your dialog choices, the game reacts based on [what it can tell of] your emotions. If you're angry, the character gives an angry response, if you're stressed, the character gives a lying response, if you're calm, the character is more collected. Could be very neat, although it would obviously be hard to implement without being unfair or impossible (if it games over based on your reactions, for example)
It could also work interesting in an action game-- when you're calm, your character moves slower, but is much better at things like parries and precision. When your heart is going, your character moves faster and is better at things like dodging, at the expense of strategy and ease of control.
It could also make for some incredible games that veer closer to interactive movies. As has been pointed out, horror games-- instead of all the scares being preplanned, a game could use the sensor to work you to the edge of the seat, then shock you. Would make horror games, especially rail shooters, much more replayable. Or an action movie (maybe produced with live action, on FMVs, like some ooooooold games were), which uses the sensor to detect how thrilled you are-- and ramps up things if you start to get bored.
I have to laugh at the fact that the future of gaming really does seem to lie more in medical devices than processing chips, but I think there's a lot of potential in this. Nintendo wouldn't spend money on this if they didn't see brilliance. Perhaps a more effective way of putting it; Nintendo had a horrible presentation, but the core concept might not be so bad. Somewhat like if they had tried to tell us about sex, but because they didn't have the details worked out, decided instead to tell us what a vagina was.
Edited on Wed 3rd June, 2009 @ 14:31 by feba
32. Posted: Wed 3rd Jun 2009 11:11 BST
@feba, Good comments. I think the vitality sensor is interesting.
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33. Posted: Wed 3rd Jun 2009 12:10 BST
You could swallow it and let it measure the vitality of your poops.
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34. Posted: Wed 3rd Jun 2009 14:53 BST
This thing is made for Wii Fit Plus, obviously. It should help to give you objectives with the right amount of effort needed.
35. Posted: Wed 3rd Jun 2009 16:27 BST
Dang, that would have been so useful earlier.
36. Posted: Wed 3rd Jun 2009 16:29 BST
I'll be perfectly honest: Lame.
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37. Posted: Wed 3rd Jun 2009 16:34 BST
I'll put my finger there!
38. Posted: Wed 3rd Jun 2009 17:05 BST
Some ideas for the sensor I found in a more detailed transcription of that Miyamoto round table blog from last night:
7:12] "But can you control your pulse?"
[7:12] "There are activities like Yoga that help you do that."
[7:12] He asks the questioner, "When you are asleep, do you know if you are really relaxed?"
[7:14] He then makes a crack about a love-tester device which can check couples' compatibility.
[7:14] He then mentions a tech demo he took part in where you can control a robot with your thoughts--he jokes that they thought about doing something similar with Pokemon.
[7:14] Where even two guys could get together and create a new Pokemon egg--light laughter.
[7:15] "We have quite a few young people at Nintendo who are interested in the same sort of things."
39. Posted: Wed 3rd Jun 2009 17:51 BST
I didn't have any thoughts about the Wii Vitality Sensor when Iwata announced it. That was the perfect spot to take a bathroom break, and I used it.
Now I just think I enjoyed that bathroom break a whole lot more than I could ever enjoy the announcment of the Vitality Sensor.
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40. Posted: Wed 3rd Jun 2009 17:53 BST
Just think though, if you had a Vitality Sensor, you could have used it while in the bathroom. Gaming has never been so accessible!