Showing 41 to 46 of 46
41. Posted: Wed 3rd Jun 2009 18:02 BST
I didn't even think of it like that, Adam. You have now opened my eyes to the newest innovation in video gaming. I am sorry, Iwata-san and Nintendo! I did not see the brilliance of your product! Your humble servant prays for your forgiveness, and hopes in the future that he will not be so brash.
Lieutenant Commander of the Lesbian Love Brigade
There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.
42. Posted: Wed 3rd Jun 2009 18:08 BST
@Adam-That is the best idea since Pong Toss,wonderful!
Edited on Wed 3rd June, 2009 @ 18:08 by Knux
firstname.lastname@example.org Twitter Wii FC: 4579-0293-6760-7162 [10:25] DarkwingLz: D**mit Knux, tell Sony to release Vita TV here >:[
Nintendo Network ID: Knux1990 | Twitter: Knux1990
43. Posted: Wed 3rd Jun 2009 19:17 BST
I have to admint that I laughed when I fist saw the Wii remote and thought they were out of their minds but it turned out to be a great thing... so maybe the Vitality Sensor will turn out to be fun as well...
44. Posted: Wed 3rd Jun 2009 19:26 BST
I was amazed when they unveiled the Wii remote. The applications were immediately obvious. This is a bit more obtuse, but who knows what they'll do.
Come on, friends,
To the bear arcades again.
45. Posted: Wed 3rd Jun 2009 23:30 BST
I think this is more comparable to the balance board. At first you're like "what", but when you think about it, it's really doomed to being under utilized. On the other hand, pretty sure the Balance Board debuted with software. Unveiling this without even the most rudimentary of tech demos (see Sony's motion control tech) makes it seem like a useless and bizarre piece of plastic instead of an incredible product.
46. Posted: Thu 4th Jun 2009 17:34 BST
I think it's got a lot of potential. Using it in a rhythm game where the beat syncs to your heart rate could be really cool, or using it to generate data for use instead of a randomiser for enemy patterns and such would be gimmicky but neat.
Like any other peripheral it's limits are the imaginations of the game designers and developers.
BLOG, mail: email@example.com
Nintendo ID: sean.aaron