Showing 1 to 20 of 46
1. Posted: Tue 2nd Jun 2009 21:31 BST
Ok,I was impressed with most of Nintendo's E3 conference,but this is a whole different story. What is Nintendo thinking!?
email@example.com Twitter Wii FC: 4579-0293-6760-7162 [10:25] DarkwingLz: D**mit Knux, tell Sony to release Vita TV here >:[
3DS Friend Code: 4167-4499-6603 | Nintendo Network ID: Knux1990 | Twitter: Knux1990
2. Posted: Tue 2nd Jun 2009 21:32 BST
This looks monumentally pointless.
3. Posted: Tue 2nd Jun 2009 21:32 BST
when I saw that,it was just WTH were you thinking Nintendo.
Edited on Tue 2nd June, 2009 @ 21:33 by VGM
VGM = Video Game Musician http://twitter.com/VGP94
4. Posted: Tue 2nd Jun 2009 21:33 BST
If they've got a great implementation for it, wonderful. But they didn't really seem to tell us much about why we'd want one.
Hence...I don't particularly want one.
And to think...that's time they could have been using to talk about Pikmin 3!!
NL Forum Moderator / Part-Time Reviewer / One-Track Lover
Noiseless Chatter, my pop culture blog that will change your life
Wii U Account: ChickenBrutus (add me!)
Mega Man No Damage Runs, and more
5. Posted: Tue 2nd Jun 2009 21:34 BST
This was some sort of joke, right?
3DS Friend Code: 2019-9821-2538 | Nintendo Network ID: WolfRamHeart
6. Posted: Tue 2nd Jun 2009 21:34 BST
I think that since everyone else was coming up with motion controllers, Nintendo felt they had to do something. If it ever is released and works I'm sure Sony & Microsoft will have one in a couple years.
7. Posted: Tue 2nd Jun 2009 21:59 BST
I want to make sure I am vital. This is perfect for me. I hope it comes out tomorrow.
Come on, friends,
To the bear arcades again.
8. Posted: Tue 2nd Jun 2009 23:32 BST
Wow, check out the Mr. Negatives in here, this btw isn't really anything new. Nintendo released a simerlar device on the N64 for "Panic Tetris". Rather than attaching it to your finger, you had a clip that went on your ear, and back to the memory card port on the controller. The idea is that it trains you to stay calm, because if you stress out the Tetris pieces start to fall really fast.
I can come up with great ideas for this device, say for example an American style RPG, if you can stay calm you can lie to NPC characters, Online games can use it so that the facial expression of your character changes depending on your emotions and it can be used as a funny gimmick such as you have to stress out in order to make Mario become Fire Mario.
9. Posted: Wed 3rd Jun 2009 00:38 BST
Why would you be anything but calm while playing an RPG? I could definitely see such a device being put to interesting uses, but if you have to put your finger in it like that, you will be limited to only holding the controller with the other hand, judging from how the thing looks. I can't imagine what Nintendo has in mind.
10. Posted: Wed 3rd Jun 2009 00:40 BST
its a joke------> patttthhhhhatttec
11. Posted: Wed 3rd Jun 2009 00:41 BST
@SepticLemonI thought this decive was complete crap... But when I think of things like that... I'll probably go for it. I'm waiting for an interesting piece of software to support it though.
Email: firstname.lastname@example.orgPSN Name: EricChathamWii FC: 1599-5101-5844-5527 Too many codes to list... E-mail me, add me, and then we'll go from there...The #2 hookadikkaI have WiiSpeak, The Conduit, COD, All GH/RB, and pretty much everything else online...
12. Posted: Wed 3rd Jun 2009 00:51 BST
Hint: it's for playing Custer's Revenge Rebirth
...and you don't wear it on your finger.
13. Posted: Wed 3rd Jun 2009 01:01 BST
14. Posted: Wed 3rd Jun 2009 01:13 BST
Hint: it's for playing Custer's Revenge Rebirth...and you don't wear it on your finger.
I had to grab an old ROM disc to show the original to a friend just yesterday. She didn't believe that a game that offensive could be made!
15. Posted: Wed 3rd Jun 2009 01:13 BST
The thing sucks, period.
I can come up with some fun game ideas for it. It's perfect for horror games. Your playing the game and the tenser you get, the harder and scarier the game will get, you have to keep your cool in a scary environment. And when you beat the game and go for a second round, the mechanic switches around so if the game isn't scaring you the A.I. will give you a hard time.
Edited on Sun 9th September, 2012 @ 14:24 by theblackdragon
"Time flies when you throw your watch in the sky."3DS: 0946-2616-2379
16. Posted: Wed 3rd Jun 2009 01:15 BST
@MrPanicLet's hope some devs get rolling with the ideas like you. I still don't like the look of it though, it reminds me of going to the hospital...
17. Posted: Wed 3rd Jun 2009 02:48 BST
To be honest, I really loved Nintendo E3 2009. But what I didn't like about it was this, the low point in the conference. This is an unecessary device for sure, at least Wii MotionPlus and WiiSpeak gave what we wanted, Vitality Sensor doesn't. What in the world where they thinking?
Edited on Wed 3rd June, 2009 @ 02:48 by astarisborn94
18. Posted: Wed 3rd Jun 2009 02:51 BST
It isn't necessarily a bad device. But it is a bad press move to show a device without any software to validate it. Not only were there no readily available applications of the device, but Iwata didn't even seem that confident in his speech about it. Color me skeptical, but I'm not ready to call the machine pointless. They must have something in mind, or they would not have made it.
19. Posted: Wed 3rd Jun 2009 02:54 BST
I don't think I want my games to know that much about me.
20. Posted: Wed 3rd Jun 2009 02:59 BST
The only thing I can really think of is syncing it up to wii fit plus plus to monitor your resting/active heart rate or blood pressure.
I am way too lazy to think of something clever.My BackloggeryPokemon Platinum FC: 0517 9582 3270Pokemon SS FC: 4512 4783 5710Mario Kart DS FC: 4211 7712 2928