Wii U Forum

Topic: What are you most interested in with the Wii U?

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GameLord08

41. Posted: Thu 7th Jun 2012 16:57 BST

demmi-defender wrote:

[/div]

I think a little piece of me just died... :/

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Sony_70

42. Posted: Thu 7th Jun 2012 16:58 BST

Yeah that are style was crazy.

Am I the only finds it sad that Watchdogs hasn't been announced or confirmed for wii u it they have announced they will be supporting smartglass for the xbox 360 version?

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komicturtle

43. Posted: Thu 7th Jun 2012 16:58 BST

Didn't Aunoma say that they're going to try to develop Zelda games much quicker this generation last year? I think he said he doesn't want people a long time to play a Zelda game (aka 1 or 2 games per generation).

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Joshers744

44. Posted: Thu 7th Jun 2012 16:59 BST

Probably Pikmin 3 right now...or NSBMU....Nintendoland looks fun with a group too so that's good....plenty of good stuff coming I guess. Not sure what I want most.

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GameLord08

45. Posted: Thu 7th Jun 2012 16:59 BST

@Sony_70: Actually, I was and still am hanging on by a thread for a hopeful confirmation of Watch Dogs coming to Wii U. Most unlikely, though.

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Sony_70

46. Posted: Thu 7th Jun 2012 17:13 BST

L4DYK0M1C wrote:

Didn't Aunoma say that they're going to try to develop Zelda games much quicker this generation last year? I think he said he doesn't want people a long time to play a Zelda game (aka 1 or 2 games per generation).

They have to get the first game right. The reason why say the Halo games came out so easy because they were all running off the halo 3 engine. Even Halo 4 is running off a highly modified version of that. Now compare the Halo 2 to Halo 3 jump took around 4 years to get it out. Then they were able to pick up the pace and pull out ODST and Reach. I'm not expecting Halo 5 until 2016 at the lastest.

That and other western devs use middleware and have been working on HD development for the last 7 years so they can get stuff out quicker. That and western development seems to be better at time and people management than Japanese devs. I mean I wouldn't be zuprized if the last

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Electricmastro

47. Posted: Thu 7th Jun 2012 17:19 BST

Joshers744 wrote:

Probably Pikmin 3 right now...or NSBMU....Nintendoland looks fun with a group too so that's good....plenty of good stuff coming I guess. Not sure what I want most.

[/div]

It took some months for Nintendo to deliever games like Mario Kart 7, Super Mario 3D Land, Ocarina of Time for the 3DS. The console hasn't even lauched yet, but out of what they have confirmed right now, that's pretty safe to say.

Edited on Thu 7th June, 2012 @ 17:19 by Electricmastro

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kevohki

48. Posted: Thu 7th Jun 2012 17:24 BST

Future potential and future games entirely.

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kyuubikid213

49. Posted: Thu 7th Jun 2012 17:58 BST

Mickeymac wrote:

My problem with Nintendo Land is that it looks like a big sampler platter. Sure that could be a whole meal, even two, but it's supposed to be something that's shared so people might be able to decide what they want as their real meal. Now, I've never liked appetizers, and I already know what I want, but it looks like it's gonna be a while before we get to the main course.

Isn't that what Wii Sports was? With Wii Sports, the system showed (pretty much) what could be done with the Wii Remote and Nunchuk. Nintendo Land is built to do the same thing: Show you what the system can do and entice you to buy a full game that may or may not implement the control schemes on a larger scale.

For example: Wii Sports showed me how the Wii Remote could be used "like a sword" through Baseball and Tennis. A little while later, I got Twilight Princess and it used the "sword" mechanics of the Wii Remote in a way that was more exciting than swinging a bat.

Edited on Thu 7th June, 2012 @ 17:59 by kyuubikid213

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kkslider5552000

50. Posted: Thu 7th Jun 2012 18:27 BST

Sony_70 wrote:

It took the. 4-5 years to make skyward sword and that was an SD ga.e that didn't have that much content and running on the twilight princess engine. How long do you think it will take to make a new game engine,New control methods, and making a game in HD.

1. "didn't have that much content" ...not...really. If anything it had too much content and should have cut stuff out.
2. The game was partially restarted in 2009 for Wii Motion Plus. The game probably would have been released a year earlier otherwise.

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CorporalPegasus wrote:

All you people want sequels...how 'bout good new nintendo franchises?

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Ryno

51. Posted: Thu 7th Jun 2012 19:08 BST

kyuubikid213 wrote:

Mickeymac wrote:

Isn't that what Wii Sports was? With Wii Sports, the system showed (pretty much) what could be done with the Wii Remote and Nunchuk. Nintendo Land is built to do the same thing: Show you what the system can do and entice you to buy a full game that may or may not implement the control schemes on a larger scale.

Wii Sports and motion controls were revolutionary, whereas Nintendoland minigames not so much.

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SonyFACE

52. Posted: Thu 7th Jun 2012 19:36 BST

Mickeymac wrote:

Sony_70 wrote:

It took the. 4-5 years to make skyward sword and that was an SD ga.e that didn't have that much content and running on the twilight princess engine. How long do you think it will take to make a new game engine,New control methods, and making a game in HD.

[/div]

Yeah, I get what you're saying. An all new console Zelda will take a very long time to complete. I just hope it keeps the art style we saw in that demo, and doesn't abruptly change art style midway through like Twilight Princess...

My goodness, I wasn't saying I expected it soon. I'm just saying I'm pretty sure there will be one. As I said earlier, I don't pretend to know when, but since this thread is about things I'm excited for with the Wii U, I'm saying what I'm excited for. I hope it's not against the law.

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CanisWolfred

53. Posted: Fri 8th Jun 2012 04:12 BST

kyuubikid213 wrote:

Mickeymac wrote:

My problem with Nintendo Land is that it looks like a big sampler platter. Sure that could be a whole meal, even two, but it's supposed to be something that's shared so people might be able to decide what they want as their real meal. Now, I've never liked appetizers, and I already know what I want, but it looks like it's gonna be a while before we get to the main course.

Isn't that what Wii Sports was? With Wii Sports, the system showed (pretty much) what could be done with the Wii Remote and Nunchuk. Nintendo Land is built to do the same thing: Show you what the system can do and entice you to buy a full game that may or may not implement the control schemes on a larger scale.

For example: Wii Sports showed me how the Wii Remote could be used "like a sword" through Baseball and Tennis. A little while later, I got Twilight Princess and it used the "sword" mechanics of the Wii Remote in a way that was more exciting than swinging a bat.

Yeah, and I played Wii Sports for a day. If that. It was still a great game, but I don't need to "sample" stuff to tell me what I like. I already know, and I would like to "place my order" as soon as possible. I didn't need Baseball to tell me the Wii would make a good sword. That was obvious. I didn't need Golf to tell me it was good for golf, that was obvious. And I definitely don't need an F-Zero mini-game to tell me I like F-Zero, I already know I want a freakin' "full course" F-Zero right freakin' now.

Edited on Fri 8th June, 2012 @ 04:14 by CanisWolfred

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skywake

54. Posted: Fri 8th Jun 2012 04:21 BST

Sony_70 wrote:

They have to get the first game right. The reason why say the Halo games came out so easy because they were all running off the halo 3 engine. Even Halo 4 is running off a highly modified version of that. Now compare the Halo 2 to Halo 3 jump took around 4 years to get it out. Then they were able to pick up the pace and pull out ODST and Reach. I'm not expecting Halo 5 until 2016 at the lastest.

That and other western devs use middleware and have been working on HD development for the last 7 years so they can get stuff out quicker. That and western development seems to be better at time and people management than Japanese devs. I mean I wouldn't be zuprized if the last

You think Nintendo haven't got a solid engine running on the Wii U already? Pikmin 3 says hi. They've had the Wii U hardware floating around in Nintendo's HQ since 2009 at least.

Edited on Fri 8th June, 2012 @ 04:22 by skywake

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Gamesake

55. Posted: Fri 8th Jun 2012 05:09 BST

Right now I'm most interested in backwards compatibility.

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VincentV

56. Posted: Fri 8th Jun 2012 05:16 BST

Assassin's Creed 3, Pikmin 3, Mass Effect 3, and anything else that has 3 in it might catch my interest at this point...funny about the coincidence of what games I'm interested in. Oh, this one breaks the tradition: Scribblenauts Unlimited. And it's the 4th one too (Original, Super, Remix for iOS [enhanced version of Super], and now this).
EDIT: And don't forget about ZombiU!

Edited on Fri 8th June, 2012 @ 05:17 by VincentV

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CanisWolfred

57. Posted: Fri 8th Jun 2012 17:43 BST

skywake wrote:

You think Nintendo haven't got a solid engine running on the Wii U already? Pikmin 3 says hi. They've had the Wii U hardware floating around in Nintendo's HQ since 2009 at least.

Japanese devs use different engines for different games.

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LordJumpMad

58. Posted: Fri 8th Jun 2012 17:58 BST

ZombiU looks good.
for the PSVita.

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EIectricmastro

59. Posted: Sun 10th Jun 2012 03:15 BST

LordJumpMad wrote:

ZombiU looks good.
for the PSVita.

Hmm...really?

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Mandoble

60. Posted: Sun 10th Jun 2012 08:42 BST

The disclosure of its hardware specs and then to see how it really compares with current average gaming PCs. Overlooking that was my mistake with the Wii, to discover later that I just got a piece of underpowered white pastic. If Nintendo tries to repeat the same formula again (power doesnt count, only our name and the controller do), the other consoles + PC will eat the WiiU alive in 2 or 3 years or even less if Microsoft gets earlier than expected with Windows 8 unifying PC, mobile and home console gaming.

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