leaked shots of the newest controller version show a few changes:
I really hope that's an IR camera. My biggest concern with the Wii U was that I wouldn't want to give up the wiimote's aiming ability for the sake of the touchscreen, but if nintendo brings IR aiming to the wii U pad then it's a non-issue. You can have your metroid prime scanning visor tablet and your metroid corruption controls and eat them too. I don't see why not, the controller's already loaded with every other technology nintendo has ever used.
The pointing on Wii was one of the system's strongest capabilities.
I totally agree. It makes shooters so much better. In saying that though, I don't know if it's entirely necessary. I'm more than happy to use a Wii Remote + Nunchuck when I play a shooter on the Wii U. Still, if they can add it, then why not? The more things that controller can do, the better.
I'd say that having a second camera is more important than having pointer controls. As I already said, you can already use the Wii Remote for pointer controls, and having a camera on the back just adds even more options for what the system can do, so I really hope they decide to add one.
i doubt it's a conventional camera (assuming it really isn't a sticker. god i hope it isn't a sticker) because it looks like it has a black cover over it. unless that's an IR camera, it'd be pretty hard for the lens to "see" anything through that.
i do wonder if it'll be as comfortable to aim with a two handed controller. i remember from the iwata asks for sin and punishment 2 that an IR attachment for the n64 controller was developed with the original sin and punishment, so nintendo has worked this ability into "conventional" controllers before.
another thing to point out is the smaller black panel just above the main one. it kind of reminds me of the 3DS' IR port. circle pad pro confirmed? will nintendo finally learn their lesson and ship the next system with 3 slider pads?
BenAV wrote:
In saying that though, I don't know if it's entirely necessary. I'm more than happy to use a Wii Remote + Nunchuck when I play a shooter on the Wii U.
problem is, you don't know if developers will bother to add support for the wii remote. some shooters on PS3 don't have move support, even high profile ones like call of duty. if the function were built into the default controller then it'd be more likely to get attention. plus, you wouldn't have to worry about sacrificing the touchscreen. it'd kind of suck to use the remote all the time, since it'd feel like you were still playing a wii and missing everything the new system is about.
for a game like zelda there's no way to avoid the remote, though. you can't swing a tablet around.
Well from the start the Wii U tablet has been said to have:
IR Camera on the top ... So this isn't really news
it has never been confirmed that the controller had an IR camera, only a built in sensor bar for the wii remote. nintendo's attitude is probably that you don't need IR aiming when you have a gyroscope, but in my experience gyro aiming really sucks. the fact that no 3DS games have allowed you to adjust sensitivity for it makes me wonder if it's locked to 1:1 motion.
I think I might have been confusing myself a bit there. I was remembering a thread rant on here from a while ago and a patent that was filed from Nintendo for the Wii U. Some people were convinced that the tablet did not have a "sensor bar" on the front when the patent clearly said it did. I seemed to have buggered up my memory and thought that the patent, although obviously not final, also showed an IR camera on the front... it doesn't. That doesn't mean the controller won't have one, I wouldn't be surprised if it does, just that it is obviously far from confirmed.
So while this is curious and could possibly include an IR camera:
It could just as easily be a simple IR port (like on the 3DS) rather than a full on camera. You can see something that looks a bit curious above the circled "sticker" bit in the Rayman trailer screencap.
One thing the patent does show however is a magnetometer. Now that's something that's very interesting and would be a good way to zero the gyros without using IR
edit: Some explaining of the stuff on that diagram which you can confirm for yourselfs if you read the patent
marker section = sensor bar
Magnetic Sensor .... is a magnetic sensor... a solid state "3D" compass basically
wireless module is the bit that communicates with the Wii U and the triangle (71) represents the antennae
camera is the camera on the front
extension connector refers to a long "iPhone charger" shaped port on the bottom of the controller ....... rest is pretty self explanatory I think
yeah, for a minute there i actually had interest in the wii u controller. now i not only have to hope that capcom brings resident evil 6 to wii u, but that they add wii remote support.... which they probably won't, considering that the director said he'd want to tailor games to the tablet controller.
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Topic: Has nintendo added an IR camera to the tablet? (No.)
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