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Topic: Which SNES game has the best graphics?

Posts 41 to 60 of 67

99er

Definitely the Donkey Kong Country games, especially the second one. Street Fighter Alpha 2 was another great looking game on the SNES, although because of the graphic decompression chip it had a bit of delays between fights.

99er

Lurch

The DKC trilogy has the prettiest graphics, imo, but Super Mario RPG is good , too.

While not being a good game in my opinion, Act raiser 2 is also a blast to look at.

Lurch

JGMR

Square's Rudra no Hihō (Treasure of Rudra), no doubt.

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JGMR

StarBoy91

Why just name one? I'll just name sixteen:

  • The Lost Vikings
  • Cool Spot
  • Mr. Nutz
  • Illusion of Gaia
  • Hook
  • Super Mario RPG: Legend of the Seven Stars
  • ActRaiser
  • Super Castlevania IV
  • DoReMi Fantasy: Milon's DokiDoki Adventure
  • Donkey Kong Country
  • Donkey Kong Country 2: Diddy's Kong Quest
  • Donkey Kong Country 3: Dixie Kong's Double Trouble
  • Super Mario World 2: Yoshi's Island
  • Plok
  • Secret of Mana
  • Chrono Trigger

To each their own

CowLaunch

Donkey Kong Country 3. If you look at it again it's quite a bit sharper than the first two, although stylistically I'd say Yoshi's Island and Donkey Kong Country 2 are better.

CowLaunch

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Poochy123

Donkey Kong Country 2, Super Metroid, and/or Yoshi's Island. The Mega Man X games look great as well.

Edited on by Poochy123

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Poochy123

CowLaunch wrote:

Donkey Kong Country 3. If you look at it again it's quite a bit sharper than the first two, although stylistically I'd say Yoshi's Island and Donkey Kong Country 2 are better.

I actually think that DKC 3 is the worst looking of the series. The Dixie and Kiddy look pretty sharp, but some of the enemies and backgrounds look awful.

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crystalyoshi

Strange answers...Super Mario World & Super Mario Kart?????? What?! SMW's graphics suck and Super Mario Kart's too. (3D+SNES=Not good) Have you played Donkey Kong Country 1,2&3, Super Mario RPG & Yoshi's Island? ('em are my favourite games too) THAT'S what I call good graphics.

crystalyoshi

Poochy123

@crystalyoshi: The graphics in SMW are great, especially considering that it was a launch title. While they may not be incredibly impressive on the technical side of things, they still have a unique look and tons of charm that more than make up for it,

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Rally

Top Gear 2 was a graphically amazing game. (Racing)

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xAlias

Super Mario World and Super Mario RPG, plus Super Mario Kart. Nintendo made really good graphics back in the day...

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StarBoy91

I concur with Poochy: while Super Mario World may not be the best-looking game on the console, it does still look nice, especially considering that it was a launch title back in 1990/1991 [JP/NA]. The game's pastel-toned graphics are really nice to look at; and, afaik, it was the first ever Nintendo game that used color-layering effects. It's a true classic, especially since it's very fun and it has ninety-six exits.

Edited on by StarBoy91

To each their own

Earendel68

My personal top 5 is:

Super Mario RPG Legend of the Seven Stars
Super Mario World 2: Yoshi's Island
Final Fantasy VI
Secret of Mana
Donkey Kong Country 2 Diddy's Kong Quest

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J_K

From a graphical stand point there were quite a few that didn't seem all that generic that stood out, but there were a few that just really caught the eye. Some were excellent like Super Mario RPG while others were total turds like Act Raiser 2.
Super Mario RPG
Actraiser 2
Yoshi's Island
DOOM (from a technical stand point)
Donkey Kong Country Trilogy
Super Castlevania IV
Gradius III
Street Fighter Alpha 2
TMNT4 Turtles in Time
Indiana Jones Greatest Adventures
Zelda Link to the Past
Super Metroid
Magical Quest Starring Mickey Mouse

Those would be some strong contenders. There's more but those have some stand out moments or just the overall package really depending on the title. Usually those using extra chips like Yoshi or SMRPG or SFAlpha 2 get an edge over those that don't.

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romulux

nearly every snes game has an amazing color palette and great art, but super metroid stands out as the most impressive to me. some subtle details, like rain pelting off samus' suit, water splashing from her footsteps in damp caves, or her night vision visor flickering in the dark, just weren't seen at that time; i struggle to find anything about it that hasn't held up well.

hope the photos work...

the boss/enemy design was unreal:
Untitled
Untitled

the changes in lighting from area to area gave an amazing atmosphere, from the pale blue haze of the beginning labs to the ambient green tinge of the caves:
Untitled
Untitled

lava casts a plusing glow on everything nearby, with heat waves rippling the background:
Untitled

the light-bending effects underwater are beautiful to look at:
Untitled

and the speed booster still looks every bit as awesome today:
Untitled

the great thing is that the graphics weren't just good for the sake of impressing people, but to achieve the atmosphere they wanted for the game. everything feels purposeful, nothing was gimmicky. every environment is interesting, every enemy is memorable, every pixel is perfect.

the best part is that it looks even better through component and 480p on the wii...

Edited on by romulux

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Kholdstare

@Romulux lol thanks now i really want (NEED) to get Super Metroid

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Poochy123

I just played through Tiny Toon Adventures: Buster Busts Loose! today and was really impressed with the graphics. It's a pretty fun game at that, too.

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StarBoy91

@Poochy - I have that game, and yes, it is fun. I still need to beat Challenge mode, though.
You gotta love pastel-toned graphics; as seen in games like Super Mario World, The Legend of Zelda: A Link to the Past, Secret of Mana, Tiny Toon Adventures: Buster Busts Loose!, and DoReMi Fantasy: Milon's DokiDoki Adventure.

To each their own

The_Ink_Pit_Ox

The SNES won out because of its better lineup: Mario, DKC, Zelda, etc. All were great games that everyone was familiar with from the NES days, whereas Sega kept trying to create new games without expanding upon most of them (except, of course, for Sonic; Ecco had two sequels on the Genesis). Selling what works is better than trying to be original all the time.

Also, the Super FX was smarter than the 32X in that the Super FX was simply a chip embedded in select SNES games while 32X required an attachment. Nintendo was wise in that it saved trouble and money.

Nintendo didn't go into the compact disc scene until 2001, which is probably a good thing. No backward compatibility, but no worries about scratching and breaking.

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