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Sun 20th Jan 2008

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JGMR commented on Talking Point: The Famicom Was the Beginning o...:

Almost everything made today falls short in comparison to the NES games. Sad to consider myself almost a complete retro-gamer, I wish it wasn't that way. And believe me, it isn't -just- sentimentality. Games were genuinely better than today's trash generally speaking. You couldn't save in most games, so you were forced to play the game all over again. It forced you to develop a relationship with the game. It also made you develop your imagination about the "world of the game", since graphics didn't give that all away, unlike today where everything is explicitly "known", "seen". Limitations were better for videogames as it forced both developers and gamers to think creatively. Hence why the older games were far more creative than now. Sorry if it offends you, but it is my opinion.



JGMR commented on Capcom's Christian Svensson Departs As Part Of...:

Well, he was one of the very few people of a big company that you could interact with. And I don't think that such a stubborn company as Capcom ever contemplated "our" suggestions through his interaction with "us"...



JGMR commented on Pachter: Nintendo Has Lost Its "Mojo":

If i were to buy a console again it would be the Wii U. The less FIFA, Battlefield, Call of Duty and more of these generic multi-million dollar crap on a console, the better.



JGMR commented on First Impressions: Yoshi's New Island:

There were games in the past scoring 6s and lower, while the gamers loved them. Another obsession nowadays; scores, and the stupid, mindless disregard for everything below a certain score.

Did you guys know, that in 1994, Final Fantasy III (VI) was given a 5.6 by Dutch magazine Power Unlimited? Glad I ignored it.

Develop your own taste.



JGMR commented on Ninterview: Behind The Scenes At Club Nintendo...:

Oh, and for those who don't know: they stopped with the "free" Club Nintendo's at one point. Then you'd had the "Club Nintendo Extra" magazines (like the Star Fox one above), which you could also purchase at the local magazine vendor. These were also smaller in format but also made of thinner pages, and had actually more content. They were cheap too.



JGMR commented on Talking Point: The Uncertain Collectible Futur...:

Isn't it funny, reading my previous commentary, that we can have a Super Mario All-Stars for Wii, selling out, while there's no demand of a new Mega Man compilation? Am I so passionate, or is the majority of gamers just plain lazy?



JGMR commented on Talking Point: The Uncertain Collectible Futur...:

@Kodeen Well, there were games made by 1 person back in the 80s and 90s. They got retail releases and some were even considered classics. If a game is classic it's classic, and it should be absolutely preserved and spread wide via retail.



JGMR commented on Talking Point: The Uncertain Collectible Futur...:

@Kodeen By not buying into that crap, you're actually directing it's course. Developers will put more effort into titles, making them big enough and worthy enough for a retail release. Plus one could release several games on retail mediums. That's what they should do with the Oddworld titles for example.



JGMR commented on Talking Point: It's Time for Nintendo to Drop ...:


"A game that's imported will never sell as well as a game that has been properly localized."

The problem is that lots of classic games never get localized, hence the need to import. So, if there's many fans of a non-localized game, they will import them for their region-free console or handheld which ARE sales instead of NON-sales. Simple, isn't it?



JGMR commented on Exclusive: Zelda's Aonuma: We're Looking Into ...:

@Dezsi That's it. It's all done under the guise of "expansion". Why? Wasn't it complete the first time 'round? It's inexcusable in my opinion. That's why people should wait for the final editions of games (like Dead Or Alive 5 Ultimate), instead of buying additional content all the time.



JGMR commented on Miyamoto: Consumers Should Have Access To Thei...:

"Even so, as gaming moves towards dropping physical games, can it ever be said that you truly own what you pay for, even with an account-based purchase system?"

Nope. And I refuse to buy games digitally. Death of retail = death of gaming. End of story.