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Topic: Retron 5

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8BitSamurai

1. Posted:

NES, Super Nintendo, Genesis, and Game Boy Advance in one, how could you go wrong? I feel like I'm the only one that is launched for this thing! For those unfamiliar, the Retron 5 is coming out on the 10th of December, for $100, and allows you to play NES / Famicom, Super Nintendo / Super Famicom , Genesis / Mega Drive, Game Boy, Game Boy Color, and Game Boy Advance games from any region.

Yes, it is a clone system, so I understand that many doods might approach with caution, but I believe the features this thing has should be said!

  • Graphics smoothing
  • Wireless controller (Allegedly much better than the 3's controller)
  • Ability to use original controllers
  • Controls can be fully customized (and you can mix and match controllers, SNES controllers for Genesis games for example)
  • Save slots
  • Overclocking games (To grind through old-school RPG's like a breeze if you want)
  • HDMI output!
  • More shown here: http://hyperkin.com/blog/2013/03/retron-5-details-revealed-fr...

The Retron 5 in action

Or if you want, you can turn on scan lines and play them in their original format.

Irregardless of how you play the games, this many systems in one for $100 is unbeatable value! 5000 games from day-one, with no DLC or DRM! I am so hyped for this system! The only question is, is what does the Retron 5 not do?

Edited on by 8BitSamurai

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KeeperBvK

2. Posted:

Where's the explosion at 1:58? I'm pretty sure there was one on my original SNES:

And BTW: The plural of RPG is RPGs, not RPG's.

Edited on by KeeperBvK

KeeperBvK

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8BitSamurai

3. Posted:

KeeperBvK wrote:

Where's the explosion at 1:58? I'm pretty sure there was one on my original SNES:

And BTW: The plural of RPG is RPGs, not RPG's.

I don't think it explodes if you just throw it on the ground, but I could be wrong.

And I've been usin' RPG's for years! I regret nothing!

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Kodeen

4. Posted:

I dunno. This uses emulation (it's basically a customized Android machine). The TV that I would hook this up to already has an HTPC.

Now Retrozone's (potentially) upcoming HDMI NES, on the other hand ...

Edited on by theblackdragon

Kodeen

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Tasuki

5. Posted:

If its not the real thing I wont bother with it. Thats why I hold on to my systems.

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8BitSamurai

6. Posted:

Atariboy wrote:

It can also play Master System games via the Power Base Converter or equivalent they've confirmed. They even redesigned the system casing a while back to accommodate a Power Base Converter after deciding to support it.

You are right indeed! I believe it can use the Super Game Boy as well (If you really feel the need :P).

@Tasuki
Fair enough. Clones just aren't gonna cut it for some people I suppose. For me, the features and having it all-in-one convinced me.

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WildMan

7. Posted:

Tasuki wrote:

If its not the real thing I wont bother with it. Thats why I hold on to my systems.

My exact thoughts. Clones have always (and always will) felt fake. It just doesn't feel the same.

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Platypus

8. Posted:

How much are extra controllers? I couldn't find the info on that page.

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Ryno

9. Posted:

As long as I can use my original controllers, I want!

I miss Japanese games, the good stuff... Games that are imaginative, have good and unique gameplay, a great soundtrack, and replay value.
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CapnPancakes

10. Posted:

Yeah, clones may not be quite as good as the original systems, but for us people who don't have enough room for 6 systems this is a godsend.

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the_shpydar

11. Posted:

I'm definitely picking one of these up, not even a question in my mind.

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SomeBitTripFan

12. Posted:

Can I save the SRAM of SNES games with this? Otherwise I'll just buy a Retrode.

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8BitSamurai

13. Posted:

Atariboy wrote:

The original save functions of cartridges surely must be intact. Do you perhaps mean if you can load your save on your cartridge, create a save state via the Retron 5 saving it to SD card, then replace your battery on your cartridge or load up an identical cartridge. then reload the save state and proceed to restore your save to the cartridge's internal memory?

It should be possible but until the community gets their hands on this, there are tons of details we won't have. I also assume it should be possible to utilize a save state created by the Retron 5 elsewhere by plugging in your SD card to your PC or take someone else's save state back to your Retron 5 (Such as if you wanted to enjoy the extra sidequest and dungeon in the GBA Link to the Past port but don't have a way to play Four Swords in multiplayer to unlock it all to gain access).

As long as the batteries still work, you can use them just like you would on the original hardware. You should be able to load up a save state and save it to the battery if you wanted to. I don't know anything else, though.

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ogo79

14. Posted:

and then theres people like myself who have a lot of original systems, and want to preserve them, so we use a clone system instead.
eat dirt.

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WaveBoy

15. Posted:

WTV_94 wrote:

Tasuki wrote:

If its not the real thing I wont bother with it. Thats why I hold on to my systems.

My exact thoughts. Clones have always (and always will) felt fake. It just doesn't feel the same.

Plus you're probably dealing with additional input lag, which all emulations have in common. :P

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MAB

16. Posted:

When you already have the ultimate 16-bit computer ↓
Untitled

And the best 16-bit console ↓
Untitled

YOU HAVE ALREADY BEEN AWESOMED FOR RETRO LIFE ;)

MAB

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Kodeen

17. Posted:

Atariboy wrote:

Assuming it even works, it's the only way to enjoy Super Game Boy enhanced games on this since I very much doubt that it has the horsepower to emulate the Game Boy and Super Nintendo simultaneously. So I doubt you will be able to enable SGB enhancements without using the SGB in a game like Donkey Kong 94'.

So it should need the Super Game Boy handling running the Game Boy program itself while the Retron 5's SuperNes emulator handles the SuperNes side that was sometimes tapped into when a game had SGB enhancements (Colorization, game specific borders, enhanced audio, multiplayer modes, and in at least one instance with Space Invaders there was the full SuperNes game included on the Game Boy cartridge).

Would be nice if we could get all that without going through the Super Game Boy, but I doubt it.

FYI, but PC emulators that support SGB mode don't emulate both systems, the functionality is baked directly into the GB emulator. Not sure if the Retron's GB emulator will support SGB mode, however.

Kodeen

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Kodeen

18. Posted:

And SGB enhancements through an emulator take advantage of the power of the host hardware. There's no reason to use cycles to also emulate an SNES when you can do that functionality (more colors, etc...) with less cycles natively.

Kodeen

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Bulbousaur

19. Posted:

Does anyone know if the console supports USB controllers as well as NES, SNES, Megadrive and that weird one that comes with it?

Bulbousaur

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Kodeen

20. Posted:

Atariboy wrote:

The only way this will be able to handle the SGB enhancements sans SGB is through full emulation. This thing is a completely different type of architecture from a nearly 25 year old Super Nintendo. It isn't going to natively be able to handle those SGB functions. The emulation program will need to emulate the components on the SuperNes that the SGB taps into in order to accomplish this without SGB hardware.

And even then and if this has enough horsepower to do that while also fully emulating the Game Boy (Which is going to be a tall order for a $100 system) and they decide it's worthwhile enough to bother with, I'm not sure they legally even can. The Super Game Boy isn't just hardware but also contains an onboard bios. And they can't merely just copy that code since unlike the related patents, these copyrights are still active to this day.

You're talking as if there aren't current emulators that provide SGB functionality without embedding the Super NES rom and also calling an SNES emulation routine. I assure you that there are. VBA does this and is fully open source, without a SGB rom. Without SNES emulation.

The expanded color palette and custom borders on SGB games come from the game, not the SGB. The only thing the SGB does is interpret those additional calls. You want an expanded color palette? I'll grab those extra colors from Windows. You have a custom border? I have the extra resolution needed.

The only thing SGB emulation cannot do is the SGB mode from Space Invaders. This is because that game actually had two games on the cartridge, one GB game and one SNES game. In that case he SGB merely acted as a pass through.

Kodeen