I imagine throwing stars will be much handier in final level design where specific areas can be made where jumping will be more difficult, not to mention how useful they'd likely be with bosses, unless bosses are designed only to be hurt by jumping on them. Will throwing stars be an upgrade or starting item?
Also, did you make the bounce higher for when you bounce off an enemy? It seems better now, which makes the frog and spike stretch much more enjoyable.
@Adam: I think I must have, though I don't remember, haha. Stars will be your first or second upgrade, and yep, I figured they'd be most useful in boss fights. Also I'm thinking I'll have some spiky/shelled enemies too (great horny toads, anyone?), which will be invulnerable to jumps. I'd like to have some enemies that snipe at you too, and can only be killed by your stars.
Now that I realized that you collect all the abilities and heart containers in hopes of getting out of the FAiL! room (which I finally did), this game has reached new levels of amazingness. I love how the ninja can just jump at the beginning and the game is really hard, but something as simple as a double jump changes everything (well, I should say a double jump is simple in other games, not this one; you've nailed the gameplay pix). A million times better than Rusty Bit.
I like the inclusion of the ninja throwing stars, pixelsbuddy. And I like how the various jump power ups look like scrolls. I also like how after you jump on some enemies, items will be left behind. Nice, pixelsbuddy.
@lockd - did you make Piplup for your avatar? If so, that's cool.
@Everyone: Just uploaded some fairly major changes. I've added chests, bombs, destructible walls, and in-game messages, and changed up the map just a tad. :3
I use too work on stuff like that, but I ran out of ideas lol. Now I mosty make Cartoons
For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday. [url=http://www.backloggery.com/jumpmad]Unive...
I like the background, pixelsbuddy. And I like the Metroid feel of the game ('cause whenever you got a scroll or item in a chest there would be a black box with what item you got).
Thanks guys. I'm working on the final weapon, the boomerang, right now. So far I know it'll stun enemies and grab items. I guess I'll need to add some sort of switches/keys that can only be hit/acquired with the boomerang. Any other ideas?
I like the background, pixelsbuddy. And I like the Metroid feel of the game ('cause whenever you got a scroll or item in a chest there would be a black box with what item you got).
Thanks guys. I'm working on the final weapon, the boomerang, right now. So far I know it'll stun enemies and grab items. I guess I'll need to add some sort of switches/keys that can only be hit/acquired with the boomerang. Any other ideas?
Maybe a samurai sword! You can make it week but slashes really fast (to get that bird) or you can make it like cave story where you throw it!
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