Yes! Made it out of the fail pit! Great game pix, I had a lot of fun.
Sean Aaron ~ "The secret is out: I'm really an American cat-girl." Q: How many physicists does it take to change a light bulb? A: Two, one to hold the light bulb, the other to rotate the universe.
I imagine throwing stars will be much handier in final level design where specific areas can be made where jumping will be more difficult, not to mention how useful they'd likely be with bosses, unless bosses are designed only to be hurt by jumping on them. Will throwing stars be an upgrade or starting item?
Also, did you make the bounce higher for when you bounce off an enemy? It seems better now, which makes the frog and spike stretch much more enjoyable.
@Adam: I think I must have, though I don't remember, haha. Stars will be your first or second upgrade, and yep, I figured they'd be most useful in boss fights. Also I'm thinking I'll have some spiky/shelled enemies too (great horny toads, anyone?), which will be invulnerable to jumps. I'd like to have some enemies that snipe at you too, and can only be killed by your stars.
Now that I realized that you collect all the abilities and heart containers in hopes of getting out of the FAiL! room (which I finally did), this game has reached new levels of amazingness. I love how the ninja can just jump at the beginning and the game is really hard, but something as simple as a double jump changes everything (well, I should say a double jump is simple in other games, not this one; you've nailed the gameplay pix). A million times better than Rusty Bit.
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