I like the inclusion of the ninja throwing stars, pixelsbuddy. And I like how the various jump power ups look like scrolls. I also like how after you jump on some enemies, items will be left behind. Nice, pixelsbuddy.
@lockd - did you make Piplup for your avatar? If so, that's cool.
@Everyone: Just uploaded some fairly major changes. I've added chests, bombs, destructible walls, and in-game messages, and changed up the map just a tad. :3
I use too work on stuff like that, but I ran out of ideas lol. Now I mosty make Cartoons
For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday. [url=http://www.backloggery.com/jumpmad]Unive...
I like the background, pixelsbuddy. And I like the Metroid feel of the game ('cause whenever you got a scroll or item in a chest there would be a black box with what item you got).
Thanks guys. I'm working on the final weapon, the boomerang, right now. So far I know it'll stun enemies and grab items. I guess I'll need to add some sort of switches/keys that can only be hit/acquired with the boomerang. Any other ideas?
I like the background, pixelsbuddy. And I like the Metroid feel of the game ('cause whenever you got a scroll or item in a chest there would be a black box with what item you got).
Thanks guys. I'm working on the final weapon, the boomerang, right now. So far I know it'll stun enemies and grab items. I guess I'll need to add some sort of switches/keys that can only be hit/acquired with the boomerang. Any other ideas?
Maybe a samurai sword! You can make it week but slashes really fast (to get that bird) or you can make it like cave story where you throw it!
When you throw it it comex back in a straight line from where you threw it, and when it comes back, you can jump on top of it and ride it till you hit a wall. Thats if the boomerang isn't really small.
Hmmm, that's an interesting idea. Unfortunately, that'd make grabbing items problematic, because they could get away from you. You don't want that happening with a Boss Key!
...though... I could just make it so if it grabs something it'll come back to you, but if it doesn't grab something it'll fly back in a straight line. Hmm...
Very nice, Pix. Is the fail pit inescapable again?
Also, if I might make a suggestion, I think the weapons would seem more natural (for whatever reason) if set like so:
Stars: Up+C Boomerang: C Bombs: Down+C
I don't know why it seems like bombs should be on down, but it constantly confuses me. Also, since boomerang is infinite use, I think it should be the vanilla C. You wouldn't want to accidentally waste ammo by a finger slipping to C instead of X, and you'll most likely use boomerang the most since you can't run out of it.
I think the boomerang is already super useful as it is. Freezing enemies is really powerful. It certainly seems to be the most used secondary weapon in Zelda for that reason. I would personally keep it restricted to Zelda usage. So far I wouldn't see myself using stars often except for bosses or enemies with projectiles, and I'm not sure how often anyone would use bombs for anything other than blowing up walls. Boomerang will likely get a lot of use as is.
Great stuff as always. I guess I need to check in more often because that is a ton of awesome progress since last time I played.
Forums
Topic: Pixel Art
Posts 1,761 to 1,780 of 2,408
This topic has been archived, no further posts can be added.