Comments 138

Re: Metroid Prime Trilogy Now Available At GameStop For $84.99

shosbu

I like GameStop less and less and while the games draw me in as I pass by the store in the mall, the name almost disgusts me. I stick with Gamefly and if I really like a game, I buy it. I have saved myself from much heartache I used to experience purchasing games by using Gamefly. For me, it has been worth the price. You have paid for it with 4 rentals.

Re: Nintendo Most Likely To Produce Gaming-Centric Tablet, Says Game Designer Jesse Schell

shosbu

@Kirk
Dear Nintendo,

Please make this cross platform device that has true portability. Refine, online multiplayer and Miiverse. Give us game accounts to keep our games from eShop. Keep actual control pad controls like the Wii U game pad and include a capacitive touch screen. Work on graphical power over on board storage so it is attractive to develop for. Make it as affordable as possible. Take my money!

Or here is another idea...

What if Nintendo created a device that is created to truly stream most games and store selectively a certain amount, but basically be entirely cloud-based? The hardware for the device is concentrated on portability and graphical display. Then a wifi connection is required to either download or play streaming media. You can choose to alternate which eShop purchased games to store on the tablet to have when wifi is unavailable but the rest you play via wifi. Then build a cloud farm that works with an architecture desire to produce for much like Sony has. Then you court 3rd parties back to an powerful farm, that is easy to develop for and can house all of the games. The Device that is purchased at home only has to be powerful enough to run stored versions of those games.

That's it, I'm emailing Nintendo right now...

Re: Nintendo Reporting Technical Difficulties in Online Services

shosbu

...in the Kyoto office the tech team is scratching their heads. Tech guy 1: "Do you hear that sound?" Tech guy 2: "Yes, it sounds like coins hitting the floor!" "Tech guy 3: "Help, the world is throwing all of it's money at us!" In walks Iwata and as he sees the huge pile of coins coming through the servers. His eyes bulge. He turns to the tech team and says, "Maybe we should have had robust online offerings earlier! I have to go schedule an investor's meeting."

Re: Round Table: Let's Talk About the Famicom / NES

shosbu

My first time I played the NES we were at my mother's friend's house where she was cooking dinner. I remember being glued to the TV and and wanting my turn so bad as Mario broke blocks in world 1-2. My dad had to buy the NES through a Rent-to-own store because it was too expensive at the time. It was a huge deal when he brought that huge box with Mario and Duck Hunt in it. It was not terribly long before I was enjoying it way more than he would. There were so many times I just wanted to play but could not because he wanted the TV and we only had one in the house. To me, off-screen play on Wii U is a realization of a childhood dream. That dream was realized growing up when we finally got another TV, a small black & white, turn dial TV. It had channels 3 & 4 which is all the RF cable requirement needed. I remember many games I liked. My brother liked Bubble Bobble. I have fond memories of Bad Dudes, Double Dragon, & Mario Bros. (You know the pipes and bumping from underneath), the original Contra, Mike Tyson's Punchout (not Mr. Dream), Dragon Warrior series, Tiger Heli. I had my experience with the original Batman game and thought it was incredible! I remember the frustration and wanting to throw the controller at the screen so many times with the Ninja Turtles game, Kung Fu, and Battletoads, and Ninja Gaiden. What a huge sense of accomplishment to memorize the patterns on the racers in Battletoads, or where to use the candle to open up the latter levels in the Legend of Zelda. I remember when the best football games came from Tecmo and not EA. Reading the posts on here make me feel so old and I'm only barely into my 30's. Good memories with the NES, even more amazing memories with the Super NES. You Nintendo Life guys need to do a series like this on the SNES sometime.

Re: Iwata: Nintendo Not Considering Lay-offs To Strengthen Finances

shosbu

It is remarkable that after listening to Mark Cern for Playstation give his bio how similar a path Nintendo is going down with the HD jump. Iwata is wise to hold onto his employees. Hopefully, there are some already working to remedy the development time issues such as the way Sony did with x86 processing for PS4. I still want a Sony/Nintendo love child! They have so much they could contribute to one another to build better machines and gaming experiences.

Re: Investor Approval Rating For Satoru Iwata Drops To 77.26 Precent

shosbu

I want to see Nintendo fully merge the home console/portable console. Unveil it within a year or so and match the power/architecture of PS4/Xbox One and it puts Nintendo back into running for 3rd party and competes with tablets/smartphones. I have yet to see an affordable tablet that can game like one of these home console machines. Accomplish that, and Nintendo dominates this generation and brings innovation.

Re: Activision - "We Want to See Nintendo be Successful"

shosbu

@Gunnerholic I could be wrong but I predict next round of Nintendo's consoles will complete the handheld/home console merger and will be the portable home console that will compete on scale with iEverything and Android and still challenge Sony and MS.

Re: Reggie: Publishers Should Create Great Games To Stem The Impact Of Used Game Sales

shosbu

Just insert the word "automobile" for "game" and hear how rediculous the conversation is. For almost 50 years gamers have been able to buy, sell, and trade their own games. It has led to a healthy collector's market as well. The persistence of publishers in this area will collapse the game market of big publishers. The rebuilders will come from affordable Indy titles. Who will pay top dollar for a AAA game at $50-100 when the consumer does not even own the rights after purchase? The market value will drive consumers towards less expensive titles with more value. Perhaps it is the publishers AAA, hyper-realism that demands motion capture, CGI, and huge dev teams over fun games that creates the need in publishers' minds to make up that money? Or it is simply greed. The next year will be interesting to see how the consumers drive the industry. I had a dream this morning that Nintendo will keep moving their OS towards a truly portable gaming tablet, with viable inputs and needed horsepower included. One can hope.

Re: Ian Livingstone: Nintendo Should Have Their IP On Every Platform

shosbu

@Jaz007 Okay, Vita does flow from some PSP sales. But the origins into the handheld market were after they saw Nintendo's success with it. As well, the wireless controllers are blue tooth now, but again the origins are infrared. Read this article http://en.wikipedia.org/wiki/WaveBird_Wireless_Controller and you can see that there were infrared controllers designed between the Famicom and NES. You bring up many good points though, that this has always been a competition between companies. I am sure it is probably unlikely but I would really like to see Sony and Nintendo work out their differences and combine again to bring the best in hardware, software and designs for both.

Re: Ian Livingstone: Nintendo Should Have Their IP On Every Platform

shosbu

@Jaz007 I found your article a great read and interesting. Here's the issue though. While Sony may have had a patent and R & D on the move idea before the release of the Wii not only does it not account for Nintendo's own R & D gestation on the Wii, they did not have the stones to ever release it until after millions, no wait tens of millions of Wii's were sold and Sony found out that the idea sold well (though Sony mocked and downplayed the Wii controls). As for Sony owing Vita to Nintendo, here is an article for you http://www.engadget.com/2006/03/03/a-brief-history-of-handheld-video-games/. Pretty much every handheld console that hit the market post Gameboy came as an effort to compete with Gameboy. Had Gameboy, GBA, and especially the DS family and now 3DS not been so successful and dominated the market you can bet Sony would again not have braved the marked with the Vita. And while it is true that Sony came out with the first Dual analog joystick controller, it came after Nintendo debuted the first true digital/analog joystick on N64. Again wireless technology for controllers today owe the from Nintendo infrared controller technology that dates back to the light gun zapper used to play Duck Hunt on the NES. Even if some these were "in R & D" by Sony, Nintendo has been bold enough to take to the uncharted water first, thus they are the innovators.

Re: Ian Livingstone: Nintendo Should Have Their IP On Every Platform

shosbu

@cbkummer without Nintendo, PS3 would not have Vita, Move, or analog joysticks and wireless controllers. Microsoft would not have Kinect, or analog joystics and wireless controllers. Arguably, without Nintendo there would be no Playstation console since Nintendo originally had the Sony develop for them and their rejection of Sony's platform led to it being developed into PS 1. People love to bash Nintendo AND copy blatantly (as in the case of Sony) or enhance their ideas to use for themselves. But yeah, let's bash, mock and try to get Nintendo to stop innovating so we can all be sheep together. *sarcasm for free

Re: Miiverse: Super Metroid - Too Taxing For Today's Gamers?

shosbu

There is a TON of hand-holding in this generation of games and it does ruin some of the exploratory facets of them but let's not be too hard on this generation of gamers when it comes to Super Metroid. Born in 1980, I grew up with all of the ol' school as well as this. Very few of us honestly made it through Super Metroid without some help. Instead of Mii verse or online walkthroughs we had Nintendo Power with pages and pages devoted to maps for Super Metroid. If you did not have access to that guide they sold Super Metroid guides separately and on top of that, if you were stuck you could make an expensive 1-900 number to call Nintendo Power and speak with people who had the walkthrough in front of them. Even replaying it, I had to look up how to get through Brinstar. Sure, there are places where you can notice a cracked block to bomb, but there are a couple of locations you are supposed to shoot the Super Missle or bomb ball a spot that has no indication whatsoever that it is any different from the rest of the environment. Cut the young gamers some slack on this one, old gamers.... Oh, and Dragon Warrior I. I got my rear end handed to me over and over by the Knight in Hauksness guarding Erdrick's armor until I learned from a guide that you put him to sleep.

Re: Rumour: Nintendo Helping Developers to Convert Smartphone Games to Wii U

shosbu

People are citing this as desperation by Nintendo. Nintendo has stated they want to be the center of the home entertainment. I do not see PS4 or Nextbox able to pull this off with their hardware. Think about it, a single unit that can play console, eshop & tablet/phone games. This is also a way to reach back out to the casual gamer with tablet/phone games while being able to pour resources into hardcore and 1st party. I agree with others who have stated that it will be nice to have physical controls on tablet/phone games where they have been needed. Imagine the Final Fantasy 2 sequel back on a Nintendo system. RPG controls on tablets/phones are not very good. Customers will get this without having to purchase yet another specialized gaming phone/tablet or a special attachment for already owned tablets. The hardware is already in the Wii U to push the software and accesses a library that even Ouja/Steam cannot by having access to Nintendo 1st Party and cell/tablet market. If support is there, this is a win for Nintendo.