@NintendoByNature Same. I am surprised by the results. With a few exceptions (Toad's teeth just look weird) almost all movie designs seem superior to me. I think they made an incredible work on Mario, making him at the same time more expressive, less doll-like, but also somewhat cuter. Also, I never, ever liked the super weird skin unibrow and smooth upper lip that Donkey Kong has. The movie design seems much more pleasant to me.
@ImmaWario Same. I always felt Guybrush was a sort of dumb/naive but pretty good looking, baby-faced guy (as shown in MI and MI2). It felt a bit weird from MI3 on, where they went with a traditionally "funny looking" character design. I don't know, I feel like Guybrush as a handsome clueless guy (who can't grow a beard) is just funnier as a concept. It would also explain Elaine's attraction to him.
I think the game is pretty good. At certain points it reminded me of Puzzle Bubble. It's not perfect, and it's monetized way too aggressively. However, it has a pretty solid, fun gameplay loop and it shows a humility from Naka that I find really, really remarkable. I know many veteran game designers who never bothered trying to learn to make a game on their own, let alone later in their career. Their ego would just never allow that. So, this shows a lot of character and passion.
"Steve Vai meets Sun Ra" Wow. Not sure what to make of it. Not a fan of the overindulgent guitar style of Vai, but cosmic jazz a la Sun Ra in Metroid? Yes please.
I am playing Ultimate NES Remix on 3DS right now and it's incredible how much potential there is in that approach. I really wish they made a huge Remix ongoing game for the online service, with new titles and microgames added periodically.
I have been playing Nintendo Land with my kids. I remember getting it at launch and thinking "when the kids are older I'd love to play with them". Last week I thought about it, took the WiiU out of the closet and oh my god it's so much fun.
Seems nice. Unfortunately it's only in English. English is not my family's first language and the kids are not fluent enough to play a quiz game in a foreign language. Too bad. Seems like a weird choice not to localize such a game: games aimed at children and/or a casual audience lose a lot of sales by not being localized.
@SenseiDje You seem to think programming and game design are the same thing. They are not. The core concepts of building a game are the same in every engine. Game Builder Garage won't help you become a programmer, but can make you become a better game designer.
@SenseiDje I work as a game designer and this attitude is just plain wrong. These kinds of games are wonderful and open new possibilities to people who would have never learned to program traditionally. Game design and programming are two very different things.
Also, the limitations of an engine matter waaay less than you think. A good game designer can make a good game even just with pen and paper (or Flash, or Unreal, or Game Maker, or Dreams etc.). And the best way to learn how to make games is making as many games as possible. So every creative game helps.
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Re: Exclusive: 'Inkulinati' Finally Inks In A 2024 Release Window On Switch
I can tell nobody Italian checked that title. Cause it's extremely close to being NSFW
Re: Gallery: Mario Characters' Movie Vs. Game Designs - Which Do You Prefer?
@NintendoByNature Same. I am surprised by the results. With a few exceptions (Toad's teeth just look weird) almost all movie designs seem superior to me. I think they made an incredible work on Mario, making him at the same time more expressive, less doll-like, but also somewhat cuter. Also, I never, ever liked the super weird skin unibrow and smooth upper lip that Donkey Kong has. The movie design seems much more pleasant to me.
Re: Take A Look At Some Stylish Screens For Return To Monkey Island
@ImmaWario Same. I always felt Guybrush was a sort of dumb/naive but pretty good looking, baby-faced guy (as shown in MI and MI2). It felt a bit weird from MI3 on, where they went with a traditionally "funny looking" character design. I don't know, I feel like Guybrush as a handsome clueless guy (who can't grow a beard) is just funnier as a concept. It would also explain Elaine's attraction to him.
Re: Sonic's Co-Creator Yuji Naka Made A New Game, And You Can Play It Right Now
@Dr_Lugae Do you work for free?
Re: Sonic's Co-Creator Yuji Naka Made A New Game, And You Can Play It Right Now
I think the game is pretty good. At certain points it reminded me of Puzzle Bubble. It's not perfect, and it's monetized way too aggressively. However, it has a pretty solid, fun gameplay loop and it shows a humility from Naka that I find really, really remarkable. I know many veteran game designers who never bothered trying to learn to make a game on their own, let alone later in their career. Their ego would just never allow that. So, this shows a lot of character and passion.
Re: Random: Nintendo Rejected Samus Voice Acting In Metroid Prime For Being "Too Sexual And Sensual"
"Steve Vai meets Sun Ra"
Wow. Not sure what to make of it. Not a fan of the overindulgent guitar style of Vai, but cosmic jazz a la Sun Ra in Metroid? Yes please.
Re: Random: This Amateur Coder Is Creating The 'GBA Remix' Nintendo Should Have Given Us
I am playing Ultimate NES Remix on 3DS right now and it's incredible how much potential there is in that approach. I really wish they made a huge Remix ongoing game for the online service, with new titles and microgames added periodically.
Re: Super Mario 64 LEGO '?' Block Revealed, Out In October
It may be expensive, but that thing is gonna be mine at launch no doubt.
Re: Talking Point: What Are You Playing This Weekend? (September 4th)
I have been playing Nintendo Land with my kids. I remember getting it at launch and thinking "when the kids are older I'd love to play with them". Last week I thought about it, took the WiiU out of the closet and oh my god it's so much fun.
Re: Papa's Quiz Brings Eight-Player Family-Friendly Trivia To Switch Today
Seems nice. Unfortunately it's only in English. English is not my family's first language and the kids are not fluent enough to play a quiz game in a foreign language. Too bad. Seems like a weird choice not to localize such a game: games aimed at children and/or a casual audience lose a lot of sales by not being localized.
Re: Nintendo Has Started A New 'Ask The Developer' Interview Series
I really want one of those shirts/jackets that Nintendo employee have. They look pretty cool.
Re: First Impressions: 10 Things We Learned About Game Builder Garage
@SenseiDje You seem to think programming and game design are the same thing. They are not. The core concepts of building a game are the same in every engine. Game Builder Garage won't help you become a programmer, but can make you become a better game designer.
Re: First Impressions: 10 Things We Learned About Game Builder Garage
@SenseiDje I work as a game designer and this attitude is just plain wrong. These kinds of games are wonderful and open new possibilities to people who would have never learned to program traditionally. Game design and programming are two very different things.
Also, the limitations of an engine matter waaay less than you think. A good game designer can make a good game even just with pen and paper (or Flash, or Unreal, or Game Maker, or Dreams etc.). And the best way to learn how to make games is making as many games as possible. So every creative game helps.
Re: Baldo: The Guardian Owls Gets Gorgeous New Footage, Still Slated For Switch 'Soon'
@Macnemo79 @Perryg92 It is archaic, but it does mean brave. Ever heard the expression "baldo giovane"?