Comments 71

Re: Visions Of Mana Announced By Square Enix, But Not For Switch

rotekps_aniger

@UltimateOtaku91 Yeah. I feel that Nintendo should get like M3 ARM CPU with dozens times dozens of cores, and a rather generous amount of RAM.

When I did programming, I liked programming for SNES because of all the options. N64 was nice until we had to actually made a gold mold to send to Nintendo for manufacturing. If Nintendo just went with OD or MO (CD type formats), many games I worked on could’ve been spectacular.

It surprised all of us at the studio I was at that GameCube was 32-bit. Xbox and Dreamcast were, too. (Dreamcast has a 128-bit GPU.) We chose to avoid it because it used PowerPC code.

ARM is well known currently, so coding should be easy. Just slam a universal protocol to allow reassignments of code to use a CPU core as a GPU and vice versa as the game design warrants.

Re: Soapbox: This Year, The Game Awards Failed The Industry

rotekps_aniger

I believe it was either 1993 or 1994 EGM covered a video game awards show with Leslie Neilsen amd Jonathan Taylor Thomas as hosts. The entire event was sponsored by Philips Magnavox, and the games on CD-i won almost every award.

Anyway, even since then, I disregard video game awards. As a programmer for a few studios I’ve seen awards for efforts.

Who cares?

Then I see our sales for a title our team did, and the sales are ridiculous, and THAT always made us happy.

Re: Nintendo Download: 7th December (North America)

rotekps_aniger

Outside of Turok and Smurfs, nothing worth playing.

I already own all four N64 Turok games … tempting to get to play while I have breaks in my work.

Smurfs is just mildless fun. Like playing a game one doesn’t care for at the arcade, but enjoying it anyway.

Re: Nintendo Live 2024 Tokyo Has Been Cancelled

rotekps_aniger

I’ve recieved my share of death threats, being told I should’ve been aborted in the womb, that they’re going to kill my dog, my food will be poisoned, etc. as a video game programmer and a TV station traffic engineer. Even viewers of TV shows get so invested into the world of the shows they become rabid.

I can’t post the solution to this on this website. I respect their rules. But yes, people have a need for power (one of Six Pillars of Selfishness) that when the slightest thing isn’t their way, they use hyperbolic hysterical rage to try to get a point across.

At the companies I worked at, we just filed a local police report and then ignored them. These types hate being ignored.

Also, there was a spree shooting at an American university recently, and Nintendo (I’m guessing here) might be on edge from that criminal event, and is being extra cautious.

Re: Jet Force Gemini's Widescreen Mode Reportedly "Broken" On Switch

rotekps_aniger

@DaniPooo There’s more to emulation than can be understood. N64 used I think R4300 CPU (code compatible with PlayStation’s R3500 CPU, but that’s about it for cross compatibility). ARM and SGI CPUs are different families and legacies.

The N64 emulator on Switch is an impressive feat. The N64 emulator on the 32-bit G3-based Wii CPU is a coded masterpiece.

I’m grateful to God that He influenced the right people to put this game on Switch, so I can play it again on the go.

Re: Feature: Why I Still Love My Wii U

rotekps_aniger

Just from a developer/programmer perspective here:

The company I was affiliated with couldn’t spend the time per release to re-write PowerPC code from G5 (Xbox 360), Cell (PS3), ARM (3DS/PSP/Vita/phones), and x86-64 (PS4/X1) systems.

The Wii U CPU is 32-bit G3. Developed in 1995ish by Motorola, IBM, and Apple. Had three cores: one for OS, two for games. 360 has a three core 64-bit G5. Same way: one for OS, two for games. Two 64-bit cores is 128-bit, while Wii U was barely 64-bit out the gate.

(How N64 emulation happened on the original Wii is worthy of a historical documentary video in and of itself.)

Today, there are these Switch-conversion houses, which can do this re-code stuff with Switch due to the 64-bit ARM CPU, as many current programmers are familiar with. I don’t fault the rookies in 2013/2014 for not wanting to write code for an antique G3 CPU that is older than they were.

I never worked will Cell CPUs, so I can’t say if the code can be utilized on the Wii U’s CPU, though Cell is PowerPC legacy, so in theory, yes, the Wii U, Wii, and GameCube could execute the base code of the programming. In theory.

I’ll just leave it with that a well known comedy crime simulation series’ fifth entry was going to be released on Wii U, but was scrapped when the CPU’s two cores couldn’t keep up.

Apologies for the novel here. Lastly, I still use my Wii U today, and have a 500 GB SSD USB attached for my eShop purchases. I actually had to delete MANY digital downloads and re-purchase these titles on PS3/PS4/360/PC because of Nintendo’s “channel” limits for their systems. Now, back to Double Dragon on Virtual Console. Still trying to get a high score over 300,000 points, even with the bat cheat in Mission 2.

Re: Sega Has No Plans To Bring Alien: Isolation To The Wii U

rotekps_aniger

This song again. I've seen it before. Despite the rosy glasses history has for SNES, after release, games dried up for a few months. 'Til about April of '92. Did that doom and gloom stop us from getting SNESs for Christmas '91? Nah. And we enjoyed all of the games that were out at the time. (Street Fighter II, the dude-bro game of the era, changed SNESs fortune, then Mortal Kombat II, the other dude-bro game, regained their crown after losing it to Sega for a year.) Then N64 came out, and talk about a "drought" of games. I worked at a game store, and the dude-bro or nerdy loser (you know the type: the know-nothing know-it-all who's jealous of himself because he played Final Fantasy VII too much and can't get over it) would come it and bash N64, while every bratty child would scream that they want N64. In 2002, we looked at our books, and we sold more N64s than any other system (just our store, I can't comment on any other store). Maybe it was because we were in a suburban neighborhood full of Boy Meets World types mostly. N64 did just fine, and most video gamers I hang out with, who are 10 to 15 years younger than me, want Wii U/have Wii U. So, let the dude-bros and otakus have their other systems. Let them have true shovelware like this Aliens game. (Want to see actual shovelware, just look at the majority of PlayStation and PlayStation 2 titles, and take off the rosy glasses. Work at a video game store/own a video game store, and you see the reality is Nintendo, no matter what false reports the anti-Nintendo media reports.)

Just had to post this, because I don't ever see anybody post comments from a store owner's perspective.

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