@UltimateOtaku91 Yeah. I feel that Nintendo should get like M3 ARM CPU with dozens times dozens of cores, and a rather generous amount of RAM.
When I did programming, I liked programming for SNES because of all the options. N64 was nice until we had to actually made a gold mold to send to Nintendo for manufacturing. If Nintendo just went with OD or MO (CD type formats), many games I worked on could’ve been spectacular.
It surprised all of us at the studio I was at that GameCube was 32-bit. Xbox and Dreamcast were, too. (Dreamcast has a 128-bit GPU.) We chose to avoid it because it used PowerPC code.
ARM is well known currently, so coding should be easy. Just slam a universal protocol to allow reassignments of code to use a CPU core as a GPU and vice versa as the game design warrants.
I believe it was either 1993 or 1994 EGM covered a video game awards show with Leslie Neilsen amd Jonathan Taylor Thomas as hosts. The entire event was sponsored by Philips Magnavox, and the games on CD-i won almost every award.
Anyway, even since then, I disregard video game awards. As a programmer for a few studios I’ve seen awards for efforts.
Who cares?
Then I see our sales for a title our team did, and the sales are ridiculous, and THAT always made us happy.
At the time this game came out, the studio I was at bought a few dozen copies to see what compression techniques were used for the lighting and music. Mainly, we wanted to know if Nintendo wasn’t documenting how to achieving realistic lighting or if it’s just artistic coloring.
I’ve recieved my share of death threats, being told I should’ve been aborted in the womb, that they’re going to kill my dog, my food will be poisoned, etc. as a video game programmer and a TV station traffic engineer. Even viewers of TV shows get so invested into the world of the shows they become rabid.
I can’t post the solution to this on this website. I respect their rules. But yes, people have a need for power (one of Six Pillars of Selfishness) that when the slightest thing isn’t their way, they use hyperbolic hysterical rage to try to get a point across.
At the companies I worked at, we just filed a local police report and then ignored them. These types hate being ignored.
Also, there was a spree shooting at an American university recently, and Nintendo (I’m guessing here) might be on edge from that criminal event, and is being extra cautious.
@EarthboundBenjy Having worked in video games since 1992, we always liked people ro share the endings, as it actually encourages other potential players to play the game to get to the end as well.
A Square Enix insider told me the corporate heads are out of touch.
@Anti-Matter PS4/PS5 discs have only the starter code, allowing the disc to call $ony’s servers and authorize play while downloading the game in a stream to the system’s local storage.
@DaniPooo There’s more to emulation than can be understood. N64 used I think R4300 CPU (code compatible with PlayStation’s R3500 CPU, but that’s about it for cross compatibility). ARM and SGI CPUs are different families and legacies.
The N64 emulator on Switch is an impressive feat. The N64 emulator on the 32-bit G3-based Wii CPU is a coded masterpiece.
I’m grateful to God that He influenced the right people to put this game on Switch, so I can play it again on the go.
Just from a developer/programmer perspective here:
The company I was affiliated with couldn’t spend the time per release to re-write PowerPC code from G5 (Xbox 360), Cell (PS3), ARM (3DS/PSP/Vita/phones), and x86-64 (PS4/X1) systems.
The Wii U CPU is 32-bit G3. Developed in 1995ish by Motorola, IBM, and Apple. Had three cores: one for OS, two for games. 360 has a three core 64-bit G5. Same way: one for OS, two for games. Two 64-bit cores is 128-bit, while Wii U was barely 64-bit out the gate.
(How N64 emulation happened on the original Wii is worthy of a historical documentary video in and of itself.)
Today, there are these Switch-conversion houses, which can do this re-code stuff with Switch due to the 64-bit ARM CPU, as many current programmers are familiar with. I don’t fault the rookies in 2013/2014 for not wanting to write code for an antique G3 CPU that is older than they were.
I never worked will Cell CPUs, so I can’t say if the code can be utilized on the Wii U’s CPU, though Cell is PowerPC legacy, so in theory, yes, the Wii U, Wii, and GameCube could execute the base code of the programming. In theory.
I’ll just leave it with that a well known comedy crime simulation series’ fifth entry was going to be released on Wii U, but was scrapped when the CPU’s two cores couldn’t keep up.
Apologies for the novel here. Lastly, I still use my Wii U today, and have a 500 GB SSD USB attached for my eShop purchases. I actually had to delete MANY digital downloads and re-purchase these titles on PS3/PS4/360/PC because of Nintendo’s “channel” limits for their systems. Now, back to Double Dragon on Virtual Console. Still trying to get a high score over 300,000 points, even with the bat cheat in Mission 2.
This song again. I've seen it before. Despite the rosy glasses history has for SNES, after release, games dried up for a few months. 'Til about April of '92. Did that doom and gloom stop us from getting SNESs for Christmas '91? Nah. And we enjoyed all of the games that were out at the time. (Street Fighter II, the dude-bro game of the era, changed SNESs fortune, then Mortal Kombat II, the other dude-bro game, regained their crown after losing it to Sega for a year.) Then N64 came out, and talk about a "drought" of games. I worked at a game store, and the dude-bro or nerdy loser (you know the type: the know-nothing know-it-all who's jealous of himself because he played Final Fantasy VII too much and can't get over it) would come it and bash N64, while every bratty child would scream that they want N64. In 2002, we looked at our books, and we sold more N64s than any other system (just our store, I can't comment on any other store). Maybe it was because we were in a suburban neighborhood full of Boy Meets World types mostly. N64 did just fine, and most video gamers I hang out with, who are 10 to 15 years younger than me, want Wii U/have Wii U. So, let the dude-bros and otakus have their other systems. Let them have true shovelware like this Aliens game. (Want to see actual shovelware, just look at the majority of PlayStation and PlayStation 2 titles, and take off the rosy glasses. Work at a video game store/own a video game store, and you see the reality is Nintendo, no matter what false reports the anti-Nintendo media reports.)
Just had to post this, because I don't ever see anybody post comments from a store owner's perspective.
Comments 71
Re: Visions Of Mana Announced By Square Enix, But Not For Switch
@UltimateOtaku91 Yeah. I feel that Nintendo should get like M3 ARM CPU with dozens times dozens of cores, and a rather generous amount of RAM.
When I did programming, I liked programming for SNES because of all the options. N64 was nice until we had to actually made a gold mold to send to Nintendo for manufacturing. If Nintendo just went with OD or MO (CD type formats), many games I worked on could’ve been spectacular.
It surprised all of us at the studio I was at that GameCube was 32-bit. Xbox and Dreamcast were, too. (Dreamcast has a 128-bit GPU.) We chose to avoid it because it used PowerPC code.
ARM is well known currently, so coding should be easy. Just slam a universal protocol to allow reassignments of code to use a CPU core as a GPU and vice versa as the game design warrants.
Re: Visions Of Mana Announced By Square Enix, But Not For Switch
Yeah. Release the game on systems dominated by Madden.
There’s too much to write here about avoiding Switch. Sure isn’t the SquareSoft I did some work for back in 1993-1997.
Re: Soapbox: This Year, The Game Awards Failed The Industry
I believe it was either 1993 or 1994 EGM covered a video game awards show with Leslie Neilsen amd Jonathan Taylor Thomas as hosts. The entire event was sponsored by Philips Magnavox, and the games on CD-i won almost every award.
Anyway, even since then, I disregard video game awards. As a programmer for a few studios I’ve seen awards for efforts.
Who cares?
Then I see our sales for a title our team did, and the sales are ridiculous, and THAT always made us happy.
Re: Review: 1080° Snowboarding - Effortlessly Cool Shredding That Demands Perfection
At the time this game came out, the studio I was at bought a few dozen copies to see what compression techniques were used for the lighting and music. Mainly, we wanted to know if Nintendo wasn’t documenting how to achieving realistic lighting or if it’s just artistic coloring.
That was a lifetime ago.
Re: No Gravity Games Is Giving Away 12 Free Switch Games This Month (North America)
I skipped their other free games thingy a few weeks ago. Their games are awful, in my opinion.
Re: Sega Plans To Revive Even "More" Legacy Franchises
After being burned with Dreamcast, and looking past my nostalgia, I don’t see Sega as anymore than a junk dealer.
Their best game? My opinion is Streets of Rage 2. Just my opinion.
After Genesis/Sega CD, the aura of their later games seemed angry. Almost rude.
Re: Feature: "I'm A Big Fan Of Calamity Gammon" - Did You Know Gaming? On Puns, Nintendo, And Making A Card Game
Pass.
No need to explain, but just pass.
Re: Nintendo Download: 7th December (North America)
Outside of Turok and Smurfs, nothing worth playing.
I already own all four N64 Turok games … tempting to get to play while I have breaks in my work.
Smurfs is just mildless fun. Like playing a game one doesn’t care for at the arcade, but enjoying it anyway.
Re: Nintendo Live 2024 Tokyo Has Been Cancelled
I’ve recieved my share of death threats, being told I should’ve been aborted in the womb, that they’re going to kill my dog, my food will be poisoned, etc. as a video game programmer and a TV station traffic engineer. Even viewers of TV shows get so invested into the world of the shows they become rabid.
I can’t post the solution to this on this website. I respect their rules. But yes, people have a need for power (one of Six Pillars of Selfishness) that when the slightest thing isn’t their way, they use hyperbolic hysterical rage to try to get a point across.
At the companies I worked at, we just filed a local police report and then ignored them. These types hate being ignored.
Also, there was a spree shooting at an American university recently, and Nintendo (I’m guessing here) might be on edge from that criminal event, and is being extra cautious.
Re: 'Armello' Developer League Of Geeks Lays Off Over Half Its Staff
It happens. Take Rocky’s advice about it. (I haven’t any idea what I’m talking about.)
Re: Square Enix Asks Dragon Quest Fans To Refrain From Posting 'Dark Prince' End Game Spoilers
@EarthboundBenjy Having worked in video games since 1992, we always liked people ro share the endings, as it actually encourages other potential players to play the game to get to the end as well.
A Square Enix insider told me the corporate heads are out of touch.
Ergo, I wholly agree with what you’ve stated.
Re: Video: Digital Foundry's Technical Analysis Of Batman: Arkham Trilogy
Sorry if double-posted.
Blackgate on 3DS is good. Like same as on Xbox 360 or Wii U (I forgot what version I had prior to 3DS version).
Maybe I’m just grateful to God that the games can be used on my Switch Lite, and I can play in between drives, waiting for passengers.
Re: Zelda Movie Director Wants Film To Feel Like "Live-Action Miyazaki"
To me Godzilla Minus One feels like both a Kurosawa film AND a Miyazaki film.
Ergo, it’s possible.
Re: Oh Dear, Contra: Operation Galuga's Physical Edition Is A Download Code In A Box
@Anti-Matter PS4/PS5 discs have only the starter code, allowing the disc to call $ony’s servers and authorize play while downloading the game in a stream to the system’s local storage.
Re: Jet Force Gemini's Widescreen Mode Reportedly "Broken" On Switch
@DaniPooo There’s more to emulation than can be understood. N64 used I think R4300 CPU (code compatible with PlayStation’s R3500 CPU, but that’s about it for cross compatibility). ARM and SGI CPUs are different families and legacies.
The N64 emulator on Switch is an impressive feat. The N64 emulator on the 32-bit G3-based Wii CPU is a coded masterpiece.
I’m grateful to God that He influenced the right people to put this game on Switch, so I can play it again on the go.
Re: Random: Waluigi Designer Shares Scrapped Character Art Of "Walpeach"
Puts my Sailor Peach avatar to shame.
Re: Feature: Why I Still Love My Wii U
Just from a developer/programmer perspective here:
The company I was affiliated with couldn’t spend the time per release to re-write PowerPC code from G5 (Xbox 360), Cell (PS3), ARM (3DS/PSP/Vita/phones), and x86-64 (PS4/X1) systems.
The Wii U CPU is 32-bit G3. Developed in 1995ish by Motorola, IBM, and Apple. Had three cores: one for OS, two for games. 360 has a three core 64-bit G5. Same way: one for OS, two for games. Two 64-bit cores is 128-bit, while Wii U was barely 64-bit out the gate.
(How N64 emulation happened on the original Wii is worthy of a historical documentary video in and of itself.)
Today, there are these Switch-conversion houses, which can do this re-code stuff with Switch due to the 64-bit ARM CPU, as many current programmers are familiar with. I don’t fault the rookies in 2013/2014 for not wanting to write code for an antique G3 CPU that is older than they were.
I never worked will Cell CPUs, so I can’t say if the code can be utilized on the Wii U’s CPU, though Cell is PowerPC legacy, so in theory, yes, the Wii U, Wii, and GameCube could execute the base code of the programming. In theory.
I’ll just leave it with that a well known comedy crime simulation series’ fifth entry was going to be released on Wii U, but was scrapped when the CPU’s two cores couldn’t keep up.
Apologies for the novel here. Lastly, I still use my Wii U today, and have a 500 GB SSD USB attached for my eShop purchases. I actually had to delete MANY digital downloads and re-purchase these titles on PS3/PS4/360/PC because of Nintendo’s “channel” limits for their systems. Now, back to Double Dragon on Virtual Console. Still trying to get a high score over 300,000 points, even with the bat cheat in Mission 2.
Re: Review: The Walking Dead: Destinies (Switch) - One Of The Worst Games Of The Year
Is it me, or is GameMill the current LJN?
Doubt AVGN will ever make videos of him wasting waste on a GameMill Switch cartridge. (He’ll be 63 when this game turns 20.)
Re: Review: Metal Gear Solid: Master Collection Vol. 1 - An Extensive But Imperfect Compilation Of Classics
🤔 I still re-play MGS 1 on my Dreamcast with Bleem (actual retail version).
😁 Actually, I don’t mind how Konami packages this. I can play all of Metal Gear titles on the go now!
Re: Rumour: Aubrey Plaza Is Supposedly "Top Choice" For Sonic The Hedgehog 3's Villain
Who?
The era of the unfamous celebrity continues.
(This is an attempt at humor, so please have a chuckle.)
Re: Sega Has No Plans To Bring Alien: Isolation To The Wii U
This song again. I've seen it before. Despite the rosy glasses history has for SNES, after release, games dried up for a few months. 'Til about April of '92. Did that doom and gloom stop us from getting SNESs for Christmas '91? Nah. And we enjoyed all of the games that were out at the time. (Street Fighter II, the dude-bro game of the era, changed SNESs fortune, then Mortal Kombat II, the other dude-bro game, regained their crown after losing it to Sega for a year.) Then N64 came out, and talk about a "drought" of games. I worked at a game store, and the dude-bro or nerdy loser (you know the type: the know-nothing know-it-all who's jealous of himself because he played Final Fantasy VII too much and can't get over it) would come it and bash N64, while every bratty child would scream that they want N64. In 2002, we looked at our books, and we sold more N64s than any other system (just our store, I can't comment on any other store). Maybe it was because we were in a suburban neighborhood full of Boy Meets World types mostly. N64 did just fine, and most video gamers I hang out with, who are 10 to 15 years younger than me, want Wii U/have Wii U. So, let the dude-bros and otakus have their other systems. Let them have true shovelware like this Aliens game. (Want to see actual shovelware, just look at the majority of PlayStation and PlayStation 2 titles, and take off the rosy glasses. Work at a video game store/own a video game store, and you see the reality is Nintendo, no matter what false reports the anti-Nintendo media reports.)
Just had to post this, because I don't ever see anybody post comments from a store owner's perspective.