Comments 123

Re: Review: Super Mario Maker for Nintendo 3DS (3DS)

pennylessz

So I was browsing through Metacritic thinking to myself "Any respectable gaming reviewer wouldn't give this above a 7.5/10."
Well, that's a bit harsh, but still the thought was impulsive.
However I then see Nintendo Life giving this title a 9/10, and I realize there's no way I can take reviews on this site as seriously as I have been up till this point.

The Wii U version scored an 8.8/10 on Metacritic, you guys gave it a perfect score, I don't mind that, but when they take the soul out of a game that was seemingly built around sharing and being social, and you still consider it near perfect, I begin to have doubts about how you came to this conclusion.

Re: Risa Tabata Talks Paper Mario's New Focus on Puzzle-Solving

pennylessz

@Maxz We largely agree on most things, just we reach a different conclusion, it's respectable, I'm pessimistic about it, you're optimistic.

I don't think the company should be pretending it's okay though if their hurt that badly internally then they should stop acting like they're fine which has the same effect as blowing off their base when people see the poor job they've been doing.
I had a Hamster, Hamsters hide their problem when they're sick, so no one can notice. Wanna know what happened to that Hamster? It died.

I'm not sure that a change in environment could single handedly make the impact that's been made on all those games, a lot of those are developed by studios away from the main HQ and loosely directed by heads of the company.
Someone down the line must have decided that it's better to be more frugal since the Wii U began to fail, so they did, and they took an image hit for it.

Under these circumstances the only conclusion either of us should likely come to, is if the NX bombs, rushed streamlined games will become the norm.

Also I find that a lot of what we've been discussing gives good credence to my distrust of the quality of this game, I'm not a fan of the studio Next Level anyway, I think I like one of their games... Maybe?

Re: Risa Tabata Talks Paper Mario's New Focus on Puzzle-Solving

pennylessz

@Maxz Yeah, I agree with just about all the points you made, but Splatoon got boring quickly, I have around 16 hours on it, Overwatch came out in June and I have nearly 200 on it.
So despite Splatoon being a great step in the right direction it really feels like Nintendo has been making smaller budget games, I postulate that it's still really difficult for them to make HD games as they missed an entire generation, so they're wildly throwing out low content titles to play to their IP.

Also SM3DW was the only Mario game I haven't been disappointed in since, probably Mario Kart 7.

Smash is good because Sakurai takes massive command over it, and Miyamoto can't destroy a story when there is known just as he only has a certain number of characters he created in it (Admittedly a lot), so I doubt he has as much of a right to control the production path.

I've already stated my position on the New Paper Mario series, but I will add that I believe people stating those who compare the new games to TTYD are wanting carbon copies or nothing new is a strawman.
It's simply a formula change that people like me don't like, and a PR issue from Nintendo because they don't care if there's angry fans as long as casuals buy it.
I would argue that the original 3 Paper Mario's appealed to both gaming hobbyists and casuals. (Despite the formula change in Super), But I'm not sure these two newer entries are capable of doing the same thing as Nintendo is alienating a large portion of the original fanbase.
And consider this, the Wii U has had very few sales, how much will it have appealed to casuals?

My own mother who loves Nintendo bought a Wii U for herself, then ended up giving it to me very shortly after, she's had a PS4 for a year now.
So who is the game appealing to?

I've noticed lately that Nintendo has been eradicating the good parts of many of their series one by one, and they make more games with their new cheaper formula if it sells well.
(Animal Crossing HHD/Amiibo Festival, 3D Mario (Took the story out), M&L (Watered down story and enemies, probably so they spend less on writing), Super Mario Bros (Every NSMB), Federation Force, Mario Party (9, 10, Star Tour)
Star Fox rehash (Controls were actually worse, pad gimmick took power away from game, was short even in repeated playthroughs, justified it with a cheap extra game that froze in minutes on my friends Wii U), Content less Mario Tennis, Chibi Robo turned into a sidescrolling platformer, and of course Paper Mario.

I'm sure there's more, but to me all the changes I listed were toxic, and usually the main focus of the game.
I hope most of these don't repeat, and the ones that sold bad don't get a sequel with similar toxic issues.

I'm aware some were spinoffs, but some weren't, and they all displayed these issues brought about by trying to ease development or just not understanding why a formula is successful.
I would find things to praise in this new Paper Mario, but just because one part of a fame is amazing, it doesn't make the rest of it good.

(Sorry for typos again.)

Re: Risa Tabata Talks Paper Mario's New Focus on Puzzle-Solving

pennylessz

@Maxz The tone in your original statement was pretty offensive, but I get where you're coming from.
The issue is I have played Sticker Star, and it was immediately bad, not just as a Paper Mario, but as a game in my eyes.
And I believe it was bad because of the formula.
I also understand that Color Splash might have a nice story, well I think Sticker Star would have been pretty generic even with a unique not Bowser centric story.

It's the influence of Miyamoto and NSMB that are changing these games, not creativity.
Miyamoto wants the games to be simpler, with Mario centric characters, and people listen to him.
This essentially destroys stories (For one reason or another).
He also didn't like how similar the gameplay of Sticker Star (Paper Mario 3DS at the time) was to the previous entries.

So you take out a unique story to make unique gameplay? That's great right? Should be fine.
Well the company making these games hadn't made a previous Paper Mario entry, it was their first one, so they had no experience.
Essentially because of this, since Miyamoto wanted them to step over the line, we're not really talking about the same series here.

Then on to NSMB, streamlined and simple like Miyamoto (likely) wants it, it has been so successful rehashing itself that it's influencing other Mario games as well.

M&L Paper Jam had a very simple story, Bowsers team up, you chase them, you beat them up.
They threw the new Paper Mario in there, and combined it with a NSMB story, and this makes my beef with Nintendo right now.

It really isn't unique, it's a cheap cash in.
Sure Color Splash on the other hand, I'll admit, does have some unique features, but the formula is still clearly the same from Sticker Star, and that was a game formula I simply couldn't stand, so of course I'm giving it a pass.
Nintendo has put a lot less efforts into their games in the past year, just look at their review scores, I'm waiting to see if they try harder with NX. (Sorry if there were any typos, I didn't have time to review this.)

Re: Risa Tabata Talks Paper Mario's New Focus on Puzzle-Solving

pennylessz

@Aeleron0X Guy: "I don't really like this game's concept but I'll buy it so I have the right to criticise it."

Later...

Guy: " Turns out it was as bad as I thought it would be, oh well time to voice my opinion."

Tons of people doing this later..

Nintendo: "Look, everyone is buying our game, it's so successful we must make more."

And I'm sorry too that I think E.T for the Atari 2600 is bad despite not having played it, too bad we're all on a North Korean website so I am stripped of my right to speak about it.

Re: Nintendo of America Issues Takedown Request on AM2R, Ending the Project

pennylessz

@aaronsullivan Well see there's my problem, I love Punch Out Wii, but the other two I don't care for at all.

And you can't say I have a bias because it's not like the other Metroid, because I've barely played those. (They are good though.)

As for the fan made stuff I mean, I've seen a lot of fan made games fly under plenty of radars, so it's not exactly something they absolutely had to do. The only thing I can see this helping them with us releasing another 2D Metroid, because as it stands the Metroid fanbase would still buy the VC Metroid, so the only thing it stood to do was introduce non fans to Metroid for free, which could by all means have helped sales.

Cave Story was free, but I still bought it for $15.