When Paper Mario: Color Splash was first announced, it was met by some mixed reception from fans. This was largely due to the removal of significant RPG elements in favor of more puzzle-solving, something Paper Mario: Sticker Star also took some heat for. Nintendo obviously is well aware of the fan outcry, and recently endeavored to explain why it's changing up the series in this way.
Risa Tabata – Color Splash's Producer – recently talked with USGamer about the upcoming release, and one of the questions was related to how Mario & Luigi and Paper Mario would be differentiated. Tabata made the argument that the Paper Mario series has always been about puzzles, and that the development team is choosing now to focus on them more heavily. Here's what Tabata had to say:
So, as you know, the first Paper Mario was very much a role-playing game, and Mario and Luigi is of course also a role-playing game. Yeah... obviously, we have these two RPG series, but they both allow us to offer new and varied experiences to players.
The old Paper Mario games, they were obviously RPGs and had a lot of good elements, but they weren't just about the RPG elements. They were full of solving puzzles, solving mysteries, the color factor, the visual style. For the Paper Mario series, we're focusing more on those elements — the puzzle-solving.
On the other hand, the Mario & Luigi RPG series is created more in a 2D space. And obviously, because we have this fully realized 3D world in the Paper Mario games, we're able to have much more dynamic events, like you saw in the trailer, with the game being rolled up and the camera panning around.
So, it seems that puzzles will be emphasized with Paper Mario going forward, while standard RPG gameplay will be Mario & Luigi's domain. For the full interview, check it out here.
What do you think? Do you agree with this decision? Share your thoughts in the comments below.
Will this game get ported to the 3DS too?
Haven't played a Paper Mario game I didn't like. Even Sticker Star. Can't wait!
So it's a puzzle game but there is still turn based enemy encounters without any point due to the lack of an RPG leveling system. I've yet to be convinced this game won't be as bad as sticker star.
Can't wait for another Surprises from Color Splash.
It's okay for me if Color Splash RPG-less.
As long the "Things" or "Summon" attacks looks very epic, i can enjoy the game. (Man....cross fingered for a Barber Scissors Thing and wonder if there is a Ballet Cutting Dance from Barber Scissors)
Seems like the developers are struggling to keep this series different than Mario and Luigi in their heads. Most games have puzzles, so right there is an over simplification of the gameplay.
Super Mario RPG is the genetic code of Paper Mario...
They can keep it. I have zero interest in it without being an RPG
I feel like getting rid of the current combat system would go a long way towards making this shift work. That's fine if they don't want it to be an RPG anymore, but they need to really commit to the decision and remove everything RPG related.
@Phin68 I wouldn't be surprised if it did.
@KIREEK I agree I really like all of them DAY ONE BUY .. the graphics look amazing definitely counting down the days .
Never buying this.
Still not buyin' it! Sorry.
Seems like a fun, action-adventure game to me. I haven't played a Paper Mario game I didn't enjoy thus far, including Sticker Star, so I'm certain I'll enjoy Colour Splash as well.
Can't wait for this, the levels are really neat from what I've seen so far.
@Phin68 pretty sure Mario kart 8, Bayonetta, zombie u, wonderful 101, Kirby paint brush, super Mario u, Star Fox, 3D land, super luigi u, Lego city, Tokyo sessions, rayman legends, xenoblade, pikmin 3, ect wont but feel free to make a big deal out of nothing.
This game looks really fun, except for the battle system. It just seems so out of place to me. I'm probably not going to get this game, but I can still see why others want it. The dialogue, paint gimmick, and plot alone already make me feel confident that it will be better than Sticker Star. Let's hope so!
I've always preferred the Mario & Luigi series over the Paper Mario series, so I'm glad that the M&L series will keep the standard RPG play-style.
I'll wait for the reviews before I decide to purchase. PaperMario: TTYD is still the best
If they removed the turn based fighting I'd be happier.
@AlternateButtons how sure are you that they are being condescending? This is obviously Japanese translated to English and it's very likely that things are lost in translation. Do we even know where the translation came from?
Sorry, but they should be looking at what made the originals GOOD. Yes, they had puzzle solving aspects, but what made them GOOD was including RPG elements in it. The story element in the first 3 paper marios was unique and intriguing.
"they weren't just about the RPG elements"
Yes, Risa Tibata, I am quite aware of that. They were about the the story, the characters, the variety of areas, the epic scale, and complete different tone from the other Mario games. The RPG elements were just icing on the cake.
I'm not trying to talk crap on Color Splash. Hell, it looks like it might be pretty fun game. But this doesn't justify the radical shift in gameplay for the series. If you guys want to change the series, just be honest and say what the true reasoning is. Easier or more entertaining to develop? Better sales? I'd rather hear that then, "oh, were just focusing more on a different element from the past games".
I don't know, it just seems like they still don't understand why we liked the original games so much. I'll remain optimistic, though.
This person needs to just shut up. I die every time she speaks. Not literally.
I just want to know what intern is making the decisions around there these days. The idea to make the paper mario franchise allergic to their traditional RPG system was nuts, IMO, and alienates a large chunk of fans. Guess what, some fans liked Paper Mario irrespective of the M&L franchise, meaning they liked what it had to offer and were not looking to buy M&L. I guess they don't mind just outwardly admitting they didn't like this...they want you to have a reason to buy both game franchises, only now Paper Mario has to work from a gimped combat system and no experience points.
I'll never buy this, I was fooled once already with Sticker Star. No need to be fooled again, I don't need that embarrassment.
I'm still scratching my head as too why they said no more leveling and using cards to fight your way to the end. They said they learned from sticker star and yet they took most if not all RPG elements out. I bet most people won't even finish the game due to that. The best quote I remember reading was along the lines of some enomys will require certain cards to beet so you will have to go back and find it and then battle that enemy.
Maybe Half Puzzle solving, a little bit of RPG-ish elements (The Summon Things, Turn based combat), a lot of Toads, some wackiness and artistic Paper craft. Some people nowadays, especially some kids still can't grasp the RPG concept that being so complex. Maybe Nintendo want to cut the complexity of RPG-ish and make it easy even for no-brainer gamers or people that never played RPG or even heard and understand what is RPG of. Just my thought about Color Splash.
If you don't wanna have two Mario rpg series go on, it's okay, I kinda get it, but have a point to battling please! I'd much rather take the SPM approach of battling an opponent than the one from Sticker Star. At the end of the day, though, I don't care that much about the gameplay. All I want is the charme and humor the first three games had. Each and every character and location was filled with personality and they weren't always Toads! There were friendly Koopas, Goombas, Boos and so on, too! This is what I really need from a PM game and thus far, it appears CS is having a bit more of that again.
Game looks fantastic. Ya, I miss Goombella but oh well. What are you gonna do. The important part is the character personalities more than anything else, and the story itself. And from what I read, it seems the same individual responsible for helping design past entries dating all the back to Super Mario RPG is indeed the one who scripted Color Splash. And his talent shows.
After watching the colored Toad skits and this gameplay segment below, I'm 110% sold... and not just sold, but hyped!
Paper Mario hasn't been an RPG for 3 entries now. It's not like this was an abrupt, sudden shift. The series is what it is now, but that doesn't mean it can't be great just because it's not role playing.
@Anti-Matter That's what I thought at first but wouldn't it be easier and make something completely different then using the Paper Mario name? I guess if I want an RPG with Mario and friends I should start playing Mario and Luigi again. Missed the last one
That Breakdance Piggy bank still make me ROFL. XD
If Nintendo can make me ROFL, that means i'm quite sold for that game despite of decent quality.
I loved all the paper mario games so far, and this looks great to me, so I will be definitely buying the game. Kinda sad the game will be overlooked by ppl that just want a straight up RPG, but it's their loss
I was actually fine with them trying the platforming idea in Super Paper Mario. Seriously, they should have run with that. Had they actually refined the platforming combat a lot, the series could be shifted away from RPG style in a dignified manner. Sticker Star gave us a gimped RPG combat system...that is truly something to scratch your head about. "We don't feel it should be an RPG, but we're going to make it play sort of like one anyway just not as fun." Their big excuse? Feedback from club n surveys told them people don't want a story. Yikes.
@JaxonH I know but I wish they would come up with a new series then. I LOVE the whole paper world and what not but if they refuse to make it an RPG why keep calling it Paper Mario.
Thanks for humoring me with latest Color Splash gameplay trailer.
Man... still wonder who is the evildoer behind that calamity ?
Could it be Bowser again or a New enemy ?
Because everything made of Paper.
@hYdeks I'm not going to overlook it, but I'm going to wait and see what news outlets have to say about it (NL) and people in general.
Ya that video is golden.
I don't understand how anyone could watch that video and not be at least remotely interested in this game.
The combat looks incredibly fun, the game is brimming with humor- great humor- with its dialog and gags, and the way they're touting the story (said several actually cried at the ending during play testing) even if it's half as good as they claim it is we'll be in good shape.
Yes, thanks so much for realizing that we never wanted story, or good 3 dimensional characters. We actually just wanted pretty colors and puzzles.
That doesn't make any damn sense! puzzles?! what puzzles?! jesus does Nintendo developers really believe we are that stupid that we are going to swallow their nonsensical explanations?!
They changed one or two aspects of the game, which doesn't seem like an enough to warrant an entirely new series which would then run alongside two separate full Mario RPG's. When Metroid changed a bit and went into 3D and FPS shooting, it remained Metroid despite a few core design changes. When main series Mario went from 2D to 3D with backtracking, then to linear 3D, it remained the core Mario series despite a few core changes. They removed the experience points here but, is that really enough to justify an entirely new series? I'm just asking the question.
Might want to check the interview because they're actually boasting the story to be better than any game in the series to date. Will it be? We'll see, but they're saying it's got great story.
And if you watch some gameplay you'll see that the character personalities are definitely up to scratch with any game in the series. Is it missing the aesthetic of differently dressed characters? Yes. But that doesn't mean it doesn't have a good story and that doesn't mean the humor isn't there, the story isn't there, that the character personalities aren't there, that the combat won't be fun, that the level design won't be interesting...
So...they still don't listen to their fans...sigh...
On the other hand, I liked Sticker Star to a degree so I'll buy Color Splash as I think the series as a whole is excellent. Never player Super; didn't own a Wii.
Yeah, they weren´t just about RPG mechanics.
They also had a diverse cast of interesting characters both old and new, better gameplay and locations, that weren´t just recycled from previous Mario games.
Seriously, how many more Mario games will have such interesting locations such as grassy plains, a desert, a snowy area, a lava area, the ocean side, a forest...
I know these locations have been used in the originals too but at least had something more to them.
I just watched a gameplay clip taking place in a Roman Coliseum. That doesn't seem to fit the bill of typical grassy plains in desert.
I would be absolutely dumbfounded if this thing managed to beat SPM in terms of story. I will eat my desk if it does that.
Puzzle doesn't always like Tetris or Puyo Puyo games.
Puzzle can be something that must be solved by searching for a hints. Maybe not really 100% Puzzle games. Hybrid of Puzzle + a little bit of RPG + Some Actions + Artistic Paper style + Gags and Goofy + Splatoon effects + Whatever the genre = Color Splash
Who can say. You know as much as I do.
Maybe it will, maybe it won't. But I don't think that's really what matters to be honest. Whether it "beats" Super Paper Mario or not, as long as it's good and enjoyable then we have a thoroughly enjoyable game on our hands.
Even if it's half as good as they're propping it up to be, I think we'll be in good standing and then some.
I played 1 and 2 because of the very-interactive battles.
...I would prefer to lose a game of Roshambo.
I'll give Color Splash a chance when it comes out. I like what I've seen so far so I hope I like the overall game.
In other words, old school RPG Paper Mario is never coming back. Guess I had to face the truth eventually. I agree with others on the battling though, if Paper Mario Paint Buckets (that's what I've been calling it and I refuse to get the name right) mustn't be an RPG, REMOVE THE BATTLE SYSTEM. Seriously, the moment I realized battling in Sticker Star did more harm than good... That was the nail in the coffin. Still, I must be truthful, no matter what they do with Paint Bucket, I'll probably dislike it on principle...
I just want to say that if you don't like how the game is going to be more like Sticker Star in terms of gameplay, story, etc then that's fine since it's your opinion. But if you're not going to buy the game, then technically, you don't have the ''right'' to criticize the game. Since there's always a possibility that you may come back to it and realize that the game is better than what you think it is. Sure, you can criticize from what you've seen from the footage of the game and compare it to the first 2 games; but if you don't have any personal gameplay experience, then you can't really criticize it yet. So don't criticize the gameplay, story, or dialogue if you haven't played the game yet.
Go home tabata you're drunk
Okay first of all it was really stupid of Nintendo to make a game that completely changed the formula of a series and then IMMEDIATELY start development on another entry that doubles down on all those changes without giving themselves any time to gauge our reaction to those changes. Color Splash is going to be a better version of Sticker Star, but that's still not Paper Mario.
And then the idea that Paper Mario is going to be differentiated from Mario & Luigi now by removing the RPG elements and focusing on puzzle-solving... Mario & Luigi has always been more puzzle-based than Paper Mario. The entire overworld gameplay in M&L games is just getting new Bros. Moves to solve new puzzles and unlock new areas, while Paper Mario mixed in fetch quests and dialogue trees and story sequences (Also, the puzzle-solving in Paper Mario games didn't just come from new moves, like Mario & Luigi or Banjo-Kazooie — it came from new characters!).
What differentiated the two series before was that Paper Mario games could take themselves seriously — they always had a sense of humor, but they didn't run entirely on Rule of Funny like Mario & Luigi games do. Mario & Luigi would never have a character who lost her brother years ago in the shady fight club she works at, or a character who has locked himself in his house because he's mourning his dead wife, or a character who wanted to destroy the universe because he lost his lover and then is reunited with her in the end. In Mario & Luigi, everything has to be a joke (though sometimes the final boss all of a sudden gets super dark out of nowhere in the last ten minutes of the game). In Paper Mario, it never gets gritty and depressing and cynical, but there are some dramatic moments.
Sticker Star had the tone of a Mario & Luigi game — everything is a joke, until suddenly on the final boss we throw something dramatic in and it doesn't really work because it completely clashes with the rest of the game. Color Splash looks like it's going to be the same.
I still see a few RPG elements from Color Splash. Well, Turn based Combat System (despite of no EXP), Summon (The Things), Type of Attacks, Elemental, HP and many more that we don't know yet. We got Half RPG, Half Puzzle solving, Half Actions, Half Adventure games in one disc. For me, not bad for a game with unusual mixed genre. I can always have better RPG games from another title but this time for Color Splash, just let it RPG-less and more Gags to be enjoyed.
"REMOVE THE BATTLE SYSTEM"
Why, might I ask? I mean, I think I know why. Preconceived notions have conditioned people to believe a game must be a certain way or it must be completely different, with zero in between.
But why? Why can't turn based battles be enjoyable without having a full-blown RPG system? Why is simply jumping on a goombah's head more exciting then turn-based battles with strategy thrown in where you have to find the right card or the right attack?
Preconceived notions, or predisposed bias, kill creative thought. It elicits a knee-jerk reaction of rejection based solely on a predetermined belief that a game must be a certain way to be enjoyable.
That doesn't mean that it can't be goofed up or done poorly, because literally anything can be done poorly, but it should not inherently be rejected simply because of a predisposed bias concerning how a game "has to be" to be fun.
I don't know how this game is going to turn out. I'll find out firsthand come launch day. And if it sucks then it sucks- so be it. But I'll be perfectly honest with you- there is nothing about turn based battles that screams "not fun" simply because there's no XP bar attached to it. It provides entertainment in the same way that any other action or combat would provide entertainment- in the challenge of overcoming the enemy- be it real time or turn-based... it doesn't matter. It shouldn't matter.
I can't imagine simply bopping heads is more entertaining than turn based combat... RPG or not. It works for platformers because platformers have a certain pace to them and anything less would cramp the pace. But this is not a fast-paced game. Not saying it would be completely boring bopping heads, but at the same time why would it be completely boring as a turn-based system? Is the act of strategizing attacks no longer fun? I could maybe understand with a hardcore JRPG where all you do is trade basic blows, because in all honesty the combat sucks and the only motivation is the XP. But I think this Color Splash combat is a far cry from dull-ended blow-swaps. There's variety, and timing factored in, and strategy, and even timing on defense... it takes a core idea of turn-based, but turns it into more of an interactive exchange.
And sometimes that's all you need to take an otherwise bare-bones concept and dress it up into something that can be enjoyed in a completely new way.
Okay, guys. Remember Final Fantasy VIII ? One of Final Fantasy games that have NO MP, Magic stocked as Item (If your Magic is empty, you can't use that anymore unless if you restocked again), NO Free Equip Weapon or Armor (Just only Upgrade the Weapon), Enemy level can raised or can be step down, and many more. Squaresoft changed drastically that RPG system and some people plaused that ideas, the other was upset due to Drastic Changes.
So, it will be same case with Color Splash. Imagine, do you think it will really easy for a kids who never knew about Battle / Strategy to win and have to fight the enemies but in very Complex RPG system like Final Fantasy or Tales of series ? I'm sure they will not enjoy the game due to hard gameplay. Okay, maybe we can use same Paper Mario RPG formula again, but once again it will looks repetitive.
It's okay if Nintendo cut the complex RPG system and let for No-Brainer or Beginner player enjoy the game without thinking too much, without being rush too much. Some people still can't be pushed to play with very deep thinking strategy.
The game looks solid so I will eventually buy the game soon.
To TTYD FANS: This isn't that game. Get over it and allow yourself to enjoy something new. With that said, I agree that Sticker Star wasn't amazing in any sense, but just...move on!!!!! Give this new game a chance! Maybe it's gonna be good!!! That is all.
I enjoyed sticker star, I'm sure I'll enjoy this.
I agree. I would have actually enjoyed Sticker Star for what it was if it wasn't for the pointless battles.
I would but there hasn't been talk about any motivation to fight and that's the only thing keeping me from giving it a chance.
@gloom I would love a TTYD HD-Remaster. However, WiiU won't get any more games...
@brandonbwii I truly hear you. I hope that there will be more insentive. Wait for the reviews I guess before judging it. (sticker star lacked definitely lacked that I agree)
@chandlero It's a sad, unfortunate world. Hopefully the NX will get better, more desired games.
That's one less RPG for Wii U.
I like puzzle games if they have other genres too. The Legend of Zelda is a good example of those games. It has many puzzles, but it's also about other things: explore the world, fight, talk to people, fishing (even if I don't like that), find secret collectables... the list goes on.
BTW, why can't Nintendo create a 3D world with RPG elements?
I was enthusiastic over this game in the beginning, but if it's only about puzzles, I'll pass. I'll download a demo of it, but that's it.
I agree. Is it so hard to say the truth about this game? Is she afraid of something? It feels like everything Risa said was "Please understand."
Paper Mario games have never been about being easy to play for kids.
I preferred Super Paper Mario to TTYD. It had a better story (with Tippi and Blumiere) and lacked the tiring turn-based battles. I think this new game looks pretty fresh! I would definitely buy it if I still had the Wii U.
I'm all for more of a focus on puzzle solving instead of some of the RPG elements... just as long as they do it differently from Sticker Star... the constant collection and discarding of stickers while you searched for the one you needed to solve the next puzzle was just tedious, and made me quickly lose interest in the game.
It appears I'll never be purchasing a Paper Mario game again, nor will any of my friends or acquaintances.
@Aeleron0X Guy: "I don't really like this game's concept but I'll buy it so I have the right to criticise it."
Guy: " Turns out it was as bad as I thought it would be, oh well time to voice my opinion."
Tons of people doing this later..
Nintendo: "Look, everyone is buying our game, it's so successful we must make more."
And I'm sorry too that I think E.T for the Atari 2600 is bad despite not having played it, too bad we're all on a North Korean website so I am stripped of my right to speak about it.
Not really. Sometimes, in Sticker Star i use my Things just only for watch their attack and performance. I never get bored watching Barber Shears dancing Ballet while cutting all enemies with gracious movement. Maybe for some people is tedious, but not really matter for me. Kinda tedious but entertaining at the same time.
But at least paper Mario is not too complex like Teen RPG games.
@Anti-Matter The things were okay... it was all of the other ones that got tedious.
@gloom I can agree to that. So many people are playing it safe by going with the familiar. It's even worse with people who don't know what they want; first they complain about everythings the same, then when things change, they still complain.
Haven't played any of the Paper Mario series, as they always looked like less-good games than the Super Mario series. The trailer for this reminded me of the PS Vita game Tearaway, in a good way. That's fine, as Tearaway was one of the highlights of 2013 for me, so another game like that is something I'm up for.
Somewhat extreme opinion incoming:
Turn-based RPGs were fine and dandy when they were the go-to genre for more elaborated stories than "there's bad guys shoot/slice/punch them". We don't have the same technical limitations nowadays, so you can afford to make an action game with a compelling narrative. Because of that, the genre has been stripped out of its gimmick and has stagnated since then.
What I mean to say is, if you're going to ask for something out of a Paper Mario game, ask for a compelling story, not for the same old and tired gameplay that was already starting to stink when TTYD came out.
Just another lazy, crap Mario game Nintendo's pumping out to add to their ridiculously huge pile this generation. Nothing to see here.
For me Paper Mario was always about adventure, exploration and puzzles because that's what's it always did best. The RPG elements were fine but is the leveling and grinding really that important when Paper Mario has greater strengths?
One of my favourite parts in Paper Mario is the detective chapter, where you just solve puzzles and no fighting at all. Color Splash reminds me exactly of that. Day 1.
It doesn't sound good. So because the Mario&Luigi series now exists they've to change what Paper Mario is all about? I'm not a fan of the sticker system and I'm certainly not a fan of the endless plain Toads in this game. I'd say it'll be average like all the other games at the end of the Wii U's life. They've got to throw something out and it gives their staff some game experience.
Role playing game: a game where the player incarnates a persona. The word RPG is so misused in video games that I really don't know when a game is an RPG. The best definition, IMHO, would be: an video-game RPG is a game where you affect the story/outcome by your actions or choices. Also, if you gain or not xp and leveling, there are or aren't looting system and you create or not an avatar, doesn't define the genre of a game.
PS: I'm not saying the quality of a game is attached to the genre (RPG for that matter). I just pointing how misguided is the utilization of the word RPG in this industry.
In other words Tabata is saying the old Mario RPGs weren't about being RPGs. Of course.
You should have reported that she said this is her first Paper Mario game.
@Zapazoid Because telling the producer to shut up will fix all your problems with the game.
Oh no. It won't. It just means you get to do an impotent little angry-fart on the Internet.
Meanwhile @Ninten-san triumphantly misidentifies the producer's gender, and claims the only bit they understood was something which was never actually said. The phrase "Please understand" was never uttered.
With the mental age surrounding this discussion hovering about 6, I'm seriously questioning whether a lot of people can have even played TTYD - the game being held up as the gold standard.
As a disclaimer, I haven't played Sticker Star, so I'm perhaps missing out on some of the worries people have for this game. I have finished TTYD door however, and there was a lot more that made it great than just the battle system. At least some of those elements seem present here; the scripting for one thing seems fantastic.
I do worry that the card based battle system might be a bit temperamental. The more vanilla RPG battle systems at least garuantee some sense of progression by virtue of EXP being a generally linear system that always increases; you at least feel like you've earned your character's strength, rather than randomly picked it up behind a bin. But there does seem to be some EXP parallel in the shape of the paint gauge, which should at least provide some basic incentive to get into fights.
I don't know how this game will turn out yet. I think "NOT BUYING IT!!! ((" and "DAY 1!" are equally rash statements to make. But I've seen enough elements that are imaginative and charming enough that I'm really egging the game on to be good.
Some concerns seem legitimate. Many just seem like dishwater groupthink.
R.I.P Paper Mario
Nope. Paper Mario still alive. It will come out on 7 October 2016 with more Surprises. Even looks similar with Sticker Star but still worthed to play. I don't really care if RPG -less. I can enjoy a game with a lot of Gags and Goofy, as long the gameplay concept still okay. It's okay for not being Perfect everytime, but it will be Boring if become Too Perfect everyday. I got that advice from Tyra Banks and one of her quote was "Perfect is Boring".
Sticker star was garbage
You know, a part of me just wishes they took the battle mechanics out and just making it an adventure game like King's Quest.
@Pink_Floyd that's probably the best thing to do, especially if Sticker Star wasn't a game you cared too much for. I like all the Paper Mario's, so I would have no problem getting Color Splash day one. For people that want a more straight up RPG though, they should probably start looking at the Mario & Luigi series.
Sticker Star wasn't a garbage at all. I have finished that 2 years ago and sometimes i want to regain the Things just only for watching their performance + get some money. Oh, beginning part of World 4-1 is suitable for money farming. Trust me, it was quite fun actually despite of RPG-less inside.
TL;DR, but seriously? "Impotent little angry fart"? "Meanwhile, Ninten-san thriumphantly misunderstood"? Sorry, but it feels like you're saying that everyone around you is stupid. Gosh, people make mistakes sometimes.
@pennylessz the point I'm trying to make is that while you can criticize the game/concept from what you've seen or heard from gameplay footage or from those who have played the game, if you don't have any personal experience of playing the entire game completely, then you can't really criticize the entire game since you don't know if you actually might like the game or at least a part that you enjoy
I'm find with it I didn't think SS was that bad... I really want to play a home console Mario&Luigi game tho
@Anti-Matter "Hurr durr, Paper Mario isn't dead at all because its new entry is coming this fall hurr durr" Whoooooosh. Sometimes people like you don't understand what a dead franchise means. It means its quality has gone down the drain and its once strong legacy is beyond repair of which Paper Mario fits the bill perfectly. "But the series is still great in MY opinion so it's not dead" Your opinion means nothing in the face of thousands if not millions with the sour taste that Sticker Star left in people's mouth and it sure as hell won't change anyone including mine. A game that takes after the weakest link in the franchise sets itself up for failure and disappointment.
@JaxonH It doesn't have companions like the ones before sticker star, a traditional RPG battle system. With that in mind who knows what's in the game, but we do know it's far from its original routes. That's why I said they should just start a new franchise because it's a huge leap from what it once was.
This is simply going to follow the same exact trend we've seen with Star Fox Zero and "Metroid" Prime Federation Force. The fanboys will damage control by saying "It's not out yet", the game releases and it's a massive disappointment. This repetitive trend of Nintendo not listening to fans has brought nothing but disappointment and bad sales. Nintendo, listen to your loyal fans for once. All arguments I've seen against fans demanding what they want were poorly structured at best and mind mindbogglingly ignorant at worst. Sony's been listening to what fans want and it works. I've yet to see a company getting something negative out of it, meanwhile Nintendo, arrogant as they've ever been, still think they know their fanbase which couldn't be further from the truth. The NX is their last chance and I honestly doubt they will succeed with it.
@Yorumi so true. Before it seemed like they tinkered with new ideas and toyed with how people thought about certain genres for the sake of fun. Recently it's been more like "no, you want this. You don't want what you think you want. You want what we're making. Don't like it? Too bad."
@Yorumi Their "innovation" is forced as hell nowadays and it feels like most of their new games rely on a single unique gimmick as a crutch to stand up. It's sad because back then Nintendo games didn't rely on a single gimmick but in a solid structure and great game design.
I mean, the game is gorgeous looking, but what does that matter when the gameplay looks so dull and basic?
Oh well, at least it has more personality than Sticker Star.
The game looks amazing. I hope the gameplay is solid as the previous Paper Mario titles.
I think it's clear at this point thar Mario & Luigi series is the primary Mario RPG for Nintendo, having inherit part of the Super Mario RPG and first Paper Mario system. So, we can move on, Paper Mario is trying to find its unique place and niche in the market.
@Anti-Matter Lol there's a randem dancing pig so funne. XD
@JaxonH No, that video didn't make me interested in the game at all. What makes this gameplay footage hype? It's cool that they have the enemies as NPCs instead of Toads (even though very generic), but that's it. The video is just Mario talking to enemies, and then they show more of the (IMO) unfun looking battle system. Again, how is this hype?
Also, what is up with all the people only buying the game for the graphics? I'm seeing this on other sites especially. In fact, I saw one person say "the graphics will make up for the mediocre gameplay." This is getting sad.
Because it looks like hella fun!
I would pose the question and say, how does it not look hype? The characters have great personality, game has humor, battles look fun, environments look fresh, visuals look amazing... I see nothing _un_fun about it jumping out at me.
I mean, that's what you do in Paper Mario games. As so many have mentioned, the game is more than the sum of its RPG parts. Not being RPG doesn't mean turn based battles are suddenly not entertaining. Only time that's the case is when it's a slogfest of a grind and the battle system sucks. In that case, the perpetual drive to level up is the motivation. But this looks nothing like the slogfests of hardcore JRPG battle systems. This looks like fun to actually partake in. It looks entertaining.
I don't care what other people think, I reckon this will be a good laugh.
Just my opinion.
I bet if you ask any Mario-based RPG fan which one is their favorite RPG Mario game, top 3 will be either Mario RPG, Paper Mario TTYD, and the original Paper Mario(N64). Anytime any article's subject is Paper Mario, most fans state that Thousand Year Door is the best Paper Mario game or it is referred to as a masterpiece. Fans wish for a direct sequel to TTYD, based on Luigi and the Waffle Kingdom.
I only hear people say that the Mario and Luigi games are fun, never referred to as masterpieces. Just fun or OK.
Yet Nintendo chose to make Mario and Luigi their primary Mario-based RPG. That is why I am starting to fall out of love with Nintendo. This, and the Wii U drought, and a side-scrolling Pikmin game on a hand-held. WTF?
Just my opinion.
Lastly, this will be the first Paper Mario game I don't buy.
@JaxonH I can't get hype for a game that looks the same as its predecessor. The only Paper Mario game I played was Sticker Star, and I hated the battle system in that game. Color Splash looks more of the same. And the fact there are no new characters (other than the paint bucket) or enemies is a huge turn-off to me. Seriously, this "only use characters that appeared in the Mario series" is an incredibly stupid rule to have. Why limit the creativity?
@Maxz You can't insult most of a comments section and then expect us to listen to your opinion, your frustrated attempt at being mightier than thou has made you look exactly like you've portrayed everyone here to be.
What's wrong with Pikmin? I've always dreamed of getting a handheld entry but never thought they'd figure a way to make it work. And yet they did. And you're... upset about that?
We all know a full 3D entry could never work on 3DS, so they translated the gameplay into 2D. The game looks like crazy fun! Yet because it's 2D it's automatically worthless and anger-inducing?
I don't get it. A perfectly fine game that brings the gameplay everyone loves into a handheld format we can enjoy on 3DS, and there's anger? I just don't understand. I mean sure, I prefer the full 3D entries but we just got one on Wii U a few years ago- I'd sure like to play some Pikmin on 3DS too!
I was actually considering that right as you posted. I think it could run, but I don't think it would be very playable. The size of the Pikmin would be a huge issue- and surely Nintendo knows this or they probably would have done it.
I'm in the middle of a Pikmin NEW PLAY CONTROL playthrough right now (oh my gosh it's so amazing upscaled to HD and the controls are just like Pikmin 3!) and... gosh dang it I just love me some Pikmin! I'm sure the 2D entry won't be as good as the 3D ones but, I still think it'll be a fantastic game. And the stylus is definitely a good control scheme as we've seen with Pikmin 3 off-TV play (they patched in stylus) and NintendoLand Pikmin.
But uh, anyways you warming up to Color Splash at all? I'm getting hyped. And maybe it'll be a letdown (StarFox I misjudged, admittedly, not the controls cause those I didn't mind but just the game itself) but this actually looks solid, IMO. I'm thinking sleeper hit. That or I'm wrong and I get board with it in a day. But I'm moderately confident that won't be the case.
I don't disagree with you. I want you to know that I get it- I do!
I loved Thousand Year Door- what a masterpiece that was! But I liked Super Paper Mario also. I never played Sticker Star more than an hour but, my brother told me all about his complaints with it (he's a bigger Paper Mario fan than anyone here). I get it- I do.
And you're right- why limit creativity? I wish they did have Goombella and the professor Goombah and all those kinds of characters. They were amazing! But, I don't think not having them automatically makes the game crap.
There's more to creativity than just a shyguy wearing a trenchcoat. Creativity can be on display- more than anything else- through the environments and personalities and props and dialog and everything else that goes into the game. And even if it's not- a game doesn't need to be totally creative to be good. A game doesn't need to break the mold to be a masterpiece.
So ya, I wish it was more like TTYD, but who knows, after I play this I may wish the next one was just like this. All I know is this game looks fun, regardless of previous entries this game looks fun. To me anyways.
@Yorumi If I remember correctly Miyamoto said that Nintendo did try to demo Pikmin both DS and 3DS but they didn't work out. A similar case happened way back in 2011 where Nintendo said they tried to demo Mario Galaxy 2 on 3DS where they found due to the Camera Mario was basically a "speck" on the screen.
It's a combination of screen size and resolution. 3D Pikmin probably is possible with an extremely zoomed in view on the top screen and a map on the bottom screen(without any fog of war) so you can see where you're going. But I think the solution they have is quite clever because making it 2D displays even the Pikmin well and they take advantage of the 2 screens to have twice as much gameplay space to display at once.
@JaxonH Yeah, I'm still hoping the game will be good. I'm interested to see the end game. I believe the producer said there was a twist, so I'm looking forward to seeing it. I just hope it isn't Bowser or something dumb like that.
I'm going to dive into all the spoilers after the game is released, and if it seems any good to me, I'll probably pick it up. But for now it just looks like Sticker 2.0 to me. But we'll see.
Someone please throw this damned lady in the Glitz Pit. Please.
I can rant about Sticker Star and Color Splash all day long about how they ruined the series and all that but nope. I think...and maybe some of the Paper Mario fans will agree:
If Sticker Star and Color Splash were not called "Paper Mario" games and were their own thing, maybe the backlash would not be as hard? Kinda like Federation Force? Make it into your own game. Dont take a beloved franchise man and run it through the mud. Lame sauce.
Dunno. I'm definitely not getting Color Splash. I can't support the Sticker Star 2.0 Nope. Sorry but not sorry.
no rpg no buy.
@Tops Opinion sustained!
@Maxz good post.
Saying that Paper Mario's first iterations had a heavy focus on puzzle-solving is a gross over simplification if you ask me. Puzzles in 64 and TTYD came about as a response to the narrative, narrative made possible by the vast array of characters. Puzzles were a symptom of narrative necessity and not the driving force for the entire games.
@pennylessz I wasn't insulting most of the comment section. I was insulting the guy who told the producer to shut up (which is stupid, and wouldn't make the game better anyway), and the guy who incorrectly determined the producer's gender and then said the only bit they understood was something the producer never actually stated. That was obviously stupid too.
More generally, I said (or at least meant) that debate has become somewhat overrun with a lot of uncritical anger, which is obscuring constructive discussion. It's another case of "who can throw the biggest strop on the internet".
It's not about appearing mightier, or holier, or anything otherier than thou. It's about trying to discuss an interesting looking video game in a more progressive manner than telling the producer to shut up.
I have enough faith in the comments section to believe that most of it doesn't find that particularly insulting.
The "mental age" comment was way too blankety though. It's not true that the mental age surrounding the discussion is around 6. Around some of the comments, yes, but not the entire discussion. So I'm sorry about that statement.
However, I DO still reckon that some of the people who have turned up to be outraged at what the series has become are probably much too young to have actually played the original games that the new titles are being compared with. But it would be creepy to try and gather any evidence to support the claim, so let's just leave it as speculation.
Like I said, there are legitimate concerns to be made about the game, and they're interesting to read. But it's hard to discuss them properly when people turn up just to show off their latest tantrum.
I'm absolutely mightier than no one. I'm just interested in the bloody game and want to talk about it properly.
FWIW I think @Yorumi and @CapeSmash 's most recent posts have been really poignant, and neither could be described as having the most optimistic outlook on the game. I'm not trying to crush dissenting opinions. I just wish they were as well made.
I suppose the last bastion of hope is to have a fan spend 9 years making a superior Paper Mario game, distribute it and let Nintendo take it down. It seems to be the only thing that truly garners the attentive eye of Nintendo.
Maybe for you that dead franchise, but NOT for me. There are some people still pay attention to Paper Mario series. I'm the one who also pay attention about Paper Mario despite of all negative comments. I'll get Color Splash and i will enjoy the game. And i don't think is already dead. I have played Sticker Star and i gave the score 7 from 10 because can made me quite ROFL. Not because someone said that was a bad game or that was a game shouldn't buy because Sticker Star was suck. Who cares ? That's my choice. You can't force me not to buy Color Splash just because Sticker Star was suck. Like i said before, i DON'T really CARE if Color Splash RPG-less. As long can entertained me until make me ROFL, quite enough for making me to buy that game.
@Adamario That was beautiful. It actually brought a tear to my eye.
I could care less about Paper being an rpg. I want to talk to people. Actually talk to them. Not just to get a tutorial and not just so they can unfold and allow me to advance in a level. I want pointless npcs that I can talk to for the sheer joy of talking to them. Give me my partners back!
Yeah, Piggy Bank Break Dance made me jaw dropping. XD
I still waiting for another ROFL "Summon" Things.
But so far i watched from trailer, surprisingly there was NO DAMAGE points showed during "Things" are performing their attacks.
If you have another trailer about Color Splash, please let me know.
Wanna see more details about Color Splash.
Eh, that's the only good one released so far that actually shows real gameplay beyond the starting hub area.
I don't need to see anymore though. The game looks great- if that last gameplay clip is representative of the rest of the game then ya, I don't need to see anymore. I'll find out the rest when I buy the game.
What is everyone's problem with this game?! I didn't mind sticker star (just the battles only gave you coins, used to buy more stickers to do more battles to spend more coins. Ugh.) but this game:
1. Looks gorgeous on the Wii u as I don't even mind that it's all paper. Yoshi's wooly world is kind of like this art style and it is one of my Favorite Wii u games.
2. They fixed the problem I mentioned, as well as many others, in sticker star.
3. The one thing I horrifically missed in sticker star was partners, especially after miyamoto told the developers to cut them out of the game (there is a early chain chomp partner screen shot) because the Japanese didn't like SPM story. You didn't want story so you came to an RPG? Anyways colour splash sorta fixed that with enemy cards witch are a little similar.
BTW, does anyone know if in Canada colour will be spelt with a u?
Really looking forward to this game 😄
It even has petey pirahna!!!
BTW, is SPM = Super paper Mario ?
Anyway, don't worry. I'll get Color Splash soon.
SPM = Super Paper Mario
PMSS = Paper Mario Sticker Star
PM64 = Paper Mario ( Nintendo 64)
TTYD / PMTTYD = Paper Mario The Thousand Year Door
Most recently, PMCS = Paper Mario Colo(u)r Splash
@Maxz The tone in your original statement was pretty offensive, but I get where you're coming from.
The issue is I have played Sticker Star, and it was immediately bad, not just as a Paper Mario, but as a game in my eyes.
And I believe it was bad because of the formula.
I also understand that Color Splash might have a nice story, well I think Sticker Star would have been pretty generic even with a unique not Bowser centric story.
It's the influence of Miyamoto and NSMB that are changing these games, not creativity.
Miyamoto wants the games to be simpler, with Mario centric characters, and people listen to him.
This essentially destroys stories (For one reason or another).
He also didn't like how similar the gameplay of Sticker Star (Paper Mario 3DS at the time) was to the previous entries.
So you take out a unique story to make unique gameplay? That's great right? Should be fine.
Well the company making these games hadn't made a previous Paper Mario entry, it was their first one, so they had no experience.
Essentially because of this, since Miyamoto wanted them to step over the line, we're not really talking about the same series here.
Then on to NSMB, streamlined and simple like Miyamoto (likely) wants it, it has been so successful rehashing itself that it's influencing other Mario games as well.
M&L Paper Jam had a very simple story, Bowsers team up, you chase them, you beat them up.
They threw the new Paper Mario in there, and combined it with a NSMB story, and this makes my beef with Nintendo right now.
It really isn't unique, it's a cheap cash in.
Sure Color Splash on the other hand, I'll admit, does have some unique features, but the formula is still clearly the same from Sticker Star, and that was a game formula I simply couldn't stand, so of course I'm giving it a pass.
Nintendo has put a lot less efforts into their games in the past year, just look at their review scores, I'm waiting to see if they try harder with NX. (Sorry if there were any typos, I didn't have time to review this.)
@pennylessz Sorry. Yeah, it was uppity and arsey and all sorts of other things (my first comment). I was just irritated at all the people who seemed to have turned up for a mindless witch hunt, without thinking critically about the game at all. There seems to be this notion that if you're being angry, you're being critical, and if you're being critical, then you're a critic, and if you're a critic, then you've thought about things constructively. But really, a lot of the "rent-a-tantrum" types are as blind as the happy-clappy "smile-because everything-is-perfect" types, and miss the point just as wildly.
Not that there's nothing to be upset about. You're bang on about a lot of things, I think. Many Nintendo games of late have felt like their missing something, or fallen short of the company's usual (admittedly very high) standards, even if they've turned out decent.
Take SM3DW for example. It's a very good game, and a lot of fun to play. But in the Wii U's life, we've had... just that for 3D Mario platformers, whereas the Wii (which was derided as "casual") gave us two Galaxies, both of which felt like significantly deeper and more impactful experiences. They gave a sense of exploration, freedom, and scale, and successfully mixed linear, straightforward platforming with much more open ended, explorative challenges. SM3DW however felt more like standard platforming fare: a start point, a finish point, and a handful of obstacles thrown in the middle. It was a very good platforming game, but by design, I don't think it can could have ever been as "epic" as 3D Mario games that preceded it are thought to have been.
A lot of the rest of the Wii U's library is a similar story; lots of good 2D platformers, but each of these is even more condemned to linearity than SM3DW, due to having one less dimension to play with.
There've been some fantastic sequels to multiplayer games; Sm4sh is (in my opinion), the perfect Smash game, MK8 is a lot of fun (though I prefer the last two handheld entries), but these are evolutionary rather than revolutionary.
I actually enjoyed SFZero, and I though the controls worked well, but it was clearly divisive (although it was another game that I felt people were using as a scapegoat rather than actually trying to play it properly).
I think Splatoon is a masterful piece of work, and Super Mario Maker was an excellent remedy to the predictability of the NSMB Series (although I felt it could have done with a few more of a 'core element' to tie things together)
And then there've just been the apparent disasters, like a half-baked Mario Tennis (which is a series I've previously loved), and my biggest gripe: amiibo.
Still, we've yet to have a proper Zelda, Metroid, or successor to Galaxy/Sunshine/64, and so a lot of people feel that sense of wonder and scale are missing. I don't think claims that many modern Nintendo titles seems overly linear or somewhat watered down are unfounded.
It's not that there haven't been any "epic" experiences as all. XCX and Tokyo Mirage Sessions both seems enormous, and full of elements to sink your teeth into. But they're arguably both quite obtuse, or niche for various reasons. If you ask me, the best definition of the "Nintendo Magic" that people talk about, is the ability to make the epic, accessible, charming, and engaging. I feel SM64/Sunshine/Galaxy1/2, and pretty much every 3D Zelda game have achieved this, where many other games have either been relatively simplistic, or off-puttingly obtuse. Arguably the first two Paper Mario games pull off the same balance too (I haven't played the first though, so can't really judge)
Anyway, that's all massively off topic. The main thing I wanted to say is that while this game doesn't seem without its flaws, it does seem more and more evident that it contains lots of elements worth praising. I think it's important to realise what elements we do like in certain games, and well as what elements we don't, otherwise we just go on asking for carbon copies of the golden oldies, and that won't really get us anywhere.
Anyway, long (long) story short; I'm pretty sure I agree with you on most points, but I want to talk about this game properly. It may not dethrone tTYD, but it looks to show some promise.
@Maxz Yeah, I agree with just about all the points you made, but Splatoon got boring quickly, I have around 16 hours on it, Overwatch came out in June and I have nearly 200 on it.
So despite Splatoon being a great step in the right direction it really feels like Nintendo has been making smaller budget games, I postulate that it's still really difficult for them to make HD games as they missed an entire generation, so they're wildly throwing out low content titles to play to their IP.
Also SM3DW was the only Mario game I haven't been disappointed in since, probably Mario Kart 7.
Smash is good because Sakurai takes massive command over it, and Miyamoto can't destroy a story when there is known just as he only has a certain number of characters he created in it (Admittedly a lot), so I doubt he has as much of a right to control the production path.
I've already stated my position on the New Paper Mario series, but I will add that I believe people stating those who compare the new games to TTYD are wanting carbon copies or nothing new is a strawman.
It's simply a formula change that people like me don't like, and a PR issue from Nintendo because they don't care if there's angry fans as long as casuals buy it.
I would argue that the original 3 Paper Mario's appealed to both gaming hobbyists and casuals. (Despite the formula change in Super), But I'm not sure these two newer entries are capable of doing the same thing as Nintendo is alienating a large portion of the original fanbase.
And consider this, the Wii U has had very few sales, how much will it have appealed to casuals?
My own mother who loves Nintendo bought a Wii U for herself, then ended up giving it to me very shortly after, she's had a PS4 for a year now.
So who is the game appealing to?
I've noticed lately that Nintendo has been eradicating the good parts of many of their series one by one, and they make more games with their new cheaper formula if it sells well.
(Animal Crossing HHD/Amiibo Festival, 3D Mario (Took the story out), M&L (Watered down story and enemies, probably so they spend less on writing), Super Mario Bros (Every NSMB), Federation Force, Mario Party (9, 10, Star Tour)
Star Fox rehash (Controls were actually worse, pad gimmick took power away from game, was short even in repeated playthroughs, justified it with a cheap extra game that froze in minutes on my friends Wii U), Content less Mario Tennis, Chibi Robo turned into a sidescrolling platformer, and of course Paper Mario.
I'm sure there's more, but to me all the changes I listed were toxic, and usually the main focus of the game.
I hope most of these don't repeat, and the ones that sold bad don't get a sequel with similar toxic issues.
I'm aware some were spinoffs, but some weren't, and they all displayed these issues brought about by trying to ease development or just not understanding why a formula is successful.
I would find things to praise in this new Paper Mario, but just because one part of a fame is amazing, it doesn't make the rest of it good.
(Sorry for typos again.)
@pennylessz Well yeah. I mean, I haven't been trying to argue that the Paper Mario is good or not good, but that it's worth waiting to find out, rather than stick our pitchforks into immediately.
The one thing that keeps me hopeful about the future of Nintendo, rather than despairing that the stripped down experiences will become the new norm, is that they've been on the back foot for a while; trying to prop up their console single-handedly as third parties have all but left, which I think may have caused greater internal pressure to get a level of quantity out to pad out release schedules, which may has likely led to a drop in quality (or at least tenacity). You can only really develop visionary titles when you have the time, and the supportive environment to try things out, make mistakes, and generally tinker with something unfamiliar until it makes sense. It's basically the exact opposite of putting out safe, linear games in a style you're much more familiar with, possibility using the same engine as previously. That way you at least have games to talk about, even if they're not particularly ground-breaking, or even fully finished.
Throw into that the death of a president, right a crucial time for the company where internal focus is shifting to the next generation, and that's bound to cause more internal disarray.
It may sound like I'm making excuses for the company. And that's exactly what I am doing, because they're all very valid excuses. Not that it makes any difference to the consumer; a rushed game is a rushed game, but I think a lot of those points are worth considering before getting behind the narratives of 'Nintendo hates gamers' and 'Miyamoto hates depth'. It's no doubt been in Nintendo's business interests to appear that they're still putting out games for the system, and that'a caused a glut of games they can develop easily (you brought up ease of development yourself), most of which tend to be 2D Platformers.
They've been on a tight schedule, which had caused a drop in polish (to say the least). And they'd had to decide how and when to transition from the current generation to the next, all while dealing with the sudden loss of a company leader, who was much more than someone who balanced the books. People complain when there are games droughts. People complain when games are unfinished, watered down, or changed in any other way to make them more streamlined to produce. And let's not forget, video games in general are much more resource intensive to produce now than 15 years ago - I think you had a point when you mentioned the transition to HD.
So yeah, many Nintendo games have been aimplotoes or lacking, but the environment hasn't exactly been ideal, which as least gives me hope that this own' the new 'business as usual'.
The real test will be with the NX, which can hopefully get some sort of third party support, and ease the pressure on Nintendo themselves. Breath of the Wild seems to be the game that people have been begging the company for for a long time, so hopefully that'll get things off on the right foot.
As for this game, I'm hoping it can be a decent enough swan song for the Wii U (if that's what it turns out to be), and at least take the series somewhat back in the right direction. Not long until we find out.
@Maxz We largely agree on most things, just we reach a different conclusion, it's respectable, I'm pessimistic about it, you're optimistic.
I don't think the company should be pretending it's okay though if their hurt that badly internally then they should stop acting like they're fine which has the same effect as blowing off their base when people see the poor job they've been doing.
I had a Hamster, Hamsters hide their problem when they're sick, so no one can notice. Wanna know what happened to that Hamster? It died.
I'm not sure that a change in environment could single handedly make the impact that's been made on all those games, a lot of those are developed by studios away from the main HQ and loosely directed by heads of the company.
Someone down the line must have decided that it's better to be more frugal since the Wii U began to fail, so they did, and they took an image hit for it.
Under these circumstances the only conclusion either of us should likely come to, is if the NX bombs, rushed streamlined games will become the norm.
Also I find that a lot of what we've been discussing gives good credence to my distrust of the quality of this game, I'm not a fan of the studio Next Level anyway, I think I like one of their games... Maybe?
@pennylessz Forgive me if I've completely misunderstood your last point, but I don't believe Next Level Games have anything to do with this title, do they? I believe it's developed by Intelligent Systems, a Japanese company who've made Fire Emblem, Wario Ware, and all the other Paper Mario games.
Next Level are a Canadian company who've made Luigi's Mansion 2 and the Mario Strikers games, as well as more recently, Federation Force.
I might have got the wrong end of the stick completely though.
Anyway, I'm not sure I'd describe necessarily myself as an 'optimist' on the situation. I'm "hopeful" of many things, and I used that word a few times in the previous post. But by that I just mean, "I have hopes" - I'm not exactly sure how likely I think those hopes are to come true. I guess that means it's hard to say I'm even a realist, as I really don't know what reality will hold. I guess you could say I'm a "hopefullist" - I have hopes, and I can at least envisage a scenario in which they can come true, even if I don't know how likely that is. I suppose I'm just waiting for time to help me find out. It's not the quickest way of doing things, but it's probably an easier position to take than optimist, pessimist, or even realist. Just sitting, waiting naively, and getting into the occasional scuffle on the internet.
@Maxz Excuse me, I got into an argument about Federation Force last week and somehow the company name stuck to me and I brought it up instead.
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