Comments 596

Re: New Super Luigi U Will Be Available As A Standalone Packaged Game

naut

I'll definitely be getting that shnazzy boxed copy. But I'm still utterly confused about exactly what Super Luigi U is. Are the levels new? Or are they just new takes on old levels? And if they are just new spins on old courses, what does that mean? Are they harder? Just more tooled to Luigi?

I feel like Nintendo has given zero direction on this.

Re: Runner 2 Confirmed For This Week On North American Wii U eShop

naut

@ThomasBW84 Sorry! I deleted that comment right after I made it because I was in error. Can't believe you actually saw it! I was simply referring to Bit.Trip's tweet about the game being available in 19 hours. I thought this article was referring to this whole gig being a rumor but it clearly says "Confirmed." Like I said, my mistake.

Re: Review: Mega Man 2 (3DS eShop / NES)

naut

@GeminiSaint You make a good point, but you still would have to go ammo mining which is a serious pain in the rear.

I want to clarify, once again--I love Mega Man 2 and think it's an amazing game. It's just that one stage where I have some serious issues, mostly stemming from some terrible childhood memories of rage and anguish.

Re: Review: Mega Man 2 (3DS eShop / NES)

naut

@CanisWolfred So you walk into the room and there's a whole bunch of cannons on the wall that rip into you every couple of seconds. You have to destroy them all. Fair enough. It doesn't help that there's like 5 Sniper Armor's outside the room but whatever.

Point is, you can only use Crash Bombs to destroy the cannons and that's pretty screwed up in more ways than one. Firstly, if you didn't know that you need Crash Bombs ahead of time and used some earlier, you're screwed. You either have to die and restart or go ammo mining which sucks. Then on top of that, there's really only a couple ways to go about getting the cannons because you have the blow up a couple of the walls too. And those "ways" aren't really what you'd call "easy."

First of all, it's hard to even distinguish how the heck to go about doing it because you can't pause and take a look to map out a plan. I had to take a picture of the screen when I played the game and spend five minutes mapping out a plan. And then you have to execute that plan in one shot, or else, once again, you're either gonna go mining or you just have to suicide.

So basically you have know somehow ahead of time you need Crash Bombs, know somehow what walls you can and can't destroy without spending too much ammo without pausing, and you have to do it perfectly in one shot or else you're either going all the way back or grinding. Poor game design.

Don't get me wrong, I love Mega Man 2--But that boss always gets me riled up.

Re: Review: Mega Man 2 (3DS eShop / NES)

naut

Mega Man 2 is less than perfect. It definitely has its share of poor game design flaws (Boobeam Trap, anyone?). It's still an NES legend, though. I'd be more inclined to give it something more like an 8.

Re: Fire Emblem: Awakening Features Both English And Japanese Voice Tracks

naut

This is amazing news. In my humble opinion, the original Japanese voices are almost always superior to the American ones--The soon-to-be-out Ni No Kuni for PS3 is going to feature this, and now this game. Thrilled to hear it, and personally I think it should be a feature in most every Japanese-made game that has a lot of VA work.