Good review, Phil, but I would say that Liight's endless mode has more than enough to offer people looking for faster, more urgent challenge. The complex scoring system, and the strategy behind deep runs in the endless mode is quite something. Worth the price of admission alone. The puzzles help train you and expand your mindset of endless mode approaches, and the create/share is icing on the cake
A 6/10 is really selling this gem short. There's a beautiful simplicity to it, with a ton of speed run and high score potential. 200 points is a steal for this package.
I must disagree. I feel this game sucks you in quite well, and that there is more than enough content/gameplay variety to warrant the $2 price tag. The unique firing mechanic alone makes this scrolling shooter worth playing
We return to a more abstract style because CV has shed his physical vessel. As the series comes full circle, CV will leave his final mark on his world, and understand fully why he was, is, and will be.
Gonna have to disagree with you Corbie. I feel that the level design is sharp enough, while the game gets long enough legs from the time trial mode and bonus stages you can unlock after the main game is through, to be worth the $8. I'm enjoying it more than Chronos Twins so far.
I've heard that you don't/can't die in this game, you simply lose some of the gems you've accumulated, which would lower your overall rating at the end of the stage. Is this true?
small ball of light jumps upward and side to side latching on to nodes as he climbs higher and avoids enemies, grabs items, etc. It's about timing/strategy/path-finding. All button-controlled, but it's a good thing. Touch control would make this too easy. It's worth $2 IMO.
Bugging me that I can't figure out which team developed this one. I think it's Skip, but there are no in-game credits, or I haven't unlocked em yet.
Magnetis is a far better game for 1/2 the price. That said, if you have the $ to throw around, like puzzle games, and look forward to rapid-fire placing tetris pieces to form 4x4 squares in massive chains with the play field closing in on you, then get it.
Sean, good review, but when the going gets really tough in this game is exactly when you NEED to use both directions of rotation. Precious fractions of seconds my good man. Precious.
sorry but it's remains too dodgy and difficult to articulate directional strikes. I understand the short motions you're looking for, but performing those motions, particularly above the diatomic character, are too awkward and uncomfortable
Tim! I bought your game I can can totally see a great core concept in there! EASILY. You just need to add in a few more control options:
a) IR pointer/button press for tail whip/projectile throw. This would entail using an unmapped button on the nunchuck and the IR. When the button is pressed, the diatomic dude will perform the tail-whip or projectile throw in whichever direction the IR is pointing relative to the character. Look to Evasive Space for an example, but movement is still on the analog stick for your game
b) generic motion used for tail-whip or projectile throw, but only in the direction that the diatomic character is currently facing. This one's self explainatory.
c) button press for tail-whip or projectile throw, but only in the direction that the diatomic character is currently facing.
I would use option a) that I just suggested, but all would function better than the existing setup
These guys have not missed a beat yet (), Core was a great experience as the later levels actually gave you little second chances and ways to alter the soundtrack as certain bits would eventually cross 2 axises before leaving the screen, and the bosses were fantastic.
This one does look to be the best of the series though. I'm so stoked.
it's AS, so it's instabuy. Not just because it's going to feature a refined puzzle mechanic with stellar audio and replayability, but because of how terribly these games sell on DSiware. Not a single one of the 6 made the NA top 20 this week. shocking given such a young platform
Alphanerd, $30 game?!, are you kidding!? The amount of love poured into this game easily warrants a $50 price tag. Also, Jonathan, the fast travel is available in the main game prior to "beating" it with a character. But I find the traveling to be a very Zen experience of artistic and natural appreciation, as well as more opportunity to level
its def a Bit Trip game. With the release schedule they have planned, it only makes sense. It is delightfully cryptic, this. I do like hicken's thoughts, but I'm thinking it might expand upon core even further
It's gonna be BIT TRIP Core, WiiGuy. We knew that already. Other Wiiware could come out as well. Nothing for me this week, but I like this triple wiiware trend. Filter the more shovelware type stuff out quickly. I'm sure NoA is seeing more and more wiiware developers giving them software to certify. Everyone want's a piece of the pie
whatever it's called I want it in NA next monday. I feel like Water Warfare is coming , but hopefully it will only be one of 2-3 wiiware games as has been the trend recently
yeah guys, set up a yahoo email address if you don't have already, then go through that account to enter the 12 digit alphanumeric code on the yellow caps that have a rockband symbol on em'. Take that point and click "play for prizes" and play 1 point towards a free RB download. It's an almost guaranteed win (im 18/18 with em) and then just tell them which song you want to download with the credit. They just give you a 16 digit wiipoint card code that's redeemable for 200 points. Also works for other platforms and I imagine they give you the equivalent of $2 in download credit for PS3 or 360 as well. More people need to get on that and pick up all the Wiiware games they've been on the fence about for a while. Support indie devs!!! I'm so glad I have.
Also another thing abotu this so-so week: with Conduit and Overlord coming out, and can understand and support NoAs decision moreso
people, when we don;t get some sort of press release about a monday release from a dev who has been excited about their wiiware game's quality and pushing it for a while, then you should know not to expect good things that Monday. Neves might be kinda fun, but I'm glad they pumped out 3 of the more forgettable wiiware releases of the summer in one week. They could have strung them out one by one.
Kevin, I guarantee you that there are a whole heep of WIiware games you haven't played but you'd love. The service is quite strong if you know where to look. Convert rockband pepsi caps into 200 wii points each and use those points to take the plunge in to the 3 Wiiware Art Styles, or any of the 8s or 9s that NinLife gave to wiiware that you didn't think would interest you. I expanded out from what I originally thought I'd like, and am so glad I did
Those "heavy" enemies are so much easier to deal with if you throw their power projectiles back at em. Doing so also allows you to conserve ammo if you have a special weapon
the one-handed is going to be wiimote only, facing toward the screen (not using IR though) and will use side to side tilt. So it's a second tilt mode apart from the obvious one in which you are holding the wiimote horizontally in both hands. I don't have official confirmation of that, but seems obvious
wow. I know Nintendo has a bunch of quality submitted and rated for Wiiware (Cave Story, Icarian, Sworda and Soldiers, Eduardo, Bubble Bobble PLus, Contra etc.). I know they get this weak games that technically work and might appeal to a select few, but could they space em out, tapper them a bit? The target on Wiiware does not even really include the casual crowd yet, not before a promotional increase. We'll probably get Crystal Defenders R2 next week and still be without one of the ones I mentioned above >_>
this game is a 9.5 for me. Perfectly uses new DS gameplay possibilities, level design is spectacular and varied, soundtrack kicks ass, main quest is quite challenging, and replay value is amazing because the extra challenge modes focusing on paint usage and time are even more fun than the standard adventure mode. The minimal ink usgae one was my favorite; lots of strategy. Then there are the minigames which are fun too. I loved going back and forth between line drawing and tapping to stun enemies or make kirby hop or use his current power. The thing I would've added was a "download play" 2 player mode in which you could compete in the minimal ink or fastest time challenge stages (but not be able to tap eachother to stun, that would be too annoying and break it). The game took Yoshi Touch n Go, and one upped it in every way
I really appreciate this game and what it does for doing it very well, but there's too much quality on the wiiware horizon for me to drop 1000 points on this. 500 And I would be sold. Seems like a nice enjoyable daily 20-25 min type thing
I can see them doubling the max wiiware size. With this new solution it's HIGHLY likely that users will have upwards of 700 blocks free in the system memory at all times for the temporary transfer from SD.
I just got a coupon from going to the platinum Club Nintendo member pre-launch DSi demo thing. It's happening at lots of Gamestops around the US next sunday too. The coupon gives you $100 in credit toward a DSi when you trade in a fully functional DS Lite, so a $70 DSi, with $10 in Nintendo points. Not bad, but the coupon must be redeemed within 2 days of launch, and only at the Gamestop on 33rd and Broadway in NYC. I'm not going to be able to use it that soon, so anyone who wants it, PM me or something
the praise is not excessive. This original gameplay concept combined with a beautiful melding of audio/video to player interaction and input, and genuine old-school difficulty stemming from good design rather than control/animation limitations is a STEAL for $6
Comments 54
Re: Review: Liight (WiiWare)
Good review, Phil, but I would say that Liight's endless mode has more than enough to offer people looking for faster, more urgent challenge. The complex scoring system, and the strategy behind deep runs in the endless mode is quite something. Worth the price of admission alone. The puzzles help train you and expand your mindset of endless mode approaches, and the create/share is icing on the cake
Re: Features: The History of BIT.TRIP, Part 2
thank you so much for these write-ups
Re: Review: G.G Series: Ninja Karakuri Den (DSiWare)
A 6/10 is really selling this gem short. There's a beautiful simplicity to it, with a ton of speed run and high score potential. 200 points is a steal for this package.
Re: Review: G.G Series: Z-ONE (DSiWare)
I must disagree. I feel this game sucks you in quite well, and that there is more than enough content/gameplay variety to warrant the $2 price tag. The unique firing mechanic alone makes this scrolling shooter worth playing
Re: First BIT.TRIP FLUX Screenshots
We return to a more abstract style because CV has shed his physical vessel. As the series comes full circle, CV will leave his final mark on his world, and understand fully why he was, is, and will be.
Re: Review: Divergent Shift (DSiWare)
Gonna have to disagree with you Corbie. I feel that the level design is sharp enough, while the game gets long enough legs from the time trial mode and bonus stages you can unlock after the main game is through, to be worth the $8. I'm enjoying it more than Chronos Twins so far.
Re: E3 2010: First Impressions: Kirby's Epic Yarn
I've heard that you don't/can't die in this game, you simply lose some of the gems you've accumulated, which would lower your overall rating at the end of the stage. Is this true?
Re: E3 2010: First Impressions: Nintendo 3DS
It will accept DS carts and the new 3DS carts, yes.
You guys should've mentioned the accelerometers/gyroscopes in the system . . ., but that said I'm so freaking stoked to get one of these
Re: Review: Art Style: Penta Tentacles (WiiWare)
NEED. (a release date for) THIS. GAME. NOW.
Re: First Impressions: Bit.Trip RUNNER
SO PUMPED. Immense <3 for these chaps!
Re: Review: Aura-Aura Climber (DSiWare)
I dl'd this immediately on Mon. I can tell these things. However, I DEMAND to know who developed this! WHICH TEAM?
Re: Aura-Aura Climber
small ball of light jumps upward and side to side latching on to nodes as he climbs higher and avoids enemies, grabs items, etc. It's about timing/strategy/path-finding. All button-controlled, but it's a good thing. Touch control would make this too easy. It's worth $2 IMO.
Bugging me that I can't figure out which team developed this one. I think it's Skip, but there are no in-game credits, or I haven't unlocked em yet.
Re: Review: Blaster Master: Overdrive (WiiWare)
really wish they supported 16:9, but it's still a great game
Re: Review: bittos+ (WiiWare)
Magnetis is a far better game for 1/2 the price. That said, if you have the $ to throw around, like puzzle games, and look forward to rapid-fire placing tetris pieces to form 4x4 squares in massive chains with the play field closing in on you, then get it.
Sean, good review, but when the going gets really tough in this game is exactly when you NEED to use both directions of rotation. Precious fractions of seconds my good man. Precious.
Re: Review: No More Heroes: Desperate Struggle (Wii)
very well-written review for a very special piece of software
Re: Gaijin Games Reveals First BIT.TRIP RUNNER Details
wantwantwantwantwant
NEED
Re: Nintendo Download: 25th January 2010 (North America)
AiRace Tunnel for $2 seems to be a good deal, and Bittos+ seems to be worth the $8 for puzzle game fans
Re: Review: Diatomic (WiiWare)
sorry but it's remains too dodgy and difficult to articulate directional strikes. I understand the short motions you're looking for, but performing those motions, particularly above the diatomic character, are too awkward and uncomfortable
Re: Nintendo Download: 11 January 2010 (North America)
Im definitely picking up Shadow Play. I'm all about the inventive concepts, plus WM+ usage!
Re: Review: Diatomic (WiiWare)
Tim! I bought your game I can can totally see a great core concept in there! EASILY. You just need to add in a few more control options:
a) IR pointer/button press for tail whip/projectile throw. This would entail using an unmapped button on the nunchuck and the IR. When the button is pressed, the diatomic dude will perform the tail-whip or projectile throw in whichever direction the IR is pointing relative to the character. Look to Evasive Space for an example, but movement is still on the analog stick for your game
b) generic motion used for tail-whip or projectile throw, but only in the direction that the diatomic character is currently facing. This one's self explainatory.
c) button press for tail-whip or projectile throw, but only in the direction that the diatomic character is currently facing.
I would use option a) that I just suggested, but all would function better than the existing setup
Re: Review: Magnetis (WiiWare)
soundtrack available to download free here! :
http://www.yullaby.com/?page=magnetis
love this game
Re: First Impressions: Bit.Trip VOID
These guys have not missed a beat yet (), Core was a great experience as the later levels actually gave you little second chances and ways to alter the soundtrack as certain bits would eventually cross 2 axises before leaving the screen, and the bosses were fantastic.
This one does look to be the best of the series though. I'm so stoked.
Re: Nintendo Download: Zombies, Ghosts, Monkeys, Axes, Royal Bluffs and Even More Sudoku (US)
bit of a wiiware letdown I was hoping for Castlevania Rebirth or Bit Trip VOID, or Cave Story.
ZAMN is a great game though
Re: Art Style: INTERSECT
it's AS, so it's instabuy. Not just because it's going to feature a refined puzzle mechanic with stellar audio and replayability, but because of how terribly these games sell on DSiware. Not a single one of the 6 made the NA top 20 this week. shocking given such a young platform
Re: Review: Muramasa: The Demon Blade (Wii)
Alphanerd, $30 game?!, are you kidding!? The amount of love poured into this game easily warrants a $50 price tag. Also, Jonathan, the fast travel is available in the main game prior to "beating" it with a character. But I find the traveling to be a very Zen experience of artistic and natural appreciation, as well as more opportunity to level
Re: WiiWare & DSiWare London Event - WiiWare Coverage
wiiware represent, son!
Re: Help People Get Their Wii Consoles Online, Get Free Games
wow, crazy promotion. I'm really not so sure if NA is going to have something similar. Would create a frenzied atmosphere of recruitment.
Re: Review: Spaceball: Revolution (WiiWare)
this game rules. and kicks your ass
Re: Gaijin Games Releases Teaser for New Game
its def a Bit Trip game. With the release schedule they have planned, it only makes sense. It is delightfully cryptic, this. I do like hicken's thoughts, but I'm thinking it might expand upon core even further
Re: 5 Spots Party Coming to Europe July 10th
hell yeah, photohunt rulz. This is $5 well spent
Re: Nintendo Download: Fantasies, Fishing, Warfare, Reversi and Sudoku (US)
It's gonna be BIT TRIP Core, WiiGuy. We knew that already. Other Wiiware could come out as well.
Nothing for me this week, but I like this triple wiiware trend. Filter the more shovelware type stuff out quickly. I'm sure NoA is seeing more and more wiiware developers giving them software to certify. Everyone want's a piece of the pie
Re: Icarian Gets a New Name: NyxQuest
whatever it's called I want it in NA next monday. I feel like Water Warfare is coming , but hopefully it will only be one of 2-3 wiiware games as has been the trend recently
Re: Nintendo Download: Drill Sergeants, Puzzles, Golf, Art Styles and Planets (US)
yeah guys, set up a yahoo email address if you don't have already, then go through that account to enter the 12 digit alphanumeric code on the yellow caps that have a rockband symbol on em'. Take that point and click "play for prizes" and play 1 point towards a free RB download. It's an almost guaranteed win (im 18/18 with em) and then just tell them which song you want to download with the credit. They just give you a 16 digit wiipoint card code that's redeemable for 200 points. Also works for other platforms and I imagine they give you the equivalent of $2 in download credit for PS3 or 360 as well. More people need to get on that and pick up all the Wiiware games they've been on the fence about for a while. Support indie devs!!! I'm so glad I have.
Also another thing abotu this so-so week: with Conduit and Overlord coming out, and can understand and support NoAs decision moreso
Re: Nintendo Download: Drill Sergeants, Puzzles, Golf, Art Styles and Planets (US)
people, when we don;t get some sort of press release about a monday release from a dev who has been excited about their wiiware game's quality and pushing it for a while, then you should know not to expect good things that Monday. Neves might be kinda fun, but I'm glad they pumped out 3 of the more forgettable wiiware releases of the summer in one week. They could have strung them out one by one.
Kevin, I guarantee you that there are a whole heep of WIiware games you haven't played but you'd love. The service is quite strong if you know where to look. Convert rockband pepsi caps into 200 wii points each and use those points to take the plunge in to the 3 Wiiware Art Styles, or any of the 8s or 9s that NinLife gave to wiiware that you didn't think would interest you. I expanded out from what I originally thought I'd like, and am so glad I did
Re: Review: Eduardo the Samurai Toaster (WiiWare)
Those "heavy" enemies are so much easier to deal with if you throw their power projectiles back at em. Doing so also allows you to conserve ammo if you have a special weapon
Re: Review: Eduardo the Samurai Toaster (WiiWare)
Brody, why didn't you mention the grab/throw mechanic at all, not only does it deepen the gameplay, but it's use is crucial late game
Good review though. 7 is right around what I'd give it
Re: Details Seep Out on Cave Story, Night Game
the one-handed is going to be wiimote only, facing toward the screen (not using IR though) and will use side to side tilt. So it's a second tilt mode apart from the obvious one in which you are holding the wiimote horizontally in both hands. I don't have official confirmation of that, but seems obvious
Re: Nintendo Download: Soccer, Pirates and Galaxies (US)
wow. I know Nintendo has a bunch of quality submitted and rated for Wiiware (Cave Story, Icarian, Sworda and Soldiers, Eduardo, Bubble Bobble PLus, Contra etc.). I know they get this weak games that technically work and might appeal to a select few, but could they space em out, tapper them a bit? The target on Wiiware does not even really include the casual crowd yet, not before a promotional increase. We'll probably get Crystal Defenders R2 next week and still be without one of the ones I mentioned above >_>
Re: Nintendo Download: Clocks, Calculators, Penguins and Towers (US)
weak
Re: Review: Kirby: Canvas Curse (DS)
this game is a 9.5 for me. Perfectly uses new DS gameplay possibilities, level design is spectacular and varied, soundtrack kicks ass, main quest is quite challenging, and replay value is amazing because the extra challenge modes focusing on paint usage and time are even more fun than the standard adventure mode. The minimal ink usgae one was my favorite; lots of strategy. Then there are the minigames which are fun too. I loved going back and forth between line drawing and tapping to stun enemies or make kirby hop or use his current power. The thing I would've added was a "download play" 2 player mode in which you could compete in the minimal ink or fastest time challenge stages (but not be able to tap eachother to stun, that would be too annoying and break it). The game took Yoshi Touch n Go, and one upped it in every way
Re: Nintendo Download: Mixed Messages, Pitfalls, Magic Tricks and Pirates (US)
what an odd VC release
Re: Equilibrio
500 points and BB support? sign me up
Re: Review: Bonsai Barber (WiiWare)
I really appreciate this game and what it does for doing it very well, but there's too much quality on the wiiware horizon for me to drop 1000 points on this. 500 And I would be sold. Seems like a nice enjoyable daily 20-25 min type thing
Re: First Impressions: Kimi to Boku to Rittai (You, Me and Shape)
sounds awesome! Wiiware rulz hard for puzzle gamers, and is great for other genres too
Re: Rock N' Roll Climber Coming To WiiWare
this should be updated, or there should be a new post. Balance Board confirmed, and the game sounds like it could be quite interesting
Re: Wii Storage Solution Solved - Finally A Use For The SD Card Slot!
I can see them doubling the max wiiware size. With this new solution it's HIGHLY likely that users will have upwards of 700 blocks free in the system memory at all times for the temporary transfer from SD.
Re: Target Confirms 1000 Free DSi Points
I didn't ask about a DSi VC, and they didn't mention anything. That's all I can say. So anyone in NYC want that $100 trade-in credit coupon card?
Re: USA WiiWare Update - Pop 'Em Drop 'Em SameGame
eh, no thanks. But Hudson already has a bunch of my money through Bomberman Blast and Tetris Party
Re: Target Confirms 1000 Free DSi Points
I just got a coupon from going to the platinum Club Nintendo member pre-launch DSi demo thing. It's happening at lots of Gamestops around the US next sunday too. The coupon gives you $100 in credit toward a DSi when you trade in a fully functional DS Lite, so a $70 DSi, with $10 in Nintendo points. Not bad, but the coupon must be redeemed within 2 days of launch, and only at the Gamestop on 33rd and Broadway in NYC. I'm not going to be able to use it that soon, so anyone who wants it, PM me or something
Re: Review: Bit.Trip: Beat (WiiWare)
the praise is not excessive. This original gameplay concept combined with a beautiful melding of audio/video to player interaction and input, and genuine old-school difficulty stemming from good design rather than control/animation limitations is a STEAL for $6