Some sort of an SD card solution to increase the ease with which you can save to them directly from the shop channel AND/OR load from them should be coming soon. I suspect we'll hear about it in Iwata's GDC keynote, as he will be talking about the DSi, DSiware, and Wiiware primarily.
high fidelity audio and loads of visual layering I'm guessing. Plus maybe a bit of optimization could've been done. But sounds like a small team with only a few months of a dev cycle, so it's cool. Honestly, just delete a game you haven't played in a while and pick it up. Sure it's not ideal, but it's also painless and you will get tons of joy out of those $6
Just beat Growth solo! omg, that was extremely intense/exhilerating! The boss of Growth I actually find a bit easier than Descent, but both are lovely little nods to older design, and come in appropriate evolutionary order (but oddly not chronological)
Fantastic review for a fantastic wiiware title. First of all, those of you complaining about the bits blending into backgrounds at times, it's never game breaking and only adds to the TRIPpiness of the experience, which I imagine is an aim of theirs for this series.
Also analog controls would NOT work as well as tilt-based paddle style controls. Here's why: there are TONS of times later on in Descent and Growth where you need very quick, precise, and almost twitch-based accuracy. With analog controls it would be constant holding of up and down and the sensitivity of the analog stick or d-pad would have to be tweaked way up, to the point where it would feel wrong. Tilt controls make it so that there is a single position of the remote that corresponds to a position of the paddle on the vertical axis, so your hands/eyes get used to matching the incoming bit position with a specific feel of the wiimote in your hands.
The beauty of this game is how the gameplay blends so amazingly with the audio/visual aspect. I get absolutely entranced during mega mode. It's just a visual feast, bursting at the seems with creative juices. Plus it controls perfectly and the bosses are ingenious. I've been able to beat Transition and Descent by myself, but had to have my bro come in after getting used to the game to make a run at beating Growth, and we did! Loved the ending song too. Additionally, the abstract story elements of this game intrigue me. There's some odd cryptic dialogue after the credits that I won't spoil here, but suffice it to say that future entries in the Bit.Trip series are getting auto-downloads from me (only the Art Style series has been given the same stamp of approval from me)
Comments 54
Re: Review: Bit.Trip: Beat (WiiWare)
Some sort of an SD card solution to increase the ease with which you can save to them directly from the shop channel AND/OR load from them should be coming soon. I suspect we'll hear about it in Iwata's GDC keynote, as he will be talking about the DSi, DSiware, and Wiiware primarily.
Re: Review: Bit.Trip: Beat (WiiWare)
high fidelity audio and loads of visual layering I'm guessing. Plus maybe a bit of optimization could've been done. But sounds like a small team with only a few months of a dev cycle, so it's cool. Honestly, just delete a game you haven't played in a while and pick it up. Sure it's not ideal, but it's also painless and you will get tons of joy out of those $6
Re: Review: Bit.Trip: Beat (WiiWare)
Just beat Growth solo! omg, that was extremely intense/exhilerating! The boss of Growth I actually find a bit easier than Descent, but both are lovely little nods to older design, and come in appropriate evolutionary order (but oddly not chronological)
Re: Review: Bit.Trip: Beat (WiiWare)
Fantastic review for a fantastic wiiware title. First of all, those of you complaining about the bits blending into backgrounds at times, it's never game breaking and only adds to the TRIPpiness of the experience, which I imagine is an aim of theirs for this series.
Also analog controls would NOT work as well as tilt-based paddle style controls. Here's why: there are TONS of times later on in Descent and Growth where you need very quick, precise, and almost twitch-based accuracy. With analog controls it would be constant holding of up and down and the sensitivity of the analog stick or d-pad would have to be tweaked way up, to the point where it would feel wrong. Tilt controls make it so that there is a single position of the remote that corresponds to a position of the paddle on the vertical axis, so your hands/eyes get used to matching the incoming bit position with a specific feel of the wiimote in your hands.
The beauty of this game is how the gameplay blends so amazingly with the audio/visual aspect. I get absolutely entranced during mega mode. It's just a visual feast, bursting at the seems with creative juices. Plus it controls perfectly and the bosses are ingenious. I've been able to beat Transition and Descent by myself, but had to have my bro come in after getting used to the game to make a run at beating Growth, and we did! Loved the ending song too. Additionally, the abstract story elements of this game intrigue me. There's some odd cryptic dialogue after the credits that I won't spoil here, but suffice it to say that future entries in the Bit.Trip series are getting auto-downloads from me (only the Art Style series has been given the same stamp of approval from me)
1 gripe: no online leaderboards. That's it