Comments 38

Re: Pokémon Diamond And Pearl Remakes Passed 6 Million Sales In Launch Week

exDeveloper

@Dpishere I think at some point people need to understand that they don't like Pokemon anymore and move on. Clearly the bigger market doesn't care about whatever issues they might have with the franchise.

At the same time, some of the requests are so trivial to implement that it feels ridiculous not to have them, like difficulty levels and exp. share toggles.

Re: Random: Did Nintendo Just Show Off A New Switch Dock?

exDeveloper

Slow day huh? Short on the daily clicks goal? Here, have some other ideas:

  • Is Elon Musk the secret owner of Nintendo?
  • Did Nintendo just cure cancer?
  • Did Nintendo show off a new PS Vita model?
  • SHOCKING: Bloggers discover Nintendo actually uses devkits instead of retail units!

Re: Star Fox 2 Dev Is As Shocked As You About The Game Coming To SNES Classic Edition

exDeveloper

@Octane OMG, I'm never logged in and hadn't discovered the ignore button, thanks for the heads up. It's interesting just how massive the improvement is just by ignoring one person.

Now on topic, Star Fox 2's visuals, being 3D-like, had to go against more advanced 3D games of the era and would have looked poorly in comparison. DKC and Kirby, being 2D, were able to hold their ground more gracefully.

[removed]

Re: Eurogamer Report Suggests Nintendo Switch GPU Runs 60 Percent Slower When Undocked

exDeveloper

I'll start paying attention to these reports when they stop being blatantly wrong even about the most trivial aspects: you don't need fixed CPU speed to have consistent "simulation speed". Different CPU speed handling is a very, very old problem that's been solved for decades.

Hint: Most CPUs have different speeds depending on power source, thermal state and work load and we manage that just fine.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

exDeveloper

@Miiamoto I'm not willfully doing so, not at all. I guess we go to restaurants for different reasons: you go for the chef, I go for the food

And again, I don't condone this practice, but still, there's nothing "immoral" about this IMO. "Morally bankrupt" would be to take another game in the eShop, copy its mechanics and art style and sell it as your own.

In this case however, we have people selling game templates for you to use as a base, which by the way are not available on the eShop as actual games, and a dude buying said templates and putting games based on them on a new platform.

Cheap? Yes. Uninspired? Absolutely. Morally bankrupt? Hardly.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

exDeveloper

@Miiamoto How are those questions supposed to clarify anything if you end up comparing software licensing with almost-slave work? Come on. However I guess I was looking at it from the developer / publisher standpoint and not from the consumer. I still fail to see what's immoral about this whole thing. Why do you care about the origin of the game if it's fun? If it isn't, you still keep caring? Eh.

As much as I think this is a pretty practice in the industry, he's not just copypasting: He at least has to put the work to get his games past Nintendo's lotcheck process. Probably not super hard for HTML-based games though...

@exDeveloper - Twice in an hour, potty mouth!

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

exDeveloper

@Miiamoto Don't put words in my mouth. These "assets" are built to be licensed like that. We're not talking about sweatshop workers. I get it, you want to be indignant, but at least try to stay on topic.

Do you have any, any idea how much content on AAA games is actually licensed and / or outsourced? Do you avoid games based on Unreal Engine because the game developer is just "modding" a pre-made engine?

Again, I think his games are pretty poor because he doesn't put any serious work on them... but he's just re-selling licensed content. Happens all the time in many industries, not just videogames.

@exDeveloper - no profanity, thanks.

Re: First Impressions: Our Maiden Flight In Star Fox Zero Prompts Mixed Emotions

exDeveloper

@Kirk Well, 4 player split screen is A LOT more work. Why do you thing Mario Kart 8 falls to 30 FPS while doing so? Just for the laughs and giggles? It literally has to render four freaking times from four different cameras. The generated frame buffers are smaller, yes, but it still has to sort and process four different viewports. I'm not making this up, you can look it up if you don't believe me. Alternatively, you might explain to me how to do split-screen on only one render pass and solve a very hard problem that has been troubling game developers since forever. We'll be more than grateful.

The TV and GamePad show completely different viewports in Zero and each of those runs at twice the framerate Assault ever did. So yeah, the WiiU is doing a lot more work the GC ever did on Assault.

And for the last time: I said it had to render 60 frames on one screen and 60 more on the other. Never.freaking.ever did I say the game ran at 120hz.

Re: First Impressions: Our Maiden Flight In Star Fox Zero Prompts Mixed Emotions

exDeveloper

@Yorumi

We're getting nowhere with this. The game already looks better (IMO), renders at twice the framerate and then renders all again to a different screen at, again, double the framerate of the GC game. Per second, the WiiU is rendering 120 frames in the same time the GC rendered 30.

If you don't like it that's fine, and I can see where you're coming from. But this: "It's just sad, why did I buy a $350 console when a $20 GC can accomplish practically the same thing?"... is just hyperbole and factually wrong.

That said, I'm going to disengage now. People seem to be very, very interested in remaining pissed about everything Nintendo did at E3, even if they end up making stuff up to keep their anger burning. Enjoy your rage I guess?

Re: First Impressions: Our Maiden Flight In Star Fox Zero Prompts Mixed Emotions

exDeveloper

@Yorumi

But they couldn't. Assault ran at 30 fps and couldn't have featured the second screen gameplay added to this game.

I do agree they don't have a lot of time to change things though. But I wouldn't be surprised to see the game got a lot prettier in little time, swapping assets is relatively easy if the underlying technology is there and you have the extra resources to spare.

I wouldn't expect a huge quality leap, however, the extra processing power seems to be being used for other things than graphics fidelity.

Re: First Impressions: Our Maiden Flight In Star Fox Zero Prompts Mixed Emotions

exDeveloper

@Quorthon

Stop being reasonable, I want to hate you, damn it!

My nick isn't just for showing, I understand what you're saying very well. Miyamoto's answers seemed odd at times too: it's like no one told him that Splatoon and MK8 run at 60 fps AND have online xD

Maybe Nintendo shouldn't have shown the game like this: If I'm honest, there are many assets like looked like placeholders (like the audio, something most people mentioned). They should have expected some kind of backlash.

But I'm just sick and tired of the constant hyperbole, that's all. To me, comparing an unfinished WiiU game with an up-rezzed, tweaked up prequel running on an PC emulator known for being good at enhancing looks if you have the hardware to back it up, is pointless and misleading. Specially when the WiiU game keeps looking noticeably cleaner and overall better (IMO of course) while running at 60 fps on two screens.

I do understand, however, that being reasonable doesn't bring as many clicks as being abrasive does.

Re: Hacker Claims To Have Deciphered Wii U CPU and GPU Speeds

exDeveloper

Clock frequency stops making sense as soon as you have different amounts of transistors. So even comparing two single-core x86 CPUs from the same manufacturer with the same architecture isn't accurate if one of them has a single more transistor than the other. The only thing these CPUs (WiiU's and Xbox's) have in common is the instruction set and general core architecture (PowerPC), so comparisons are extremely inaccurate.

Also, the only people worrying about this stuff are those who wouldn't buy a WiiU in the first place. Most other can't really notice the CPU performance while stomping on goombas

Re: n-Space Not Happy With Heroes Of Ruin Sales Figures

exDeveloper

I was super hyped for this game, and then the demo happened. Poor visuals and yet poor framerate at the same time, along with horrible audio didn't set a pretty stage. And then the gameplay was extremely simple and generic... I honestly don't get why did it get good reviews at all, it seemed like a horrible game to me :/

Re: Oster Lays Out WiiWare Criticisms

exDeveloper

Hmm... some valid points here, but the certification thing is way overblown. I shipped GBA, NDS and Wii games, most of them passed on first try, and those which didn't I can assure you didn't take 9 months to debug. But truth be told, you have to do a little more than "a few hires and a certification guide", you can't use Nintendo as your QA.