Didn't scare up enough sales

n-Space co-founder Dan O'Leary has admitted that sales for Heroes of Ruin on the Nintendo 3DS have been very disappointing. The game was released for Europe in June and for North America in July, but the dungeon-crawler didn't captivate the hearts of many.

We’re not satisfied with the sales. The 3DS attach rate is… challenging at best and it seems that, for all its promise, Heroes of Ruin did not appeal to enough of the installed base.

O'Leary did go on to praise the team for its hard work, and stated that he wouldn't mind returning to the genre; but a sequel will not be on the cards any time soon.

I am super pleased with what we made and would love to return to the genre one day, but I fear that Heroes did not have enough commercial impact to justify a sequel.

In our review we gave it a respectable 8/10, did you agree or not, and do you think Heroes of Ruin deserved to do better? In other news, n-Space has confirmed that it's had Wii U development kits for quite some time, so it's possible we could see some news from the studio in the near future.

[source siliconera.com, via superphillipcentral.com]