Anyway, Nintendo needs to rip off that modern/retro concept and use it to remake the original Legend of Zelda. I would buy that game twice just because I want it so much.
@vitalemrecords I like it, but they'll want something to distinguish it from the company itself. I'm thinking something like "NES HD," "NESX" or just "Nintendo X." I like the use of the X, except for the fact that it seems to call out to the XBox. Although the X would be confusing with the game "Xenoblade Chronicles X" coming out for the Wii U... But just do a super HD re-release!
Anyway, I think it's time to drop the Wii branding, and people seem to like names with letters and numbers in them, e.g. PS4, XBox1, DS, 3DS. And if it really is multiple systems with a unified architecture, I really like the idea of using the "Nintendo Entertainment System" terminology, since it really would be a system.
Anyway, the final name will probably not be "NX." Nintendo basically never sticks with their original codenames. The closest I can remember is "Ultra 64" becoming "Nintendo 64."
@westman98 I think this is spot on. Last gen the third parties didn't want to develop just for the Wii U, because the cost was too high to justify the expense. If the NX is multiple devices and one architecture, the appeal is much greater at a lower-power tier. So third party developers can spend eleventy million dollars making the next gen brownish "mature shooter" and release for three platforms (PC, PS4, and XB1), or they can do a smaller-scale project with good writing and art direction and release it on whatever number of NX platforms are out there, then port that to the big power consoles. The latter is cheaper development cost, larger number of gamers reached.
I suspect that even big studios are probably running up against the high money and time costs of developing these blockbuster titles, and might be keen to push out more focused projects where you don't necessarily need to sell millions upon million of copies to make money. Basically, I see the big studios trying out some of the indie space.
@Quorthon This is ridiculous. Nintendo fans are Nintendo fans because they like Nintendo games. You are arguing that they should like something else because it would be better for Nintendo, which is nonsense because the whole reason we care about what's good for Nintendo is because we like their games. It's like a snake eating its own tail.
We don't all have giant wads of cash to blow on games, so we buy what we like, and Nintendo is a safe bet to be good-to-excellent. Not all third party games are bad, but look at the article's list of late or shoddy ports, or outright teasing games then canceling them. Or, in the case of EA, pretty much pulling all support whatsoever from the system. How can I be blamed for not buying yet another iteration of Madden when EA WON'T EVEN MAKE ONE FOR ME TO BUY? Yes, Nintendo screwed up at the outset, but third parties barely dipped their toenails in the water before screaming it was too cold and running for safer pastures.
If Nintendo fans are such terrible gaming hermits, then why has the indie scene been so successful on Wii U/3DS (and to an extent on WiiWare before that)? Because they are producing interesting titles or making an effort at good ports. Third parties want to just make one game, release if for three platforms, and watch the bankroll grow, and the indies have shown that you can port, but you have to do at least a little work.
Also, forgot to mention Bayonetta, Bayonetta 2, and Wonderful 101. Nintendo-published, but somewhere between second and third-party games. Again, bought them because they were well-reviewed and unique experiences.
I'm one of those Nintendo fans who buys almost all Nintendo first-party games. Frankly, I just don't have enough money to buy or time to play much else. I can't buy every game that deserves to be played, so I need to set priorities. Because Nintendo's track record is so excellent, and their games are so consistently fun, I go with them unless there is some particularly compelling reason to try something else. You can blame me for the Wii U's failure if you want, but I own one, and I own a lot of games for it, so that seems like an odd thing to do.
But I do own some non-Nintendo games for Wii U: Monster Hunter 3U (Got it on sale because I enjoyed the 3DS version), ACIII (I like American Revolution stuff, and got it on sale, ended up finding the game kind of dull), Child of Light (beautiful and unique RPG), and some Indie titles (Guacamelee, EDGE, Runner2, and Blok Drop U) that I got on sale and have thoroughly enjoyed.
Just saying that third parties need to compel me to redirect my money from Nintendo, because for the most part, Nintendo's titles are excellent. The article discusses how bad the port scene was, and how little (and late) third parties have offered for us. Give us real, interesting titles, and we will buy them. Just ask the indie developers.
Glad for the redesign. The like-baiting was out of control. I like screenshots with clever captions and cool, game-related drawings. I do kind of wish they would flesh out the art tools a little more, but I guess those that are really good have things like Art Academy to do the really neat stuff.
This should also improve the little pop-up bubbles in the main system screen, which I watch from time to time when I leave the system on and do something else. Occasionally they actually tempt me to take a closer look at a game I had not heard of.
On what basis have we concluded that Miyamoto is off his game? Super Mario Maker looks incredible, and no one has really played Star Fox Zero yet.
I still agree with others that I don't think Miyamoto is the right fit. He is definitely necessary in the creative department, and I don't think he would take well to the administrative presidential stuff. Also, he's generally a software guy, and I feel like the President at this point needs to be very hardware-focused.
This does make me think more about what a massive asset Iwata was. I just hope whoever comes next has as much enthusiasm as Iwata had.
This is a fun concept and I like the design. but I have to agree with others that the idea of Nintendo making a phone seems fraught with peril. The phone market is littered with corpses that tried to enter the arena as something different or unusual. And unless it has some exclusive access to the Nintendo eShop or some kind of dedicated Nintendo console apps, a Nintendo phone would disappoint as just another phone for blah app download games. You can be sure it would not be a beast on specs, which means it needs some seriously solid exclusive content to survive.
I do like the throwback phone design though. Would be interested in some kind of design deal with an existing phone manufacturer to make phones designed based on old Nintendo systems.
"...[A]rt design is far more valuable than how [many] polygons can be crammed onto a screen."
This. This. A thousand times, this. Just got this game as part of the epic indie sale (along with Edge and Bit.Trip). Haven't had the chance to try it yet, but I bought it on the strength of players' recommendations and the bright visuals in the trailer video. Didn't even know it was a Metroidvania. Haven't played one of those in an eternity, so I'm excited.
I really liked this one when it came out. I don't remember having any trouble with it. I remember a bit of a learning curve, but I don't remember the controls being game breaking or anything. I got quite good at it, and I think I got all the storylines without too much trouble. Actually, my recollection was that this game was a little too easy.
@kkslider5552000 I'm developing a theory that a lot of people who spend a lot of time playing video games expect to be really good at the games really quickly because they have mastered the controller. Non-typical control schemes require a learning curve that is not necessary with button presses. They feel like it interferes with the game because they have to learn the precise touches or motions that make it work. You have to be more careful than with buttons.
For my part, I love weird control schemes for this exact reason because each game requires you to get good by more than just memorization. For example, in Skyward Sword, you become more powerful not because you found an upgrade to your sword or some item in the game, but because you have had a lot of practice with it and have learned how to properly wield it. That's a cool feeling to me that improves immersion.
But hey, it's just a theory. Not all control schemes are good, but not all unique ones are bad.
This news hit me harder than I would have expected. I guess I never realized how much Iwata had become a part of my life. It's a testament to how well he related to and communicated with his customers that so many people are impacted by this. It has made me realize how much of a relationship I have developed with the company through its games. Indeed, I think most of us have developed this connection; it's why we argue so passionately about the company's decisions and its rationales. Regardless of your opinions on Iwata's executive decisions, I think we all agree that he was a fun, lovable person who was dedicated wholeheartedly to Nintendo's vision of the video game industry.
Blast Ball doesn't look great (though a physics change or options for ball weights would do a lot for it). However, I think the whole "fan" response to the Federation Force announcement is indicative of the snotty, obsessive nerd culture that has come to define the gaming hobby. It's a video game, people.
I recommend that you try a new franchise like Xenoblade, Splatoon, or Codename STEAM. Maybe if enough people do, people will finally stop (falsely) complaining that Nintendo doesn't create enough new IPs.
It's insane that people are on a Nintendo forum swearing off Nintendo because of a rumor about a system that no one knows anything about other than it may not be as powerful as the PS4.
Like, is it a handheld? A home console? A hybrid? A phone? A VR headset? A watch? a pair of glasses? A bionic gaming potato? You have absolutely no idea, and you've already sworn not to buy it. You're welcome to do that, but I would posit that you may not be thinking rationally.
@EarthboundBenjy lol, I was so confused. Huge props for the username though!
I think FF looks interesting, but given my backlog of titles I have and ones I want, I'll be surprised if I get to it while anyone is still playing it.
The install base drives third parties, not specs. They want something to which they can easily port their games and with an install base large enough to make it worthwhile. Decent specs, good price, and most importantly a solid stable of games drives the install base. The hard part is getting it off the ground, as he says in the interview, because you are starting from zero. That's why a strong launch lineup is critical. Personally, I still think the Wii sold well because the novelty of the concept met with a remarkably affordable price and came with a pack in game. The Wii U was, I think, just too expensive for the family market, and not "beefy" enough for the man-children who hate getting picked on in Internet threads and want power over everything else (i.e., the "hardcore gamers").
Frankly, I think that is why we are getting so many 3DS spinoff games in the near future. They're saving some bigger releases for the NX launch.
I've only recently reached high rank in online quests after having the game since February, and I've kind of run up against a wall in single player quests with the Pink Rathian. I might have reached the point where I need to grind for some tougher gear if I'm ever going to get any of the cool DLC goodies. I've been lusting after the Link gear since it came out.
Been spending too much time with Smash Bros. and Codename STEAM lately (and work...). I need to get back to hunting. Anybody out there need a high rank gunner friend for questing? I'm useless with a blade, but solid with a bow or a bowgun.
For the record, this will not be the first time we encounter Samus in a game while playing as someone else. I dusted off many a Samus in Metroid Prime: Hunters.
BTW, for those who are really focused on stories in the Star Fox universe, you really should give Star Fox: Command another shot. The stories are goofy and campy, but so is the whole Star Fox universe. I actually enjoyed that game a fair bit.
Personally though, I care very little about story in games, so a "reimagining" is exactly what I want to see. It's sort of like how each Legend of Zelda game (with a couple of rare exceptions) is just a reimagining of the concepts introduced in the original game.
I realized the superior nature of gyro aiming with Legend of Zelda Ocarina of Time 3D. Even with the 3D effect turned on, and the 3D popping in and out obscuring my view when I moved the system (the New 3DS did not yet exist), I could still beat the arrow minigames on the first try, every time. Same with gyro aiming in Wind Waker HD. The hybrid approach (analog controls for the big movements, gyro for the subtle aiming details) is truly a revelation compared to the old way.
I guess I'm glad they're giving players choice, I just hope it doesn't compromise their vision for the game.
Play the F-Zero levels in Mario Kart 8 on 200cc and you've got a pretty close approximation of F-Zero.
I've actually long thought F-Zero is a good candidate for a crossover. Maybe F-Zero x Metroid? Samus and Cpt. Falcon are both bounty hunters, maybe they could team up... or compete. Really though, Star Fox would have been a better crossover candidate. Imagine switching back and forth between the Arwing and the Blue Falcon, but the latter is equipped with a laser. Plus, there's already a "James McCloud" in the F-Zero universe. Obviously it won't happen, but as long as we're discussing ideas that go nowhere, thought I would throw that out there.
The Nintendo 64 may be one of the better looking consoles in video game history. As far as Nintendo consoles, it's probably the best. I'd place the Wii as second. That silver off-kilter stand, the straight lines and edges, and the blue slot light were really cool. The Wii U was a really lame console design, which may be part of the problem with sales. It doesn't look nearly as stately as the Wii did.
Best looking handheld I think is still the DS Lite, followed closely by the DSi, then probably the Game Boy Micro and Game Boy Pocket, in that order. I'm also quite fond of the New 3DS and New 3DS XL designs, but they're too new to assess right now.
I'll be surprised if this ever happens. I would have gotten a non-XL at launch because I carry mine with me daily and I like the smaller size, but I've already gone all-in on the red XL (if we're not getting all the sizes, I'm at least getting the version specific to North America), and I'm really fond of it. I'm not flush enough to buy a whole new 3DS every time a new one releases.
Still loving the New 3DS overall though. I always played in 3D, so the stabilized effect is a godsend. I'm actually significantly worse at Monster Hunter with the 3D turned off. The depth is really valuable for gunners! The speed bump for the OS is also glorious. The original 3DS really was a dinosaur in terms of navigating the system. I haven't even bought Xenoblade yet, but I will, so really the system was a must-have for me.
But still... those colored buttons are like a siren song to me...
Splatoon, Codename STEAM, Dillon, Pushmo, Steel Diver, Wonderful 101, Tomodachi Life, Harmoknight, Rusty's Real Deal Baseball, Sakura Samurai, Box Boy, Tokyo Crash Mobs, all brand new IPs created during the 3DS/Wii U generation. That doesn't even include revived IPs like Kid Icarus or Bayonetta (I know Bayonetta is not necessarily a Nintendo IP, but Nintendo published it and brought the sequel into existence; they also published Bravely Default in the west, so you have them to thank for playing IPs that they didn't even create). And we don't even need to discuss the absolutely massive stable of existing IPs from previous generations, from Donkey Kong to Xenoblade, and dozens in between.
I'm not saying Nintendo is without fault. I'm just saying that I'm really sick of people arguing Nintendo never makes new IPs.
If one more person complains that Nintendo lacks IPs, or even new IPs, I swear I'm going to personally break the Internet. That assertion is false. Outright false. Nintendo has probably created more new IPs this hardware generation alone than most companies ever develop during their entire existence. Everyone who repeats the "lack of new IPs" argument is a troll.
First comment is exactly what I thought when I read it. Miyamoto is honest, everyone flames him. I think the price point is the real issue. Consumer expectations for technology costs are demanding these days. If you're going to go with bubbly shiny plastic, you're going to need to be at bargain level prices. If you are going above $300 these days, you need to have hardware that is thin, sleek, and makes your friends think you're cool. I don't think that's necessarily a good thing, but it's the way of the world these days.
And here's a prediction that I will write in all-caps so that all the people with PS4 envy stop whining about the "power" of Nintendo consoles: NX WILL NOT BE A SUPER POWERFUL CONSOLE. FOR JEEBUS SAKES GO BUY A PC AND QUIT WHINING ABOUT POWER.
The 3DS is not a power house, but it is well-supported, and may be the best platform since SNES in terms of game quality. Most people don't care that it has less processing power than your iPhone because it's great hardware at a mostly reasonable price and there are a ridiculous number of good games for it. I am so. fraaking. sick of the power whiners. It's never gonna happen, guys. If you want your friends to think you're cool, or if your favorite game is "count the polygons," by all means, stop buying Nintendo, and quit littering comment forums with your Playstation envy.
Sorry for the rant. It's just that we've been through this so many times.
@ottospooky Same here. I've never really been big on level editors and that sort of thing. But I am pumped to see what the public can dream up. This is basically an infinite Mario game. It is essentially the last ever 2D Mario game, since I'm not sure what else they can do with the franchise after this. And Frankly, I'm okay with that. They'll probably release versions of Mario Maker for future hardware. And honestly, a level editor for smartphones (or at least 3DS/future handheld system) would be absolutely brilliant. You're bored waiting at the doctor? Draw up a Mario level to play when you get home.
Kind of odd to feel like we've reached the end of the line for 2D Mario. Next step is a 3D Mario level editor. [face melts at the thought]
I picked Star Fox, but I'll probably also be picking up Mario Maker and Xenoblade Chronicles. Funny, I''m a huge Mario fan, but Yoshi titles have never really compelled me to buy. So Wooly World is a big maybe for me.
I have some Amiibo, and I like the ones I have I don't have a compelling urge to have them all, just some of my favorite characters. I happen through a Gamestop every now and then and see if there's anything that appeals to me. Seems lately there's usually something I don't already have. Last time I was in there I saw Mega Man (which I got), Pac Man, Sonic, Silver Mario, Toad, all three Splatoons, and some of the other, more usual suspects. I did get the last Mega Man off the shelf, but it was fun just stopping by the store and seeing a cool figure of one of my favorite all-time characters that would look great on my shelf and also do some cool stuff with a game or two.
I do agree that Amiibo still needs a killer app. I actually think the AC Amiibo game for Wii U is the right idea (a free download where the Amiibo are necessary to add characters, etc. to the game), even though I know it's kind of hated for not being the AC game everyone wanted for Wii U. Amiibo tap was another interesting idea, but to me the idea of the characters just unlocking a random set of demos seems needlessly removed from the actual character the Amiibo represents. It's just a random demo for games that I mostly own anyway. It's a step down the right path, but it needs more thought behind it.
It would be cool if these were available outside of 8-bit mode, or if each had unique abilities, but I like the idea. I once wrote about the idea of having Amiibo open up this kind of content in some VC games. I know that's probably never going to happen since the VC is just emulating the original games, but this is close!
I just realized there are a ton of mistakes in my screed above, but you get my point. Blockbusters do well because they appeal to the lowest common denominator. indie films are complicated and thoughtful, and a lot of people don't like that, even though it's important to the medium's ability to grow.
Look at Nintendo's version of the shooter: Splatoon. Then look at more commonly played shooters: CoD, Battlefield. Look at something like Zelda, then look at the Witcher. Look at I think there you have the fundamental difference between Nintendo and the mass audience. Nintendo tries to make things that are colorful, fun, and family friendly. Everyone else makes brown and grey blood-fests or experiences that are "just like driving real cars!" I can already drive a real car. It's boring.
Nintendo doesn't go to great lengths to make themselves "cool." They lost being "cool" when the Playstation claimed that mantle in the mid-90s. Everyone started appealing to the id of pervy teenage boys, and Nintendo never really went in that direction.
That's why the Rotten tomatoes comoparison is so apt. The reason blockbusters don't do well on Rotten Tomatoes is because most of them are poorly written, poorly acted, extremely safe and predictable, and choc full of crazy special effects that distract from the underlying risklessness of the film. Good films are often not "cool," and do not attract mass audiences, but in terms of pushing the medium forward, they are absolutely critical.
So in essence, what this guy says in incongruous. He wants Nintendo to take risks and appeal to the masses. Those two things are incompatible. Nintendo frequently, almost pathologically, takes risks. That is why they are not the mass appeal company. They could turn Zelda into another grim, evil sandbox. They could stop reinventing Mario. They could make the inklings into brown zombie squids and put the emphasis on blood and death. They could just make another shiny black plastic box that sports even bigger numbers than last year's box, but they basically never do that. That is their strength and their weakness.
I don't mean to come off as a butthurt fanboy. I just think this discussion of Nintendo and its problems misses the point. Basically it's a big time developer doing creative, indie-style stuff with its hardware and software. Other hardware and AAA software companies are doing the safe thing and hitting the masses with the same thing from last year, and the year before that.
Well before E3 even started we got some pretty great DLC for Smash and we got Earthbound Beginnings, so I'm not even mad. Give us Mother 3 (or at least tell us it's coming) and all will be forgiven.
@Azikira Sacred Stones was awesome, but I actually liked the first western release better (the one just called "Fire Emblem." I remember buying that game just because of Marth and Roy in Smash, knowing absolutely nothing about the gameplay, the story, or anything. Bought it on pure spec, without reading any reviews or anything. I was so excited about how good it turned out to be.
@majinx07 I think I'd rather see an all-out remake for Hunters, either for 3DS or even better, an HD Wii U remake or revision. I know that a Hunters sequel is kind of what Federation Force is (don't throw things at me!), but if they just release Hunters for VC there won't be online play, which pretty much eliminates the game's value.
Funny, just thinking about it as a Hunters sequel made me more excited about Federation Force. It won't happen, but it would be cool if they would ditch the mech suits and just stick in the Hunters gang. Those were cool, compelling characters that have never been revisited in any way whatsoever since that release.
This game is the Skyward Sword of Wii U: likely one of the last great releases of this console generation. It won't be pushed out to the NX unless it's as a "port" like the Wii games that have come to Wii U VC.
@sevex "People have really gotta stop over-reacting to stuff on the internet."
Lol, good luck with that wish. I feel like in the last 3 or 4 years, the entire Internet has become a forum of overblown backlash to basically everything that happens, and then backlash to that backlash, and so on until the next trivial thing sucks up our collective attention. I like that the article tries to have an even handed discussion, but very few in forums seem interested in discussion anymore. It's all one giant flame war. It's turning me into a cranky old man.
I think the fan reaction is silly. Nintendo's been slapping popular IPs on odd game concepts since at least Mario 2 (the western version). Mario has been spun off so many times it's insane. A lot of those games turned out pretty well. Give it a shot. I mean, I would have rather seen a revamped Hunters (which I really enjoyed), but this seems worth at least checking out before we cast it out as heresy.
@datamonkey I think this is exactly on point. They are definitely struggling with the investment required to support the two platforms. That's why they put together the web development framework, that's why they're looking to unify for the NX generation, and that's why we see alternating "streaks" of games for Wii U and 3DS. And, of course, like you said, that's why we're getting spinoff games as new announcements at this E3. It's why they have been partnering with so many third parties to spin off their characters and franchises, and adding Nintendo-specific content to other games (e.g. Bayonetta, Skylanders, Hyrule Warriors, Monster Hunter, SMTxFE) It's also why they have been big on DLC lately, since they can just use the same engines to add content and get paid for it.
It's not the end of the Nintendo world like everyone is proclaiming, and it is actually strengthening their ties with certain third-party developers (particularly Platinum and Capcom, it seems). But still, I understand why the fan base is frustrated at this E3 show.
I suspect Star Fox Zero will end up pushed to Q1 2016, but I'm never surprised when a Nintendo game is delayed so I'm not too upset about it.
Final comment: I also want to remind people that the E3 is not over. We can probably expect at least one more item of significant interest for the week. IIRC, Smash Bros. Brawl was announced mid-week at E3 in 2006. I doubt it will be anything that big, but I'm thinking we get at least one more interesting announcement before the week is through.
As others have said, Star Fox looks really good, and I actually really enjoyed the Miyamoto explanation for the origins of the series. I still agree that the presentation was underwhelming, but there is still some impressive stuff coming.
Frankly, I'm still stuck on Smash and Monster Hunter, and still plan to buy Xenoblade Chronicles 3D and Splatoon at some point, so I'm not nearly as concerned as most that we're headed for some kind of massive gaming drought.
Nintendo just didn't bring much new to E3 this year, and what it did bring were unexpected spinoffs. I get the frustration, since expectations were high, but we'll get the announcement of a whole new platform next year, along with what will likely be a solid set of swan song games for the Wii U and 3DS. In my opinion, a lot of a system's best games come really late in its life cycle.
@Ryu_Niiyama I actually loved that idea, and I have suggested before that they use Amiibo in this way for some VC titles. I hope they make the use of these pretty expansive. How cool would it be to use my Mega Man Amiibo to let me play a Mario game with a Mega Man sprite? That particular one probably won't happen, but I'm already pumped about playing Mario as Link. It's a silly thing, but makes the Amiibo idea a little more fun.
There is at least one person who reacts this way to every single Nintendo announcement. No voice chat in Splatoon: "I have nothing." No King K. Rool in Smash: "I am an empty shell."
And so on.
If I can put my Cranky Kong hat on for a second: Gamers these days are really whiny. Back in the old days games were hard. The only way to beat them was through sheer repetition and dedication. And when you failed in the game, you didn't have a dozen others in your backlog to switch to. In fact, if it was a new game, you probably either rented it or were playing it at a friend's house, so you had very limited time to play and beat it or you might never see it again. You had at most one or two current games, and only ever one system to play on.
The point is just to say you probably have an absolutely absurd number of good games already, from Nintendo or otherwise. You couldn't possibly have completed Monster Hunter 4 and Xenoblade Chronicles 3D (I don't think it's even possible to complete Monster Hunter). You have unlimited replayability in Mario Kart 8 (which is still getting new content) and Smash (which you have only had for 6 months or so and is also still getting new content) and Splatoon (which is virtually brand new and will also continue to receive new content). And of course, there are a bunch of things the direct showed that we already knew about that had people excited when they were first announced (Star Fox, FE, SMTxFE, Mario Maker, Yoshi, etc.).
There's still plenty of good stuff coming. The only problem is that you already knew about it. I'm not defending the decision to use E3 to announce a bunch of spin offs and smaller projects. They should have at least announced they were working on something bigger without showing footage. But I am asking that folks have a little perspective about these things and calm down a little. It was kind of a lame direct. There will be better ones.
Yeah, the direct was not the best. Basically all the new reveals were spin-offs. Still, I am always amazed at how fickle people are. They see something that doesn't fit what they expected and they're like "Freak out! Never buying Nintendo again!"
Seriously, calm down everybody. There's plenty of good stuff on the way that we already knew about, and they're clearly deferring some ideas for the next generation. Go play Splatoon and take out some of your rage on some inklings.
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Re: Nintendo Download: 30th July (North America)
I don't even really remember anything about Kirby for Wii. But $20 seems pretty steep. Too bad they're not doing the $10 introductory prices anymore.
Re: Dragon Quest XI Is Coming To The Nintendo 3DS And Nintendo NX
@IceClimbers touché! Forgot about the handhelds.
Anyway, Nintendo needs to rip off that modern/retro concept and use it to remake the original Legend of Zelda. I would buy that game twice just because I want it so much.
Re: Nintendo NX Might Be The First Social VR Platform, Claims Analyst Firm Digi-Capital
I think this is a whole lot of incorrect. You can be pretty sure that when an "analyst" makes a prediction, it will be wrong.
Re: Dragon Quest XI Is Coming To The Nintendo 3DS And Nintendo NX
@vitalemrecords I like it, but they'll want something to distinguish it from the company itself. I'm thinking something like "NES HD," "NESX" or just "Nintendo X." I like the use of the X, except for the fact that it seems to call out to the XBox. Although the X would be confusing with the game "Xenoblade Chronicles X" coming out for the Wii U... But just do a super HD re-release!
Anyway, I think it's time to drop the Wii branding, and people seem to like names with letters and numbers in them, e.g. PS4, XBox1, DS, 3DS. And if it really is multiple systems with a unified architecture, I really like the idea of using the "Nintendo Entertainment System" terminology, since it really would be a system.
Anyway, the final name will probably not be "NX." Nintendo basically never sticks with their original codenames. The closest I can remember is "Ultra 64" becoming "Nintendo 64."
Re: Editorial: Super Smash Bros. Should be Integral to Nintendo's NX Future
@westman98 I think this is spot on. Last gen the third parties didn't want to develop just for the Wii U, because the cost was too high to justify the expense. If the NX is multiple devices and one architecture, the appeal is much greater at a lower-power tier. So third party developers can spend eleventy million dollars making the next gen brownish "mature shooter" and release for three platforms (PC, PS4, and XB1), or they can do a smaller-scale project with good writing and art direction and release it on whatever number of NX platforms are out there, then port that to the big power consoles. The latter is cheaper development cost, larger number of gamers reached.
I suspect that even big studios are probably running up against the high money and time costs of developing these blockbuster titles, and might be keen to push out more focused projects where you don't necessarily need to sell millions upon million of copies to make money. Basically, I see the big studios trying out some of the indie space.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
@Quorthon This is ridiculous. Nintendo fans are Nintendo fans because they like Nintendo games. You are arguing that they should like something else because it would be better for Nintendo, which is nonsense because the whole reason we care about what's good for Nintendo is because we like their games. It's like a snake eating its own tail.
We don't all have giant wads of cash to blow on games, so we buy what we like, and Nintendo is a safe bet to be good-to-excellent. Not all third party games are bad, but look at the article's list of late or shoddy ports, or outright teasing games then canceling them. Or, in the case of EA, pretty much pulling all support whatsoever from the system. How can I be blamed for not buying yet another iteration of Madden when EA WON'T EVEN MAKE ONE FOR ME TO BUY? Yes, Nintendo screwed up at the outset, but third parties barely dipped their toenails in the water before screaming it was too cold and running for safer pastures.
If Nintendo fans are such terrible gaming hermits, then why has the indie scene been so successful on Wii U/3DS (and to an extent on WiiWare before that)? Because they are producing interesting titles or making an effort at good ports. Third parties want to just make one game, release if for three platforms, and watch the bankroll grow, and the indies have shown that you can port, but you have to do at least a little work.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
Also, forgot to mention Bayonetta, Bayonetta 2, and Wonderful 101. Nintendo-published, but somewhere between second and third-party games. Again, bought them because they were well-reviewed and unique experiences.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
I'm one of those Nintendo fans who buys almost all Nintendo first-party games. Frankly, I just don't have enough money to buy or time to play much else. I can't buy every game that deserves to be played, so I need to set priorities. Because Nintendo's track record is so excellent, and their games are so consistently fun, I go with them unless there is some particularly compelling reason to try something else. You can blame me for the Wii U's failure if you want, but I own one, and I own a lot of games for it, so that seems like an odd thing to do.
But I do own some non-Nintendo games for Wii U: Monster Hunter 3U (Got it on sale because I enjoyed the 3DS version), ACIII (I like American Revolution stuff, and got it on sale, ended up finding the game kind of dull), Child of Light (beautiful and unique RPG), and some Indie titles (Guacamelee, EDGE, Runner2, and Blok Drop U) that I got on sale and have thoroughly enjoyed.
Just saying that third parties need to compel me to redirect my money from Nintendo, because for the most part, Nintendo's titles are excellent. The article discusses how bad the port scene was, and how little (and late) third parties have offered for us. Give us real, interesting titles, and we will buy them. Just ask the indie developers.
Re: Weirdness: Super Mario Bros. 3 is Rather Creepy With "The Plumber's Dream" Theory
I never cease to be disappointed by Youtube.
Re: Nintendo Quality Of Life Patent Applications Appear Online
@Fandabidozi slow clap
Re: Nintendo Explains Reasoning Behind Upcoming Miiverse Redesign
Glad for the redesign. The like-baiting was out of control. I like screenshots with clever captions and cool, game-related drawings. I do kind of wish they would flesh out the art tools a little more, but I guess those that are really good have things like Art Academy to do the really neat stuff.
This should also improve the little pop-up bubbles in the main system screen, which I watch from time to time when I leave the system on and do something else. Occasionally they actually tempt me to take a closer look at a game I had not heard of.
Re: Genyo Takeda The Likely Choice For Nintendo President, Analysts Claim
On what basis have we concluded that Miyamoto is off his game? Super Mario Maker looks incredible, and no one has really played Star Fox Zero yet.
I still agree with others that I don't think Miyamoto is the right fit. He is definitely necessary in the creative department, and I don't think he would take well to the administrative presidential stuff. Also, he's generally a software guy, and I feel like the President at this point needs to be very hardware-focused.
This does make me think more about what a massive asset Iwata was. I just hope whoever comes next has as much enthusiasm as Iwata had.
Re: If Nintendo Did Decide To Make A Smartphone, We'd Want It To Look Like This
This is a fun concept and I like the design. but I have to agree with others that the idea of Nintendo making a phone seems fraught with peril. The phone market is littered with corpses that tried to enter the arena as something different or unusual. And unless it has some exclusive access to the Nintendo eShop or some kind of dedicated Nintendo console apps, a Nintendo phone would disappoint as just another phone for blah app download games. You can be sure it would not be a beast on specs, which means it needs some seriously solid exclusive content to survive.
I do like the throwback phone design though. Would be interested in some kind of design deal with an existing phone manufacturer to make phones designed based on old Nintendo systems.
Re: Review: Guacamelee! Super Turbo Championship Edition (Wii U eShop)
"...[A]rt design is far more valuable than how [many] polygons can be crammed onto a screen."
This. This. A thousand times, this. Just got this game as part of the epic indie sale (along with Edge and Bit.Trip). Haven't had the chance to try it yet, but I bought it on the strength of players' recommendations and the bright visuals in the trailer video. Didn't even know it was a Metroidvania. Haven't played one of those in an eternity, so I'm excited.
Re: Review: Star Fox Command (Wii U eShop / DS)
I really liked this one when it came out. I don't remember having any trouble with it. I remember a bit of a learning curve, but I don't remember the controls being game breaking or anything. I got quite good at it, and I think I got all the storylines without too much trouble. Actually, my recollection was that this game was a little too easy.
@kkslider5552000 I'm developing a theory that a lot of people who spend a lot of time playing video games expect to be really good at the games really quickly because they have mastered the controller. Non-typical control schemes require a learning curve that is not necessary with button presses. They feel like it interferes with the game because they have to learn the precise touches or motions that make it work. You have to be more careful than with buttons.
For my part, I love weird control schemes for this exact reason because each game requires you to get good by more than just memorization. For example, in Skyward Sword, you become more powerful not because you found an upgrade to your sword or some item in the game, but because you have had a lot of practice with it and have learned how to properly wield it. That's a cool feeling to me that improves immersion.
But hey, it's just a theory. Not all control schemes are good, but not all unique ones are bad.
Re: Obituary: Satoru Iwata
This news hit me harder than I would have expected. I guess I never realized how much Iwata had become a part of my life. It's a testament to how well he related to and communicated with his customers that so many people are impacted by this. It has made me realize how much of a relationship I have developed with the company through its games. Indeed, I think most of us have developed this connection; it's why we argue so passionately about the company's decisions and its rationales. Regardless of your opinions on Iwata's executive decisions, I think we all agree that he was a fun, lovable person who was dedicated wholeheartedly to Nintendo's vision of the video game industry.
Re: Hands On: Blast Ball Brings Crude Button Mashing and is a Poor Advert for Metroid Prime: Federation Force
Blast Ball doesn't look great (though a physics change or options for ball weights would do a lot for it). However, I think the whole "fan" response to the Federation Force announcement is indicative of the snotty, obsessive nerd culture that has come to define the gaming hobby. It's a video game, people.
I recommend that you try a new franchise like Xenoblade, Splatoon, or Codename STEAM. Maybe if enough people do, people will finally stop (falsely) complaining that Nintendo doesn't create enough new IPs.
Re: Rumour: Nintendo NX Won't Be As Powerful As PlayStation 4
It's insane that people are on a Nintendo forum swearing off Nintendo because of a rumor about a system that no one knows anything about other than it may not be as powerful as the PS4.
Like, is it a handheld? A home console? A hybrid? A phone? A VR headset? A watch? a pair of glasses? A bionic gaming potato? You have absolutely no idea, and you've already sworn not to buy it. You're welcome to do that, but I would posit that you may not be thinking rationally.
Re: Blast Ball is Actually the Tutorial in Metroid Prime: Federation Force, With an Intriguing Story Promised
@EarthboundBenjy lol, I was so confused. Huge props for the username though!
I think FF looks interesting, but given my backlog of titles I have and ones I want, I'll be surprised if I get to it while anyone is still playing it.
Re: Nintendo NX Will Avoid The Launch Issues Which Plagued 3DS And Wii U, Claims Iwata
The install base drives third parties, not specs. They want something to which they can easily port their games and with an install base large enough to make it worthwhile. Decent specs, good price, and most importantly a solid stable of games drives the install base. The hard part is getting it off the ground, as he says in the interview, because you are starting from zero. That's why a strong launch lineup is critical. Personally, I still think the Wii sold well because the novelty of the concept met with a remarkably affordable price and came with a pack in game. The Wii U was, I think, just too expensive for the family market, and not "beefy" enough for the man-children who hate getting picked on in Internet threads and want power over everything else (i.e., the "hardcore gamers").
Frankly, I think that is why we are getting so many 3DS spinoff games in the near future. They're saving some bigger releases for the NX launch.
Re: Monster Hunter 4 Ultimate's July DLC Brings Great Gear and Fan Favourites
I've only recently reached high rank in online quests after having the game since February, and I've kind of run up against a wall in single player quests with the Pink Rathian. I might have reached the point where I need to grind for some tougher gear if I'm ever going to get any of the cool DLC goodies. I've been lusting after the Link gear since it came out.
Been spending too much time with Smash Bros. and Codename STEAM lately (and work...). I need to get back to hunting. Anybody out there need a high rank gunner friend for questing? I'm useless with a blade, but solid with a bow or a bowgun.
Re: Blast Ball is Actually the Tutorial in Metroid Prime: Federation Force, With an Intriguing Story Promised
For the record, this will not be the first time we encounter Samus in a game while playing as someone else. I dusted off many a Samus in Metroid Prime: Hunters.
NOXUS 4 EVA!
Re: Reggie Fils-Aime Tackles Metroid Prime: Federation Force and amiibo Criticism
@bezerker99 So I finally just watched that video and have tears streaming down my face from the hilarity of it. Thank you for making me aware of it.
Re: Nintendo Says That Star Fox Zero's Gyro Controls Can Be Turned Off
BTW, for those who are really focused on stories in the Star Fox universe, you really should give Star Fox: Command another shot. The stories are goofy and campy, but so is the whole Star Fox universe. I actually enjoyed that game a fair bit.
Personally though, I care very little about story in games, so a "reimagining" is exactly what I want to see. It's sort of like how each Legend of Zelda game (with a couple of rare exceptions) is just a reimagining of the concepts introduced in the original game.
Re: Nintendo Says That Star Fox Zero's Gyro Controls Can Be Turned Off
I realized the superior nature of gyro aiming with Legend of Zelda Ocarina of Time 3D. Even with the 3D effect turned on, and the 3D popping in and out obscuring my view when I moved the system (the New 3DS did not yet exist), I could still beat the arrow minigames on the first try, every time. Same with gyro aiming in Wind Waker HD. The hybrid approach (analog controls for the big movements, gyro for the subtle aiming details) is truly a revelation compared to the old way.
I guess I'm glad they're giving players choice, I just hope it doesn't compromise their vision for the game.
Re: Exclusive: We Almost Got A Wii U F-Zero Created By Burnout Studio Criterion
Play the F-Zero levels in Mario Kart 8 on 200cc and you've got a pretty close approximation of F-Zero.
I've actually long thought F-Zero is a good candidate for a crossover. Maybe F-Zero x Metroid? Samus and Cpt. Falcon are both bounty hunters, maybe they could team up... or compete. Really though, Star Fox would have been a better crossover candidate. Imagine switching back and forth between the Arwing and the Blue Falcon, but the latter is equipped with a laser. Plus, there's already a "James McCloud" in the F-Zero universe. Obviously it won't happen, but as long as we're discussing ideas that go nowhere, thought I would throw that out there.
Re: Gallery: Marvel At This Woodgrain Styled N64
The Nintendo 64 may be one of the better looking consoles in video game history. As far as Nintendo consoles, it's probably the best. I'd place the Wii as second. That silver off-kilter stand, the straight lines and edges, and the blue slot light were really cool. The Wii U was a really lame console design, which may be part of the problem with sales. It doesn't look nearly as stately as the Wii did.
Best looking handheld I think is still the DS Lite, followed closely by the DSi, then probably the Game Boy Micro and Game Boy Pocket, in that order. I'm also quite fond of the New 3DS and New 3DS XL designs, but they're too new to assess right now.
Re: Reggie Fils-Aime Hints at Smaller New Nintendo 3DS for North America
I'll be surprised if this ever happens. I would have gotten a non-XL at launch because I carry mine with me daily and I like the smaller size, but I've already gone all-in on the red XL (if we're not getting all the sizes, I'm at least getting the version specific to North America), and I'm really fond of it. I'm not flush enough to buy a whole new 3DS every time a new one releases.
Still loving the New 3DS overall though. I always played in 3D, so the stabilized effect is a godsend. I'm actually significantly worse at Monster Hunter with the 3D turned off. The depth is really valuable for gunners! The speed bump for the OS is also glorious. The original 3DS really was a dinosaur in terms of navigating the system. I haven't even bought Xenoblade yet, but I will, so really the system was a must-have for me.
But still... those colored buttons are like a siren song to me...
Re: Review: Yoshi's Woolly World (Wii U)
Opinion: Which is the cutest game for Wii U, Captain Toad, Kirby and the Rainbow Curse, or Yoshi's Wooly World?
Re: Tablets Stole The Wii U's Thunder, Laments Shigeru Miyamoto
Splatoon, Codename STEAM, Dillon, Pushmo, Steel Diver, Wonderful 101, Tomodachi Life, Harmoknight, Rusty's Real Deal Baseball, Sakura Samurai, Box Boy, Tokyo Crash Mobs, all brand new IPs created during the 3DS/Wii U generation. That doesn't even include revived IPs like Kid Icarus or Bayonetta (I know Bayonetta is not necessarily a Nintendo IP, but Nintendo published it and brought the sequel into existence; they also published Bravely Default in the west, so you have them to thank for playing IPs that they didn't even create). And we don't even need to discuss the absolutely massive stable of existing IPs from previous generations, from Donkey Kong to Xenoblade, and dozens in between.
I'm not saying Nintendo is without fault. I'm just saying that I'm really sick of people arguing Nintendo never makes new IPs.
Re: Tablets Stole The Wii U's Thunder, Laments Shigeru Miyamoto
If one more person complains that Nintendo lacks IPs, or even new IPs, I swear I'm going to personally break the Internet. That assertion is false. Outright false. Nintendo has probably created more new IPs this hardware generation alone than most companies ever develop during their entire existence. Everyone who repeats the "lack of new IPs" argument is a troll.
Re: Tablets Stole The Wii U's Thunder, Laments Shigeru Miyamoto
First comment is exactly what I thought when I read it. Miyamoto is honest, everyone flames him. I think the price point is the real issue. Consumer expectations for technology costs are demanding these days. If you're going to go with bubbly shiny plastic, you're going to need to be at bargain level prices. If you are going above $300 these days, you need to have hardware that is thin, sleek, and makes your friends think you're cool. I don't think that's necessarily a good thing, but it's the way of the world these days.
And here's a prediction that I will write in all-caps so that all the people with PS4 envy stop whining about the "power" of Nintendo consoles: NX WILL NOT BE A SUPER POWERFUL CONSOLE. FOR JEEBUS SAKES GO BUY A PC AND QUIT WHINING ABOUT POWER.
The 3DS is not a power house, but it is well-supported, and may be the best platform since SNES in terms of game quality. Most people don't care that it has less processing power than your iPhone because it's great hardware at a mostly reasonable price and there are a ridiculous number of good games for it. I am so. fraaking. sick of the power whiners. It's never gonna happen, guys. If you want your friends to think you're cool, or if your favorite game is "count the polygons," by all means, stop buying Nintendo, and quit littering comment forums with your Playstation envy.
Sorry for the rant. It's just that we've been through this so many times.
Re: First Impressions: Celebrating a Gaming Icon With Super Mario Maker
@ottospooky Same here. I've never really been big on level editors and that sort of thing. But I am pumped to see what the public can dream up. This is basically an infinite Mario game. It is essentially the last ever 2D Mario game, since I'm not sure what else they can do with the franchise after this. And Frankly, I'm okay with that. They'll probably release versions of Mario Maker for future hardware. And honestly, a level editor for smartphones (or at least 3DS/future handheld system) would be absolutely brilliant. You're bored waiting at the doctor? Draw up a Mario level to play when you get home.
Kind of odd to feel like we've reached the end of the line for 2D Mario. Next step is a 3D Mario level editor. [face melts at the thought]
Re: Feature: The Biggest Wii U Retail Games of 2015 - Summer Edition
I picked Star Fox, but I'll probably also be picking up Mario Maker and Xenoblade Chronicles. Funny, I''m a huge Mario fan, but Yoshi titles have never really compelled me to buy. So Wooly World is a big maybe for me.
Re: Editorial: Nintendo's Approach to amiibo is Increasingly Frustrating
I have some Amiibo, and I like the ones I have I don't have a compelling urge to have them all, just some of my favorite characters. I happen through a Gamestop every now and then and see if there's anything that appeals to me. Seems lately there's usually something I don't already have. Last time I was in there I saw Mega Man (which I got), Pac Man, Sonic, Silver Mario, Toad, all three Splatoons, and some of the other, more usual suspects. I did get the last Mega Man off the shelf, but it was fun just stopping by the store and seeing a cool figure of one of my favorite all-time characters that would look great on my shelf and also do some cool stuff with a game or two.
I do agree that Amiibo still needs a killer app. I actually think the AC Amiibo game for Wii U is the right idea (a free download where the Amiibo are necessary to add characters, etc. to the game), even though I know it's kind of hated for not being the AC game everyone wanted for Wii U. Amiibo tap was another interesting idea, but to me the idea of the characters just unlocking a random set of demos seems needlessly removed from the actual character the Amiibo represents. It's just a random demo for games that I mostly own anyway. It's a step down the right path, but it needs more thought behind it.
Re: Super Mario Maker Will Allow You to Unlock amiibo Mystery Suits for Figures You Don't Own
It would be cool if these were available outside of 8-bit mode, or if each had unique abilities, but I like the idea. I once wrote about the idea of having Amiibo open up this kind of content in some VC games. I know that's probably never going to happen since the VC is just emulating the original games, but this is close!
Re: Nintendo Is A Slave To Its Past Success, Says Gearbox President Randy Pitchford
I just realized there are a ton of mistakes in my screed above, but you get my point. Blockbusters do well because they appeal to the lowest common denominator. indie films are complicated and thoughtful, and a lot of people don't like that, even though it's important to the medium's ability to grow.
Re: Nintendo Is A Slave To Its Past Success, Says Gearbox President Randy Pitchford
Look at Nintendo's version of the shooter: Splatoon. Then look at more commonly played shooters: CoD, Battlefield. Look at something like Zelda, then look at the Witcher. Look at I think there you have the fundamental difference between Nintendo and the mass audience. Nintendo tries to make things that are colorful, fun, and family friendly. Everyone else makes brown and grey blood-fests or experiences that are "just like driving real cars!" I can already drive a real car. It's boring.
Nintendo doesn't go to great lengths to make themselves "cool." They lost being "cool" when the Playstation claimed that mantle in the mid-90s. Everyone started appealing to the id of pervy teenage boys, and Nintendo never really went in that direction.
That's why the Rotten tomatoes comoparison is so apt. The reason blockbusters don't do well on Rotten Tomatoes is because most of them are poorly written, poorly acted, extremely safe and predictable, and choc full of crazy special effects that distract from the underlying risklessness of the film. Good films are often not "cool," and do not attract mass audiences, but in terms of pushing the medium forward, they are absolutely critical.
So in essence, what this guy says in incongruous. He wants Nintendo to take risks and appeal to the masses. Those two things are incompatible. Nintendo frequently, almost pathologically, takes risks. That is why they are not the mass appeal company. They could turn Zelda into another grim, evil sandbox. They could stop reinventing Mario. They could make the inklings into brown zombie squids and put the emphasis on blood and death. They could just make another shiny black plastic box that sports even bigger numbers than last year's box, but they basically never do that. That is their strength and their weakness.
I don't mean to come off as a butthurt fanboy. I just think this discussion of Nintendo and its problems misses the point. Basically it's a big time developer doing creative, indie-style stuff with its hardware and software. Other hardware and AAA software companies are doing the safe thing and hitting the masses with the same thing from last year, and the year before that.
Re: Editorial: Cheer Up, There Are Some Exciting Games on the Way
Well before E3 even started we got some pretty great DLC for Smash and we got Earthbound Beginnings, so I'm not even mad. Give us Mother 3 (or at least tell us it's coming) and all will be forgiven.
Re: Nintendo Download: 18th June (North America)
@Azikira Sacred Stones was awesome, but I actually liked the first western release better (the one just called "Fire Emblem." I remember buying that game just because of Marth and Roy in Smash, knowing absolutely nothing about the gameplay, the story, or anything. Bought it on pure spec, without reading any reviews or anything. I was so excited about how good it turned out to be.
Re: Nintendo Download: 18th June (North America)
@majinx07 I think I'd rather see an all-out remake for Hunters, either for 3DS or even better, an HD Wii U remake or revision. I know that a Hunters sequel is kind of what Federation Force is (don't throw things at me!), but if they just release Hunters for VC there won't be online play, which pretty much eliminates the game's value.
Funny, just thinking about it as a Hunters sequel made me more excited about Federation Force. It won't happen, but it would be cool if they would ditch the mech suits and just stick in the Hunters gang. Those were cool, compelling characters that have never been revisited in any way whatsoever since that release.
Re: Don't Worry, The Legend of Zelda is Still Coming to Wii U
This game is the Skyward Sword of Wii U: likely one of the last great releases of this console generation. It won't be pushed out to the NX unless it's as a "port" like the Wii games that have come to Wii U VC.
Re: Talking Point: Metroid Prime: Federation Force and Entitled Fury
@sevex "People have really gotta stop over-reacting to stuff on the internet."
Lol, good luck with that wish. I feel like in the last 3 or 4 years, the entire Internet has become a forum of overblown backlash to basically everything that happens, and then backlash to that backlash, and so on until the next trivial thing sucks up our collective attention. I like that the article tries to have an even handed discussion, but very few in forums seem interested in discussion anymore. It's all one giant flame war. It's turning me into a cranky old man.
Re: Talking Point: Metroid Prime: Federation Force and Entitled Fury
I think the fan reaction is silly. Nintendo's been slapping popular IPs on odd game concepts since at least Mario 2 (the western version). Mario has been spun off so many times it's insane. A lot of those games turned out pretty well. Give it a shot. I mean, I would have rather seen a revamped Hunters (which I really enjoyed), but this seems worth at least checking out before we cast it out as heresy.
Re: First Impressions: Our Maiden Flight In Star Fox Zero Prompts Mixed Emotions
@datamonkey I think this is exactly on point. They are definitely struggling with the investment required to support the two platforms. That's why they put together the web development framework, that's why they're looking to unify for the NX generation, and that's why we see alternating "streaks" of games for Wii U and 3DS. And, of course, like you said, that's why we're getting spinoff games as new announcements at this E3. It's why they have been partnering with so many third parties to spin off their characters and franchises, and adding Nintendo-specific content to other games (e.g. Bayonetta, Skylanders, Hyrule Warriors, Monster Hunter, SMTxFE) It's also why they have been big on DLC lately, since they can just use the same engines to add content and get paid for it.
It's not the end of the Nintendo world like everyone is proclaiming, and it is actually strengthening their ties with certain third-party developers (particularly Platinum and Capcom, it seems). But still, I understand why the fan base is frustrated at this E3 show.
I suspect Star Fox Zero will end up pushed to Q1 2016, but I'm never surprised when a Nintendo game is delayed so I'm not too upset about it.
Re: Reaction: Nintendo's E3 Digital Event Brought Franchises We Wanted, But Not The Blockbusters
Final comment: I also want to remind people that the E3 is not over. We can probably expect at least one more item of significant interest for the week. IIRC, Smash Bros. Brawl was announced mid-week at E3 in 2006. I doubt it will be anything that big, but I'm thinking we get at least one more interesting announcement before the week is through.
Re: Reaction: Nintendo's E3 Digital Event Brought Franchises We Wanted, But Not The Blockbusters
As others have said, Star Fox looks really good, and I actually really enjoyed the Miyamoto explanation for the origins of the series. I still agree that the presentation was underwhelming, but there is still some impressive stuff coming.
Frankly, I'm still stuck on Smash and Monster Hunter, and still plan to buy Xenoblade Chronicles 3D and Splatoon at some point, so I'm not nearly as concerned as most that we're headed for some kind of massive gaming drought.
Nintendo just didn't bring much new to E3 this year, and what it did bring were unexpected spinoffs. I get the frustration, since expectations were high, but we'll get the announcement of a whole new platform next year, along with what will likely be a solid set of swan song games for the Wii U and 3DS. In my opinion, a lot of a system's best games come really late in its life cycle.
Re: Reaction: Nintendo's E3 Digital Event Brought Franchises We Wanted, But Not The Blockbusters
@Ryu_Niiyama I actually loved that idea, and I have suggested before that they use Amiibo in this way for some VC titles. I hope they make the use of these pretty expansive. How cool would it be to use my Mega Man Amiibo to let me play a Mario game with a Mega Man sprite? That particular one probably won't happen, but I'm already pumped about playing Mario as Link. It's a silly thing, but makes the Amiibo idea a little more fun.
Re: Video: No Matter How Annoyed You Are At Nintendo's E3 2015 Digital Event, You're Not As Annoyed As This Guy
There is at least one person who reacts this way to every single Nintendo announcement. No voice chat in Splatoon: "I have nothing." No King K. Rool in Smash: "I am an empty shell."
And so on.
If I can put my Cranky Kong hat on for a second: Gamers these days are really whiny. Back in the old days games were hard. The only way to beat them was through sheer repetition and dedication. And when you failed in the game, you didn't have a dozen others in your backlog to switch to. In fact, if it was a new game, you probably either rented it or were playing it at a friend's house, so you had very limited time to play and beat it or you might never see it again. You had at most one or two current games, and only ever one system to play on.
The point is just to say you probably have an absolutely absurd number of good games already, from Nintendo or otherwise. You couldn't possibly have completed Monster Hunter 4 and Xenoblade Chronicles 3D (I don't think it's even possible to complete Monster Hunter). You have unlimited replayability in Mario Kart 8 (which is still getting new content) and Smash (which you have only had for 6 months or so and is also still getting new content) and Splatoon (which is virtually brand new and will also continue to receive new content). And of course, there are a bunch of things the direct showed that we already knew about that had people excited when they were first announced (Star Fox, FE, SMTxFE, Mario Maker, Yoshi, etc.).
There's still plenty of good stuff coming. The only problem is that you already knew about it. I'm not defending the decision to use E3 to announce a bunch of spin offs and smaller projects. They should have at least announced they were working on something bigger without showing footage. But I am asking that folks have a little perspective about these things and calm down a little. It was kind of a lame direct. There will be better ones.
Re: Metroid Prime: Federation Force Is The Metroid Game You Didn't Expect, Or Perhaps Want
Yeah, the direct was not the best. Basically all the new reveals were spin-offs. Still, I am always amazed at how fickle people are. They see something that doesn't fit what they expected and they're like "Freak out! Never buying Nintendo again!"
Seriously, calm down everybody. There's plenty of good stuff on the way that we already knew about, and they're clearly deferring some ideas for the next generation. Go play Splatoon and take out some of your rage on some inklings.