Comments 52

Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield

TheBlue10

@dleec8 "I could just as easily ask you why you comment so much on a game you appear to dislike? Why waste your time debating others when you should just ignore a game that you don't support?"

Because it's a franchise I've liked ever since I was a kid? Becase it's a franchise I care about and want to see it improve instead of cutting corners because TPC knows it'll sell like hot cakes anyway?

"There are Pokemon fans who exist who don't care about many of the things people who are complaining in this comment section are bringing up"

Then they should simply say that it doesn't affect them, but not dismiss the problems people are bringing up and call them "entitled", "toxic" or whatever fancy word they like to use despite not knowing the meaning of.

The gameplay being fun is subjective, and if I'm being honest, it doesn't look any different than the previous ones - it just has an added gimmick that they'll remove in the next gen for a new gimmick. Nothing about it pulls me in.

Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield

TheBlue10

@dleec8 "It's popularity with players" is sales. Sales are what is popular with people in TPC's eyes, and even the worst selling installment had like 10 million sales. Fun is subjective, and if you like your instant gratification from building a team of 6 Pokémon and beaying the Elite 4, then that's fine, nothing wrong with that whatsoever. What's wrong is that you refuse to see why people are complaining. It's easy to dismiss it as "people are angry because of the dex and animations" but that's only a blind, surface level sight on this situation. People have had problems with the games ever since gen 6, and it wasn't until this whole thing that made fans finally speak out loudly. The problem with that though, is that they're talking about only the current decisions and not previous ones and don't make it obvious why they're displeased with GF cutting corners.

And if I'm being honest, saying "you can't judge a game before it's out" is a completely untrue statement. Trailers and gameplay footage exists to advertise a game to viewers and for the viewers to make a judgement whether to buy the game or not. Same thing with information released before said game is out.

Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield

TheBlue10

@penamiguel92 " I also doubt that the 3DS could handle higher polygon counts"

The models are out there for you to download and open in blender, so you can see how many tris they are made out of (spoilers, they're very high in poly count)

Those flashy move animations you're talking about, like the Do Or Die move for example, is mostly camera angles and VFX. It's not the Pokémon animation for the most part.

Balancing was also never the care for GF, nor does it seem to be one even now. GF would've had a different approach with Megas if they cared about balance and they wouldn't create the beast that is Mega Rayquaza. If anything, chances are that the meta Pokémon will stay relatively the same with the exception of legendaries.

Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield

TheBlue10

@Papasophagus Fans have always criticised GF's decisions with the franchise ever since gen 6. It just wasn't until this situation that made fans really upset and made them voice their complains loudly.

@NIN10DOXD Please don't waste time. They think 3D models work like 2D sprites or something. It's not worth it.

Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield

TheBlue10

@Wolfgabe Models are made for a hardware in mind. XY and SM's models, were made, to be reused in future games on a platform with a better hardware, in mind. That's why they were reused for LGPE, with only Partner Pikachu and Partner Eevee being new models. That's why the game lagged when there were more than 2 models on screen. That's why GF said that the models were futureproof.

Models are not hardware or engine dependent. In fact, hardware means even less when it comes to reusing models. GF, if they really did make CI remake the models, have wasted a huge amount of time and money on this seemingly stupid decision.

@BulbasaurusRex
https://twitter.com/_DJTHED/status/1149932815154159616

Undeniable evidence that the models are the same. If you still keep saying they're not, then it's not worth debating with you.

Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield

TheBlue10

@arsoneycad Not to mention that the article they linked talks about very old games, games like the ones from the PS1, N64 and so on era and the post doesn't talk about how modern games are ported.

There's also a problem that the models were made to be futureproofed, and are also not a thing that depend on hardware and engine.

Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield

TheBlue10

@WoolooSweater If you are going to refer to Waluigi fans (which was like, 2 or 3 people) harassing Sakurai over Waluigi not being in, your argument instantly loses any ground.

For one, grouping every person as a "harasser" for expressing their criticizm is absurd by all means and assumes that all forms of criticizm is "harassment". Obviously there are people who've done that, but we do not condone those actions by any means and do not represent what the criticizm is about.

Second, the whole Waluigi debacle is a very small thing compared to this situation, which has made fans finally speak up after years of GF just cutting corners because they know Pokémon'll sell good no matter what, just like an Apple product.

Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?

TheBlue10

@FlashBoomerang Hey, let me just quote what a person a different thread said regarding models

"When you work on 3D Models, by todays standards, you use 3d sculpting.
This produces a crazy high poly 3D Model, like 100.000-1.000.000 Polygons, that could never be used in a normal game, it would lag like hell.
These models are used in films and other renderings.

To make a game model, you use tools like daz3d decimator, this reduces the amount of polygons to 1/20 or more, useable by games.

Example polygon counts for 1 model:
NDS: 150-200
N64: 300-500
3DS: 1.000-5.000
Switch: 3.000-50.000 (Link in BOTW has 14.000 without any equipment)

Pokemon for 3DS already had crazy high 3D Models, but very low textures.
A simple model like bulbasaur has 3.600, a complex model like Zeraora has 9.500 polygons.
But the textures on 3DS are only 256x512 (all models use half-textures), a switch game needs 2048x2048 or higher (Skyrim uses 2K textures, on PC it uses 4K)."

Taking into account everything in the quote, making new models for SwSh would be an absolute waste on CI's and TPC's part, bringing more weight on the fact that the models are the same.

Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?

TheBlue10

@Ogbert People aren't mad that they're reusing animations. They're mad that GF said they'll be cutting Pokémon to improve animation quality, yet everything looks to be exactly to same 1:1. The only new animations in this game as far as I'm aware, not including the ones for new Pokémon, are the small victory dances your Pokémon does after beating a gym. Which, honestly, I don't think would be so time consuming.

Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?

TheBlue10

@Bluerangervegeta Honestly I have a different idea: let GF make new games, while future mainline Pokémon games are handled by a different company. I just don't think GF is up for this anymore, Pokémon has barely changed over the past 20+ years and GF's understanding of change is to add a gimmick they'll just ditch next gen. I want to see a new company work on mainline Pokémon games, it might honestly be for the better.

Re: Super Mario Battle Royale Game Receives Takedown Notice From Nintendo

TheBlue10

@Uzukage A majority of sites have ads to keep them running, and the ads, as well as the patreon, in no way make the fan-game a for profit one. The guy had the site and the patreon way, way up before Mario Royale. It's a strech to use that as "evidence" that the fan game was for profit.

Also, if that were the case with Japanese laws, then why hasn't Capcom lost their rights to Mega Man with the multitude of popular MM fangames that are out there? Shouldn't MM be public domain by now?

Also, what's stopping Nintendo from inviting the people who do fangames to work with them? Remember the fanmade Resident Evil 2 remake that Capcom took down so they can invite the creators of it to work on the official RE2 remake?

Re: Super Mario Battle Royale Game Receives Takedown Notice From Nintendo

TheBlue10

@DABYX I don't think anyone would confuse a fan game, especially one that explicitly says it's not an official product and instead a fan-project that also promotes the official product, as something made by Nintendo.

Also, the argument that fan games take away from an official product's sales is absurd. No one in their right mind would look at a Mario fangame and think "yeah I'm so going to download that instead of paying for the new Mario game!". Fan games are made for fun and to show love to the franchise just like fan art, they're not made to compete with the official games, which, are tiers and tiers above in terms of quality with what you can see in a fan-game.

Also, this situation isn't comparable to art theft in any stretch. Art theft is reposting someone's art on a different platform (and sometimes the same one it was stolen from) without any credit and/or claiming it's your own. Fan-games don't do that.

You know what Nintendo could've done? Invite the guy to make an actual Mario Royale game with them. Capcom did it with the people making the RE2 fan-remake (after telling them to stop, of course). What's stopping Nintendo from doing that?
Of course if anything, at most Nintendo is going to make their own Mario Royale game.

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