@GamingFan4Lyf Guarantee that if the controllable camera were done so it feels bad one way or another, nobody would be asking for it's removal but rather for it to be fixed.
@dleec8 "I could just as easily ask you why you comment so much on a game you appear to dislike? Why waste your time debating others when you should just ignore a game that you don't support?"
Because it's a franchise I've liked ever since I was a kid? Becase it's a franchise I care about and want to see it improve instead of cutting corners because TPC knows it'll sell like hot cakes anyway?
"There are Pokemon fans who exist who don't care about many of the things people who are complaining in this comment section are bringing up"
Then they should simply say that it doesn't affect them, but not dismiss the problems people are bringing up and call them "entitled", "toxic" or whatever fancy word they like to use despite not knowing the meaning of.
The gameplay being fun is subjective, and if I'm being honest, it doesn't look any different than the previous ones - it just has an added gimmick that they'll remove in the next gen for a new gimmick. Nothing about it pulls me in.
@dleec8 You're literally missing the point of this whole situation and dismissing it as "people angry because no dunsparce". If this doesn't affect your enjoyment with the game then why even waste your time debating? Is it because it's annoying you?
@dleec8 "It's popularity with players" is sales. Sales are what is popular with people in TPC's eyes, and even the worst selling installment had like 10 million sales. Fun is subjective, and if you like your instant gratification from building a team of 6 Pokémon and beaying the Elite 4, then that's fine, nothing wrong with that whatsoever. What's wrong is that you refuse to see why people are complaining. It's easy to dismiss it as "people are angry because of the dex and animations" but that's only a blind, surface level sight on this situation. People have had problems with the games ever since gen 6, and it wasn't until this whole thing that made fans finally speak out loudly. The problem with that though, is that they're talking about only the current decisions and not previous ones and don't make it obvious why they're displeased with GF cutting corners.
And if I'm being honest, saying "you can't judge a game before it's out" is a completely untrue statement. Trailers and gameplay footage exists to advertise a game to viewers and for the viewers to make a judgement whether to buy the game or not. Same thing with information released before said game is out.
@penamiguel92 " I also doubt that the 3DS could handle higher polygon counts"
The models are out there for you to download and open in blender, so you can see how many tris they are made out of (spoilers, they're very high in poly count)
Those flashy move animations you're talking about, like the Do Or Die move for example, is mostly camera angles and VFX. It's not the Pokémon animation for the most part.
Balancing was also never the care for GF, nor does it seem to be one even now. GF would've had a different approach with Megas if they cared about balance and they wouldn't create the beast that is Mega Rayquaza. If anything, chances are that the meta Pokémon will stay relatively the same with the exception of legendaries.
@ComposedJam Your experiences and what you play the game for are not universal. If it doesn't affect you then you don't have any reason to call this childish.
@Ludovsky At the very least as pupy said, they could say that they'll add the rest of them via patches. Sadly I don't see that happening anytime soon, GF has never patched a game for reasons outside bug-fixing.
@Papasophagus Fans have always criticised GF's decisions with the franchise ever since gen 6. It just wasn't until this situation that made fans really upset and made them voice their complains loudly.
@NIN10DOXD Please don't waste time. They think 3D models work like 2D sprites or something. It's not worth it.
@BulbasaurusRex I literally posted a link with visual, video proof of the models being the same, with the person also explaining how and why and what the only difference is, and you're still going to say they're different unless your corporation says so?
@Wolfgabe Models are made for a hardware in mind. XY and SM's models, were made, to be reused in future games on a platform with a better hardware, in mind. That's why they were reused for LGPE, with only Partner Pikachu and Partner Eevee being new models. That's why the game lagged when there were more than 2 models on screen. That's why GF said that the models were futureproof.
Models are not hardware or engine dependent. In fact, hardware means even less when it comes to reusing models. GF, if they really did make CI remake the models, have wasted a huge amount of time and money on this seemingly stupid decision.
@arsoneycad Not to mention that the article they linked talks about very old games, games like the ones from the PS1, N64 and so on era and the post doesn't talk about how modern games are ported.
There's also a problem that the models were made to be futureproofed, and are also not a thing that depend on hardware and engine.
@WoolooSweater If you are going to refer to Waluigi fans (which was like, 2 or 3 people) harassing Sakurai over Waluigi not being in, your argument instantly loses any ground.
For one, grouping every person as a "harasser" for expressing their criticizm is absurd by all means and assumes that all forms of criticizm is "harassment". Obviously there are people who've done that, but we do not condone those actions by any means and do not represent what the criticizm is about.
Second, the whole Waluigi debacle is a very small thing compared to this situation, which has made fans finally speak up after years of GF just cutting corners because they know Pokémon'll sell good no matter what, just like an Apple product.
@Elvie Y'know, this gave me the idea of an art style that's like a combination of the Pokémon one and Octopath Traveler one. It could look really good.
@MaxXanders No I'm really not going to. If anything, at most I'd get an already used copy at a much cheaper price, which isn't giving money to GF. But that's in case I get really bored and don't feel like playing anything else on my Switch.
Both sides have been unnecessarily rude one way for another. Only a few people that contributed to this have actually put an effort to be nice(er). Honestly I don't know why I try to contribute to this, Smash is already mentally exausting for me with their constant toxic character hate.
@Pod Of course, the point I was trying to present wasn't that Pokémon have updated 2k textures, it was to prove that the models are no different and if they were new, then it'd just be a waste of time.
@FlashBoomerang Hey, let me just quote what a person a different thread said regarding models
"When you work on 3D Models, by todays standards, you use 3d sculpting. This produces a crazy high poly 3D Model, like 100.000-1.000.000 Polygons, that could never be used in a normal game, it would lag like hell. These models are used in films and other renderings.
To make a game model, you use tools like daz3d decimator, this reduces the amount of polygons to 1/20 or more, useable by games.
Example polygon counts for 1 model: NDS: 150-200 N64: 300-500 3DS: 1.000-5.000 Switch: 3.000-50.000 (Link in BOTW has 14.000 without any equipment)
Pokemon for 3DS already had crazy high 3D Models, but very low textures. A simple model like bulbasaur has 3.600, a complex model like Zeraora has 9.500 polygons. But the textures on 3DS are only 256x512 (all models use half-textures), a switch game needs 2048x2048 or higher (Skyrim uses 2K textures, on PC it uses 4K)."
Taking into account everything in the quote, making new models for SwSh would be an absolute waste on CI's and TPC's part, bringing more weight on the fact that the models are the same.
@Octane Tbh, if it was inevitable, they should've stopped at Gen 2. GF's devs could barely even fit more Pokémon than the Gen 2 ones. It wasn't until Iwata that fixed their code that let them fit all Pokémon, as well as another region and a day/night cycle.
@JaxonH Pokémon LGPE has all Pokémon coded in it. The only things that are missing are the models for the ones not present in-game, and the code is usable, with Marowak being the placeholder model. This just tells me that its as simple as just copy/pasting, if not, advanced copy/pasting. If you want, I can link you proof.
@Ogbert You're right, I was too generous on my assumption. But my question still stands. And just to be clear, my intention wasn't to be sarcastic in any way when asking, I'm genuinely curious why you think that.
@Ogbert People aren't mad that they're reusing animations. They're mad that GF said they'll be cutting Pokémon to improve animation quality, yet everything looks to be exactly to same 1:1. The only new animations in this game as far as I'm aware, not including the ones for new Pokémon, are the small victory dances your Pokémon does after beating a gym. Which, honestly, I don't think would be so time consuming.
@Bluerangervegeta Honestly I have a different idea: let GF make new games, while future mainline Pokémon games are handled by a different company. I just don't think GF is up for this anymore, Pokémon has barely changed over the past 20+ years and GF's understanding of change is to add a gimmick they'll just ditch next gen. I want to see a new company work on mainline Pokémon games, it might honestly be for the better.
@Uzukage Strawman argument. I shouldn't even need to explain why. Also the importance of the IP and whenever the owner of the IP uses it much or not doesn't matter. The laws are the same all around and should be adhered all around.
@Uzukage A majority of sites have ads to keep them running, and the ads, as well as the patreon, in no way make the fan-game a for profit one. The guy had the site and the patreon way, way up before Mario Royale. It's a strech to use that as "evidence" that the fan game was for profit.
Also, if that were the case with Japanese laws, then why hasn't Capcom lost their rights to Mega Man with the multitude of popular MM fangames that are out there? Shouldn't MM be public domain by now?
Also, what's stopping Nintendo from inviting the people who do fangames to work with them? Remember the fanmade Resident Evil 2 remake that Capcom took down so they can invite the creators of it to work on the official RE2 remake?
@DABYX I don't think anyone would confuse a fan game, especially one that explicitly says it's not an official product and instead a fan-project that also promotes the official product, as something made by Nintendo.
Also, the argument that fan games take away from an official product's sales is absurd. No one in their right mind would look at a Mario fangame and think "yeah I'm so going to download that instead of paying for the new Mario game!". Fan games are made for fun and to show love to the franchise just like fan art, they're not made to compete with the official games, which, are tiers and tiers above in terms of quality with what you can see in a fan-game.
Also, this situation isn't comparable to art theft in any stretch. Art theft is reposting someone's art on a different platform (and sometimes the same one it was stolen from) without any credit and/or claiming it's your own. Fan-games don't do that.
You know what Nintendo could've done? Invite the guy to make an actual Mario Royale game with them. Capcom did it with the people making the RE2 fan-remake (after telling them to stop, of course). What's stopping Nintendo from doing that?
Of course if anything, at most Nintendo is going to make their own Mario Royale game.
Comments 52
Re: Game Freak "Excited" To See How Pokémon Sword And Shield Players Respond To The Wild Area's Camera
@GamingFan4Lyf Guarantee that if the controllable camera were done so it feels bad one way or another, nobody would be asking for it's removal but rather for it to be fixed.
Re: Poll: Come On, Tell Us If You've Been Playing As Terry Bogard In Super Smash Bros. Ultimate
This poll has 7 options but none of them fit my feelings at all.
Exchanging feet pics for Terry DLC
Re: Fed Up Of Carrying Your Nintendo Switch Lite? Get Yourself A Neck Strap
Even your keys are less likely to be stolen with a neck strap, honestly
Re: What's Going On With Chibi-Robo Developer Skip?
Such a shame. I was hoping that I could one day play the Chibi-Robo games ever since I was introduced to the character itself via SSF2.
Re: Nintendo Celebrates 10 Million Switch Console Sales Across Europe
Can't wait to get mine in 5 days.
Re: Round Up: Is Astral Chain A "Platinum-Plated Masterpiece" Or "Flavourless Disappointment"?
If one of your arguments against a game is calling it "button mashing" then it honestly shouldn't be taken seriously at all.
Re: Random: This Legend Of Zelda Fan Is Recreating A Link To The Past In The Unity Engine
Looks really cool so far. If only it wasn't at risk of being shutdown.
Re: Random: Whatever You Do, Don't Be This Foolish Pokémon GO Player
I thought this was established years ago when GO was the big mega craze?
Re: Fire Emblem: Three Houses Will Get A Super-Hard Mode In Free Update
Lunatic won't be in base game then? Ah well, it's getting added later so that's fine.
Re: Class Action Lawsuit Officially Filed Against Nintendo For Switch Joy-Con "Drifting" Issues
Damn finally. Hopefully they address this problem now
Re: We've Re-Translated That Pokémon Sword and Shield Interview Quote
@Sandro89 The same reason the pebble Pokémon and toxic waste Pokémon did.
Re: We've Re-Translated That Pokémon Sword and Shield Interview Quote
@Pokefanmum82 Calling people whiny kids is not how you debate nor make a point.
Re: We've Re-Translated That Pokémon Sword and Shield Interview Quote
Glad we got a clear translation on that segment of the interview.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@dleec8 "I could just as easily ask you why you comment so much on a game you appear to dislike? Why waste your time debating others when you should just ignore a game that you don't support?"
Because it's a franchise I've liked ever since I was a kid? Becase it's a franchise I care about and want to see it improve instead of cutting corners because TPC knows it'll sell like hot cakes anyway?
"There are Pokemon fans who exist who don't care about many of the things people who are complaining in this comment section are bringing up"
Then they should simply say that it doesn't affect them, but not dismiss the problems people are bringing up and call them "entitled", "toxic" or whatever fancy word they like to use despite not knowing the meaning of.
The gameplay being fun is subjective, and if I'm being honest, it doesn't look any different than the previous ones - it just has an added gimmick that they'll remove in the next gen for a new gimmick. Nothing about it pulls me in.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@dleec8 You're literally missing the point of this whole situation and dismissing it as "people angry because no dunsparce". If this doesn't affect your enjoyment with the game then why even waste your time debating? Is it because it's annoying you?
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@dleec8 "It's popularity with players" is sales. Sales are what is popular with people in TPC's eyes, and even the worst selling installment had like 10 million sales. Fun is subjective, and if you like your instant gratification from building a team of 6 Pokémon and beaying the Elite 4, then that's fine, nothing wrong with that whatsoever. What's wrong is that you refuse to see why people are complaining. It's easy to dismiss it as "people are angry because of the dex and animations" but that's only a blind, surface level sight on this situation. People have had problems with the games ever since gen 6, and it wasn't until this whole thing that made fans finally speak out loudly. The problem with that though, is that they're talking about only the current decisions and not previous ones and don't make it obvious why they're displeased with GF cutting corners.
And if I'm being honest, saying "you can't judge a game before it's out" is a completely untrue statement. Trailers and gameplay footage exists to advertise a game to viewers and for the viewers to make a judgement whether to buy the game or not. Same thing with information released before said game is out.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@penamiguel92 " I also doubt that the 3DS could handle higher polygon counts"
The models are out there for you to download and open in blender, so you can see how many tris they are made out of (spoilers, they're very high in poly count)
Those flashy move animations you're talking about, like the Do Or Die move for example, is mostly camera angles and VFX. It's not the Pokémon animation for the most part.
Balancing was also never the care for GF, nor does it seem to be one even now. GF would've had a different approach with Megas if they cared about balance and they wouldn't create the beast that is Mega Rayquaza. If anything, chances are that the meta Pokémon will stay relatively the same with the exception of legendaries.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@ComposedJam Your experiences and what you play the game for are not universal. If it doesn't affect you then you don't have any reason to call this childish.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@Ludovsky At the very least as pupy said, they could say that they'll add the rest of them via patches. Sadly I don't see that happening anytime soon, GF has never patched a game for reasons outside bug-fixing.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@Xaessya Let's also not mention that models can't actually be upscaled, especially if they're already high poly.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@Papasophagus Fans have always criticised GF's decisions with the franchise ever since gen 6. It just wasn't until this situation that made fans really upset and made them voice their complains loudly.
@NIN10DOXD Please don't waste time. They think 3D models work like 2D sprites or something. It's not worth it.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@BulbasaurusRex I literally posted a link with visual, video proof of the models being the same, with the person also explaining how and why and what the only difference is, and you're still going to say they're different unless your corporation says so?
Bye sister
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@Wolfgabe Models are made for a hardware in mind. XY and SM's models, were made, to be reused in future games on a platform with a better hardware, in mind. That's why they were reused for LGPE, with only Partner Pikachu and Partner Eevee being new models. That's why the game lagged when there were more than 2 models on screen. That's why GF said that the models were futureproof.
Models are not hardware or engine dependent. In fact, hardware means even less when it comes to reusing models. GF, if they really did make CI remake the models, have wasted a huge amount of time and money on this seemingly stupid decision.
@BulbasaurusRex
https://twitter.com/_DJTHED/status/1149932815154159616
Undeniable evidence that the models are the same. If you still keep saying they're not, then it's not worth debating with you.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@arsoneycad Not to mention that the article they linked talks about very old games, games like the ones from the PS1, N64 and so on era and the post doesn't talk about how modern games are ported.
There's also a problem that the models were made to be futureproofed, and are also not a thing that depend on hardware and engine.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@nintendoknife Kind of, but I was more or less refering to the way the atmosphere in OT looks, lighting, battle scene, etc.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@WoolooSweater
First, I didn't mention the animations, I only mentioned why bringing up the Waluigi debacle is not a valid thing to do.
Second, you didn't understand what I said.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@WoolooSweater If you are going to refer to Waluigi fans (which was like, 2 or 3 people) harassing Sakurai over Waluigi not being in, your argument instantly loses any ground.
For one, grouping every person as a "harasser" for expressing their criticizm is absurd by all means and assumes that all forms of criticizm is "harassment". Obviously there are people who've done that, but we do not condone those actions by any means and do not represent what the criticizm is about.
Second, the whole Waluigi debacle is a very small thing compared to this situation, which has made fans finally speak up after years of GF just cutting corners because they know Pokémon'll sell good no matter what, just like an Apple product.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@Elvie Y'know, this gave me the idea of an art style that's like a combination of the Pokémon one and Octopath Traveler one. It could look really good.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@Heavyarms55 People aren't going to stop because you're annoyed.
Re: Game Freak Isn't Reusing 3DS Models In Pokémon Sword and Shield
@Wolfgabe Models are not engine dependent.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
I think this is topic is best left dead. Everybody said what they had to say, at this point everybody'll be repeating themselves.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@MaxXanders No I'm really not going to. If anything, at most I'd get an already used copy at a much cheaper price, which isn't giving money to GF. But that's in case I get really bored and don't feel like playing anything else on my Switch.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
This is honestly just mentally exhausting.
Both sides have been unnecessarily rude one way for another. Only a few people that contributed to this have actually put an effort to be nice(er). Honestly I don't know why I try to contribute to this, Smash is already mentally exausting for me with their constant toxic character hate.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@Superzone13 Let's also mention games usually go gold 7-10 weeks before they're released. 3 months is just not enough.
Pokémon has also never drastically changed between the E3 build and the final product.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@Pod Of course, the point I was trying to present wasn't that Pokémon have updated 2k textures, it was to prove that the models are no different and if they were new, then it'd just be a waste of time.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@Mogster Oh I know that. It's just that some people don't.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@FlashBoomerang Hey, let me just quote what a person a different thread said regarding models
"When you work on 3D Models, by todays standards, you use 3d sculpting.
This produces a crazy high poly 3D Model, like 100.000-1.000.000 Polygons, that could never be used in a normal game, it would lag like hell.
These models are used in films and other renderings.
To make a game model, you use tools like daz3d decimator, this reduces the amount of polygons to 1/20 or more, useable by games.
Example polygon counts for 1 model:
NDS: 150-200
N64: 300-500
3DS: 1.000-5.000
Switch: 3.000-50.000 (Link in BOTW has 14.000 without any equipment)
Pokemon for 3DS already had crazy high 3D Models, but very low textures.
A simple model like bulbasaur has 3.600, a complex model like Zeraora has 9.500 polygons.
But the textures on 3DS are only 256x512 (all models use half-textures), a switch game needs 2048x2048 or higher (Skyrim uses 2K textures, on PC it uses 4K)."
Taking into account everything in the quote, making new models for SwSh would be an absolute waste on CI's and TPC's part, bringing more weight on the fact that the models are the same.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@Yorumi Nah don't worry, I understand. I hope the game you're working on is successful!
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@Yorumi I'm actually interested, what's the game you're working on?
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@Octane Tbh, if it was inevitable, they should've stopped at Gen 2. GF's devs could barely even fit more Pokémon than the Gen 2 ones. It wasn't until Iwata that fixed their code that let them fit all Pokémon, as well as another region and a day/night cycle.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@JaxonH Pokémon LGPE has all Pokémon coded in it. The only things that are missing are the models for the ones not present in-game, and the code is usable, with Marowak being the placeholder model. This just tells me that its as simple as just copy/pasting, if not, advanced copy/pasting. If you want, I can link you proof.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@Ogbert You're right, I was too generous on my assumption. But my question still stands. And just to be clear, my intention wasn't to be sarcastic in any way when asking, I'm genuinely curious why you think that.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@Ogbert What exactly leads you to believe that the rest 70% content from the game will include new animations?
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@Ogbert People aren't mad that they're reusing animations. They're mad that GF said they'll be cutting Pokémon to improve animation quality, yet everything looks to be exactly to same 1:1. The only new animations in this game as far as I'm aware, not including the ones for new Pokémon, are the small victory dances your Pokémon does after beating a gym. Which, honestly, I don't think would be so time consuming.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@Bluerangervegeta Honestly I have a different idea: let GF make new games, while future mainline Pokémon games are handled by a different company. I just don't think GF is up for this anymore, Pokémon has barely changed over the past 20+ years and GF's understanding of change is to add a gimmick they'll just ditch next gen. I want to see a new company work on mainline Pokémon games, it might honestly be for the better.
Re: Is Game Freak "Recycling" 3DS Animations In Pokémon Sword And Shield On Switch?
@mjharper And then instead of "don't judge until you play" it'll be "why'd you buy and play it if you dislike it"
Re: Super Mario Battle Royale Game Receives Takedown Notice From Nintendo
@Uzukage Strawman argument. I shouldn't even need to explain why.
Also the importance of the IP and whenever the owner of the IP uses it much or not doesn't matter. The laws are the same all around and should be adhered all around.
Re: Super Mario Battle Royale Game Receives Takedown Notice From Nintendo
@Uzukage A majority of sites have ads to keep them running, and the ads, as well as the patreon, in no way make the fan-game a for profit one. The guy had the site and the patreon way, way up before Mario Royale. It's a strech to use that as "evidence" that the fan game was for profit.
Also, if that were the case with Japanese laws, then why hasn't Capcom lost their rights to Mega Man with the multitude of popular MM fangames that are out there? Shouldn't MM be public domain by now?
Also, what's stopping Nintendo from inviting the people who do fangames to work with them? Remember the fanmade Resident Evil 2 remake that Capcom took down so they can invite the creators of it to work on the official RE2 remake?
Re: Digital Foundry Investigates New Chip Potentially Destined For Switch Mini And Switch Pro
The more these articles pop up the more I'm convinced it's not worth the wait to buy a 'Pro' model to replace my broken Switch tbh.
Re: Super Mario Battle Royale Game Receives Takedown Notice From Nintendo
@DABYX I don't think anyone would confuse a fan game, especially one that explicitly says it's not an official product and instead a fan-project that also promotes the official product, as something made by Nintendo.
Also, the argument that fan games take away from an official product's sales is absurd. No one in their right mind would look at a Mario fangame and think "yeah I'm so going to download that instead of paying for the new Mario game!". Fan games are made for fun and to show love to the franchise just like fan art, they're not made to compete with the official games, which, are tiers and tiers above in terms of quality with what you can see in a fan-game.
Also, this situation isn't comparable to art theft in any stretch. Art theft is reposting someone's art on a different platform (and sometimes the same one it was stolen from) without any credit and/or claiming it's your own. Fan-games don't do that.
You know what Nintendo could've done? Invite the guy to make an actual Mario Royale game with them. Capcom did it with the people making the RE2 fan-remake (after telling them to stop, of course). What's stopping Nintendo from doing that?
Of course if anything, at most Nintendo is going to make their own Mario Royale game.