Monster Hunter Generations is, at its core, a celebratory release. With the franchise now past a decade old and starting to make notable sales progress in the West, this entry combines areas and characters from across those ten years with some new ideas. Nintendo gamers that have been following the series since Monster Hunter 3 (Tri) onwards will pick up plenty of references, while some locations and cast members originate from PSP entries; yet with all of that nostalgia there's also the nod to evolution. This is a series that needs to remain fit to survive, and this title makes key moves that could prove vital in future generations, even if their presence here is still firmly rooted in the past and present.
The core elements that drive this franchise remain in place, a reflection of the fact that each entry - particularly on Nintendo hardware in the West - has been largely iterative. As a series Monster Hunter is uncompromising, with players expected to grind and accumulate in order to progress towards the distant end game. It's also relatively unique in its approach - there are no character levels, but rather the focus for the player is to gather materials and money to craft better armour, weapons and accessories, along with key items that are vital for survival on the hunt. To newcomers it can all seem rather obtuse, yet once understood it's surprisingly intuitive and - most of all - engrossing.
Generations, for its part, sets out to try and help new players to understand the underlying mechanics and, by extension, the path to long term success. An extensive 'Training' section at the main quest desk takes players through a lot of important lessons, from gathering and combining items to successfully cooking raw meat. The most pleasing aspect is that experienced players can ignore this area completely, with only modest rewards available across hours of tutorial quests. It's a prime example of the development team listening to feedback and refining its approach, helping inexperienced players without burdening those that want to get straight into the action.
Nevertheless, this entry above all others needs some adjustment from even the most experienced of Hunters. When creating your character you now also choose a Hunter Style, with four options in total. Those that want classic play can pretty much get it through the Guild option, yet the others all add enticing twists to the gameplay. Striker charges your Arts gauge quickly (we'll get to that), Aerial allows for quicker and rather stylised dodges and a dramatic jump into the air in a pinch, while 'Adept' is pitched as the option for the most skilled players, with last ditch dodges allowing for 'insta-moves' that do significant damage.
That's a big choice in itself, though you have freedom to change Style at the drop of a hat - a smart move by Capcom to encourage experimentation. You're expected to dabble, as a result, with the game's NPCs even reminding you that there's a lot to try out with 14 different weapon types, all conceivably working a little differently with each style. In reality, many likely have a favourite style already, whether ranged attacks, over-sized but powerful weapons or small but quick close range weapons that rely heavily on blocking or dodging.
As an example we've stuck largely with a weapon introduced in Monster Hunter 4 Ultimate, the Insect Glaive. Each Hunter Style certainly has weapons it suits well, and the Aerial option combines beautifully with the Glaive for athletic moves. The 'mounting' move becomes a fast-paced lunge, propelling your hunter across significant distances - as both an offensive and defensive move it's extremely effective, and it adds a great deal of tempo and intensity to a battle. Each Style, in their own ways, contribute to this, shaking up approaches and making decade-old mechanics fresh and intriguing to try out. There's scope, also, to develop multiple weapon sets and adopt different styles depending on the foe. If you want to mount a monster regularly, perhaps for a sub-objective, then Insect Glaive / Aerial is a terrific combination. When fighting a slow but powerful monster, however, perhaps Great Sword / Striker is the solution.
Beyond these choices there are the Arts to consider. Depending on the chosen Style and weapon these serve as special moves, with a gauge gradually charging during standard attacks; when it's full you can activate either with button presses or tapping an icon on the customisable touchscreen layout. These add a little extra dynamism to battles, undoubtedly, and mastering their animations to time them for a hit is another part of the ongoing intricacies of the hunt. They're not as big a game changer as the Styles, but there are plenty to choose from and it's fun to experiment - they feel like a minor extra, but certainly add a little spice to proceedings.
Once you get to grips with the many weapons, the Styles and the Arts, the familiar gameplay loop will come into force. Early quests pit your entry-level character against relatively easy foes, and a number of early hours should also be spent accumulating as many resources as possible. In terms of balancing this entry does a decent job of reminding you of your hunter's weaknesses, too, should you rush ahead too quickly. Typically this happens when a big monster gives you a tougher time than expected, perhaps with hits stripping away more health than anticipated. It's a well crafted system, periodically forcing us into a Smithy visit to assess options for new armour sets.
This aspect of armour and weapon creation is central to the premise, of course. Some minor tweaks have been made to the formula, too, occasionally encouraging repeat hunts to gather particular monster parts. Upgrading armour - for example - is no longer a simple case of money and armour spheres, with higher levels also requiring monster parts at a certain value. It necessitates hoarding a broader range of resources, though it feels like a rare case of a change that wasn't necessary to improve the experience.
The Quest structure, similarly, is an area that is a very small step back from 4 Ultimate. We praised this one's predecessor for its attempts at a stronger narrative, giving a larger world incentive when completing quest after quest of hunts. Generations opts for nostalgia, instead, albeit utilising that weapon to throw in a lot of content, along with new 'main' monsters and areas that Nintendo gamers may not have experienced from the IP's Sony days. Four villages have NPCs that give you village-specific quests, and there's an underlying system in which you earn points per village, earning their favour and special rewards in the process. The strength of this is the variety of locations, but the narrative arc is paper-thin, at least in the 35 hours+ that we've worked through prior to this review. That doesn't undermine the core enjoyment, as such, but it feels celebratory of franchise history as opposed to a setup designed to enhance the game.
That critique aside, there's a lot to enjoy in the way Generations nods to the past. Bherna, Kokoto, Pokke and Yukomo are the core single player hubs, with the first being new and the most central of the four. Fulfilling quests across levels eventually takes you to a broad range of maps, too, with over half being new to this Nintendo-era fan of the series. With the usual mix of volcanic, woodlands, ice-covered territories and more besides, there's always a thrill in going to a new area to encounter different beasts. Verticality in climbing up some areas also remains, and some subtle redesigns seem to bring older areas up to speed. Throw in returning characters from past games that give the hunter new quests, and there's plenty to keep players busy.
A new inclusion to add even more quests is Prowler mode, in which you play as one of your Palico / Felyne cat-like buddies. As was the case in previous entries these critters have their own armour sets and weapons to forge, and they're suited to very different kinds of quests. Unlike the hunter's requirement to carry equipment for mining, catching bugs and so on, Palicoes can effectively gather indefinitely courtesy of infinite usage of the key items. They have no stamina bar, either, so can dash around at will - they're undoubtedly fun to control.
As Palicoes are limited to using their skills as items, and with their combat being frenetic but weak compared to a human hunter, they fit a specific brief. Perfect for gathering missions, they also have their own sets of quests to take on which can include some monster hunting. It was smart of Capcom to keep these Prowler quests optional in terms of game progress, as the quirky charm of Palico play will likely wear off for some. After all, this is a game where the big encounters are the most memorable, the battles against hulking beasts. For those encounters the Hunter feels like the right protagonist, with two AI Palico buddies along for the ride to help out. As an addition to add a bit of fun, however, Prowler mode is very welcome, and groups of friends may see the appeal in a bit of Palico multiplayer from time to time.
Palico management, meanwhile, has also gone up a notch, though it can take a while to settle into a pattern to make the most of the systems on offer. A special Palico area of Bherna village is home to critters replicating some services seen elsewhere in 4 Ultimate, albeit with a little extra depth. The key is that, in order to fully utilise the opportunities on offer, you need to build up a team of Palicoes beyond the two you'll inevitable pick as your favourites on hunting quests. Building a diverse team, each with different abilities, takes a little time and patience but is ultimately worthwhile.
Though the setup can feel a little oblique until familiarisation kicks in, we eventually got into a pattern of having fixed Palicoes per task, adding a fixed process of Felyne management to our routine. One Palico is needed to trade resources, vital for the likes of Herbs and Blue Mushroom, while we have five rotated across four spots for Palico hunts. In the latter you pick an area, play a brief catapult-style minigame, and wait until after your next quest for the Felynes to return with some handy resources. The Palico Dojo, meanwhile, becomes a key spot for training these critters to accelerate the levelling up process, give them 'catnaps' to regain enthusiasm, or to manage their active skills. It is daunting at first and seems like a lot to take in, but after initial confusion players are likely to find a process that works for them. It's arguably just busy work, but the loop of resource gathering is an essential part of this series, so in this case it's a twist on the formula that can be oddly addictive.
The core features described above form the single player segment of the game - local and online multiplayer take place in an entirely different, self-contained hub. As before the online portion (as it will be for most people outside of fan meet-ups for local play) has quests isolated from the main adventure, which leads to some repetition in the mission to advance quest levels all over again. It remains a bug-bear of ours that a lot of time spent offline contributes nothing to explicit progress in the online hub, yet there are also good arguments for why this approach makes sense. The online quests are undoubtedly tougher from the start, for one thing, so players should really spend a good amount of time on the solo campaign before tackling the multiplayer segment.
Capcom has a strong formula for online play in this series that continues here. The difficulty curve is steeper between levels, accounting for the presence of up to four players and the fact all involved should have plenty of offline experience, and it's a solid setup. In our pre-launch sessions we encountered no issues, with lag-free performance in showdowns with large beasts; as in previous entries large monsters are shared across connections, but resources and small monsters are generated separately for each player, no doubt to help keep things running smoothly. Aside from watching a fellow player occasionally fighting a small monster you can't see, it's an immersive and hugely enjoyable experience to go on the hunt with others. Based on previous series entries we anticipate this solid performance to largely continue post-launch.
If there's one downside to the online play, it's the absence of voice chat. That's been the case in all three entries on 3DS, which felt like a tease after having the facility via the GamePad in the Wii U version of Monster Hunter 3 Ultimate. Very few 3DS games have ever supported voice chat, yet it's still a miss worth mentioning as it would make some aspects of online hunts far easier; pre-baked messages and a touchscreen keyboard aren't always as effective. Hopefully this is the last main series entry on Nintendo hardware where this is a shortcoming.
In terms of performance we have a continuation of 4 Ultimate with the same engine being used. On our New Nintendo 3DS model the framerate was impressively solid with the 3D effect enabled, with rare chokepoints - only a few instances - prompting us to switch to 2D for slightly smoother play. Based on the previous entry the performance difference between original and New 3DS models is likely to be minimal (something we couldn't check this time), though it's worth noting that the C-Stick on current models can once again be used for camera control. The visuals pop nicely in 3D, meanwhile, and though the hardware is showing its age the aesthetic of the series is still pleasing. Sound is also a high point, with blood-curdling roars from some monsters and fantastic music that gets the blood pumping in a battle. As with much of this game, the presentation represents a refined formula a decade in the making.
It should also be said, simply because it's not been explicitly stated above, that the monsters are the stars of the show once again. Both returning and new designs are bursting with character, from relatively conventional dragon-like creatures to what are essentially enormous killer bunnies, and many more besides. Along with the fabulous fashion of the armour the monsters bring the personality to this game in a big way, with their peculiar movements and aggressive tics when under pressure. The monsters are - in a word - fantastic, and their designs, along with identifying 'tells' when in tough combat with them, are the essence of this game and the broader franchise.
With that, we should probably start to wrap up, though an assessment of any Monster Hunter game could be the length of a doctoral dissertation. Monster Hunter Generations maintains the tradition of delivering a staggering amount of content, layering systems upon systems for players to master. By adding more in the form of nostalgic locations and new combat styles, Capcom has also found a nice blend that enables this entry to just about feel fresh and unique from its predecessors. Small niggles remain, such as occasional moments where monsters hang around in areas that trigger zone transitions (you'll know what we mean when it happens to you), but they're over-shadowed by the many positives to be found throughout this beast of a release.
Conclusion
Monster Hunter Generations is another must-have for fans of the franchise, blending the old with the new for an excellent overall package. Hunter Styles add a little extra intensity and tempo to combat while this game also tries to welcome newcomers with optional tutorials, with Prowler mode undoubtedly designed to be quirky and alluring to players of all kinds. It does some things better than its immediate predecessor - Monster Hunter 4 Ultimate - but also a couple of things a little less impressively. The nod to nostalgia brings a lot of locations and quests to keep players busy, but loses a little of the narrative edge and focus of its predecessor.
Generations, overall, is the match of its predecessors that also boasts some innovations and improvements. This franchise is yet to reach near-perfection (total perfection is impossible, of course), but it's still one of the most enjoyable and immersive time-sinks to be found on Nintendo hardware. For any gamer ready for a long-term challenge, with tough battles and plenty of complexity to master, this is most certainly worth hunting down.
Comments (93)
Instabuy for me.
If only this was on Wii U.
Great review, Tom, I'll be all over this one.
Got 2 copies pre-ordered at Best Buy for me and my son. Can't wait to start!
Ready and waiting. I always get these digitally since I'm always playing them, even after I fall off the wagon. It makes it easier to keep playing.
The spook is this!?
This isn't Pokemon Go!
@ThomasBW84 Did you think this was better, or worse than 4?
This franchise is yet to meet near perfection. 9/10. What's near perfection on a scale of 1 to 10? 9.5?
rawr, can't wait for Friday!!!
@Trickbaby14 Near perfection is a 10, as perfection is impossible
@MitchVogel I think they're about on the same level, with Generations perhaps just edging it because of the Hunter Styles, which shake things up nicely.
Amatsu! Finally! lol
I'll be checking the eShop at midnight on Thursday night/Friday morning with fingers crossed.
Most hyped game of the year, cannot wait!
Can't wait !!!
Hooray~! Time to say goodbye to all of my IRL friends, hope no one dies before G rank!
Co-op was, is, and will probably always be where the fun in VGs are for me. Too bad, in these days, we just don't get as many offline co-op as we used to back in the day.
Monster Hunter, with friends, has been the source of long hours of engaging fun.
Now to think you can find a Hunter party of the internet at anytime... Oh boy!
I'm getting one for me and one for my brother
Can't wait. Looking forward to hunting with you all!
@Xaessya Haha!
I'll probably get it. MH4U was an incredible experience.
Lack of story doesn't really bother me. This is a game about fighting monsters. Story is ultimately pretty pointless.
I'm going to play this with my brother and my good friend.
My body is soooo ready
I really want to get into Monster Hunter, but it has yet to grab me. I got Tri on the Wii U, played it for around an hour and got distracted and never played it again. The I got MH4 because I got a New 3DS so I have essentially "dual sticks" and played that for a few hours and got distracted again.
I think the beginning is where they loose a lot of players because of a the daunting nature of the game.
I did play MHFU for the PSP with my friends in college and that was fun but mostly because they had MANY MANY MANY hours into the game and I was just starting but they made me some awesome armor that I can use to actually survive playing with them.
@BensonUii You can try to play as a cat. Their gameplay is less complex than hunters.
@bitleman You can play the entire game as a cat?? I never saw this option...Maybe I'll give it another go then lol the cats were always more interesting to me than my character.
I'll probably get this at some point but I gotta pass on it for now. I like the series, but MH4 hurts my wrist at times. I need a break from it. :/
@ThomasBW84 After the issues w/ HW:L don't you feel obligated to at least mention old 3DS vs New? Maybe it is the exact same game but I think you should at least say that. Or mention the use of the "nub". Is the CPP supported? (Is that still even a thing, somebody must own 1 though.) Is there any amiibo support in this game or is that only for Stories?
One thing is for sure, I can't imagine anybody complaining this game isn't worth $40 whether it's your type of game or not.
So there's no enhancements to the game if playing on a New 3DS?
@rjejr As with 4 Ultimate it uses the C-Stick for camera control (I can mention that). Aside from that there was a small improvement in performance with 4 Ultimate between old and New models, but I had no means to check that here. That performance difference was very minor though.
Will add a note about the camera control.
awesome!!
love MH and all over this day 1
Great Review!
One thing though, weapons were never upgraded with armor spheres, and have always required specific monster parts in order to upgrade. This game actually makes the process easier in some cases, since progression along the same tree of weapons requires fewer specific parts, and instead one can use a higher number of common parts. Of course, when upgrading to a new tree, the upgrades generally require the same rare stuff as always. Armor spheres have always been used only to increase the defense of armor, but I have looked into exactly what they do in this game if it is any different.
I love this franchise and I think the games are top-quality, but after 4 Ultimate I can't stop reminding how better it looks and plays on Wii and Wii U (I haven't played the PSP games). I'm sure next will be multi-platform, though. The 3DS screens are just not sharp enough.
Good. The amount of text in 4U bothered me to the point of skipping it. It would be nice to see the monsters being a threat to the town by charging towards it in an in-game (not separate film) animation instead of the threat just being described through dialogue alone.
I never played a Monster Hunter game.
I've been a fan of Monster Hunter since Freedom Unite on PSP and my favorite entry is definitely MH3U. I own MH4U and made it to G Rank but then I just kind of fizzled out. This has been on my radar since it's announcement of course but I'm wondering if God Eater Resurrection and God Eater 2 Rage Burst on PS4 would be a better buy on the grounds that it's similar but different enough to offer a change of pace (both mechanically and aesthetically) I would love some input from you guys. I should also point out that Resurrection is free if you pre ordered God Eater 2.
@ollietaro It has some pointless dialogue (wish I did not have to talk with the missions girl at all) and the fact that the letters are tiny and blurry and there's no dub make things worse.
Great review. I'm looking forward to hunting with you all soon!
Pre-ordered this one - should get it by friday (together with robobot and tokyo mirrage - my backlog is getting bigger)
Have the day off for release, excited to hunt with everyone! I'll be playing this a ton until the Dragon Quest remakes come out ... and still after that!
I tried the demo for MH3....but couldn't get into it. At that point I thought the series that my friends were talking about just wasn't for me.
MH4 came out and again, all I heard was that it was awesome. Someone on here, I believe it was Spoony; talked me into it and I told me to stick with it past the initial learning curve. I did and never looked back. MH4 has become one of my favorite games. The only problem is that I bought it months after it came out so finding other players to replay some of the older monthly added content was difficult. I will not make the same mistake again. I will be buying this on Friday or Saturday.
@BensonUii
I was the same way! Trust me though, work through the beginning and you will not regret it.
Well, bye bye real life.
The thing with Monster Hunter for me is - I am really interested in the franchise as a whole. I got to play my dad's MH Tri a few years ago and I had loads of fun. But then I was about to return home to the village or something and met like a deer-looking creature. I don't know its name because I've always been too afraid to look it up. For those of you unaware, I have a deep fear of deer (like a jump up, throw the controller aside and run out of the room panicking fear). I am really torn on this game. I wanna play it so badly but am too afraid of possibly the weakest opponent in the entire game lol.
@tabris95 I am a fan of both series, but I am honestly more excited for Generations. The slower paced combat just appeals more to me than the more frenetic action of Gods Eater, and the fact that most of my friends don't even own anything other than a NIntendo system is also a deciding factor for me. Plus, I find that games like this are more enjoyable when they are on a portable system rather than a console if you are trying to get the PS4 version.
Even since MH3U on Wii U, I liked Monster Hunter. However, I tried all the demos on my 3DS, and unfortunately, it just doesn't work out for me. I can deal with the screen size and lower quality on my o3DS XL, but the controls just do not cut it because of the lack of a second slider pad, additional shoulder buttons, and simply that for such a game, the slider pad isn't really adequate. I don't plan on upgrading to an n3DS, nor buy a CPP for one single game, so chances of me getting this game are slim to none.
@GoldenGamer88 The only things resembling deer in that game that I can think of are Kelbi and Kirin. You most likely saw a Kelbi, but as far as I am aware they are a lot less common in 4U, and most likely this game. And if you don't want to fight a Kirin, you don't have to take the quest for them.
Hoping to get a 3ds XL (still not sure if I should get one!) and this looks interesting and I really want to get into it but I'm just not into rpg's so I don't know if it's for me 🙁
If I had to choose, MH4 Ultimate or MH Generations? I'm a complete noob when it comes to this series and like it to be a bit story driven...
Man why can't this be on Wii U too, I know MH sells great in Japan but give the Wii U some love.
Hunting huge monsters on a tiny screen?
No thanks!
I enjoyed the Wii U port of MH3U that I still feel bummed about playing it on the N3DS... I played MH4's demo and couldn't get into it... but this I will buy, I really need some Monster Hunting in my life.
I'm still hyped for this. It's probably going to consume a lot of my free time this weekend.
A point to make in comparing MHGen on old 3DS vs New 3DS, is that it likely takes the same stand as MH4U - you can only post screenshots to Miiverse on the New 3DS.
@ThomasBW84 "Upgrading weapons - for example - is no longer a simple case of money and armour spheres" Is this supposed to say upgrading armour? I always thought they should have you be able to upgrade the armour with monster parts-- at least later on instead of having to amass the next level of armour spheres.
Are all the maps the same as MH4? Any brand new monsters not in any previous monster hunter games?
I feel like this game is coming out just a bit too soon after 4U. I've been playing that fairly steadily since it came out and have only just finished (more or less) everything I wanted to do in that game.
Nevertheless I can't help but be excited for Generations. I suppose my gaming time will continue to be taken up almost exclusively by Monster Hunter!
My only complaint with this series is that the stories are so paper thin. I can't help but feel like they could integrate an engrossing storyline to fit alongside the game mechanics. Even something as simple as making 'urgent quests' actually urgent would help, (meaning you have to beat them before you can continue with anything else, or else just don't call them urgent). Anyway, I've just come to accept MH as a straight up pure action game with story being irrelevant. By the time you get to the end quests you've spent so much time having fun just playing you really don't care about story.
Speaking of which, I heard that there's no G rank in Generations, and no apex monsters. Can anyone confirm this, and if true does this make the endgame less difficult than 4U?
@ThomasBW84
@Retroman78 Monster hunter is not really an rpg. You don't level up your character and there are no experience points or anything like that. You craft better armor and weapons as you progress. It's really an action game. The battles are real time, but the mechanics are fairly complex.
@tedko thanks for the heads up 👍 Gonna go make a want list 😊
@tedko There are no apex monsters, no frenzy virus (but Gore Magala is back), no G-Rank (but I've heard the new variant monsters are very challenging), no swimming/underwater fights (but Lagi is back) and, worst of all, NO MORE POOGIE!?!! Now we get a llama known as a Moofah.
As an old hunter from the PS2 days that found MonHun to be just about everything that I needed in gaming at the time, to the point of appreciating it more for what it was not than for what it was, I've been having more difficulty staying into it due to long-term series burnout. While 4U rekindled my excitement pretty well for a short while, Generations isn't eliciting anywhere near the same levels of hype. Worried I'll end up outgrowing MonHun real soon.
Oh I will definitely be picking this up, just gotta make the time for it because these games take up every bit of my free time, and the problem is that I don't care because they are so much fun to play!
@TheGreatMaccao Thanks for your time to answer my question. I think i'll download the demo of MH 4 Ultimate and give it a try. Although Generations being more beginner friendly sounds very interesting.
@Oubie I would suggest getting Generations. It's the newer title and if you buy 4 and love it, chances are that you will eventually pick up Generations. The time it takes to progress and upgrade in 4 could be used to progress in Generations. So save money. Save time. Buy Generations!!
"Upgrading weapons - for example - is no longer a simple case of money and armour spheres, with higher levels also requiring monster parts at a certain value. It necessitates hoarding a broader range of resources, though it feels like a rare case of a change that wasn't necessary to improve the experience."
This reminds me of the original on PS2. You couldn't just get whatever you wanted after a few hunts. You needed several hunts or more to get everything from one creature. I prefer that classic challenge. Haven't gotten a Monster Hunter since Tri for the Wii, might be time to give a new MH a try again.
I remember when monster hunter on the ps2 came out. i still play it.
@ThomasBW84 I think the mention of the armor spheres is wrong: in MH4U, they were used to raise the defense of armor pieces or upgrade relics (weapons and armors), regular weapon didn't require them.
There is no mention of a "free hunt" mode in the review. Is there nothing like that? (I think there was some in MHTriU, and MH4 has the expeditions)
Another question: what do we have in place of the excavation hunting (Guild Quests) to make us busy once the "main game" is done?
@Oubie The major interests of MH4U are:
the simple but nice narrative supporting most of the solo campaign (who's like a long but subtle tutorial)
the game is severed in more difficulty levels than Generations (with the last optional difficulty in post-end game being extremely punitive/rewarding depending on what you´learned from your game hours)
the existence of an independent grinding system to get randomly generated weapons/armors where you can sink hours and hours if you are someone who likes that. It uses even more difficulty steps than the normal game and is the part of MH4 who features the aforementioned "final level".
Downsides:
less "lessons" than in the new game,
less special graphical effects from your moves (I find MHGen action slightly saturated with those: everything generates some kind of visual effect),
less combat style variations (no system to tweak the moves, no "super technique").
Less beginners available in online cooperation (and a lot are absolutely unwilling to "follow the rules" of MH, their characters wearing patchwork suits whith no effect on the game while the player never ever consulted/played the tutorial phase of their game and ignores everything) makes it harder to discover the hunts smoothly with no overpowered hunter coming in to do all the beating for you, they aren't even aware how much of the experience they spoil.
An advice whatever MH you will play: don't hear people telling you to rush through until reaching the last diff.stage "because the real game begins then", ther is no pleasure if you don't have time to enjoy and learn about all those systems.
@Moon Some IRL shops have it already if you're ilpatient.
@Steven_the_2nd You'll find such players after a few days online. They will already be at end-game and spoil/ruin newcomers by handling them any quest and material farming like it was a piece of cake. Usually, the happy new players are later noticed in middle/end-game with absolutely no idea what an armor is for (skills, etc), often need help for everything, and sometimes actively beg.
@SteamedSquid Too many iterations in a rather short life span compared to other well-known game series.
@Spoony_Tech I think it's awesome that you and your son will get to play MHG together like that! Go, dad, lol!
Anyhow, I've never tried a Monster Hunter game. I bought MH4U some months ago and made the mistake of diving headfirst into FE Fates (first ever FE game, btw), which I still haven't played Conquest, Revelation, or any of the DLC. And then made the "mistake" of starting the Bravely series. Needless to say, I'm not going to get to MH4U before MHG so I think I'll just start with the latest. I liked FF Explorers but found it a little lacking overall so I believe Monster Hunter may be the perfect thing for that. It just seems so complex (probably more so because I've never played one) but I do know that's part of the fun, too.
I invite all of you who are new to the series to find the rest of us in the Monster Hunter Generations forum for some online hunting
https://www.nintendolife.com/forums/3ds/monster_hunter_stories_exists
The Monster Hunter community, as you will see, is the most considerate, helpful fanbase in all of gaming. It's the opposite of what you see with the Dark Souls fanbase and the "git gud" mentality.
Someone onced helped me get into the series- showed me the ropes and explained everything. And we will do the same for you now. Don't get overwhelmed- this game is for you, it really is, and you will love it for the rest of your days if you give it a proper go.
@coolaggro You're right, I've fixed that.
There are some new monsters, just like in 4 Ultimate there are plenty that are familiar, but there are fresh encounters too. The environments are very different from 4 Ultimate, albeit they draw on some from the PSP days; the hook of Generations is that it celebrates the whole series. So, for example, there are areas from 3 (Tri) and 3 Ultimate in there, too.
Good review. Got mine last saturday and I'm loving it. Big fan of the series.
@Rei Thanks, but I'm going digital for this one! (I want it with me at all times)
Great review, the demo helped me make my decision on picking this one up.
@BensonUii You can find very useful tutorial about each weapon on youtube. I suggest you this channel:
https://www.youtube.com/watch?v=Ufsud-C09Yk
I want it to be Friday already. FRIDAYYYYYYYY!!!
I definitely won't be missing out on what is probably the best game in the franchise because it's on a handheld.
@tabris95 3U is also my favourite. I loved swimming and the underwater areas were cool b/c they added mystery. I like the areas better than 4U b/c they had natural beauty. The areas seemed uglier in 4U and the monsters were crazy lol
Two. More. Days.
Great review, I've been playing the Japanese version and it is must-have for sure. Can't wait to play it in English and with my brother and our wifes. Haha.
@H_Hunter you keep up with that attitude and you will be missing out on a great game . . . :S
@Moon And you are right:
I made a "nice" discovery when I launched the game this afternoon: my cartridge warned me immediatly that it would save everything on the SD card. Lame, stupid way of playing on a handheld -_-
@Rei You mean the game's save files are on the SD card and not the cart itself? That's weird, as MH4U saves it to the cart. (that's another reason why I want MHGens digital, as my MH4U basically lives in the cartridge slot, lol)
@Rei and well done on getting the game early
@happylittlepigs Thanks for the info. To be honest I never really saw the point of the Poogie, but it's all part of Monster Hunter's quirky charm I guess.
@WiiChuck103 Looked it up. It was a Kelbi and sorry to bother you further but what are Kelbi like? Are they naturally aggressive? Do they appear in missions that involve me hunting other monsters?
Got a question about this game, is the combat faster than Monster Hunter 4U? Cause I tried MH4 but it was just a bit slow for me.
I'll be reporting in as usual. Havent missed a Hunter since Tri on Wii ! Look out for Gameday J folks, already on the demo some kids are getting gutsy trying to pick the Prowler lol getting wrecked haha. Lucky they give us Lifepowders out the gate online demo.
@GoldenGamer88 They can appear in other missions, but they usually are found in grassy plain areas, so it's more common to see them near the beginning of the game. They're pretty docile, and only attack you if you attack them, though.
I'm not sure how often they'll be found in Generations but they were much more infrequent in 4U compared to 3U.
Edit: From what I've played so far they're more common in this one, so you may want to approach with caution.
@NickStrife23 The combat definitely feels faster than 4U's due to new additions like styles, but it all really depends on the weapon that's being used. But honestly, Monster Hunter is known for having slow-paced combat, so if that isn't your cup of tea, then you might not like Generations either.
@GoldenGamer88 There is another species of horns mammals in MHGen who live in more snowy areas.
@Moon Yes, I confirmed it later with my 2DS: the saves selection screen is empty on other consoles. -_- Tht's so stupid, why did they need to spare room for? Those myriads of special effects who are triggered by any small and unimportant thing?
@Rei Weird. I hope this doesn't mean I can only have one lot of save files, and that if I ever pick up the game physically, it doesn't share the save files from my digital version.
I heard its easier than previous entries and a lot of the eliti.. Er i mean fans aren't buying it. That's a plus!
@VanillaLake You don't like the characters' charming babbling?
@ollietaro It's not as charming as in Banjo-Kazooie.
@VanillaLake Never played Banjo-Kazooie. Asking for fully voice-acted games on 3DS is asking for much. I recall Bravely Second as being fully voice-acted and I can't remember another one that also has it.
@ollietaro I wasn't asking for it, I'm just saying that the dialogues are long and boring in that game (even though I like the game) and I usually enjoy more dubbed games, except for the games that particularly don't need that, like Mario games, etc. You should play Banjo-Kazooie! If you like 3D platformers, of course.
@VanillaLake I can see how voice acting would make me pay better attention to the story but it slows down the pace of the game and it frustrates me. MH3U had a perfect amount of dialogue in it for me.
@ollietaro Don't get me wrong, I like reading (interesting stuff).
@zornthgrt Do you like people parading in your room, sticking their quests on your board when you bothered to write informations about your activity? And of course with a patch-work of armors providing absolutely no skill because "what is a skill?" (yeah, they neither read multiplayer camps infos nor the useful informations provided by the characters in game). But what really annoys me is what comes when I start to tell them what this is all about: "jajaja", "Let's go!" spam or even "shut up". I am stupid enough to offer a suit to the less stubborn ones, at least it prevents the same thing to happen.
At least, fans from previous entries do know some things despite they didn't read much either in the current game.
@Moon I think it means that. Unless the console creates a new ext folder with another serial number for your future cartridge (that would be weird since both the cartridge and the eshop download have the same reference).
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