@MoonKnight7 You don't decide something like that on a whim, though. I would assume it takes a lot of time to search for a company which could produce them, to evaluate prototypes etc. Just because it wasn't talked about last year doesn't mean that it wasn't in development or planning long before. It was way smarter to mention it this year and release more information and the actual product in the same year. Otherwise we would have seen lots of "Where is the NFC project you talked about!?" comments and "I guess they canned it" speculation. You know how it goes.
@Yorumi When it comes to Smash, why would anyone shell out that much money to look at one character? With articles like this the game gets more attention which could lead to more sales, but I don't buy that anyone would buy Smash because of a sexy female character, one character, though they aren't interested in Smash at all. Or even if someone would do it, then they are likely few in number.
SMT4 will soon be released in Europe. Just assume everyone who wanted it has imported it and no one will be going to buy the European version. Why even bother translating anymore? Localisation takes work and costs money, so you don't want to localise for nothing.
@BlackHearted1 Like the people who can't wait like two weeks for Smash to be released in their territory?
And isn't Digimon a Bamco game anyway? Could it perhaps have something to do with licensing issues?
@Zombie_Barioth Sorry, but no one can say if the games wouldn't have been released without Project Rainfall. I think it's quite likely that they would have been released eventually, even without it.
If some people collect consoles and buy different models of the same console just because of a different image on it, then I would think importing a foreign console shouldn't be that much of an issue. Especially when someone wants like 10+ games. Just wait until the console drops in price or look out for used ones. Or you can wait for the next console and if there's backwards compatibility you could basically get two consoles for the price of one.
Was a poll like this really necessary? Especially before we get to know more about the actual online features?
Not everything has to have online multiplayer. I guess there are enough games out there with online multiplayer which is hardly used, because it's not worthwhile or because it doesn't work the way it should. And just because a game doesn't have online multiplayer doesn't mean it wasn't experimented with. If it isn't what the developers had in mind, then I prefer no online multiplayer to having a tagged on multiplayer just because it's 2014, which no one uses and which takes away resources.
It seems to me that people read the headline and comment, without reading the article or the comments, just to be able to spout their It's 2014 stuff. It's 2014, so reading a short article and skimming through the comments shouldn't be a problem.
@CaveDweller Well, but at least it showed that crossovers happen to have online co-op.
Really? People are thinking of not getting the game, because of a lack of online co-op that according to people that play Dynasty Warriors isn't even used all that much? There is an online battle mode. We don't yet know what that is exactly, but it could turn out to be more fun and more useful than simple online co-op.
@CaveDweller I only posted what I read. I hoped someone who played those games would be able to say something more about it, so thanks. But that means only one crossover had online co-op and all the others hadn't? So online co-op for crossovers is actually out of the norm?
Important to note, before people jump to conclusions, I just read a comment that none of the crossovers had online co-op, just online modes. So this is perfectly normal. People who played the other crossovers probably have more to say about it.
I haven't played any Dynasty Warriors games despite the very first, which was a beat 'em up like Street Fighter. But it seems to me that fans of the series have explained a thousand times that if you up the difficulty then the game becomes much more tactical. Or that the trailers use the lowest difficulty in order to show off the moves of the characters. But comments about button mashing keep appearing and people keep explaining. Quite annoying. I hope the reviewers are aware of the difficulty settings. Otherwise it will all come down to button mashing, which doesn't seem to be fair.
And I agree with @JaxonH that it will be the game it is supposed to be from a developer standpoint. If you don't like it the way it is, don't buy it. Simple. Another thing is that the game isn't even released yet, so better wait until it gets released.
I recently came across an interesting point about cross-buy. It's that the only VC games in common between the Wii U and 3DS are NES games. It seems the 3DS isn't powerful enough to emulate SNES and GBA games, that's why cross-buy would be kinda worthless. I think cross-buy will only be possible once the next gen systems launch.
I don't really want a system that is both a home console and a handheld in one. I like that both systems have a different focus and therefore give you different experiences. I understand it that way that there will be two separate systems that have a similar built, so that the same engine can be used for several games across both platforms. Just like what @Josaku stated.
@AVahne How are they not tied to the ID? My Wii U broke and I had to send it in. I could redownload everything, because purchases are tied to the ID. I probably wouldn't be able to redownload things from the Wii Channel, but redownloads from the eShop are very much possible.
@Kirk As was pointed out to you, this are just the games shown on the Digital Event. Even more games were announced and shown in subsequent events. Educate yourself, before you try to educate the "fanboys".
Well, Metroid Prime was released as a trilogy, doesn't that mean it is essentially finished? I haven't played the games myself, so I don't know if a 4th part would be possible concerning continuity and whatnot. But I think that it would be better to not just make Prime 4, but build on Metroid Prime and evolve it. Whether it would carry Prime in it's title or not is another thing.
@MajinSoul They just do what they do. Also there is technically a Mario game.
@Kirk The thing is there is not enough information to determine any of that. From what we know, it doesn't seem like a big franchise, but that could change once we know more about it. But it seems to be quite popular, so that is a good thing.
@Kirk I don't think anyone is saying that it will be a big franchise and it doesn't have to be. They just see something that looks fun and that they want to know more about.
But I guess some prefer to be business experts and rant.
Some people make it seem like it's some kind of Direct-like presentation, but isn't it a Q & A? And going from having a presentation for a 3DS game to "They don't care about the Wii U" is ridiculous. Just crazy.
When people talk about the Wii you often read comments about how games forced motion controls on them where a simple button press would have been preferable. Now with the Wii U, if the GamePad isn't used for anything other than off-TV play people say that they could very well just scrap it. I don't get it.
Also, with these topics there is often the notion that they don't even know what to do with it. The thing is though, if you develop a device you have to know what usage you want out of it. There is testing and all this involved. Some of the prototypes might have been much different from what became the actual GamePad. So I would think some concepts were developed long before release.
I would say there is no dual screen multiplayer, because the player on the GamePad could have an advantage over the one playing on TV. The GamePad player can look at the TV and see what the other is doing, while the one on the TV may not necessarily be able to look at the GamePad. That's probably why the screen is also split on the GamePad, so that no one will have an advantage.
@jariw Yes. And Hyrule Warriors got a summer release date when it was first announced. But it's a confirmation that they're both coming in summer, at least.
@DestinyMan #270 It's getting quite ridiculous. If they announced the games now they wouldn't even need to attend anymore, because there would be no surprises. Announcing new things is what the expo is for.
You can often read about how they are "stuck in the past", "should go with the times" and things like that, but when they try to interact directly with the audience through the internet and events it is considered to be better to be "conservative" and have a press conference, just like the other two.
I don't think he said that the 3DS isn't powerful enough, just that what they wanted was easier to do on the Wii U. If they had a specific concept in mind, why not go for the device that makes that concept possible?
And why would it need to be on the 3DS anyway? The 3DS could get remixes based on handhelds. First people want more games for the Wii U and then it's like "Why isn't it on 3DS, too?!", but if it would be on 3DS, too, it would be like "Guess, they don't want to sell any Wii Us" or "They've given up on the Wii U".
I agree with @Emblem , Kaze_Memaryu and @LavaTwilight .
I feel that the game is graphically too good to have a track editor. Just look at those backgrounds. Compromising content for the sake of a track editor likely wouldn't be worth it.
Was that opening paragraph really necessary? Is it not possible to write about the subject at hand without constantly putting it against the Wii U sales situation?
And I didn't know the N64 Rainbow Road was that popular.
Actually what @Gold and @Kifa write seems to be true. And it should really be spread as common knowledge. I didn't know about it either, but it is really interesting and good to know. That's probably why GBA games were released as Ambassador rewards and would not be charged for. They are an inferior product in a way, because you don't have all 3DS features available.
I find the "Finally" comments kinda funny. Not just in this case, but overall. Because we don't even know since when some things were planned. They could have worked on some things even before the Wii U launched.
It seems that it will be possible to carry the account over to future devices. Then their account system would be better than what the other two seem to offer in that regard.
@Yorumi Yes, this would be the biggest challenge. It being too simple or too complex could lead to exclusion. It would probably have to include some tutorials for beginners or generally tips. Perhaps similar to Art Academy? Miiverse could also help through feedback.
@AJ_Lethal We only have that one quote, though, without any context.
@Yorumi I don't think I would be all that interested. I know I'm not now. But I would prefer it to be a new IP. It would be nice if it took the Pokemon approach, being simple enough for inexperienced gamers, but add depth for skilled gamers.
@aaronsullivan They could add things from different franchises. Kinda like Animal Crossing has clothing, but this new IP could use items and the like.
@aaronsullivan @Yorumi I would prefer if they made a whole new IP based on making levels than using established IPs. Perhaps, because I'm not really convinced of level making. They could give us some simple tools first to see how it goes and then expand on them.
@Yorumi I'm not really that familiar with the matter. I only know what I have read in comments. But I guess I do know enough about it to get a better picture overall.
Yes, inaccurate information is spread quite frequently. It's not only about the hard drive but also about losing all downloaded software when the console breaks. I had to send my Wii U in, but I could download all the software again, because it's linked to my NNID. But it keeps spreading, no matter how often it gets debunked.
@Yorumi #121 lol
@Bolt_Strike That comes down to preference. Simple as that.
Sorry, but I don't really buy that the Wii U doesn't sell because of the "lack" of power or features. The 3DS lacks power and it also seems to lack features compared to the Vita, yet sells better.
It gets pointed out how some game was supposed to save the Wii U, but didn't. But as far as I remember people were actually refering to the constant influx of games starting with Pikmin 3. Every of the major releases contributed to sales, even if only by a small amount. Software sells hardware.
Many want a "hardcore" system and high sales. I don't think the "hardcore" could sustain the game industry, though. Casuals are needed for high sales. The 3DS and Wii U don't have the casual instant hit software that the DS and Wii had, so they might not come even close to the numbers of their predecessors.
@Yorumi There were so many comments about how storage should have been larger pointing to the other two next gen now current gen systems. But the games for those consoles seem quite large and I would assume their hard drives will probably fill up fairly soon. But as far as I know you won't be able to connect an external hard drive to them. In this regard the Wii U has actually the better value, but it seems most merely look at numbers.
Really nice interview. ^^ The lack of comments is interesting, though. If he would have said the opposite there would be over 200 comments by now.
I agree with him about unique hardware. Imagine the Wii and 3DS were never developed. Imagine the Wii U, PS4 and XOne had each a different feature. Either motion control, a gamepad or glasses-free 3D. Doesn't matter which console had which. How exciting that would be! Multiplats would all have to be adapted to the different features and we would get lots of unique exclusives.
@element187 Great comment. ^^ I agree. Instead of wanting to turn the Wii U into the other two consoles, why don't they just get one of the other two? Or both if they appeal more to them?
I think they should give away the console with MK8 and 50$. Then the install base would be so great that we would get plenty of software.
-_-;
On a serious note, though, local multiplayer in Smash for WiiU will likely be much more convenient than for 3DS, because every player would need his or her own 3DS. So for those who are mostly interested in playing it local getting it for WiiU would be the preferable option.
Comments 333
Re: Masahiro Sakurai Outlines the Challenges of Debugging for Super Smash Bros
@MoonKnight7
You don't decide something like that on a whim, though. I would assume it takes a lot of time to search for a company which could produce them, to evaluate prototypes etc. Just because it wasn't talked about last year doesn't mean that it wasn't in development or planning long before. It was way smarter to mention it this year and release more information and the actual product in the same year. Otherwise we would have seen lots of "Where is the NFC project you talked about!?" comments and "I guess they canned it" speculation. You know how it goes.
Re: Alphadia Genesis Set to Begin at the Beginning in North America
@Discipledoctor
lol Me, too. xD But then I read the premise and was like "Huh?".
Re: Talking Point: A History of the Sexualisation of Samus
@Yorumi
When it comes to Smash, why would anyone shell out that much money to look at one character? With articles like this the game gets more attention which could lead to more sales, but I don't buy that anyone would buy Smash because of a sexy female character, one character, though they aren't interested in Smash at all. Or even if someone would do it, then they are likely few in number.
Re: Talking Point: A History of the Sexualisation of Samus
She can be considered sexy, but she is not cheap. That is the important difference.
And what has this to do with selling the game? "I'm not interested in Smash, but damn, that Samus.........." I don't think it works like that.
Re: 3DS Homebrew Channel Reportedly in Final Stages of Development
@IceClimbers
I would guess so.
SMT4 will soon be released in Europe. Just assume everyone who wanted it has imported it and no one will be going to buy the European version. Why even bother translating anymore? Localisation takes work and costs money, so you don't want to localise for nothing.
@BlackHearted1
Like the people who can't wait like two weeks for Smash to be released in their territory?
And isn't Digimon a Bamco game anyway? Could it perhaps have something to do with licensing issues?
@Zombie_Barioth
Sorry, but no one can say if the games wouldn't have been released without Project Rainfall. I think it's quite likely that they would have been released eventually, even without it.
If some people collect consoles and buy different models of the same console just because of a different image on it, then I would think importing a foreign console shouldn't be that much of an issue. Especially when someone wants like 10+ games. Just wait until the console drops in price or look out for used ones. Or you can wait for the next console and if there's backwards compatibility you could basically get two consoles for the price of one.
Re: Nintendo Offers Condolences to Robin Williams' Family and Addresses Petition
I think a tribute should come from the heart. That a tribute to someone gets petitioned strikes me as inappropriate.
Re: Ubisoft Clarifies Reasoning For The Crew Skipping Wii U
@jasonbra
It seems very likely that it isn't about power, architecture or install base, but solely about online. @Gerbwmu has pointed it out as well.
Re: The Hyrule Warriors Artbook Catches The Eye With 'Female Link'
@Eijiro
Yeah, I guess that kinda got lost.
Re: The Man Responsible For Reviving Nintendo's Relationship With Indies Has Left The Company
What you say in private is one thing and what you say in public another, especially when it comes to company-related issues.
Also, what is this about letting him go? If he wanted to pursue his own business no one can force him to stay.
Re: Poll: Is Online Co-Op a Major Miss in Hyrule Warriors, or is Local Multiplayer Enough?
Was a poll like this really necessary? Especially before we get to know more about the actual online features?
Not everything has to have online multiplayer. I guess there are enough games out there with online multiplayer which is hardly used, because it's not worthwhile or because it doesn't work the way it should.
And just because a game doesn't have online multiplayer doesn't mean it wasn't experimented with. If it isn't what the developers had in mind, then I prefer no online multiplayer to having a tagged on multiplayer just because it's 2014, which no one uses and which takes away resources.
Re: You Won't Be Able To Cross Swords Online In Hyrule Warriors
It seems to me that people read the headline and comment, without reading the article or the comments, just to be able to spout their It's 2014 stuff.
It's 2014, so reading a short article and skimming through the comments shouldn't be a problem.
Re: You Won't Be Able To Cross Swords Online In Hyrule Warriors
@CaveDweller
Well, but at least it showed that crossovers happen to have online co-op.
Really? People are thinking of not getting the game, because of a lack of online co-op that according to people that play Dynasty Warriors isn't even used all that much?
There is an online battle mode. We don't yet know what that is exactly, but it could turn out to be more fun and more useful than simple online co-op.
Re: You Won't Be Able To Cross Swords Online In Hyrule Warriors
@CaveDweller
I only posted what I read. I hoped someone who played those games would be able to say something more about it, so thanks.
But that means only one crossover had online co-op and all the others hadn't? So online co-op for crossovers is actually out of the norm?
Re: You Won't Be Able To Cross Swords Online In Hyrule Warriors
Important to note, before people jump to conclusions, I just read a comment that none of the crossovers had online co-op, just online modes. So this is perfectly normal.
People who played the other crossovers probably have more to say about it.
Re: Official Hyrule Warriors Screens Show Ocarina of Time Stages, Sheik, Darunia, Princess Ruto and More
I haven't played any Dynasty Warriors games despite the very first, which was a beat 'em up like Street Fighter. But it seems to me that fans of the series have explained a thousand times that if you up the difficulty then the game becomes much more tactical. Or that the trailers use the lowest difficulty in order to show off the moves of the characters. But comments about button mashing keep appearing and people keep explaining. Quite annoying. I hope the reviewers are aware of the difficulty settings. Otherwise it will all come down to button mashing, which doesn't seem to be fair.
Re: First impressions: HD Brawling with Super Smash Bros. for Wii U
My goodness. -_-
@Dr_Corndog
True.
And I agree with @JaxonH that it will be the game it is supposed to be from a developer standpoint. If you don't like it the way it is, don't buy it. Simple.
Another thing is that the game isn't even released yet, so better wait until it gets released.
@SuperiorYoshi87
Nice comment. ^^
Re: Shigeru Miyamoto Discusses Future Cross-Platform Development as an "Opportunity" for Nintendo
I recently came across an interesting point about cross-buy. It's that the only VC games in common between the Wii U and 3DS are NES games. It seems the 3DS isn't powerful enough to emulate SNES and GBA games, that's why cross-buy would be kinda worthless. I think cross-buy will only be possible once the next gen systems launch.
I don't really want a system that is both a home console and a handheld in one. I like that both systems have a different focus and therefore give you different experiences.
I understand it that way that there will be two separate systems that have a similar built, so that the same engine can be used for several games across both platforms. Just like what @Josaku stated.
Re: Free Copy of Bayonetta Comes as a Separate Disc With Bayonetta 2 in Japan
@AVahne
How are they not tied to the ID?
My Wii U broke and I had to send it in. I could redownload everything, because purchases are tied to the ID.
I probably wouldn't be able to redownload things from the Wii Channel, but redownloads from the eShop are very much possible.
Re: Free Copy of Bayonetta Comes as a Separate Disc With Bayonetta 2 in Japan
@WanderingPB
It actually seems that the port was decided since the very beginning.
Re: Poll: What Did You Think of Nintendo's E3?
@Kirk
This was about exclusives, though. You said the others have more, but they don't.
Re: Poll: What Did You Think of Nintendo's E3?
@Kirk
As was pointed out to you, this are just the games shown on the Digital Event. Even more games were announced and shown in subsequent events.
Educate yourself, before you try to educate the "fanboys".
Re: E3 2014: Nintendo Hopes to Share Metroid News in the "Near Future"
Well, Metroid Prime was released as a trilogy, doesn't that mean it is essentially finished? I haven't played the games myself, so I don't know if a 4th part would be possible concerning continuity and whatnot. But I think that it would be better to not just make Prime 4, but build on Metroid Prime and evolve it. Whether it would carry Prime in it's title or not is another thing.
@MajinSoul
They just do what they do. Also there is technically a Mario game.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@Kirk
The thing is there is not enough information to determine any of that. From what we know, it doesn't seem like a big franchise, but that could change once we know more about it.
But it seems to be quite popular, so that is a good thing.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@Kirk
I don't think anyone is saying that it will be a big franchise and it doesn't have to be. They just see something that looks fun and that they want to know more about.
But I guess some prefer to be business experts and rant.
Re: E3 2014: Hands On With Nintendo's New Online Shooter IP, Splatoon
@Kirk
You have an opinion, good. But that is all it is. You have no claim on objectivity or anything, you are just full of yourself.
When the 2DS got announced, you made your own and when people where criticizing it, you insisted that yours was better.
You think you are some sort of guru, but you are not. And you probably never will be. You are just full of yourself.
Re: Nintendo Hosting Two Big Evening Presentations at E3
Some people make it seem like it's some kind of Direct-like presentation, but isn't it a Q & A?
And going from having a presentation for a 3DS game to "They don't care about the Wii U" is ridiculous. Just crazy.
Re: Talking Point: For Better Or For Worse, The Wii U GamePad Is Here To Stay
When people talk about the Wii you often read comments about how games forced motion controls on them where a simple button press would have been preferable. Now with the Wii U, if the GamePad isn't used for anything other than off-TV play people say that they could very well just scrap it. I don't get it.
Also, with these topics there is often the notion that they don't even know what to do with it. The thing is though, if you develop a device you have to know what usage you want out of it. There is testing and all this involved. Some of the prototypes might have been much different from what became the actual GamePad. So I would think some concepts were developed long before release.
Re: Review: Mario Kart 8 (Wii U)
I would say there is no dual screen multiplayer, because the player on the GamePad could have an advantage over the one playing on TV. The GamePad player can look at the TV and see what the other is doing, while the one on the TV may not necessarily be able to look at the GamePad. That's probably why the screen is also split on the GamePad, so that no one will have an advantage.
Re: Bayonetta 2 Listed for Summer Release in Japan
@jariw
Yes. And Hyrule Warriors got a summer release date when it was first announced. But it's a confirmation that they're both coming in summer, at least.
Re: Nintendo Lifts The Lid On Its Plans For E3 2014
@DestinyMan #270
It's getting quite ridiculous. If they announced the games now they wouldn't even need to attend anymore, because there would be no surprises.
Announcing new things is what the expo is for.
Re: Nintendo Lifts The Lid On Its Plans For E3 2014
You can often read about how they are "stuck in the past", "should go with the times" and things like that, but when they try to interact directly with the audience through the internet and events it is considered to be better to be "conservative" and have a press conference, just like the other two.
Re: Satoru Iwata Speaks Of The Need To "Redefine" Nintendo's Position In The Entertainment Industry
What is going on with some of these comments?
Nowhere did he say that they will stop making video games.
@SetupDisk
Tell 'em!
Re: Download Developer Hits a "Brick Wall" When Trying to Reach Nintendo Indie Executive for Interview
Because I didn't get an interview, I will just assume things. That's what it seems like.
But at least some have something to push their agenda with.
Re: Koichi Hayashida Explains Absence of NES Remix 1 & 2 on 3DS
I don't think he said that the 3DS isn't powerful enough, just that what they wanted was easier to do on the Wii U. If they had a specific concept in mind, why not go for the device that makes that concept possible?
And why would it need to be on the 3DS anyway? The 3DS could get remixes based on handhelds.
First people want more games for the Wii U and then it's like "Why isn't it on 3DS, too?!", but if it would be on 3DS, too, it would be like "Guess, they don't want to sell any Wii Us" or "They've given up on the Wii U".
Re: Vita Overtakes 3DS in Tough Week for Japanese Charts
@wombatkidd
I agree.
Re: Mario Kart 8 Producer Explains The Absence of a Custom Track Creator
I agree with @Emblem , Kaze_Memaryu and @LavaTwilight .
I feel that the game is graphically too good to have a track editor. Just look at those backgrounds.
Compromising content for the sake of a track editor likely wouldn't be worth it.
Re: Emulation Experts M2 Worked With Nintendo On Wii U Virtual Console GBA Games
It was explained a good few times why no GBA games are planned for the 3DS outside of the ambassador games.
Re: Preview: Mario Kart 8
Was that opening paragraph really necessary? Is it not possible to write about the subject at hand without constantly putting it against the Wii U sales situation?
And I didn't know the N64 Rainbow Road was that popular.
Re: Advance Wars Bringing the Battle to the Wii U Virtual Console on 3rd April
Actually what @Gold and @Kifa write seems to be true. And it should really be spread as common knowledge. I didn't know about it either, but it is really interesting and good to know. That's probably why GBA games were released as Ambassador rewards and would not be charged for. They are an inferior product in a way, because you don't have all 3DS features available.
Re: Nintendo Planning to Offer "Flexible Price Points" for Games
I find the "Finally" comments kinda funny. Not just in this case, but overall. Because we don't even know since when some things were planned. They could have worked on some things even before the Wii U launched.
Re: Nintendo Confirms Dedicated Development Team for Smart Device Services
It seems that it will be possible to carry the account over to future devices. Then their account system would be better than what the other two seem to offer in that regard.
Re: Satoru Iwata Admits The "Wii U Isn't In Good Shape" Ahead of Investor Briefing
@Yorumi
Yes, this would be the biggest challenge. It being too simple or too complex could lead to exclusion. It would probably have to include some tutorials for beginners or generally tips. Perhaps similar to Art Academy? Miiverse could also help through feedback.
Re: Satoru Iwata Admits The "Wii U Isn't In Good Shape" Ahead of Investor Briefing
@AJ_Lethal
We only have that one quote, though, without any context.
@Yorumi
I don't think I would be all that interested. I know I'm not now. But I would prefer it to be a new IP. It would be nice if it took the Pokemon approach, being simple enough for inexperienced gamers, but add depth for skilled gamers.
@aaronsullivan
They could add things from different franchises. Kinda like Animal Crossing has clothing, but this new IP could use items and the like.
Re: Satoru Iwata Admits The "Wii U Isn't In Good Shape" Ahead of Investor Briefing
@aaronsullivan @Yorumi
I would prefer if they made a whole new IP based on making levels than using established IPs. Perhaps, because I'm not really convinced of level making. They could give us some simple tools first to see how it goes and then expand on them.
Re: Satoru Iwata Admits The "Wii U Isn't In Good Shape" Ahead of Investor Briefing
@aaronsullivan
Sorry to destroy the party, but he actually seems to have said that their approach to children wasn't sufficient enough.
@Bolt_Strike
Now that is a matter of opinion.
Re: Satoru Iwata Admits The "Wii U Isn't In Good Shape" Ahead of Investor Briefing
@Yorumi
I'm not really that familiar with the matter. I only know what I have read in comments. But I guess I do know enough about it to get a better picture overall.
Yes, inaccurate information is spread quite frequently. It's not only about the hard drive but also about losing all downloaded software when the console breaks. I had to send my Wii U in, but I could download all the software again, because it's linked to my NNID. But it keeps spreading, no matter how often it gets debunked.
@Yorumi #121
lol
@Bolt_Strike
That comes down to preference. Simple as that.
Re: Satoru Iwata Admits The "Wii U Isn't In Good Shape" Ahead of Investor Briefing
Sorry, but I don't really buy that the Wii U doesn't sell because of the "lack" of power or features. The 3DS lacks power and it also seems to lack features compared to the Vita, yet sells better.
It gets pointed out how some game was supposed to save the Wii U, but didn't. But as far as I remember people were actually refering to the constant influx of games starting with Pikmin 3. Every of the major releases contributed to sales, even if only by a small amount.
Software sells hardware.
Many want a "hardcore" system and high sales. I don't think the "hardcore" could sustain the game industry, though. Casuals are needed for high sales. The 3DS and Wii U don't have the casual instant hit software that the DS and Wii had, so they might not come even close to the numbers of their predecessors.
@Yorumi
There were so many comments about how storage should have been larger pointing to the other two next gen now current gen systems. But the games for those consoles seem quite large and I would assume their hard drives will probably fill up fairly soon. But as far as I know you won't be able to connect an external hard drive to them. In this regard the Wii U has actually the better value, but it seems most merely look at numbers.
Re: Talking Point: Is There A Future For The Wii U Without The GamePad?
@Einherjar @wombatkidd
This.
Re: Dakko Dakko's Rhodri Broadbent Emphasizes The Value of Unique Consoles
Really nice interview. ^^
The lack of comments is interesting, though. If he would have said the opposite there would be over 200 comments by now.
I agree with him about unique hardware.
Imagine the Wii and 3DS were never developed. Imagine the Wii U, PS4 and XOne had each a different feature. Either motion control, a gamepad or glasses-free 3D. Doesn't matter which console had which. How exciting that would be! Multiplats would all have to be adapted to the different features and we would get lots of unique exclusives.
@element187
Great comment. ^^ I agree.
Instead of wanting to turn the Wii U into the other two consoles, why don't they just get one of the other two? Or both if they appeal more to them?
Re: Mass Market Price And Mario Kart 8 Will Reverse The Wii U's Fortunes, Say UK Retailers
I think they should give away the console with MK8 and 50$. Then the install base would be so great that we would get plenty of software.
-_-;
On a serious note, though, local multiplayer in Smash for WiiU will likely be much more convenient than for 3DS, because every player would need his or her own 3DS. So for those who are mostly interested in playing it local getting it for WiiU would be the preferable option.