Super Mario Odyssey must surely rank as one of the most anticipated video games of 2017, and like Super Mario World, Super Mario 64 and Super Mario Galaxy before it, looks set to offer some compelling new gameplay ideas - including New Donk City, a realistic, city-like environment with human characters which dwarf the famous plumber in stature.
Speaking to IGN, Shigeru Miyamoto admitted that he was initially nervous about how players would react to this setup:
I was worried about how players would react to being in a world where Mario is this tall and normal people are a little bit taller. Or the fact that people don’t get mad at Mario when he’s jumping up and down all over the place. But with all that said, I think I realized that the character Pauline has already existed, and the idea of this game taking place in the city worked out really well. And so we ran with it.
Miyamoto feels that getting Mario to star in new games and learn new tricks is part of the appeal:
Fundamentally, I think that it’s ideal if we can get old characters to do new things. When there is a new game mechanic introduced and there’s a new character that really, really fits well, I think it’s great. But I do have a little bit of hesitancy and resistance when someone’s trying to overbearingly bring their thoughts in, and trying to create new characters over and over again.
As a child I wanted to be a manga artist, and as a manga artist usually you have this symbolic character that’s yours. And you try to use that character in many different stories and episodes that you create, almost like how Hitchcock is in every one of his movies. For me, Mario is that, and I want to create as many different games as possible using Mario. And I still think there’s a lot of potential and possibility left.
Indeed, Miyamoto's desire to innovate means that he's unlikely to revisit any existing Mario games, as has been the case with other Nintendo franchises, such as Zelda and Metroid:
I don’t really feel like I want to remake any of them. It’s more natural to always create new mechanics and new games.
The legendary designer also explains how he develops various gameplay features in his titles:
I really start with the game mechanic, and then trying to make sure that the character that gets put into the game fits that mechanic. If you divide things into large categories, you could go the Mario route or the Zelda route. And then, for example, with a game like Luigi’s Mansion, I really thought that Luigi was the perfect fit for that game, and that’s how it manifested. And for characters like Pikmin, for the mechanic that current Pikmin games have, they were perfect.
Interestingly, Miyamoto also states that he's resistive to the idea of physical gaming inputs giving way to more advanced tech, such as eye-tracking - which is currently being worked on in the field of VR - and even "mind control":
I wouldn’t want to see the world go in the direction where all you need to do is think to make things move, or all you need to do is control things with eye movement.
I really think that movement is fun, and in that sense there’s a lot more evolution that something like movement can have within a game. For example, even with the gyro sensor that we have now, you need to calibrate it to have it work. Maybe in the future, it will somehow read the magnetic poles or axis of the Earth so you don’t need to calibrate it, or will use almost no electricity whatsoever. It would be great to see things happen in that aspect.
The full interview is well worth a look, and after you've had a read, why not leave a comment to tell us how ridiculously excited you are for Super Mario Odyssey?
But Miyamoto, you did remake New Super Mario Bros. four times
Jk, interesting read overall
Remaking a stone cold classic is okay. Making Ocarina of Time with BOTW mechanics for example
"New Donk City" was what turned me off from Odyssey when it was first announced. Just didn't like the look of it. Thankfully at E3 they showed more of the vibrant worlds and characters that are in most mario games, and now I'm actually looking forward to it.
@ottospooky oh please, don't do that
I just noticed that Mario's mustache is brown in the pre-rendered parts of the trailer.
I find New Donk City disconcerting. It's just not Mario. Thankfully it's only one area.
Star Fox Zero was a Remake. An awful one at that, but he was referring to Mario games in fairness.
@Meowpheel Black mustache and brown hair was always a little funny. With how detailed the graphics have gotten the mustache probably looked a bit funny as solid black.
"Why not leave a comment to tell us how ridiculously excited you are for Super Mario Odyssey?"
I'm so ridiculously excited for Super Mario Odyssey, I could throw a fit!
I'm so ridiculously excited for Super Mario Odyssey, I could shoot someone!
I'm so ridiculously excited for Super Mario Odyssey, I could launch a heist!
I'm so ridiculously excited for Super Mario Odyssey, I could shoot myself!
(These are Tingle's special words, do not steal! That means you, comment below me!)
I just came to say how ridiculously excited I am for Super Mario Odyssey!
I'm a 64/ Sunshine fan, and I have a good feeling about this one.
I'm so hyped and worried at the same time.
Because the theme is "Around the World", what kind of country that will be inside the games ?
New York, Mexico, Jurassic World, Vegetables Land, Forest are confirmed. What's next ?
@RedMageLanakyn exactly the same bud, I had no interest until E3. I still dislike Donk, makes no sense to me, looks very bad too as it looks like Mario is in a GTA game, just not a fan at all. Mario is one of the last franchises that needs realism.
And Game Theory TRIED to have it make sense. MatPat claims DK's Banana's cause gigantism as all the bosses in DK that steal his stash become giant so therefore the humans in Donk are giant as they eat Banana's too.
But that's just a theory...
A GAME THEORY!
"I don’t really feel like I want to remake any of [the Mario games]. It’s more natural to always create new mechanics and new games."
I may disagree with Miyamoto on many things, but this... this makes us soulmates!
... but otherwise: what the heck is wrong with creating new characters, Miyamoto?!
@RedMageLanakyn Same here.
@RedMageLanakyn @LegendOfPokemon I definitely got that too, when I saw it in January. But seeing Pauline amongst them makes it make a little more sense in my head. After all, she's always been twice as tall as him. He's just a Danny DeVito amongst men.
I didn't like it at first, but it's grown on me. I always thought like everyone else that the original mario games (before super mario) took place in the real world but it looks like they just take place in new donk city which is actually on the same planet as the mushroom kingdom and the donkey kong country.
I hated it at first as it's so jarringly inconsistent with the normal bright, cartoony Mario style. It looked like sort some of weird Mario/GTA fan video. But I suppose, Mario has appeared in a city environment before, in Mario vs Donkey Kong (albeit not as realistic looking).
I definitely don't like New Donk City. Not a fan of mixing fantasy character art styles with realistic character art styles at all. It destroys the suspension of disbelief. It's jarring and takes me out of the fantasy setting. However, as others have stated, it appears that there are plenty of other worlds that are more consistent with traditional Mario stylings. I'm still looking forward to it and it will be a 1st day purchase for me. I'm just not as excited for this one as I have been for the past several Mario games.
Not really, it's quite common to have different colour facial hair than that on your head! Personally, I'm light blonde with a dark ginger beard
I love the city environment, I just wish the humans there were less realistic and more like Mario himself. Would be great to see the plumber among his peers, so to say.
That said, yes, I'm ridiculously excited for Super Mario Odyssey.
I'm excited about the game. Preordered from Nintendo uk.
Like others have said I'm worried about new donk city. Just turn all the humans into goombas with hats and I'm happy.
I'm glad the 100 coin per world star moon missions are gone.
I would have thought the humans would look more like the non-Mario characters in the original Mario Golf.
There needs to be a lava world a underground world a snow world etc etc
Considering that Mario is in his "super" form in the 3d Mario games I'm thinking he is actually 2 feet tall. It's the shrooms man!
I gotta admit, I'm not loving the aesthetics of a short Mario in a realistic New Donk City setting.
@Ryu_Niiyama Eat the mushrooms, grow big, see flying turtles, ride a dinosaur, and turn into a flying raccoon.
If this is all based on Myiamoto's childhood expeditions into the forest, he could have made fortunes selling whatever mushrooms he was picking....
New Donk City gives a lot of credence to how Americans love to say Mario is from Brooklyn, or, the "Real World". Looks like Donkey Kong's world really was a world Mario cut his teeth on
@NEStalgia I just think Miyamoto-dono just had Narnia in his back yard.
Did you enjoy all of them? I have enjoyed every single one that I have played so far. The only one that I have not played and or 100 percentage is the new Super Mario Brothers 2 which is on the 3DS I will be visiting that later this year
Yeah, he looks super out of place there. Couldn't they have just made it more cartoony? I don't have a problem with the setting itself.
Oh well, I've wanted Mario games to have more personality for years, and the second I see some I complain.
I was surprised there wasn't a more vocal backlash about New Donk City. I guess it's because the rest of the game looks solid. Vibrant, colorful worlds help mask any technical shortcomings. The city just doesn't look very good. Although, I'm very excited at the idea of Donkey Kong possibly being the main bad guy.
@Danrenfroe2016 I was fine with New Super Mario Bros. Wii and New Super Mario Bros. U.
New Super Mario Bros. 2 had nothing unique to offer, except for that its difficulty was purposefully dumbed down. New Super Luigi U had nothing unique to offer, except for that its levels were extremely short.
New Donk City is just a hub for all the other worlds where most of the interesting stuff actually happens, so I see no need whatsoever to go crazy over how weird, ugly or out of place it looks "for a Mario game". And from what we've seen so far, all of the worlds that this hub connects to, are absolutely gorgeous, so it's a bit petty to single out what is probably the least interesting part of the entire game. Not the least important part, seeing as it is a hub connecting everything, but other than that, there isn't all that much to fuss about.
After the GameXplain video, everyone all over the internet was rushing to be the first to comment on how disgustingly ugly those "clearly visible" humans changing from 3D to 2D were, and the outrage didn't end there, because oh, horror, not only are they only 2D, they also move at an "appalling" 30fps!!! How could Nintendo think they could still get away with that in 2017? How dare they, bunch of amateurs... /sarcasm
If GameXplain (or any of these other game video dissectors) wouldn't have held their magnifying glass over that footage, then most of us would have been none the wiser, since all of that happens all the way in the background, so it's hardly game breaking.
But no, entire masses of hateful and entitled people rushed towards the internet with all their vile comments on how horrible it was.
Seriously, people like that should be prevented from ever procreating. The world really doesn't need more unintelligent people... /rant
Also kind of weird what Mr. Miyamoto was worried about. Why the heck should he worry about reactions to Mario jumping on all kinds of stuff? Especially since that's what Mario's been doing ever since he was created...
And it's also not weird how Mario is smaller: humans in this game aren't giants. Mario is simply smaller, and as a reference we might consider that he seems to be just as tall as talking mushrooms, so he was never as tall as normal humans to begin with, so nothing to find ridiculous or complain about there either...
It's interesting how he distinguishes the mechanics of "current Pikmin games."
Does that mean Pikmin 4 will be a drastically different approach? Maybe we'll control the Pikmin directly instead of controlling a captain who controls the Pikmin?
I thought New Donk City was the coolest part of the initial reveal. It looks like fun to bounce around as cartoon Mario in the "real world". It's certainly not any more far fetched than any other "world" in the Mario universe.
Obviously, I'm gonna get it eventually but I didn't really enjoy how tall is Mario compared to New Donk City's humans. It feels ultra weird.
Also, boy oh boy... words can't describe 1% how much I want a remake for Ocarina of Time just like Breath of the Wild.
JUST DO IT, Miyamoto-sama.
I hate the way New Donk City looks. They could have made something great with a real, 3D Mario game but of course, being Nintendo, they had to ruin it. The setting, especially as the hub world, really turns me off. It's a nightmarish fever dream. First main Mario game I won't get. Still haven't bought a Switch. Nothing worthwhile since I had a Wii U for Zelda.
He takes issue with new characters, which is why this game introduces a marriage agency full of new characters. And a ghost thing that wears Mario's hat. Makes perfect sense. Is the backlash to your Paper Mario demands still fresh on your mind, Miyamoto?
I like New Donk City just fine and would like the location to be fleshed out like Isle Delfino was as the location of the full game. Also neat to see Pauline, though there were other characters I would have rather seen get the boost. (None of whom were created by Miyamoto, so it won't happen.)
What doesn't feel like Mario is the hat mechanic. I see Mario spin dash around like Sonic and possess enemies like Crash in Mind Over Mutant and I wonder who it is I'm playing. I'm just not feeling this game. I'm getting Superstar Saga this holiday season instead.
@Nicolai I think the hesitancy over new characters goes hand in hand with designing the mechanic first and then fitting a character too it.
A new character for the sake of a new character would be a bit pointless if they don't bring much new to the table. Like Toadsworth who did nothing but stand around and got jettisoned from the series one game later. Compared to Peter Piranha, Bowser Jr or Rosalina who still appear.
@ThanosReXXX wait wait waiit was it ever said that new donk city is a hub world? Because judging from the treehouse footage at e3 it didn't really look like it was, it looks like a full-on world (and a great one in my opinion).
I just hope we get to see the Kongs. Why name a city after then if they aren't even there
@Dr_Lugae Well, I understand the reluctance of creating too many characters, but within moderation. I'm just talking about games like Paper Mario, which are starved for new characters and should at the very least be using it's old characters. And if Splatoon was a Mario game, it just wouldn't have been the same. There's definitely a lot to be gained from some fresh personalities in the story-focused games.
Also, SSB is gonma start running out of roster candidates pretty soon.
To be brutally honest, I'm not excited for Super Mario Odyssey. Not because i think it's a bad game, but because I'm not into platformers. runs away and hides in a hole
@Nicolai Splatoon has its characters due to that approach though. The gameplay mechanic came first and the Inklings were designed around it since they fit the mechanics best in a way no existing character could. If they just went for new they might have chosen rabbits or burly sailors, the ideas that came before the Inklings. The use of new characters sparingly drives the creation of good new designs.
Paper Mario was the very opposite of moderation in my opinion. when you consider that there's a huge overlap between the abilities the partners have in the 1St and 2nd. In TTYD They made 7 new partner characters for all of 1 new mechanic (Flurrie's blowing wind which wasnt even a good mechanic), the rest are abilities or combinations from the 1st game(e.g. Yoshi is Spike + Parakarry) and MS. Mowz who's skill is the same as a badge from the 1st game. Had they continued like that by now there'd be 35 - 40 partners across 5 games using the same abilities to solve similar puzzles in the same way
Game looks immaculate. What else is there to say. Ya, the hub world is a little jarring at first, but it doesn't "bother" me. Actually looks like a blast, taking over people and driving remote cars, and zipping down powerlines and riding scooters up skyscrapers...
Zelda better watch out... there's a new GotY contender in town.
@ottospooky I would hate so much a OOT remake like that,if it actually happened.
It is without a doubt my most anticipated game of 2017.
New Donk City is what Sonic 06 should've been.
New Donk City was an interesting proposal. When it was first revealed no one thought it was a Mario game until you see him. If Mario visits all kinds of weird worlds, why not one that is weird when compared to him? At least Mario looks more human than Sonic.
It's intended to look "weird". Just like all kingdoms. Unique.
Seems likes there's a lot of people here who hate New Donk City.
Meanwhile I think it's cool. The realistic humans looked off for a second until I realised Mario has appeared with humans designed differently both in his own sports games and Smash. Plus Mario has been in city settings before in the Donkey Kong games. I'm glad each kingdom is going for a unique feel. Makes levels more interesting than just grass, desert, ice, lava and the other usual level designs.
Ironic, considering how he basically put the restraints on paper mario, preventing them from exploring new creatures and worlds like they used to.
Day one purchase. New Donk City looks cool to me, especially if DK shows up.
@Jacadamia Well, there's no official statements made on the subject, but from all I've seen, it's the primary world you're in when the game starts, there isn't really a heck of a whole lot going on (far as I've seen no real enemies) and you travel from there to all other worlds: sounds like a hub world to me.
Or.... I'm just reading too much into that...
Then again, more people are speculating about the very same thing:
And EuroGamer also speculates on New Donk City being a hub world, or containing hub worlds:
I love New Donk City exactly because of how weird it is.
There, I said it.
@JaxonH When was the last time Nintendo had 2 games in that category?! They will be competing with themselves and hopefully one will win. Switch needs all the recognition it can get for as long as possible.
Such a year in gaming is unprecedented. But for me, even moreso than Zelda Breath of the Wild or Super Mario Odyssey, I'm counting down the days to August 25th. The day Monster Hunter XX finally arrives on Switch. The HD version of the game I've been wanting on the system I've always wanted. That will be my GotY.
Well, of course New Donk City is awkward as a hub. Station Square was awkward as a hub for Sonic Adventure! I think Mario and Sonic have been revealed to be neighbors in adjacent cities, so that's how they got their dual Olympic sponsorship... 😝
@ThanosReXXX Lol, GameFAQ's speculation 😅
Just not feeling this game, or Switch at all. Metroid Prime 4 for me and that's it.
I wonder if the city is the same as in Donkey Kong (both arcade & '94) & Mario vs Donkey Kong.
My big issue with New Donk City is how weirdly empty it is. It' s really jarring to me to see a realistic city that's so obviously based on New York City but it's almost totally empty, with like one guy walking down the street and a lone taxicab cruising along. It looks like a ghost town, and that kind of gives me the creeps.
I think there are two main reasons I find it unsettling: one is that an empty New York City is a pretty common setting for post-apocalyptic works, and the other is that in real life NYC only gets that quiet around 3:00 AM, and at that time most of the people you do encounter on the street are up to no good.
So altogether it's just very weird and ominous to me, and the fact that little cartoony Mario feels so out of sync with the people around him is just the icing on the weirdness cake.
I was very glad to see in the Treehouse that New Donk is not the only "world" in the game, and that the other locations are more traditionally Marioesque. Also, I'm very sure it will turn out to be a brilliant game, because duh. But it's still not really calling my name.
I'm all in. Back to 3D Mario, one of few Nintendo games I don't mind being in nice 3D world. Mixed in with some 2D sure, but that's okay as long as it's only a little in between.
I find it super creepy. I wish he'd made them change it. In a weird way though it's more that I find Mario quite creepy in that context. Rather than the population of New Donk.
I would've preferred having Toad's as businessmen, that would've been pretty cool..... But eh, looks fun anyway. I'm more excited for the other worlds though, looking forward to seeing what other worlds there are! (While they look great, those 6 worlds can't be all they have prepared. I'm hoping for 10+, I don't really see them going beyond 15, but I'd be delighted if they could.)
@PlywoodStick What's wrong with GameFAQs? And even so, I just put it up there to show that more people in general, not professional media, are seeing New Donk City as a hub world, so apparently, it's a shared sentiment/conclusion from having seen that E3 footage.
Thanks Miyamoto-san for not following the retro/remake trend!
This is a bit funny because last time peoples was complaining due to Too Many Toads on previous Mario games. And now, Mario Odyssey is no Toads at all (Except the Captain Toad himself).
Personally I think they should have made all the humans look like the classic Nintendo character designs from the Donkey Kong era like these:
It's pretty obvious Donkey Kong is going to show up, so I think reworking that classic aesthetic for the characters would have worked perfectly. Mario looking so different from the humans gives me a bit of a Sonic 06 vibe, which is not something you want associated with your game!
Miamoto, please remake sunshine. Favorite game of all time...
Day one purchase for sure!
Don't get me wrong though, I love Mario Odyssey and all, but I don't see it dethroning Zelda at the Game Awards this year at all.
Face it: The real world mechanic (new Donk city, but also the forest, t-rex etc) just look baaaad! Nothing compared to the brilliance of Galaxy or Sunshine, in my opinion. What the heck where they thinking?!
@ThanosReXXX That's fine, it's just that GameFAQ's forums have a certain... Uh... reputation to them.
@Henmii I think whoever designed the city played too much Sonic '06, and that lapse in mental judgement is now affecting their work. Shame, shame.
@PlywoodStick Yeah, so do Reddit's and NeoGAF's, and don't even get me started on GameSpot's or IGN's forums...
But that was not the point. All I wanted to show was that there are actually quite a few people thinking that New Donk City is a hub world, so I thought it would be a good idea to give various examples, so a forum and a "real" website with their own speculation piece.
I just chose randomly, not as if I specifically hang around GameFAQs. In fact, I'm never on their site, it was just one of the first examples I came across in Google...
New Donk City, Tostarena Desert, Dinosaur Jungle, etc was So GORGEOUS !!
It still looked Cartoonish even with Realistic setting.
The Camera angle was Full Dynamic, Exactly like my expectation !
How could you called it Bad ?!
From What aspect ??
Don't take it too seriously.
I'm sure New Donk City is still really fun to explore, despite a bit "Empty"
And how about LEGO CITY Undercover 3DS ? Literally like "Dead" City with very less villagers swarming around the town.
Same situation I guess...
But you HAVE to buy Switch in order to play Metroid Prime 4.
Troll harder !!
Peoples are hard to be pleased.
When Nintendo keep persistent with same things over and over again, peoples complained.
When Nintendo tried to change drastically, peoples complained again.
Ah... for moronic peoples who keep complaining this or that, why don't they make their own game rather than complaining with Nintendo's decision ?
@Anti-Matter and if it was only on Switch, that's exactly what I'll do. You have a very weird understanding of what 'trolling' is.
I always imagined Mario to be kinda like the size of Sonic in a real world-like environment. Its exactly how it should be, so i dont know why people are complaining about new donk city. Should they'v made Mario taller? i dont think so. Made the Humans shorter, i dont think so either.
From the aspect that I just found it ugly, not Mario-like. I saw a movie about the forest and I thought: Wow, this looks dark, ugly and empty. Nothing like a good looking, good designed Mario level.
I don't say I won't like the game, though at the time it doesn't look that hot to me. However, Sunshine did look to colorful to me initially. But it became my favorite 3D Mario. So we'll see!
I don't like that environment too, like many others it seems. Though I think it's tolerable. Not some horrid look like Mario Sunshine. Super Mario 64 is the best, hope this one will be even better.
I miss Plum
Haha, nice, many people forget that Mario was quite familiar with girder/city building settings prior to his Mushroom Kingdom exploits
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