@NFrealinkling there's a difference between not letting you hop into splatoon matches and removing all of the core online functionality of a device designed for it. And when people get banned, they sell/return their devices and pass the problem down the line to the rest of us. with webcam being a bigger part of switch 2, and existing flashcarts, there's going to be a lot more banned switch 2s going forward. we've already seen reports of full console bans for content in games, names chosen, text entered.
nintendo's own site now says that people who signed up for those preorder invites might not get them until after the console launches. I wouldn't count on the May nintendo direct preorder still happening, or it's going to be a small batch compared to demand.
The switch doesn't ship with a stylus (so fingers block the screen when say, petting a dog), and the touch input is generally treated as a backup due to docked mode, any touch control has to have a similar equivalent on the joycons. there's also no microphone on switch. nintendogs is a series made to take advantage of the stylus input, the microphone. Creating a nintendogs game on switch was likely discussed but never done because of the input differences.
@Ninetaled their "low amount" includes halting all sales of the game in the Japanese market entirely. that is not reasonable. there's prior art on all these patents from other developers well before they were issued. the patents were updated in 2024 to strengthen the case against pal world and make them more resilient to prior art. patenting game mechanics is also terrible for the industry at large. it holds back the iterative building of ideas, concepts, genres, that new ip can do. you want a bunch of npcs that have interconnected wants and needs, and mention specific past events? be careful you don't tread too close to wb's patent on the nemesis system. and namco's loading screen minigame patents are another classic example
your reward for doing something interesting and novel with game mechanics is sales and consumer interest, not squatters rights for decades.
why does switch 2 need a "skyrim" moment? given the vast third party support the original had, isn't everyone assuming the successor will continue that trend?
@Truegamer79 other experienced modders have already pushed the limits on miniaturization, if you're a novice modder who wants to get views on YouTube, you make it bigger. there's really no good other reason to.
@Ploppy ive had two joycons drift out of eight total pairs (16) over 5 years. it's a real issue. newer joycons have some small changes that make drifting less likely to occur soon, but still possible. it's really a question of WHEN, not if they will drift, because potentiometers all have this issue as a physical contact pad will wear out eventually and spread bits of itself around
@HeHateMii if it was advertising a rom site or showing official Nintendo software running in yuzu nintendo might have a decent shot, but a logo of a clean room reversed emulator is not going to be nearly enough for a lawsuit to go past a summary judgement and actually be brought to discovery and then trial. nintendo would get laughed out of the court room.
it's an icon of an emulator, there's no possible way nintendo has any legal grounds to do anything. if a nintendo game was shown running or art assets of a nintendo game were shown in the icon, then there could be a case for copyright/ip infringement. this is simply valve showing they support users doing whatever they want with their hardware. including removing steam entirely from the deck, it's supported windows for almost a year now. would be nice if nintendo supported removing their proprietary store from the switch and supported installing android, better yet, booting android off of sd card like steam deck can do with windows. having access to android improves the switch, im not talking mobile games, im talking using discord directly on the switch, video and photo editors for your switch game captures that are much more feature filled, plus emulating backups of your own games from past nintendo systems.
im not trying to argue the deck is better than the switch or vice versa, handheld pc and handheld console markets don't exactly always overlap, and where they do, theres plenty of usefulness in both devices simultaneously, im merely pointing out that valve's approach is much more consumer friendly even though it sabotages their 30% steam store cut.
@Peteykins upcoming switch model is a replacement of the existing full size switch. Only big changes are dlss to 1440p and then upscaling to 4k using the new dock's soc scaler. The system isn't made to be more powerful. It's a further refinement and replacement of the existing switch. Hopefully the price bump won't be horrible, but price going up to $379.99 range. Display is better, but everyone's already heard about that. Joycons are the same. Same sticks. Same potential drift. No one makes the potentiometers needed in a way that they don't drift. You should severely reduce your expectations for a switch pro, it's just going to be a revision that mainly addresses memory bandwidth issues and adds two stage upscaling to "4k" (UHD). Performance isn't hugely improved, but games can leverage dlss to run at lower resolutions and upscale to full hd and run with higher and more consistent framerates. There's probably not going to be exclusive games, simply because the actual hardware bump is less than going from 3ds to new 3ds. (Which was actually a massive perform bump, somewhere around 2-4x the overall performance depending on how cool the system can stay and avoid thermal throttling)
@Kimyonaakuma exactly this. A native switch port would need to remove or reduce the physics interaction in this game to a significant degree, remove second stage destructibles, like individual books on bookshelves and keep them as stacks of 10 books, remove the use of complex simulation of LAYERS of phsyics objects stacking and interacting, instead limit a stack to maybe 2-3 active simulated physics props directly touching and affecting each other's simulation at once, object quality , texture resolution, and the physical lighting model would be toned down a ton, and honestly I hope more impossible ports go this route. Getting the options for 60fps or 30fps with ray tracing are great on switch. And I don't think remedy would be willing to do a lesser version on switch, as their statements indicate. I don't want the switch to be a cloud device, but cloud support to bring games that otherwise would have to become potato'ed is absolutely fine with me. And the cloud team behind this is growing and bringing more titles, so I doubt the service will go away anytime soon. The service will go away someday though, maybe in 2 years, maybe in ten, maybe next week. But I'm betting it will be closer to 2-10 years.
@chardir my console side rails (on the console themselves, not the joycons) have failed on both sides once each. Luckily just like with joycons, it's an extremely easy repair due to smart modular design, but that and joycons drifting are both issues you either need to fix with time or money or some variant in between a bit of both especially if you aren't confident enough to just open them up with a triwing and know how to deal with ribbon an mini ipex connectors.
@Dezzy artificial scarcity creates a frenzy of sales instead of people waiting for the product to drop in price next year. It's a scummy but sound business strategy Nintendo is waking up to after scalpers on Nes/SNES mini and now switch systems started buying more and faster than ever before.
@Silly_G Sims used sound ideas and Hollywood edge sound and music libraries. Almost no games record their own sound effects, they just use and modify royalty free audio. Half life 2's iconic usp match pistol gunshot is a revolver gunshot from Hollywood edge's HPX digital library. The original doom game sounds are mostly taken from sound ideas general series 2000. First halo game's sounds are straight out of general series 6000 and series 8000 scifi libraries. The magnum pistol, the warthog chain gun, the covenant weapons (aside from the needler, which is a nailgun sound run through a phaser) are all unmodified royalty free stock audio you can buy for a few thousand dollars.
@graysoncharles Unfortunately it's because of the nature of porting a game like this on a reasonable budget. They use LOD automated mesh reduction over hand created lower poly meshes. They also didn't prioritize texture filtering. The complete lack of anisotropic filtering makes the floor textures look muddy even more so than the lower resolution texture does.
If they reduced material and effect complexity further to the low setting on PC they could get more performance also. (materials and visual effects run similar to the high preset on PC, glass dividers in bathroom have refraction effects of high setting, materials show similar shading results to medium or high, but at lower resolutions).
I honestly would be okay with some kind of distance fog at a few hundred meters even, if it let them cut the view distances way closer it could give a huge boost and prevent the assets needing to stream in different lower detail versions as much, which thrashes the limited memory bandwidth on switch.
Also the base game runs terribly on PC and consoles compared to it's visuals and gameplay. It's a hub world based game that runs like it's a much larger scale open world game.
@Jokerwolf there is no new mobile chipset called orion. the closest thing i can find to what you MIGHT be talking about is nvidia drive OGX Orin, but it's automotive only, and aimed at self driving cars or automation of driving tasks just like the X2 was. it's too big, too high wattage for a mobile device, and again, it's made for automotive so it's not aimed at pushing pixels but instead taking in visual and sensor data and processing it to determine the surroundings of the vehicle. this is not a gaming chipset.
and no, there is no exclusivity deal as far as has been publicly documented. nvidia is considered a hardware partner for development, but there's no known legal side of enforcement for nvidia being the only hardware partner.
@Jokerwolf Orion? As in Samsung Orion from 2010-2011 that become their first exynos? Dude, please just stop parroting stuff you read once on Google. Orion is a 45nm soc and absolutely ancient. Far more likely we'll see something in the 5-10nm range and likely exynos (modern, not orion) or mediatek. Qualcomm has too high of a name cost and mediatek has been catching up very quickly lately, but the mediatek name is tainted by budget mentality and unlikely to be in a switch pro unless they just straight up avoid mentioning it's a mediatek chip. Custom Samsung with AMD rdna based graphics core is what the rumor mill says right now, and I also doubt we will see any kind of switch pro for at least a year. Makes more sense to focus all production on budget switch lite and get them sold via covid19 increased demand, which is what Nintendo is doing. With a likely second spike in covid cases by August due to states lifting stay at home, we will be looking at more stay at home orders in a few months time, and thus increased demand yet again before supply have even really relaxed.
@Jokerwolf gonna have to call bs on that, not it might be true that a switch pro revision could be PS4 pro level, but that "their newest chipests" bit. Whose? Nvidia has moved away from the tegra platform and towards Jetson which is neural net and ai focused, not good for any kind of general purpose computing or raster rendering. It's likely we'll see a revision based on other arm chipsets, possibly a Samsung exynos with amd gpu tech. It's also largely hinted at by update digging the device will be tv mode only, this means better thermal design but zero portability. That's all that is rumored right now, nothing is know, no one has any new chipests. The tegra x1+ turned out to just be a die shrink with battery life improvements. Everyone was claiming 25%+ performance gains and ai upscaling. Nope. And since then all has been quiet in terms of any new tegra or nintendo switch chipset, aside from the rumors of them switching to a new soc for upcoming units.
@Knuckles-Fajita it's source engine. Titanfall 1,2 and apex legends are built on source. There's no native switch support, and while respawn has a source code liscense, it's not an easy amount of work. Nvidia lightspeed has ported source games to the tegra k1 and x1 but the results weren't great. Unreal and unity games coming to switch is much simpler by comparison
Comments 24
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@NFrealinkling there's a difference between not letting you hop into splatoon matches and removing all of the core online functionality of a device designed for it. And when people get banned, they sell/return their devices and pass the problem down the line to the rest of us. with webcam being a bigger part of switch 2, and existing flashcarts, there's going to be a lot more banned switch 2s going forward. we've already seen reports of full console bans for content in games, names chosen, text entered.
Re: Poll: So, Did You Manage To Get A Switch 2 Pre-Order In? (North America)
nintendo's own site now says that people who signed up for those preorder invites might not get them until after the console launches. I wouldn't count on the May nintendo direct preorder still happening, or it's going to be a small batch compared to demand.
Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently
@Solomon_Rambling Pikmin 3 is indie? that's a joke right? it's nintendo first party.
Re: Opinion: The Biggest Question Of The Generation: Er, Why Isn’t Nintendogs On Switch?
The switch doesn't ship with a stylus (so fingers block the screen when say, petting a dog), and the touch input is generally treated as a backup due to docked mode, any touch control has to have a similar equivalent on the joycons. there's also no microphone on switch. nintendogs is a series made to take advantage of the stylus input, the microphone. Creating a nintendogs game on switch was likely discussed but never done because of the input differences.
Re: Nintendo's Lawsuit Against Palworld Is "A Clear Case Of Bullying", Says Analyst
@Ninetaled their "low amount" includes halting all sales of the game in the Japanese market entirely. that is not reasonable. there's prior art on all these patents from other developers well before they were issued. the patents were updated in 2024 to strengthen the case against pal world and make them more resilient to prior art. patenting game mechanics is also terrible for the industry at large. it holds back the iterative building of ideas, concepts, genres, that new ip can do. you want a bunch of npcs that have interconnected wants and needs, and mention specific past events? be careful you don't tread too close to wb's patent on the nemesis system. and namco's loading screen minigame patents are another classic example
your reward for doing something interesting and novel with game mechanics is sales and consumer interest, not squatters rights for decades.
Re: Talking Point: What Game Should Be 'Switch 2's 'Skyrim Moment'?
why does switch 2 need a "skyrim" moment? given the vast third party support the original had, isn't everyone assuming the successor will continue that trend?
Re: Random: Console Modder Creates A Fully Functional "Wii XL"
@Truegamer79 other experienced modders have already pushed the limits on miniaturization, if you're a novice modder who wants to get views on YouTube, you make it bigger. there's really no good other reason to.
Re: Video: The Future Of Gaming Is Joy-Con Drift-Free
@Ploppy ive had two joycons drift out of eight total pairs (16) over 5 years. it's a real issue. newer joycons have some small changes that make drifting less likely to occur soon, but still possible. it's really a question of WHEN, not if they will drift, because potentiometers all have this issue as a physical contact pad will wear out eventually and spread bits of itself around
Re: Random: Valve's Latest Steam Deck Trailer Briefly Shows A Switch Emulator
@HeHateMii if it was advertising a rom site or showing official Nintendo software running in yuzu nintendo might have a decent shot, but a logo of a clean room reversed emulator is not going to be nearly enough for a lawsuit to go past a summary judgement and actually be brought to discovery and then trial. nintendo would get laughed out of the court room.
Re: Random: Valve's Latest Steam Deck Trailer Briefly Shows A Switch Emulator
it's an icon of an emulator, there's no possible way nintendo has any legal grounds to do anything. if a nintendo game was shown running or art assets of a nintendo game were shown in the icon, then there could be a case for copyright/ip infringement. this is simply valve showing they support users doing whatever they want with their hardware. including removing steam entirely from the deck, it's supported windows for almost a year now. would be nice if nintendo supported removing their proprietary store from the switch and supported installing android, better yet, booting android off of sd card like steam deck can do with windows. having access to android improves the switch, im not talking mobile games, im talking using discord directly on the switch, video and photo editors for your switch game captures that are much more feature filled, plus emulating backups of your own games from past nintendo systems.
im not trying to argue the deck is better than the switch or vice versa, handheld pc and handheld console markets don't exactly always overlap, and where they do, theres plenty of usefulness in both devices simultaneously, im merely pointing out that valve's approach is much more consumer friendly even though it sabotages their 30% steam store cut.
Re: Nier Replicant Datamine Hints At Switch Plans
@Peteykins upcoming switch model is a replacement of the existing full size switch. Only big changes are dlss to 1440p and then upscaling to 4k using the new dock's soc scaler. The system isn't made to be more powerful. It's a further refinement and replacement of the existing switch. Hopefully the price bump won't be horrible, but price going up to $379.99 range. Display is better, but everyone's already heard about that. Joycons are the same. Same sticks. Same potential drift. No one makes the potentiometers needed in a way that they don't drift. You should severely reduce your expectations for a switch pro, it's just going to be a revision that mainly addresses memory bandwidth issues and adds two stage upscaling to "4k" (UHD). Performance isn't hugely improved, but games can leverage dlss to run at lower resolutions and upscale to full hd and run with higher and more consistent framerates. There's probably not going to be exclusive games, simply because the actual hardware bump is less than going from 3ds to new 3ds. (Which was actually a massive perform bump, somewhere around 2-4x the overall performance depending on how cool the system can stay and avoid thermal throttling)
Re: Talking Point: amiibo Have Always Been Physical DLC, Skyward Sword HD Is No Different
Buy a roll of ntag 215 stickers and use your phone plus the app and amiibo data. Problem solved.
Re: Interview: "There Would Be No Control On Switch Without The Cloud," Says Remedy
@Kimyonaakuma exactly this. A native switch port would need to remove or reduce the physics interaction in this game to a significant degree, remove second stage destructibles, like individual books on bookshelves and keep them as stacks of 10 books, remove the use of complex simulation of LAYERS of phsyics objects stacking and interacting, instead limit a stack to maybe 2-3 active simulated physics props directly touching and affecting each other's simulation at once, object quality , texture resolution, and the physical lighting model would be toned down a ton, and honestly I hope more impossible ports go this route. Getting the options for 60fps or 30fps with ray tracing are great on switch. And I don't think remedy would be willing to do a lesser version on switch, as their statements indicate. I don't want the switch to be a cloud device, but cloud support to bring games that otherwise would have to become potato'ed is absolutely fine with me. And the cloud team behind this is growing and bringing more titles, so I doubt the service will go away anytime soon. The service will go away someday though, maybe in 2 years, maybe in ten, maybe next week. But I'm betting it will be closer to 2-10 years.
Re: Switch Owner Claims To Have Taken Nintendo To Court Over Joy-Con Drift, And Won
@chardir my console side rails (on the console themselves, not the joycons) have failed on both sides once each. Luckily just like with joycons, it's an extremely easy repair due to smart modular design, but that and joycons drifting are both issues you either need to fix with time or money or some variant in between a bit of both especially if you aren't confident enough to just open them up with a triwing and know how to deal with ribbon an mini ipex connectors.
Re: Rumour: Nintendo Is Reportedly Asking Switch Developers To Make Their Games 4K-Ready
@mariomaster96 there were signs in datamining of console updates that this might be a docked-only type one (for thermal reasons most likely)
Re: Feature: So, What Happened To Super Mario Galaxy 2?
@Dezzy artificial scarcity creates a frenzy of sales instead of people waiting for the product to drop in price next year. It's a scummy but sound business strategy Nintendo is waking up to after scalpers on Nes/SNES mini and now switch systems started buying more and faster than ever before.
Re: Feature: So, What Happened To Super Mario Galaxy 2?
@Dezzy or they'll just sell all components seperately for $20 each in March.
Re: This Officially-Licensed Switch Controller Comes With Motion Controls And Mappable Buttons
@Abes3 no rumble at all.
Re: New eShop Release Final Sword Includes Zelda's Lullaby As Background Music
@Silly_G Sims used sound ideas and Hollywood edge sound and music libraries. Almost no games record their own sound effects, they just use and modify royalty free audio. Half life 2's iconic usp match pistol gunshot is a revolver gunshot from Hollywood edge's HPX digital library. The original doom game sounds are mostly taken from sound ideas general series 2000. First halo game's sounds are straight out of general series 6000 and series 8000 scifi libraries. The magnum pistol, the warthog chain gun, the covenant weapons (aside from the needler, which is a nailgun sound run through a phaser) are all unmodified royalty free stock audio you can buy for a few thousand dollars.
Re: A New Patch Is In The Works For The Switch Version Of The Outer Worlds
@graysoncharles Unfortunately it's because of the nature of porting a game like this on a reasonable budget. They use LOD automated mesh reduction over hand created lower poly meshes. They also didn't prioritize texture filtering. The complete lack of anisotropic filtering makes the floor textures look muddy even more so than the lower resolution texture does.
If they reduced material and effect complexity further to the low setting on PC they could get more performance also. (materials and visual effects run similar to the high preset on PC, glass dividers in bathroom have refraction effects of high setting, materials show similar shading results to medium or high, but at lower resolutions).
I honestly would be okay with some kind of distance fog at a few hundred meters even, if it let them cut the view distances way closer it could give a huge boost and prevent the assets needing to stream in different lower detail versions as much, which thrashes the limited memory bandwidth on switch.
Also the base game runs terribly on PC and consoles compared to it's visuals and gameplay. It's a hub world based game that runs like it's a much larger scale open world game.
Re: Nintendo Switch Is 'Barely In The Middle' Of Its Life Cycle
@Jokerwolf there is no new mobile chipset called orion. the closest thing i can find to what you MIGHT be talking about is nvidia drive OGX Orin, but it's automotive only, and aimed at self driving cars or automation of driving tasks just like the X2 was. it's too big, too high wattage for a mobile device, and again, it's made for automotive so it's not aimed at pushing pixels but instead taking in visual and sensor data and processing it to determine the surroundings of the vehicle. this is not a gaming chipset.
and no, there is no exclusivity deal as far as has been publicly documented. nvidia is considered a hardware partner for development, but there's no known legal side of enforcement for nvidia being the only hardware partner.
so what are you talking about?
Re: Nintendo Switch Is 'Barely In The Middle' Of Its Life Cycle
@Jokerwolf Orion? As in Samsung Orion from 2010-2011 that become their first exynos? Dude, please just stop parroting stuff you read once on Google. Orion is a 45nm soc and absolutely ancient. Far more likely we'll see something in the 5-10nm range and likely exynos (modern, not orion) or mediatek. Qualcomm has too high of a name cost and mediatek has been catching up very quickly lately, but the mediatek name is tainted by budget mentality and unlikely to be in a switch pro unless they just straight up avoid mentioning it's a mediatek chip. Custom Samsung with AMD rdna based graphics core is what the rumor mill says right now, and I also doubt we will see any kind of switch pro for at least a year. Makes more sense to focus all production on budget switch lite and get them sold via covid19 increased demand, which is what Nintendo is doing. With a likely second spike in covid cases by August due to states lifting stay at home, we will be looking at more stay at home orders in a few months time, and thus increased demand yet again before supply have even really relaxed.
Re: Nintendo Switch Is 'Barely In The Middle' Of Its Life Cycle
@Jokerwolf gonna have to call bs on that, not it might be true that a switch pro revision could be PS4 pro level, but that "their newest chipests" bit. Whose? Nvidia has moved away from the tegra platform and towards Jetson which is neural net and ai focused, not good for any kind of general purpose computing or raster rendering. It's likely we'll see a revision based on other arm chipsets, possibly a Samsung exynos with amd gpu tech. It's also largely hinted at by update digging the device will be tv mode only, this means better thermal design but zero portability. That's all that is rumored right now, nothing is know, no one has any new chipests. The tegra x1+ turned out to just be a die shrink with battery life improvements. Everyone was claiming 25%+ performance gains and ai upscaling. Nope. And since then all has been quiet in terms of any new tegra or nintendo switch chipset, aside from the rumors of them switching to a new soc for upcoming units.
Re: Respawn Entertainment Is Well Aware Of The Demand For Apex Legends On Switch
@Knuckles-Fajita it's source engine. Titanfall 1,2 and apex legends are built on source. There's no native switch support, and while respawn has a source code liscense, it's not an easy amount of work. Nvidia lightspeed has ported source games to the tegra k1 and x1 but the results weren't great. Unreal and unity games coming to switch is much simpler by comparison