Comments 18

Re: Poll: So, Will You Be Checking Out Switch Online's Virtual Boy Service?

PhilW

I personally will be getting it. I probably won't get it on launch considering it's coming out right after Christmas, but I've collected all of the NSO controllers except for the NES ones (primarily because they look stupid with the rails - wish they'd re-release them without) so I don't see this as any different.

I'm not that bothered about the games to be honest, not sure I'd ever particularly play it, it will just be a collector piece on a shelf for me.

Re: Nintendo's Patent On 'Sub Characters' Could Have Some Dire Ramifications

PhilW

The first attempt Nintendo makes to utilise this patent will result in it being contested and removed.

There are obvious examples of other Developers doing precisely this mechanic, which means that the patent holder cannot demonstrate that they were "first".

How it even got approved is beyond me. This is essentially the gaming world equivalent of Apple patenting rounded corners.

Re: PSA: You Can Now Remap Super NES Controls With Nintendo Switch Online

PhilW

@MattmanForever Not sure if there's a bad batch of them or something then, but the lag on mine is horrendous, and I'd read lots of others having the same issue on Reddit.

I wasn't sure if it was just the SNES NSO app at first, so I connected it to my Analogue pocket & dock and hit up some SNES games I know very well like Super Star Wars, and it was almost unplayable, so I connected it to my PC and checked the Bluetooth polling rate and it's really bad.

That's not normally a software issue, that's usually based on the Bluetooth transmitter chip, so perhaps it's something they've corrected. Though I've always assumed that they knew there were issues with it as it never seems to be in stock.

Re: PSA: You Can Now Remap Super NES Controls With Nintendo Switch Online

PhilW

@Serpenterror Just using the SNES controller would defeat the nostalgic purpose of using the Megadrive controller in the first place, plus the MD D-Pad is far superior. And I would argue that Sega is not known for making awful controllers, the MD 3-button pad is ergonomically way better than SNES, and the button sizes are better IMO as well. The MD 6-button and Sega Saturn pads are generally considered superior.

Additionally, the NSO SNES controller's Bluetooth polling rate is so bad it's border lining useless in anything other than SNES NSO - the latency on button presses and random missed presses is infuriating. The NSO MD controller doesn't suffer from this, and it also has a dedicated home button that the SNES pad misses.

So, no thanks. I would rather just be able to map C to X.

Re: PSA: You Can Now Remap Super NES Controls With Nintendo Switch Online

PhilW

This needs to come to the Megadrive app, but also they need to allow us to remap the NSO controllers in the main menu for non-NSO games.

It's really frustrating that the 3-button Megadrive controller was dumped with the same button mapping as the 6-button controller. It makes sense that "X" on the 6-button is X, but on the 3-button controller "C" should be X, and Mode should be Y.

I really wanted to use the Megadrive controller for classics like Turtles Cowabunga Collection, Jurassic Park collection, etc, but those games don't have a native remap option so you're not just losing X, you're essentially losing Y as well as C is stuck being L bumper.

Re: Struggling For Switch 2 Storage? TeamGroup Launches A Range Of Micro SD Express Cards For The Console

PhilW

TeamGroup isn't a UK-based company as far as I am aware. There is a completely separate "Team Group London" but I don't believe it has any association with TeamGroup Inc which is the subject of this article, which is a Taiwan-based company

For those wondering about reliability, TeamGroup's T-Force range of SSD's, RAM, etc, is usually up there with the best generally, and usually priced quite competitively, so don't see why these micro SD cards would be any different.

Re: Random: Don't Like Switch 2's Physical Game Cases? Try Some Cool Cassette-Styled Ones Instead

PhilW

I do this already for all of my GB/GBC/GBA games as it's significantly easier/cheaper to collect lose carts, and the box spines aren't great on these original cardboard box releases and don't look much on a shelf compared to custom Cassettes.

The biggest issue with doing it is that you have to cut off the tape retension spines from the Cassette case, which is a real pain in the backside, and the manuals don't fit.

Lots of collectors use DS cases instead, but I'm not a fan of these cases as they're so thick.

I'm not sure I see much benefit with doing it to Switch cases though!

Re: Grant Kirkhope Apparently Got A Bananas Reason For His Missing Mario Movie Credit

PhilW

I guess that also explains why DK64 isn't on NSO 64. Honestly, that's one of the few N64 titles I actually want to play, as well as Star Wars Shadows of the Empire and Star Wars Rogue Squadron (both of which I played/owned on the PC when they were originally released as I had a PlayStation at the time).

And maybe Resi 2 because I still don't fully believe that actually got released on N64 (how can you compress a 1.4gb game down to 64mb?!!)

Re: Switch 2 "Code-In-A-Box" Physical Game Listing Spotted Online

PhilW

@SillyG to be fair, Switch 1's initial 3rd party titles were almost all exclusively digital. BOTW was the only physical release for what felt like months, so Switch 2 is actually looking pretty good in comparison.

Companies like EA are always going to cheapskate. This is the company that breached SEGA's copyright on the Mega Drive/Genesis by reverse-engineering the cart so that they could sell EA-built MD carts without having to pay for the SEGA license. They are, and have always been, a company of scumbags.

Nintendo sticking to a cartridge (of sorts) I think is crucial for the preservation of games, and there are plenty of developers and publishers that have made physical sales an important part of their business model, like Limited Run. So I suspect there will continue to be plenty of physical copies to chose from through Switch 2's life time and beyond.

Re: Fast Fusion's Switch 2 Performance And Resolution Detailed

PhilW

@pikachupikachup honestly I think focussing on graphics over FPS is an easy decision for the developer.

Given the Switch 2 will be able to play Fast RMX, they clearly need a visual improvement to the game to justify people upgrading to it, and it's a much easier sell to show a game that looks more pretty compared to a game that plays at a higher FPS, especially given that Switch 2 is being marketed as a 4k console.

I honestly think that most casual gamers will also pick graphics quality over FPS as well. Especially those already accustomed to Switch 1's 30 FPS. Given the new game already defaults to twice that, even at 4k, shows it's an obvious decision to make.

The argument over graphics in 1080p is fairly moot, since the focus for most, if not all, games on Switch 2 will be how they play in docked/4k mode. How they look in handheld mode is fairly irrelevant in comparison as a game that looks and plays great in 4k is always going to look and play great in 1080p too, and 60fps is still a very acceptable level of performance for a handheld game.

I was lucky enough to get Switch 1 on launch day, and like many Fast RMX was pretty much the only game I had besides BOTW (especially as we waited for Mario Kart's release) and I thoroughly enjoyed it, so absolutely will be purchasing this on launch day too!

Re: Switch 2 GameCube Controller Compatible With Other Games, But There May Be Some "Issues"

PhilW

I'm going to call it here; the GameCube controller WILL work with Switch 1. Nintendo's comments about it "only being compatible with Switch 2" are because, as far as Nintendo is concerned, it's only compatible with the GameCube Classics app which is only on Switch 2.

All of the NSO controllers are using the Switch Pro driver. Even the Switch itself will detect them as a Pro controller initially, so for this controller to NOT connect to Switch 1 would require Nintendo to either update Switch 1's OS to specifically prevent it from connecting, and I see no benefit to Nintendo in doing that, or for it to be using a unique driver which also seems unlikely given that even the Switch 2 Pro Controller is compatible with Switch 1 which suggests that it too is using the same Pro driver.

They've covered themselves by making the blanket "not compatible" message, and it's not like the Controller itself is ever going to be a draw to convince someone to upgrade to Switch 2, so what benefit is there in Nintendo going out of their way to block it from working?

So at the very least, I fully expect that Switch 1 will see it as a Pro controller. And if worst comes to worst and Nintendo do block it for some reason, then I think it's safe to say that you'd still be able to connect it to Switch 1 using an 8bitdo Bluetooth receiver.

At the end of the day, all of the NSO controllers are just DirectInput Bluetooth controllers.