METROIDDREAD

METROIDDREAD

I love BotW and Super Metroid

Comments 79

Re: Best Metroid Games Of All Time

METROIDDREAD

I thought it was a good list. I agreed with almost everything, except I think Samus Returns is severely under valued. For me, I would toss it up between before or after Zero Mission, and personally I do think it's a little bit better.

Re: Video: The Legend Of Zelda: Skyward Sword HD's Launch Trailer Is Here

METROIDDREAD

@FaroreAbhorsen Well, you are focusing on the details, creatures, scenarios, even how Link dresses, While I was focusing more on how the game plays, players new to this know to expect motion controls, and a good bit, the more hard-core will be expecting a more linear experience, however the every day Joe might not realize just how much more restrictive it is. And how hand holdy and filler filled it is. I know they aren't expecting an open world, and Zeldas don't need to be open, I prefer them to be but I still love Majora and Lttp which are fairly linear games. But players will probably be expecting much more to the overworld and exploring than there is. Like Termina field in Majora. Also I think it is the least like BotW in which it gives the least trust to the player than other Zeldas, its the most hand holdy, the most linear, and the most slow to start, and the most filler filled, I was focusing more on the overall structure and the game at its core, rather than mechanics like running. And also, really? You don't think that most people prefer that open world? Because botw sold more than twice of any Zelda before it, it was critical acclaimed for that world, and the consensus is it is the best. Now as far as appreciating linear elements, some will, but if only 3 million people bought the NEW LATEST 3D ZELDA on a system with an install base of 100 Million, I dunno, it's linear for no reason, it splits of its overworld into 3 parts. This I think was probably done for the story, but the plot wasn't that great any way! The character interactions and development of that plot was good, but in the end the plot is as follows, (SOMEWHAT SPOLIER ALERT) Link lives on skylift. His best friend falls from skyloft. You chase her for 3 dungeons. Then you strengthen the master sword to go through time and retrieve her, but uh oh ghirahim stops them and revives demise. You kill him. Roll Credits The game has lots of lore and good story DEVELOPMENT, but the plot is almost nonexistent. Almost the opposite of Botw, which had a great plot, but poor execution. Zelda need exploring to an extent, that's part of it, at its core its exploring and puzzling, Skyward Sword soars at dungeons, but falls when it comes to exploration (see what I did there...), I expect a good bit will be disappointed, especially those who don't follow video games closely, and sees the title Zelda on it at the store, and remmbers playing BotW.

Re: Scalpers Set Their Sights On The Switch OLED As Pre-Orders Go Live In The US

METROIDDREAD

My hate for the scalpers is immeasurable. Little innocent old me has never wanted an ammibo decides that Metroid dread ammibo to support one of my favoite series. Little old naive me, had never experienced the scalpers, and when I looked at every site I realized that the game I ever wanted a special edition, or ammibo set for was bought up and being sold for hundreds of dollars! My heart hardened that day learning just how cruel people could be.

Re: Talking Point: Can Metroid Dread Be The Franchise's 'Awakening'?

METROIDDREAD

@BloodNinja I get it, hype is dangerous, and it's good to hype responsibly. This is a good mindset. But when finally a new game in one of your favorite series of all time, one that has been gone for 19 years, and has produced outstanding games, but still has troubles, is coming out 4 days after your birthday, you have to just throw caution in the wind and just enjoy the ride, regardles of how the game itself turns put,, its.still a Metroid, and we don't get things like this often. Also it does look incredible.

Re: Talking Point: Can Metroid Dread Be The Franchise's 'Awakening'?

METROIDDREAD

@BloodNinja Well Samus Returns was only a remake, so it wasn't "new" per say, and if you notice in the treehouse footage, they did say new "original" 2d Metroid, so that's what they meant, and no I don't think this is some cheap marketing trick, the fact that Metroid 5 is finally happening in nearly 2d decades is a gargantuan thing, and quite honestly even more exciting than something like Prime 4. And in the development behind the scenes featurrette they did mention Mercury Steam. I think they hit a high point with Super, but in the same way Zelda did peak at Lttp once open a time, it didn't mean they couldn't triumph even that with BotW. Judging by the excitement from old and new fans alike, I think this could be a new high point for the series.

Re: Latest Metroid Dread Report Teaches Us All About Samus' Terrifying Enemy, The E.M.M.I.

METROIDDREAD

I really like the idea of the E.M.M.I. I thought the tension In Metroid Fusion was very well done, especially considering the fact that the series is no stranger to horror elements, and it was a shame that the game had to be so restricting and linear, taking it out of contention for my favorite Metroid game, or even top 3. I glad to see it back in full force here, in a more open game, and seemingly with more depth!

Re: Talking Point: Why Metroid Dread Will Be Worth $60

METROIDDREAD

@Cathousemaster There's nothing wrong with waiting and seeing I guess, if I were going to wait and see normally I would clear my mind of past experiences behind me, and be try to be as open and impartial as possible. However this time I would go in with a small sense of urgency if I were you, as Metroid needs all the help it can get. Also, yeah, there is a thing such as mindless exploration. Metroid 1 is an example of somewhat mindless, and then in my opinion, Super Metroid and BotW are perfect. It just needs to be refined and give you just enough guidance, whether that guidance is direct or not doesn't really matter.

Re: Talking Point: Why Metroid Dread Will Be Worth $60

METROIDDREAD

@Cathousemaster Hello, nice to meet you, now about what you said. Here's the thing. You lightly scratched the surface of what a Metroid is. I do thing Metroid is like Zelda In a way, I have often said Metroid overworlds are like big Zelda dungeons with heavy emphasis on navigation, filled with really cool upgrades to help in traversal and combat. But Metroid is also an exploration based action game. That action is a huge deal.. Sakamoto said it himself. That, plus tight platforming design, plus atmosphere makes a Metroid. Also those elements on top of really cool, heavy, sometimes taxing boss fights. With loads of buildup. First of all with Other M, it was not really a Metroid in my eyes.. While it had action and elements of item based progression. It took out the exploration by making it painfully linear, there was not true item based progression, and the story is whack, and bad controls. It just wasn't a Metroid. Which was saddening because you are correct, I the cross between a 3d and 2d game style was really cool, and held lots of opportunities to be a best of bothe worlds of prime trilogy and the 2d games. However, Samus returns had the action based combat, great controls, a more labyrinth heavy overworld full of items and upgrades that were even expanded from the original! (If you don't prefer labyrinths, then Metroid 2s overworld will just not work for you.) But the game had its fair share of progression puzzles, especially with the Arion abilities, but they were not too formulaic, a problem. I have with Prime trilogy, and some really good challenging boss battles, Some completely original! I don't know if you quit midway through or not, but if you did, then that would make since because the game really ups the difficulty quite fast. Puzzles, and combat. Although your commentary, while you say you need to play it again to ve more credible, I will say have seen other commentary much more foolish, (not on these message boards) so at least you thought this out and used a clever thing called reasoning.

Re: Metroid Dread Tops Amazon's "Best Sellers" Chart

METROIDDREAD

I'm looking online and it says Hollow Knight to 100 percent is 42 hours. But I believe that you did take 90 hours if you say you did.I got the number 65 from how many hours I played Super Metroid which is actually over a 100. (taking into account how many times I replayed it Then again I dont know how many times I replayed it. I do know Super Metroid is a 7 hour game, and I got 25 hours out of that my first playthrough. So if this game happens to be even 35 hours, I could easily see getting a good bit out of 100 percenting it.. Metroid games are petty good about collectables.

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