Writer's note: I will not discuss specific spoilers in this piece, because anyone who plays The House In Fata Morgana for as long as it takes to get to the twists deserves to have them preserved — but I will discuss the motifs that weave through the game, so be warned if you want to go into the game completely blind. Also, the images might be considered spoilery, too, though I endeavoured to keep away from the BIG twists.
Also, please be aware that this isn't a review — it's an ongoing diary of the game ahead of a review, so we can truly deep-dive into the themes of a game that earned so many 10/10 reviews that it had a perfect score of 100 on Metacritic for a time.
For those of you who still want to find out more about Fata Morgana: Welcome to diary entry three...
When I started The House in Fata Morgana, which feels like a lifetime ago, I had no idea what to expect. The story is extremely cagey, even frustratingly so; characters will smugly deny you the answers you seek, and even the text itself is occasionally censored. It is, perhaps, the only visual novel I have ever played that keeps its secrets so closely guarded that the plot isn't even revealed until at least ten hours in, and even then, your trust has been eroded so much that you aren't entirely sure.
What's so brilliant about The House in Fata Morgana — which was the most highly-rated game on Metacritic until recently, and now shares joint second place with GTA IV, SoulCalibur, and Tony Hawk's Pro Skater 2 — is that it makes you feel exactly the same as the main character feels. You are unmoored in time, questioning your own sanity, pleading desperately with the story to give you the satisfying ending you deserve; the story denies you these things time and time again.
My first diary entry was pretty goofy, because the story begins with some weird, unsettling, and uncomfortable plotlines; in the 20-30 hours I've played since then, I've grappled with themes of trauma, isolation, PTSD, abuse, identity, and religion, as the story winds its way slowly and painfully towards some kind of conclusion.
"Hurt people hurt people'' is a phrase that came up in my mind multiple times during Fata Morgana, but the truth is that the phrase is incomplete. Hurt people hurt people because misery loves company. Every character in Fata Morgana has been twisted by years of abuse and neglect, whether that's because they have been denied what they need, or because they have been used and discarded by people who saw them as barely human.
These hurt people, the characters of Fata Morgana, find it hard to relate to other people without similar scars. Other people's happiness insults them; watching people find love and intimacy when they themselves have no idea how to find it is just another dagger in their heart. So they figure out ways to either bring people into their world of darkness, to be as wretched as they are — or they shut the world out completely.
Unsurprisingly, most of these characters are women, who are treated like dirt, like lesser beings, undeserving of kindness, respect, or humanity. Some of them choose vengeance, and some of them just want, more than anything, to be left alone. Many of them find some small shred of happiness only to have it wrenched away from them once more by fate. And, at the centre of it all, our three main characters, who want more than anything to just be happy — but, because of the hurt they have all borne, all they can end up doing is constantly sabotaging themselves and each other.
This is what trauma does to a person. The scars that it leaves are tender and raw; although you might want to embrace someone, your body will react differently, pushing them away as a means of self-defence and self-preservation. You will respond to kindness with fear, and to generosity with suspicion. You have been taught that no one is good, that everyone has ulterior motives, and most importantly: that you are not deserving of goodness.
None of this is true, by the way, but these are the things your brain will do to try and protect you. And this is the bloody, beating heart of Fata Morgana: hurt people hurting people, because it's all that they know.
It's easy, especially at the start, to see this as a bunch of awful, manipulative people being abusive for no reason, but as the story unfolds, it reveals the pain that they went through — the pain that twisted them from broken shards into knives, and the anger that made them turn those knives on anyone who dared to come close.
I find myself thinking a lot about videos of neglected dogs, snapping and snarling at anyone who comes close, and how much nurture and care it takes to reassure them that they're safe, now. Even then, those dogs will perhaps never feel comfortable around other dogs or people. But they're not bad dogs: it's a learned response based on what they went through. That's how I think of trauma responses, as someone who's had plenty: you are not a bad person for having moments where your brain and body go into fear mode.
Likewise, the characters of Fata Morgana are (largely) not bad people — they are tired, they are bleeding, they are alone. The only way they know how to bring people into their lives is to hurt them in the same way, to brand them with the same fear, perpetuating a story of trauma and violence like a broken, dirty mirror reflecting back nothing but ugliness.
Occasionally, The House in Fata Morgana will repeat itself. It will make me watch a scene from a different perspective, or retell a story that was previously too pretty, in order to show the real story beneath. Sometimes, it will take an age to tell a story that isn't particularly interesting — the first story in the game, for example. There are even times when it could stand to lose significant portions of the text that don't really go anywhere. But, 30 hours in, I like it, warts and all.
It's not perfect — and don't be tricked into thinking that a 10/10 game has to be perfect to merit that score — but its beauty is in its imperfections. Were it shorter, or more to the point, it wouldn't be what it is: a tale of the self-perpetuating cycle of trauma over hundreds of years. I don't know if I'm close to the end. But I want to know how to break that cycle — not just for the characters, but for myself.
The hard part is not always the wounds, after all. It is waking up every single day with the scars. It is letting other people run their hands across them, and not flinching away. It is pushing through the echoes of pain that they left behind. It is letting yourself trust again, despite every bone, every nerve, every shred of you screaming at you that you'll only get hurt again.
The House in Fata Morgana is a story about witches and curses and love, but it is also about the true cost of never giving up, and that the remedy for fear, pain, anger, and tragedy can only be the supreme, sacred power of empathy.
Catch up on our other House in Fata Morgana game diary entries below:
Comments 45
Not my cup of tea, but that metascore sure is teasing.
Actually it is the critics score not the overall score.
User scores on Metacritic are just as valuable as critics. (on Metacritic I repeat! )
At this point I can probably conclude this game is not for me, however tempting that Metacritic score is, but these diaries are an interesting glimpse of it.
If my game purchases were determined by metascore alone, I’d probably be unhappy lmao
@Kevember I understand the point you are trying to make, and I love Mario Galaxy, but man, Pet Sounds is so great. It really should be rated higher, ha.
All things considered I would still prefer to play Breath of the wild.
God this sounds depressing as hell. Hard pass.
I… wanna play games, I guess?
This VN sounds like a (beautiful) trip into hell. Also like the idea that it revisits and recontextualizes previous narratives from different perspectives to reveal truths that were hidden in previous tellings.
Getting really hard to keep pushing this off, even with as much stuff as I have to play already.
@Zuljaras User scores on metacritic are almost never useful, given how often people deliberately game the system by spamming 0s on genres they don't like, controversial games, exciting exclusives on rival platforms, etc. I'm sure this game has about a million "0/10 only gameplay is pressing the A button how is this better than botw or gow kek"-type reviews as well.
@Ralizah well almost all review scores are useless
0/10 "kek" review is just as usefull as 10/10 "such bravery, much exclusive, wow" review.
The only purpose those reviews have are for marketing and discussion purposes
The metacritic score comparison with BOTW isn’t really meaningful in any way. Just means it’s a great visual novel. It looks intriguing but I just haven’t got the time for that genre.
BOTW is my 9th favourite Zelda game
@Ralizah ohhh you're going to love it! I hope that my writing about it hasn't spoiled too much of what it's about. It's brilliant, but everyone who told me the first few hours were the worst bits were spot on. It's quite the slog, until it's very suddenly not.
The issue with games that make a splash like BotW is that people always find the need to call it overrated and bring the score down purposely when reviewing. It's just a side effect. When looking into games I typically like to look at a number of different sources.
@LXP8 Interesting - can I ask why you rank it so low? I’m just interested as I’m on your side on this.
I’ve been about ten hours ahead of you with each article, @KateGray, so it’s been really fun to look back and see the difference those ten hours make each time. I’ll be looking forward to the eventual review.
As of last night, I’ve read through all of the content, and it’s been a hell of a ride. My partner and I have talked about how it’s a 10/10 game “in retrospect.” Just focusing on the story and characters, it’s a thoroughly enjoyable narrative, and it’s bittersweet now that I’ve finished it all. However, playing through the repetition was still a slog, so I don’t think I would give it the perfect rating if I were to write a review myself. That being said, it’s been one of my best purchases on the Switch.
@KateGray Nah, you're good. Visual novels are impossible to discuss without also talking about the narrative and storytelling to some degree. Frankly, it must be one of the hardest genres to discuss, considering how you have to try and explain why it's compelling and worth playing (or not!) while simultaneously being intentionally vague about the exact elements that make it worthwhile.
A lot of really good visual novels are like that (slow as hell until they take off like a bullet). Steins;Gate is one of the worst offenders, I think: either one of the slowest or most white-knuckle visual novels you'll ever read, depending on where you are in the story.
@Zuljaras I've never read a piece from a journalist or professional reviewer as thoughtless as a lot of what you see in metacritic user reviews. Also, 0/10 scores both tend to skew ten-point scales more than perfect scores, and they're also less accurate by default, as most games are much closer to being amazing than they are to being unplayable trash.
I don't disagree that aggregate scores for reviews are meaningless on their own, though. Particularly when it comes to more niche products, which often tend to review worse than more mainstream experiences that your average critic has an easier time consuming (I think this probably helps explain why Sony's spectacle-driven third-person action/adventure titles are often favorites for GOTY awards).
With that said, critics reviewing a game in bad faith is less common than users doing the same. Hordes of ideologically motivated users can and will destroy the rating of a good-to-excellent game they happen to not want to succeed, whereas really good games very rarely perform poorly on a critical level on metacritic.
@Solomon_Rambling oh my gosh please tell me how far I have to go! I'm currently on the bit where I have three days to [REDACTED]!
Also yeahhhh in retrospect, the first few hours are dull, but now I've all but forgotten how boring they were, because they're in a more interesting context — and I'd happily play the game again with that context, and enjoy it more!
I'm currently leaning towards a 9/10 just because there's a lot of less-than-stellar stuff, including the music (which is occasionally grating) and some of the early art which is a bit awkwardly-proportioned. But the good parts are SO GOOOOOD.
@Ralizah I hear so much about Steins;Gate... I'll get around to it eventually!
I'm glad that I got to write about Fata Morgana as a diary before the review... there's so much to say about it, even avoiding spoilers.
And it seems like my horribly vague DDLC review actually convinced more people to play it?! Maybe vagueness is a good thing somehow???
@Mips I think the problem with BOTW is that Nintendo leaned too hard into basing it on Zelda NES, when the series clearly improved the formula of that game with ALTTP and especially Ocarina of Time. If they hadn't blundered in a few areas with Skyward sword most people would still be happily enjoying the ALTTP/Ocarina formula with new tweaks, like what we saw in ALBW's.
Since BOTW has 20+ mil sales, the majority of people who play the game are newcomers to the series at this point. I think most are attracted to the game because of it's open world which is a popular trend in gaming, and won't know what they're missing with the more linear, story-driven games in the series.
If you're interested, my top 10 is this-
1. Ocarina of Time
2. Majora's Mask
3. Twilight princess
4. Minish Cap
5. Wind Waker
6. Link's Awakening DX
7. Skyward Sword
8. A Link Between Worlds
9. Breath of the Wild
10. Oracle of Seasons
I wanted the Vita version but missed my chance when it sold out.
After hearing the Switch version was comming out I eagerly waited to see if the JP had English.......it did not.
So I patiently waited for the LRG pre oder announcement but I missed it.....sigh!
In fairness its probably better this way as I probably built expectations up too much.
Like with Clannad.......I expected to love it but walked away a bit.....meh (infact I prefered the 'inferior' Collar X Malice to it)
Ill play it House of Fata Morgana in the end (most likely steam with a GPD Win 3 or something)
But I got a gut feeling it isnt going to live up to my own expectations ala Clannad
@LXP8 Your thoughts exactly mirror mine. In fact I hadn’t thought of your insight that if they hadn’t flubbed skyward sword we’d still be on the old path, which I wish we were. The formula was great, just needed new innovations, twists etc.
I’m hoping they step away from open world after botw2. But I haven’t much faith as the open world style’s so popular and sells so well as you say. I just prefer the linear story driven games.
Good to see TP near the top of your list, just finished it last night (GameCube on CRT) and it was fabulous. I think some people look down on it for some reason but I think the upcoming Switch remaster will remind everyone how great the game is.
@Zuljaras I think user scores are important, but there’s a lot more gaming on a site like Metacritic than, say, Steam where at least the game clock is there for everyone to see.
@Ralizah Fine points
Still I can't see critics reviews helping me decide to buy a game. Especially on niche products like a visual novel. In this case do all critics like visual novels? I really doubt that. So why the perfect score? Only critics that love visual novels are reviewing it on Metacritic? It just seems strange that a niche product is getting a perfect score.
And some of the reviews are probably sponsored Just like those iPad reviews on YT that I love so much
On the other hand tech gaming reviews like Digital Foundry are awesome!
Others like AngryJoe etc. are for purely entertainment purposes.
Sadly reviews will never be 100% honest. There will always be little biases that we all gaming fans have for some franchises
@KateGray
You're in the final stretch! I think you have only a few more hours. I admit I zoomed through some of the repetitive parts, so it may take a bit longer.
I do love how the game adds more layers to each character. Playing through additional stories further fleshed out the original storyline, but I will warn you that "a Requiem for Innocence" really plods along at first even if it's worth the wait by the end.
I think we agree on the theoretical score! I ultimately was endeared to the character designs and their silly proportions. I agree the music was grating in how often it repeated, but I enjoyed it enough to buy the soundtrack.
Since I didn't make the comment on your first journal entry, my partner and I loved that you highlighted, "I'm a beeeeeeeast!" We still shout that at each other on occasion.
@Mips Sadly, it seems that the response to BOTW will give Nintendo the impression that they're on the best path and they will take everything that made that game popular and evolve it for future entries. The old formula will probably just be used with remakes, rather than brand new entries from this point onwards, unless fans like us make enough noise about missing how things used to be haha
Nice, that's an authentic way to play TP! I love the Gamecube version because you can access beta enemies and infinite clawshot's with an Action Replay disc It has one of the best stories and soundtracks in the series and top tier dungeons. The current manga is great too!
@KateGray Thanks for the diary, I've been slowly getting into visual novels and from the sound of it this feels like the perfect VN for me.
For the metacritic score you got to keep in mind that this is a very niche genre. With the very few reviews it seems like it's heavily skewed to critics who like visual novels and are okay with the disturbing content.
So basicly if you're into that kind of stuff you'll probably love it, if you're not, then it's probably not the game for you.
@Zuljaras Im happy to inform you that the two negative user reviews are from people who have no attention span and didnt even get trough 30% of the game before dropping it.
It took a Switch release for this game to be recognised. Its one of the best visual novel anyone could ever read that rivals names like Muvluv, Fate/Stay Night, Clannad, you name it, made by an indie company.
I first played it on PC when it came out on Mangagamer.
Btw this is game is very easy to drop cause majority of the plot you have no idea whats going on and by the time you "think" you know whats going low attention-span people drop it and tell you have boring the game is lol.
But the good thing about is VN is the realization when you finish it. You knew nothing. By this time your brain has exploded and you do not care about the few bucks you spent on the game because it was well worth it.
I have the game on PC, Vita Japanese version and waiting for LRG Limited edition Switch version.
If Novectacle asked for a kickstarer for a yellow rubber duck ill sign up.
Sounds like this story has had an impact on you.
@LXP8 Breath of the Wild is an exploration game. The degree of exploration had greatly declined since the first Zelda and BOTW was a return to its roots.
If you have the type of personality that doesn't like exploration, though, you will probably not enjoy it as much as more structured games. This is not a problem with BOTW, though. It is just your personal preference.
I do think they will continue to make old style Zelda games, but they'll probably reserve that style for the top-down view entries.
@Solomon_Rambling wish I could just auto-skip all the lines that amount to "ngh.... ahhhh...aaaaaah". I'd probably save a few hours that way
It’s not this type of game that annoys me, but the fan base.
@roboshort I know what you mean as the both original and BOTW easily have the most freedom to explore from the get go. But I think all other Zelda's do have a similar amount of exploration to do after a certain point relative to their map sizes. It's just a case of reaching that part of the game where it fully lets go and allows you to progress everywhere e.g. after obtaining the master Sword in Wind Waker.
Adventure is my favourite genre in gaming so I love that aspect about all Zelda games. I just prefer them to be reinforced by a strong and well paced storyline and and more fulfilling moment to moment gameplay than BOTW could provide me with.
There was a lot to do, but it was stretched very thinly over the map and it nearly always seemed to boil down to receiving a Korok seed, or shrine orb. I missed the feeling of having no idea what could be in the next chest, like with the goddess treasure chests in Skyward Sword, or the ones in ALBW's temples for example.
So is this an actual game or is this a visual novel and what exactly is the difference?
@LXP8 Personally I like both styles and can understand if BOTW is not one of your favorites. I’d say there is a difference between adventure and exploration though.
Adventure is more event focused and about overcoming trials/challenges placed in front of you as you press forward. Exploration is more focused on discovery and understanding.
In terms of exploration, there may not be a better game than BOTW as you have to really gain a deep understanding of the underlying mechanics of the world to get the most out of it. There is a lot more to do than find the next korok seed. But it doesn’t do adventure as well as many other Zelda titles.
Maybe Nintendo will include more of what fans of older Zeldas enjoy in the next game.
“This is a game, fundamentally, about scars. The scars inflicted on us, and the scars we inflict on others. The scars that bind us, and the scars that define us. Scars that run so deep, they feel inseparable from what it means to exist at all.
Gamers: “DID SOMEBODY SAY SCORES!? OOH SCORES! I LIKE SCORES! WHAT’S THE USER SCORE!? WHAT’S THE CRITIC SCORE!? HOW DO I GET THE HIGH SCORE!? GIMME THE SCORES! ALL THE SCORES! DOZENS OF SCORES! SCORES UPON SCORES OF SCORES! SCOOOORRREEESSS!
I rather play Zelda over this but not Breath of the Wild.
Eh, I disagree with the constant reminder that this has a higher meta than BotW. Not only are they two completely different games, but Morgana only has eight critc scores that count towards the meta, BotW on the other hand has 100+.
Besides that, I'm still interested in Morgana, definitely have had my eye on it since all of its praise. Probably will pick it up after clearing out some of the backlog.
So it's not actually a game. It's a book? K
Is this a joke, or is this a test to see how many people will agree just because a score says so?
I loaaaathe VN's, but this obe actually sounds rather interesting. Might get it someday.
109 to 7 total reviews. Don’t matter what Metacritic says, that don’t add up.
Why compare this to BOTW? Agree with others who don't have time for this genre. The title is baiting and BOTW is at least fun. These games aren't even on the same scale to be compared.
BotW is the greatest game of all time. Maybe this is a wonderful story, but is it really a game?
People be like "Metascore doesn't matter" then skip a game that gets "7/10 (Good)" on Nintendo Life because it is "too low of a score".
@Meteoroid best one I ever played was Hotel Dusk: Room 215. Loved that on my DS back in the day
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