Comments 330

Re: Legend of Zelda LEGO Project Falls At The Final Hurdle

Jukilum

Hey, making a new mold isn't cheap. New molds cost between $15,000 and $100,000 to make depending on the complexity of the part. LEGO set prices aren't inflating either, they've remained largely the same with the exception of the action figure lines (Bionicle and Hero Factory.) The pricing averages at 10ยข per piece and have for at least a few decades. Licensed sets usually cost more because they have to cover the licensing costs as well as paying for the parts, extensive set design process (they have to pay their employees, LEGO sets don't appear out of thin air) including graphic designers for any printed parts.

There will not be a Back to the Future LEGO game as a result of the set passing the review. LEGO Cuusoo is for one-off products, not extensive product lines. Those take several years to plan and produce and is not what Cuusoo is intended for.

Lastly, if a LEGO Legend of Zelda set were produced Link would not have a yellow head. For several years now all licensed sets use skin colored minifigs. Many fans don't like this which is why the older Star Wars and Harry Potter sets are so expensive on the second hand market.

Re: Review: NightSky (3DS eShop)

Jukilum

@Samholy They are all from different developers. Nicalis just publishes ports of indie games to different platforms, they don't actually design any games.

Re: Will LEGO City Undercover Have Multiplayer? Not Even Nintendo Seems to Know

Jukilum

@Grodus There have been many, many, many console and PC single player LEGO games. Despite having sold millions of copies it seems that everyone has forgotten that they existed before TT Games started making them. There used to be a really good variety of genres covered as well. For example (not a definitive list, including the exclusion of handheld exclusive games):

-LEGO Island, released in 1997, for the PC was a fully 3D open world adventure game designed to help kids learn, but it would be an enormous stretch to call it an edutainment game. More specifically, the game was designed around research about childhood development. Turned out so good it ended up in the Smithsonian. This first LEGO video game was also the first to feature fully voiced dialog, not LEGO Batman 2 as many people claim.
-LEGO Creator, released in 1998, was a game in which you built things with virtual LEGO bricks, then pressed the play button to watch everything interact. It was okay for its time, but the interface was unintuitive at best if I remember correctly.
-LEGO Chess, released in 1998, was a game that taught the basics and many of the intricacies of Chess alongside a story mode, single match and multiplayer matches. Interestingly you could also have the computer play a match against itself.
-LEGO Loco, also released in 1998, was sort of a simple sandbox city building game with an emphasis on trains.
-LEGO Racers, released in 1999, was a kart racing game in which you could build your own vehicles from scratch out of LEGO bricks. Also the first LEGO game not exclusive to PC, also being available on Playstation, N64, and GBC.
-LEGO Rock Raiders, released in either 1999 or 2000 depending on where you lived, was an RTS game, also available on the PS.
-LEGO Creator Knights' Kingdom was released in 2000, a second entry in the Creator franchise of LEGO games.
-LEGOLAND, released in 2000, was a theme park management sim.
-LEGO Stunt Rally, released in 2000, was a top-down racing game, though this time around the customization was almost all about the tracks. It may have put off some people with its simple controls though, since you pretty much just needed to hold down the up key to go and lift your finger to slow down for the corners, the majority of the steering was handled for you.
-LEGO Creator: Harry Potter, released in 2001, was the third entry in the Creator franchise, and the very first LEGO game based around a licensed franchise.
-LEGO Alpha Team, released in 2001, was an action puzzle game where the objective was to indirectly guide the Mission Impossible style Alpha Team members by placing and moving gadgets and other objects in a way that will enable the agents to complete missions, usually involving opening the doors to get further into the evil Ogel's headquarters.
-LEGO Island 2: The Brickster's Revenge, released in 2001, was the sequel to LEGO Island. It forsook pretty much all of the childhood development aspects of the first game while retaining most of the open world format. It also suffered from the worst load times I've ever seen in a video game, at least in the PC version. Apparently it was also available on PS and GCN.
-LEGO Racers 2, released in 2001, was an open world racing game which included side quests and improved vehicle creation over the first game and an engine that allowed for the cars to be destroyed brick by brick during races. It was available on PC and PS2.
-Lego Creator: Harry Potter and the Chamber of Secrets, released in 2002 was the fourth and final game to receive the Creator branding. Also the second licensed game.
-Drome Racers, released in 2002, was another kart racing game. It was available for PC, PS2, GBA and GCN.
-LEGO Island Xtreme Stunts was released in 2002, and was the third LEGO Island game. Once again it featured a large open world, and it overcame almost every flaw of the second game. Available for PC, PS2, and GBA.
-Soccer Mania/Football Mania, released in 2002, was an arcade style soccer game with power-ups and the like. Available for PC, PS2 and GBA.
-BIONICLE: The Game, released in 2003, was a sub-par action adventure game. It was available for PC, Mac, PS2, GBA, GCN, and Xbox.

Then came LEGO Star Wars: The Video Game in 2005, marking TT's takeover of the LEGO license, whereas previous games were developed by a wide variety of different studios. This also marked the beginning of the all but abandonment of the use of original LEGO IP, with 2006's Bionicle Heroes, an over the shoulder 3rd person shooter that ran on the same engine as LEGO Star Wars, being a rare exception.

Sorry for the long rant-type comment, I'm very passionate about LEGO Products, and the videogames are no exception.

Re: Review: Hotel Transylvania (3DS)

Jukilum

@Stuffgamer1 "Either that, or the movie makers have to let the game makers in on the creative process much earlier than they usually do."

Which Pixar did for Toy Story 3 and Cars 2.

Re: Sony: Wii U is Targeting "Niche Early Adopter Market" This Holiday

Jukilum

@KatoStudios While Sony and Microsoft do have a track record of imitating Nintendo, the Kinect is actually kind of nice in that it only uses the idea of motion control in general but is very different in how it operates and what it can do compared to the Wii remote. It's not really worth the price, nor does it have many good games compatible with it, but you have to give them credit for at least going for a different approach to motion controls.

Re: Interview: 5th Cell - Scribblenauts Unlimited

Jukilum

@Geonjaha Your argument is true to a certain point, but when you play a level again after you first beat it (at least in the first two games, I don't know how it'll be on Unlimited,) you have to beat it three times in a row with every object you used the first time being banned from the second and third times and everything you used the second time is also banned in the third.

Re: Feature: WiiWare Games That Bit the Dust

Jukilum

Machinarium probably could have fit under 40mb if they had lowered the resolution to what the Wii can accomplish. And so many indie developers seem to have a severe case of sour grapes whenever they don't get everything exactly how they want and when they want.

Re: Talking Point: Challenges for the Future of Nintendo Gaming

Jukilum

I don't think I'll be doing it for several more years, but eventually I'll probably get a PS3 for games like Journey, The Unfinished Swan and Puppeteer.

To those who are saying that gaming on a touch screen with no physical button input doesn't work for them, hasn't the DS proved over and over again that it can work great? Kirby Mass attack was touch screen only and worked great and was fun. The same goes for Elite Beat Agents, Ghost Trick: Phantom Detective, the entire Ace Attorney franchise, etc.

Nintendo has had some of the "new experience" type games on their systems, like Zack and Wiki.

Re: Rumour: Nintendo to Launch Wii U on 18th November in North America

Jukilum

There would be some advantages to launching it on Black Friday instead of just after it. For one thing, it would likely be sold at lower than MSRP, but the retailers are the ones that discount their prices for Black Friday so Nintendo would still be making money off of every unit sold! The downsides: the possibility of a public opinion of the value of the Wii U being lowered, and very few people would make it outside of the stores alive with their new consoles.

Re: Nintendo In The Game For Golden Joystick Awards

Jukilum

Am I correct in thinking that the self described "only gaming awards voted for by the gaming public" Golden Joystick Awards only open to voting by the European gaming public? It seems like I tried to vote in these last year but at the very end was told I couldn't because I lived outside the UK or something like that. I can't find anywhere on the site where it says who can vote (I'm pretty sure I'm ineligible for the prize drawing regardless) and I don't want to waste my time again if it's going to tell me at the very end that I can't. Does anyone here have the answer to my problem?

Re: The Legend of Zelda is Now 25 in The U.S.

Jukilum

@Klinny I Think Nintendo realizes that they can't sell a Zelda game on a weak gimmick. Heck, they almost didn't put Wii MotionPlus support into Skyward Sword until they saw how well the sword fighting worked in Wii Sports Resort.

Re: Nintendo Download: 23rd August 2012 (North America)

Jukilum

I didn't realize Vector Racing was a port of an iOS game, but that does cast its price point into a negative light. I can see a lot of ways it could be better on 3DS though, so maybe it will be worth a purchase anyways. Either way, now that I know it has a free lite version on the Appstore at least I can get a feel for what it's like before I make the decision of whether or not it's worth my money.

Re: Satoru Iwata: Demand for Rich Experiences on Handhelds "Not Going to Go Away"

Jukilum

@LordOtakWiiU
I'll answer that one: Chaos Rings, Chaos Rings Omega and Chaos Rings 2 are all Square Enix games exclusive to iOS and I'm pretty sure there are some others coming up.

As for the deep experiences debate, there are quite a few great iOS games which is also not contradictory to what Iwata said. Just looking at the games currently on my iPod Touch (I'd like to note here that I got my iPod touch for the express purpose of gaming, and the same goes for my little brother and his iPad, so the argument against that is invalid. I might just be in that small overlap in the Venn diagram though, I'm also proud to have been a 3DS owner from day one,) there are quite a few here:

-Game Dev Story and every other Kairosoft game
-Jet Car Stunts, an extremely cool and creative cross between a racing game and a 3D platformer
-Burnout Crash
-Civilization Revolution, an improved version of the DS game
-Spider: The Secret of Bryce Manor, a... platformer I guess. It's kind of hard to explain.
-Zenonia, an RPG that was later ported to DSiware which Nintendo Life gave a 9 if I remember correctly
-Plants Vs Zombies, a much better version than the one on DS from what I've seen
-Myst
-Quarrel Deluxe
-Rolando 1 and 2, both very good platformers
-Steambirds: Survival, very similar to the popular board/tabletop game Wings of War
-NyxQuest, a port of the WiiWare game of the same name
-World of Goo, also a port from WiiWare
-Ghost Trick: Phantom Detective, (if you keep saying that there are no good games on iOS, you're deying that these great games that originated on Nintendo platforms were no good in the first place, especially with games like this one that were played exclusively with touch controls in the DS version)
-Jetpack Joyride, probably not the very deepest experience on iOS, but probably the best in the genre that inspired Bird Mania 3D which was very well received on this site
-Zen Bound 2, not sure how to explain this one
-Osmos, again, hard to explain
-Beyond Ynth, another really great and original 2D sidescrolling platformer
-Lost Winds 1 and 2
-Squids and Squids Wild West, really fun turn based strategy games perfectly suited to touch controls
-Moto Heroz, another game proted from WiiWare
-Bit.Trip Beat, yet another from WiiWare

There are more, but I think that's a pretty good list.