Comments 237

Re: Talking Point: The Famicom Was the Beginning of the Modern Gaming Era

JGMR

Almost everything made today falls short in comparison to the NES games. Sad to consider myself almost a complete retro-gamer, I wish it wasn't that way. And believe me, it isn't -just- sentimentality. Games were genuinely better than today's trash generally speaking. You couldn't save in most games, so you were forced to play the game all over again. It forced you to develop a relationship with the game. It also made you develop your imagination about the "world of the game", since graphics didn't give that all away, unlike today where everything is explicitly "known", "seen". Limitations were better for videogames as it forced both developers and gamers to think creatively. Hence why the older games were far more creative than now. Sorry if it offends you, but it is my opinion.

Re: Pachter: Nintendo Has Lost Its "Mojo"

JGMR

If i were to buy a console again it would be the Wii U. The less FIFA, Battlefield, Call of Duty and more of these generic multi-million dollar crap on a console, the better.

Re: First Impressions: Yoshi's New Island

JGMR

There were games in the past scoring 6s and lower, while the gamers loved them. Another obsession nowadays; scores, and the stupid, mindless disregard for everything below a certain score.

Did you guys know, that in 1994, Final Fantasy III (VI) was given a 5.6 by Dutch magazine Power Unlimited? Glad I ignored it.

Develop your own taste.

Re: Ninterview: Behind The Scenes At Club Nintendo Magazine

JGMR

Oh, and for those who don't know: they stopped with the "free" Club Nintendo's at one point. Then you'd had the "Club Nintendo Extra" magazines (like the Star Fox one above), which you could also purchase at the local magazine vendor. These were also smaller in format but also made of thinner pages, and had actually more content. They were cheap too.

Re: Talking Point: It's Time for Nintendo to Drop Region Locking

JGMR

@SCAR392

"A game that's imported will never sell as well as a game that has been properly localized."

The problem is that lots of classic games never get localized, hence the need to import. So, if there's many fans of a non-localized game, they will import them for their region-free console or handheld which ARE sales instead of NON-sales. Simple, isn't it?