Comments 22

Re: Palworld Developer Details Patent Infringement Claims From Nintendo's Lawsuit

Hal9001

@springer17 The authenticity is basically just gain vs loss. For instance, another example brought up by DidYouKnowGaming is Pokemon Uranium. DYKG belives that it was the amount of popularity that fangame got specifically in 2016 that was the problem. Why that year? Pokemon Go came out. And on sites like IGN, Uranium articles were sharing pages with Pokemon Go articles. So the "gain" from taking it down became clear.

Re: Palworld Developer Details Patent Infringement Claims From Nintendo's Lawsuit

Hal9001

@Arehexes People are more critical of "rip offs" when money is involved. Even those "passion of love" fangames get bashed if they include ads or some form of monetization.

Personally, Palword just doesn't interest me as a game. I'm not saying it desreves this but I doubt any of us here would talk about it if some of the pals didn't look like pokemon. I see people go "Pokemon wants to suppress Mon games!" that probably don't play mon games. I do not view palworld as some new shining pillar to the genre. That doesn't mean it shouldn't exist though. Basically, to me Palworld is neither the devil nor the people's champion.

Re: Palworld Developer Details Patent Infringement Claims From Nintendo's Lawsuit

Hal9001

@Arehexes @springer17 Actually a company could go after most fanwork. It just comes down to "is it worth it". Contrary to popular belief Pokemon takes down relatively few fangames. Obviously. There are hundreds of fakemon games and they arent exactly hard to find. Its usually when they do something like add monetization (ads) or get to much online attention (ign, nintendolife) that they get warnings. DidYouKnowGamiing actually had a video about this (less than a week before the first reports of this lawsuit). My favourite example from the video is the fangame that called themselves "Pokemon Smile" and even but the rights to that web domain.... a year before the Pokemon Smile app.

Re: Soapbox: The Next Pokémon Game Should Rework Old Critters, Not Just Add Dozens More

Hal9001

Older pokemon actually do regularly get stat changes, new moves, abilities, even new typings like when jigglypuff went from a pure normal type to normal/fairy in X and Y. The problem is that these changes aren't marketable. Do people actually want to see a trailer listing out each pokemon that received 10 points to their speed or attack stat?

Also, even recieving an evolution wouldn't automatically make a pokemon better. Stantler got an evolution... it also sucks and people don't use it. And some pokemon like Murkrow are actually better than their evolutions.

Re: Poll: Do You Prefer Fire Emblem: Three Houses Or Engage?

Hal9001

This arguement often boils down to: "3H has the better story, engage has better gameplay" but i feel that oversimplifies things. The plot/world-building of 3H is definitely better but there is also a lot of fluff, details that are not well explored and the multiple routes can get repetitive. Engages gameplay is better but it's also really grindy and stingy with resources. There are multiple "currencies" in the game and unlike every othe FE game, you don't get gold from clearing a story chapter.

Personally, i prefer 3H because the main thing i enjoy about FE games is the world-building and cast. The thing that frustrates me the most about Engage is how it has encouraged the narrative that "FE games aren't about the world-building/plot" with is such a dumb take. If Pokemon fans claimed "Pokemon isn't about graphics" as a defense of bad visuals they would get laughed out of any forumn. In Engage the seeds of an interesting story/setting/cast are there. I've read the manga adaptation and it is much more interesting w/out drastically changing things. Engage prioritized the Emblems (past characters) over the actual cast of the game, but it still didn't flesh out the emblems very well so it all felt half-baked, IMO.

Re: Feature: "Only Pokémon Can Make Pokémon" - Dicefolk Devs On Finding A Voice In A Crowded Genre

Hal9001

@Fangleman32

Yes, there are questionable designs but framing it as a modern issue feels disingenous. I also find it wierd and funny that you think pokemon are becoming less integrated when I have seen the opposite complaint: that new Mons are too inspired by the regions they are introduced in. Gyarados could have been introduced in any of the Japanese inspired regions but Mons like Corviknight are very UK inspired and incorporated into that regions world. And then you have regional variants like the new Tauros; that took a generic bull monster and redesigned it to be based on the spanish fighting bull specific to a region based on Iberia.

Re: Soapbox: Pokémon Desperately Needs A Rival, But Who's Big Enough To Take It On?

Hal9001

How popular are monster collecting games, actually? Sometimes I think Pokemon is just an extremely popular example of a niche genre. Seriously, what percentage of people who bought games like SMT V or Monster hunter stories 2, are pokemon fans? I suspect it's high. So perhaps it's just pokemon fans buying other Mon games (personally, i bought those 2, digimon survive, Ni no kuni, and still bought Pokemon games).

The problem with a killer game is that, nowadays, there is little stopping people from buying both (the would-be killer and the killed). So now, If a game flops its typically by its own merit (or lack-off) not simply because its competition was better. For example: Where are all the monster rancher fans and how many bought the switch port? or how many digimon fans bought Survive or the digimon world port? Did Pikachu steal your wallets?