Comments 24

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@kmtrain83
>“Nintendo tax,”
That's on the game price, which was fair when the games were high quality and well tested. Or at least fully on physical media.
Nintendo stopped most of that on the Switch 1.
Remember that Wii U supported USB hard drives, which are in fact dirt cheap.
The extremely expensive storage has nothing to do with Nintendo or being a tax. It's simply horrible design with no vision behind it.

Now you pay Nintendo tax for a game, that is not even on the cart, but you need to download onto very expensive storage for no reason. No one is stopping Konami from compressing games and putting them onto 16 or 32 GB carts, or hell even putting 2 carts in the package. Gamecube had tons of 2 disc games.

Why do you need super fast (actually still slow) storage?
For a few Ubisoft PS5 ports, that will run way worse than on PS5?
Indie games? Nope.
For Sony ports? that will still run worse than on PS5?

Heck, let's say you do. Then go the full way - put a blu-ray drive into the dock, sell games on cheap blu-rays and let them install themselves from drive to internal storage. That's still not good, but at least you won't f*** over the collectors, your main audience and at least it makes some sense.

Before Switch Nintendo meant consoles that are affordable, high quality games, that may not drop in price that much, but were very high quality.
The consoles were sturdy, and made so that children could drop them a few times without them breaking. Good design! And cheap, so that a family could easily buy multiple Gameboys.

Now Nintendo tries to sell itself as a premium thing, like Apple does, but without quality behind it and a "why bother" attitude and that's not working.

It's fascinating that Nintendo is even this stupid and thinking that people would buy these game keys in droves. That's just mental. Also only offering very expensive 64 GB carts is also mental and makes no sense. They simply thought they could do whatever they want. But that stops when consumers stop buying.

And of course in this case the problem is that there are still too many people buy these releases. If no one would buy it, Konami would have learnt their lesson by now.

But they learnt:

  • we can do piss poor ports
  • we don't need to compress anything
  • do a fake physical release, it's fine
  • still make it expensive on top of that

>It just depends if you view games as throwaway entertainment
>move ticket
The problem with that logic is that I'm the one owning the home cinema, and now a ***** company wants to sell me movie tickets, despite me paying for literally everything including the cinema and it's overpriced and terrible quality and the movie is not even finished. And they could sell me the movie on blu-ray, but they want to sell subscriptions instead.

They can do that offer. But I can refuse to buy.
And I don't need them. They need people like me. I can play old school games for 20 years until the current state of the industry went broke and got washed away and the ones that come afterwards learnt their lesson to not f*** with their customers. In fact tons of indies know that their customers love owning games on physical media.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@kmtrain83
>Why can’t video games be judged the same way?
They are, that's why people still play great games like the original Super Mario Bros. and love the original Silent Hill 2+3 games. Games are not about graphics.
That's why the whole jump to "HD" was kinda silly.
and I personally love the original Indiana Jones games.
The new one, not so much.

But with games the term remaster is like repaining the Mona Lisa or doing a shot for shot Psycho remake, instead of well actually remastering the thing. But what's worse is that people spend money on that.
Most video game remasters are like the horrible AI-upscaled Aliens on 4k.

Take for example the original Klonoa on Playstation 2. Superb game, great graphics. There is a remaster on Switch, but it's horrible. Lots of graphical effects are missing. It's shoddy, but they take full price.
Or GTA Trilogy. Doesn't even run at 60 fps, not even 30 fps.
Or MGS2, which ran at 60 fps on PS2. Now on may more powerful hardware it looks worse than runs at half the frame rate.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@jsty3105
>Got nothing to do with Nintendo and you don't need their permission.
Nintendo has already banned consoles for various reasons.
I personally don't even have a problem with them banning consoles for piracy reasons, but for buying used games, nah that's not okay.
These consoles are incapable of downloading game keys anymore. Therefore you need permission by Nintendo all the time. Everything goes through their servers. If they don't like you for whatever reason, your console is toast and there go your game keys.
Just shell over another 500 bucks for another one.

> irrational fake fear. Servers aren't going to be shut for over 2.5 decades at a bare minimum
Show me where Nintendo wrote that in their ToS.
Last time I read their ToS it said something about them being allowed to shut down their "service" and "online infrastructure" at ANY TIME THEY PLEASE.

>Buying physical doesn't magically give you a permanent back up
No need for a stolen "backup", when the PHYSICAL COPY stores the game.
I own like more than 2000 movies on blu-ray. Probably 300 or 400 PS3 games, same amount on PS4 too.
Can you figure out how much disc space I would need if I would want to save them onto hard drive instead of using the physical blu-ray discs they come on?

>only expensive now
Brahaha
even regular SD cards are crazy expensive, when you factor in that regular hard drives are dirt cheap.
Weren't you the one arguing that "it's irrelevant what happens in 2 decades"? But now it's relevant, because maybe in 2 decades the price of SD express will be cheap.

I just bought a 8 TB HDD for my PS4. The price was around 160 bucks.
Even a regular 2 TB SD card is more than 200 bucks atm.
Let that sink in.

Express 0.25 TB are 60 bucks.
So my 8 TB of storage would be 2000 bucks for Switch 2.
2000 bucks. My whole PS4 collection wasn't that expensive.
And even with just regular SD cards, that would be 800 bucks, which you probably consider cheap. I don't.

The Switch itself is already crazy expensive storage wise.
The Switch 2 is insanely expensive storage wise, especially because you are forced to use that storage for all games, even when they don't need it.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@BleakStuff
>digital air in a box
Some people may want to collect air or boxes, idk.
Never understood code in a box scams either. What's the point?

There are also people printing out covers for their digital Steam rentals and burning the games onto DVD, which I find hilarious, because without online DRM most of these won't work at all. And if they do work, chances are high, that GOG offers the same digital downloads, but without invasive DRM client on top of that.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@JohnnyMind
>lend Game-Key Cards without any restrictions
There is a restriction, you can't do it without Nintendo's permission and without Internet and without Nintendo's servers.
You can however do what without any restrictions with actual physical media.

Nintendo can stop you any time.
They can't stop me lending a NES cart to a friend.

See, none of the positives, only the negatives.
That's why they want people to buy into it.
And it's surprising that you get attacked by random people when you call them out.

And in fact on Switch you are able to even SHARE a digital game on 2 Switches and even play together. For example rent one Splatoon digital copy and play it together. I think Nintendo removed that official feature recently. It was even mentioned in their official FAQ, which they also removed.

>accusing Nintendo
When someone says "he is going to rob a bank soon", then me saying this someone said he wants to rob a bank soon is not an accusation, but a fact. I'm simply repeating what the criminal says himself about himself.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@Noone2025
>discs are worthless if they stop them

An always online game on disc is as worthless as game keys.
That's why avoid both of these.
When you can't play without internet, it's not acceptable, unless it's an online multiplayer game like Fortnite.
Most games are not always online games.
And I don't like most recent Ubisoft games anyway, so no loss.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@JohnnyMind
>physical benefits
game keys have none.

physical games:

  • can play without internet
  • can play without permission by Nintendo
  • can sell endlessly without anyone else required
  • no need for storage media

digital games:

  • can at least download to your system
  • can't lose them

game keys:

  • can't play them without permission by Nintendo
  • Nintendo can stop reselling at any time they want
  • thus no resale value
  • lose the cart, and the game is gone, despite nothing on the cart
  • very expensive storage media
  • re-downloads all the time, because you won't be able to store that many games

It's the worst of both worlds with none of the positives.

It's similar to Final Fantasy X / X-II on Western Switch, where X-II is not only a download code, but the download even requires the physical cart.
vs.
Final Fantasy X / X-II on Japanese Switch, where both are on the physical cart

Guess which is on sale and dirt cheap all the time, and no one wants and which still sells for a high price?

If these companies at least would say in a legal document, that they WILL KEEP re-downloads UP FOREVER, whatever it takes, then at least we could talk, but they are doing the opposite. So no, their deal is not acceptable. They can f**** o***.

And the customer will always gets his will.
I'm not paying for that crap. They will either change it, or go broke. I will not break. This is a red line.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@kmtrain83
>it is rare for a game to ship physical 1.0 and never get updated ever again.

That's a common opinion, but websites like doesitplay.org show that it's not actual reality.

Sure, there are big budget games where the publisher INTENTIONALLY puts nothing on the disc like Indiana Jones or Call of Duty, but at the same time there are tons of games that work just fine. And there are tons without an update too.

Thankfully Indiana Jones is not a good game, so nothing of value is lost. The developers COULD compress the game, but they choose not to, because they don't want to sell you a copy. They want full control over it. That's why you are required to jump through hoops for Call of Duty.

I started collecting for PS4 recently, and people already claimed that on PS4 basically all games had updates and were unplayable from disc / without internet, and that's simply also not true. I even discovered tons of games without even an installation to hard drive.

Even big budget games like Tomb Raider are fully playable from disc. One of the Tomb Raider games has a big update, but it's only for PS5. Surprisingly it's not buggy at all and the developers did a great job.

What makes me mad however is indies who rush a physical release. There are indies that do it properly. First a digital release. Then they wait a bit, so that bugs are fixed, and then they finally release it physically. As it should be.

The Tomb Raider remasters did something like that. They didn't do it perfectly, but it's close enough. When you get them physically, you don't need any further updates.

Plus on Switch especially Nintendo releases updated versions on cart, which is actually great. On PS4 there are also a few games with multiple revisions on disc.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@Glassneedles
>I remember being sooo hyped for MGS4 at launch and defeating the final boss at like 1-2am a few days after getting it then needing to stay up another 71 minutes to watch the final cutscene…

You tell me.
I bought a PS3 for MGS4 specifically.
And I sold it afterwards. Even tried selling MGS4, but no one wanted the Collector's Edition.
I was never more disappointed in a game.
The game goes from so-so to worse (Act 3) to basically nothing, Act 5 is like 2 minutes plus a copy+paste boss fight.
Act 4 could have been great.

There are so many retcons. The boss fights are horrible. The bosses themselves are badly designed. In the older MGS games, you got to know the boss. Here it is boss fight, followed up by quick dialog afterwards how "horrible" she had it, which simply does not work, especially because you can do a quirky photo shoot after the boss fight.

Plus basically no bonus or secret content.
In MGS2 you could do so much stuff and the game reacted accordingly. For example go to the woman's bathroom and you will get a call from Rose. Same for MGS3, where there even were minute long discussions about all the foods and animals in the game, about hundreds of movies and so on.

In MGS4 there is basically nothing, although there should have been tons of disc space, and there indeed was tons of disc space left. Sure, MGS4 was HD, but at what cost.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@JohnnyMind
>who knows if it will actually ever happen on Nintendo systems

Nintendo literally says so.
https://en-americas-support.nintendo.com/app/answers/detail/a_id/3764/~/how-to-redownload-wii-shop-channel-content-on-wii

Important: The Wii Shop is closed for new purchases. Previously purchased titles can still be re-downloaded. **However, this option will also be discontinued at some point in the future.** (Exact date TBD)

On top of that things like Xenoblade Chronicles X data packs are in fact not accessible anymore, unless you "purchased" them before closure. Game key cards are basically free downloads too, so who knows how this will be handled.

Can you still create Wii U online accounts?
Without an eShop online account, you can't download anything.
Reminds me of Limited Run / Bethesda's physical scam release of original Doom, which REQUIRES an eShop Nintendo account. Without one, the cart is worthless. You can't even start the game without an Nintendo account, that was authenticated by Nintendo.

TL;DR: buy a new Switch after online server closure or do a factory reset, and you can't play this physical LRG game.

Nintendo has also already made previous downloadable content inaccessible on the Nintendo DS. Sony as well as Microsoft have also already shut down certain redownloads too.

It's only a matter of time. It's not an "if", but a "when".
If anyone says otherwise, it's not truthful.

I can still play NES carts that were sold 40 years ago. I doubt the same will be said about Switch 2 game keys.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@Dman10
>You can redownload game card games just like with purchased digital games, even after the game is delisted. No big deal at all

Except when Nintendo shuts down servers, and they will.
Or your Switch 2 gets blocked from online for whatever reason, for example you bought the wrong used game.
Or internet requires digital id and you don't want to comply.

Then the thing will be 100% worthless.
Therefore resale value is zero.
So it's only a matter of time.

Anyone can simply get this on a physical PS3 disc and actually own it. And it's very cheap nowadays.
And use the remaining money to buy an indie game that actually supports physical media instead.

This will be a downgrade regardless. the PS3 MGS4 used pressure sensitive buttons just like the other Metal Gear Solid games did. So called "modern" consoles do not have these, therefore there will be a kludge, just like with Metal Gear Solid Twin Snakes on Gamecube, where the game simply does not play as well as the OG release.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

@Andee9001
>still required a 8 GB installation

Originally it had a PER CHAPTER installation, because Sony back then didn't allow large installations, which made the situation even more ridiculous.
So every time you wanted to play a specific chapter, you had to wait for 5 minutes for the thing to install, and then Octacon tried to make a single disc swap a bad things, but constant 5 minute installations a good thing. Bonkers.

Anyway reason being the Blu-ray drive in the PS3 was super slow. That was one of the major design flaws of the PS3.

Years later there was an update to MGS4, which added trophy support, removed MGO and also allowed an all chapter installation, so one larger installation one single time and that's it. Still horrible. To be honest I think MGS4 is a very bad game, if you can even call it that, most of it is in fact cutscenes. So it's not like anyone would be missing much. I think one cutscene is literally movie length, 1.5 hours. Or maybe even two.

And reminder: this was the SUCCESSOR to Metal Gear Solid 2+3, both on one disc each, no disc swapping. No installation. And very fast loading times between areas and way better games.

Re: Metal Gear Solid: Master Collection Vol. 2 Switch And Switch 2 Physical Version Download Requirements Revealed

FortniteJ

"Hello Snake, time to swap cart, I know, I know, what a pain. You need to get up and remove the old cart and insert a new one, once. Takes 5 seconds. WOW, so old school and outdated and bad."

"Huh? Oh, wait! We're on Nintendo Switch 2! It's a Game Key Card. No layer. No need to swap. You just need to download 30 GB every time you want to play this. Isn't the future great, ey Snake? You will own nothing and be happy."

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

FortniteJ

@WaveBoy
"in terms of control/play style compared to what the Wii achieved with Prime 3's Wii remote(When set to Advanced), nunchuck & SensorBar controls."

This is another ***** up by Nintendo.
They KNOW that the driftcons can't be properly used like the Wiimote pointer, but doubled down on that on the Switch 2.

A sensible company would have dropped it, OR improved it.
The Wii U gamepad had IR lights built in, which were used by the Wiimote. They could have done something similar, but didn't. It would have been trivial. They already ***** up once, could have fixed it, but nope.
IR lights are dirt cheap. A sensor bar is also dirt cheap. You already got a dock, there is no reason why there is no IR lights bar.

Result: driftcons go off center all the time and need recalibrating. Games like light gun shooters on the Wii, which worked flawlessly, do not work properly on Switch 1 or Switch 2. That's why almost none of these are released for the Switch.

Same for Metroid Prime.
You can also experience that in Skyward Sword, where the motion controls that properly worked on the Wii do not work properly anymore on the Switch.

This alone would have been a reason for me not to get Prime 4.

It's like going back to a digipad only controller after releasing analog sticks.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

FortniteJ

@GrailUK
It's ridiculous that this even works with people.
"Oh wow, Metroid Prime 4 logo, wow wow wow I need to place my pre-order right now"
What is wrong with people?
And I'm saying that as someone who loved basically all Metroid games up until this point. But I didn't pre-order, I saw the writing on the wall anyway. I also didn't pre-order Other M back then either.

(reality: most of the OG Metroid Prime staff has long left Retro Studios, to my knowledge 343 Industry devs worked on this, 343 who already ruined Halo, but let's even pretend that it was Retro Studios exactly like back then, that still wouldn't guarantee anything).

I'm sure it would go the same way with PC gamers and a "3" announced by Valve, which is sad.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

FortniteJ

@Simu001
"This one is a wait for a deep sale. Since its first party, it'll take years for it to go on sale"
Actually Metroid Other M was bargain bin within a few months.
Of course nowadays Nintendo is controlled by pencil pushing financial guy, who is obviously not a gamer and has no clue wtf he's doing. So yeah, it could take a very long while, unless that guy is fired.
This guy
https://i.imgur.com/moa1VSB.jpeg

It's impossible that Iwata would have let something like this go on and release it unironically, because Iwata was actually a gamer and developer. He even called the current Nintendo strategy of muh 4k out.

I'm sure he was also the one pushing for open world trash, because of BotW. These type of people only see $$$ and then think let's make everything like that, similar to the rest of the industry trying to make a low effort Fortnite clone, and then wondering why it fails and fails and fails. It fails because Fortnite already exists, and Fortnite is not low effort, quite the opposite. Fortnite is also not greedy as *****. BotW also had no $30 radio locked behind Amiibo. The pure audacity.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

FortniteJ

@Drnsnsr
Metroid Prime 1-3 didn't immerse people because they were children.
They immersed people because they made you feel isolated in a large world, on an unknown planet or planets.
And today there are of course games that do that too. But Retro Studios surely didn't deliver on that.
Take for example the PS4 game SONG OF THE DEEP made by Insomniac Games.
That puts you into a large unfriendly world, but undersea. That works just fine and it sucks you in like the OG Prime games did.

Here new Retro Studios couldn't even reproduce the beam lighting that the original Metroid Prime games had, which back then they did on way way way way weaker hardware, which is absolutely ridiculous.

MP4 is not a Prime game, it's not even a Metroid game. It's AAA slop, designed for people with no attention span and no curiosity, the opposite of the Metroid audience. I'm even surprised that there isn't a GPS in the game, directly telling you where to go.
The fact alone that the game literally tells you what to do in end-game, WHILE YOU ARE DOING THAT, shows how much of a slop it is. Is it so hard to add a variable, checking if player collected green things and then not get on your nerves once more with Reddit character telling you to collect green things, while you just collected green things 2 seconds ago? Holy...

It's like releasing a new 3D Mario game, but instead of a 3D platformer with tight controls, you get a Visual Novel of some sorts with quirky humor. Or like a Crystal Dynamics Tomb Raider, that controls badly and the game basically auto-plays itself.

And in my opinion it should have been rated worse than 70.
For example Federation Force on the 3DS was a spin off game, but that was way more fun than this and that sits at a 64, which is also plain ridiculous. Federation Force had SO MUCH content and no Amiibo $30 radio with like 3 or 5 tracks. And it is actually a well made coop game.
It sits at the same score as Metroid Other M, and that had great gameplay, didn't get on your nerves with BS, had tons of content, no $30 radio, and the plot and characters actually weren't badly written IN THE JAPANESE ORIGINAL. The Nintendo translation team ruined Other M. This here is way worse than Other M.

Re: Nintendo's Strict Policy On MiG Carts Is Creating A Problem For Secondhand Switch 2 Buyers

FortniteJ

@Fleischyy
Reasonable?
Why would anyone spend $130 to then copy the games that he already owns on physical cart onto another physical cart?
It's a waste of money.

Wouldn't it be funny if there was a lawsuit and then the sales numbers of the "MigThief" and the "MigDumper" were made public?
I wonder how much worse the "MigDumper" sold. My guess is 1-2% at max compared to the "MigThief". Realistically probably even far less, maybe 0.1%

Reminder that this kind of crap destroyed the PSP, and was also horrible on the Nintendo DS. On the DS I remember buying that GTA game for almost next to nothing and it was a few weeks after release. I wondered what the hell happened. Sales numbers were horrible, similar to the 2nd PSP GTA game, but even way worse than that. GTA sell like hot cakes, so the correct explanation was thievery.

Re: Pikmin 3 Deluxe's New Update Fixes Screen Flicker Issue When Playing On Switch 2

FortniteJ

@garfreek
It is with everyone. Have you watched the video?
there are graphical glitches even in the main menu, and for the game it happens at least every few minutes.
Even Arlo, who tried to damage control, admitted himself that he had a crash during only 1 hour of play time.

And for Pikmin crashes are totally unacceptable, because you can't save the game, the game has no checkpoints. When it crashes you will lose the whole day.

Do you consider this acceptable?
https://i.imgur.com/2idBxhL.jpeg

The main problem on top of that is that Nintendo lied.
They don't mention crashes or any other issues. And they try to downplay completely broken graphics as "flickering in certain scenes".

And to top this all off is Nintendo even moving digital licenses to the Switch 2. This means that they knowingly transfer your Pikmin 3 license over to Switch 2, despite it being completely broken over there. On PS5, you got an additional license slot, you could still play digital PS4 games on the PS4 as well. This means that if something is broken on PS5, you are at least not stuck on there, but this is the case for Switch.

I would have expected to be honest about it, also block such license transfer and not also having the audacity to claim that it would totally work fine and selling it "for Switch 2". I remember Iwata not even wanting to sell GBA games on 3DS, because it wasn't up to their quality standards. And GBA games worked fine on the 3DS, they had no glitches. They were only missing QoL features.

Re: Pikmin 3 Deluxe's New Update Fixes Minor Issue When Playing On Switch 2

FortniteJ

Are the crashes fixed too?
And the slowdown?

And calling these minor issues is kinda laughable, when you see what was (?) broken.

Kinda weird that Nintendo wasn't truthful about all the problems. These problems even appeared everywhere, in game, during menus, not just "during specific scenes".

https://www.youtube.com/watch?v=avEKoFQANaM

And mind you, this video shows Pikmin 3, which was also marked as "Switch 2 compatible" and sold for $60, after the first patch.

Re: Nintendo May Record Video And Audio From GameChat Sessions On Switch 2

FortniteJ

@Zyph
>but as long as users behave and Nintendo has legitimate reasons to collect these data then I see this as a non-issue

Most of the players that will be recorded will be CHIDLREN.
Let that sink in.

So what Nintendo is doing here is add these features, despite children being their main audience and then saying "oops, I have to record you all for safety". How about not adding that in the first place then?

No data = no problem

@Jester676
>You might want to ask that of your SmartPhone or Wifi appliances.
the few cameras I have (notebooks + 3DS) all have a nice sticker on them, so they can't physically record at all.

Always remember: most of these cameras have a LED to show that it would be recording, but that's typically software-controlled, which means you don't actually know when the camera is definitely active, because software can get hacked.

Re: Tomb Raider IV-VI Remastered Physical Switch Release On The Way

FortniteJ

@Friendly
>This physical release is not a limited run game numbered release, which means that it’ll be available at other retailers after the timeframe as well

That has nothing to do with it. It all depends on the publisher. LRG never claims exclusivity for games of other publishers that they print.
Numbered release means that LRG will never do reprints, that is all.
Non-Numbered release means that they can do reprints, and they do for example Mutant Mudds, which I'm grateful for because the original Mutant Mudds release was done by Super Rare Games and got insanely expensive.

For example Celeste was a numbered release (#23 on Switch), but it was not only printed in Japan (regular retail release), but Fangamer just did another physical release.

So the only reason why you don't get the other Shantae games again on physical copy is that the publisher of Shantae doesn't want that to happen.

Re: Ubisoft's Switch 2 Physical Release Of Star Wars Outlaws Is A "Game-Key Card"

FortniteJ

@BlaizeV
Yes, and of course what makes this even worse is that the Switch 2 also requires different SD cards, which are very expensive atm and that's even the case for Switch 1 games on Switch 2, which makes no sense.

Right now I own a 2 TB SD card for Switch 1, which was around 100 bucks a few years ago.
If I wanted to store all these games on Switch 2, which are not even Switch 2 games, I would have to spend 400 bucks for literally nothing in return for no reason.

You have to buy basically a second Switch 2 just for storage. Just ridiculous.
In comparison, the Wii U had a cheap 8 GB model, but most games on Wii U didn't get huge updates, or updates at all. But at least Wii U supported regular external HDDs, which are dirt cheap. So in that case it made sense, because if you went physical copy only, you had a hard time to even fill up those 8 GBs.

@Jeronan
Your original claim was
>That is the reality of today's game releases.
Now you want to limit that to AAA games?
But okay, fine.
Look at Shadow of the Tomb Raider on PS4.
It's FULLY on disc. There is a patch, but that's an optional 4k patch for PS5, which for some weird reason is downloaded even on PS4. Doesn't change the fact that it's a AAA game with zero patches and it's fully on disc.

Or Resident Evil 3, that has a small 300 MB patch, but it's fully playable without problems without the patch.

Or Resident Evil 7 Gold, also fully playable without any patch.

Or Demon's Souls Remake (the bad one) on PS5 - also fully playable from disc.

It seems just because there is a patch, you assume that the game just has to be fully broken, but that is simply not the case.

Re: Ubisoft's Switch 2 Physical Release Of Star Wars Outlaws Is A "Game-Key Card"

FortniteJ

@vincentgoodwin
>4. Most games get Day 1 Patches or just patches in general, so the idea of a game being completely playable off the cartridge is a ship that's sailed.
@Jeronan
>That is the reality of today's game releases. Too many people working on one game, making it too complex and create very buggy, sometimes almost broken retail releases.

What's the source of these claims?

There is a website called doesitplay, where people actually test unpatched games directly from cart or disc.
And their result is thst the vast majority DOES NOT require any patch, and is actually fully playable without internet.

Take for example a recent PS5 game, Astro Bot.
They say that: "Entire game playable from start to finish and the Platinum trophy is obtainable offline and without updates."

There are of course exceptions. And there are of course a few games on Switch 1, who are not even fully on cart, but that's the exception, not the norm.

Here for Switch 2, this seems to be the actual norm, which for me as a physical collector is totally unacceptable.