I wouldn't expect a respected company like WayForward to use Google Translate for this purpose. This actually happens quite often, also happened a few times with our games, when a developer only hands an Excel sheet to a translation company. They don't play the game, and the sheet doesn't come with the context of what's meant with the word.
@Rafke can I ask why you’re not convinced it’s different? I tried to explain in the interview that it’s a different experience. But I seem to have failed in your case.
I don't think we ever said the Wii U version was the best selling.
Toki Tori 2+ costs the same and has the same content on all platforms.
'Openly presented as the least complete version?' It was given to Wii U fans first, then updated with whatever we added to later releases to make it the same experience on all platforms, for free...
We didn't just say 'no demand', we wrote a comprehensive blogpost on all the reasoning behind it.
Percentage wise, the eShop generates more income for our little studio when looking at all games combined. This does not make Toki Tori 2+ a success all of a sudden, it's just a comparison to the other shops.
When we still had 12 people, making an editor feature for a game that underperformed and didn't recoup even half of the costs does not make sense and could've gotten us in deeper problems than we now had to face.
We're more cautious at promising things now, so we have learned from all of this
It is coming to 3DS soon! We've made it so that not only the depth changes, but also the field of view when you alter the slider. It works like a charm!
@WiiLovePiece Sticks and buttons are much more precise. Even if we did implement it, i don't think the pressure sensitive touch screen on Wii U works well enough for a virtual dpad control.
The solution here is to group the frogs by whistling them onto the same location, giving you enough time to stomp that one berrybug onto the ceiling. No timing required whatsoever.
In my (Collin's) mind the porcupine is still a wussy who's easily scared. I think Niels 't Hooft wrote these little stories and he's not on the day-to-day design team. So I think he simply interpreted what ended up being in the game.
We did tone down some of his behavior (such as being afraid of Toki Tori since he was frozen by him in part 1 so many times) to make it easier to understand for the player.
Anyway, he has spikes and mows the lawn when scared
To be clear: I don't think there's anything wrong with family friendly gaming. You can take one look at Toki Tori 2 for proof
Also, kind of interesting how a tweet mistake can become a story like this. It's not like my opinion is so important or shocking, but it still seems to be picked up.
The game has something of a storyline with animated cutscenes that went missing when we made the WiiWare version. It also has different music and some other small changes.
For Game Boy Color we only made Toki Tori. The device was only actively supporter for a year or two before GBA came out, and that's about the time we took to finish it
It's coming along nicely, expect more details soon! As for working with Nintendo, you'll have to ask them. We're simply a developer making Nintendo games
That'll probably be a while longer, we had to arrange some things with the ESRB and I believe there are some translations left to be done. Should not be too long hopefully.
The WiiWare version content was updated and remixed a little, but the core is basically identical.
It also has a totally unnecessary time limit and a jump button that only hops up single tiles. But that's because we didn't know what we were doing at the time
We'll be posting a blog about the improvements we've made sometime next week. Keep an eye out on www.twotribes.com and of course Nintendo Life for the interview.
Concerning the price, it's probably going to be 200 points. It fits the product nicely, so I think we'll end up with that.
At least half of the levels are new, and a bunch have been significantly altered to take advantage of the new tech and gameplay options made available by the addition of warp points and such.
The problem with rubiks world was that we tried to create too many games at once. RUSH is the fully developed, tweaked, expanded and polished bigger brother of one of that games.
We think RUSH is a great stand alone game, and this review seems to agree! So why not use this info to make your decision, instead?
Comments 68
Re: Random: Here's Why You Should Never Use Google Translate To Localise Your Game
Insight from a developer's point of view:
I wouldn't expect a respected company like WayForward to use Google Translate for this purpose. This actually happens quite often, also happened a few times with our games, when a developer only hands an Excel sheet to a translation company. They don't play the game, and the sheet doesn't come with the context of what's meant with the word.
Re: Feature: Two Tribes On Why Swap This! Is A Puzzler Not To Be Missed And The Studio's Future
@techdude we only publish our own games at this point.
Re: Feature: Two Tribes On Why Swap This! Is A Puzzler Not To Be Missed And The Studio's Future
@SKTTR we’re talking about a physical release yes, but nothing is set in stone yet. Would be nice to have.
As for RUSH and EDGE, there are currently no plans for that, sorry!
Re: Feature: Two Tribes On Why Swap This! Is A Puzzler Not To Be Missed And The Studio's Future
@TheGreenMiner13 Toki Tori 2 was our attempt at trying something new with Toki Tori
Re: Feature: Two Tribes On Why Swap This! Is A Puzzler Not To Be Missed And The Studio's Future
@KoopaTheGamer yes, it’s not going to happen anytime soon. The drive to spend years on a game is gone.
Re: Feature: Two Tribes On Why Swap This! Is A Puzzler Not To Be Missed And The Studio's Future
If anyone has any questions, I’m right here!
Re: Feature: Two Tribes On Why Swap This! Is A Puzzler Not To Be Missed And The Studio's Future
@Alucard83 i think if we zoomed out more the controls would become too fiddly.
Re: Feature: Two Tribes On Why Swap This! Is A Puzzler Not To Be Missed And The Studio's Future
@wyzworld76 the game has pointer controls too. It works quite well, but is definitely not as fast.
Re: Feature: Two Tribes On Why Swap This! Is A Puzzler Not To Be Missed And The Studio's Future
@Rafke can I ask why you’re not convinced it’s different? I tried to explain in the interview that it’s a different experience. But I seem to have failed in your case.
Re: Two Tribes Announces That RIVE is Now a Development Farewell
Thanks for all the messages guys and girls! We read everything
Re: Interview: Two Tribes Discusses RIVE, Starting Again and eShop Support
@Einherjar
I don't think you got all your facts straight.
I don't think we ever said the Wii U version was the best selling.
Toki Tori 2+ costs the same and has the same content on all platforms.
'Openly presented as the least complete version?' It was given to Wii U fans first, then updated with whatever we added to later releases to make it the same experience on all platforms, for free...
We didn't just say 'no demand', we wrote a comprehensive blogpost on all the reasoning behind it.
http://twotribes.com/message/wii-u-level-editor-on-ice/
Let me know if you have any questions.
Re: Interview: Two Tribes Discusses RIVE, Starting Again and eShop Support
Time for some clarifications guys
Percentage wise, the eShop generates more income for our little studio when looking at all games combined. This does not make Toki Tori 2+ a success all of a sudden, it's just a comparison to the other shops.
When we still had 12 people, making an editor feature for a game that underperformed and didn't recoup even half of the costs does not make sense and could've gotten us in deeper problems than we now had to face.
We're more cautious at promising things now, so we have learned from all of this
Re: Two Tribes Announces New 2D Shooter, RIVE
@markybbop
Actually, we'll probably do the Wii U version ourselves and outsource the other platforms.
Re: Two Tribes Announces New 2D Shooter, RIVE
I am, don't worry.
Re: Two Tribes Announces New 2D Shooter, RIVE
Thanks for the kind words guys! Let's make this a success shall we?
Re: Review: RUSH (Wii U eShop)
For the color blind people here: Co-Founder Martijn Reuvers is also color blind and he has approved the game for release.
I know not every colorblind person sees the same, but he has the most common one
Re: EDGE to Roll Its Way Onto the 3DS eShop
It's 30fps. It's a good fit because EDGE is a slow moving game overall.
Re: Review: EDGE (Wii U eShop)
We don't know the pricing yet. Will be revealed later on!
Re: Review: EDGE (Wii U eShop)
Yup! One of the founders
Re: EDGE to Roll Its Way Onto the 3DS eShop
It runs at a steady framerate and has anti-aliasing in both 2D and 3D modes, making it look very slick!
Re: Review: EDGE (Wii U eShop)
It is coming to 3DS soon! We've made it so that not only the depth changes, but also the field of view when you alter the slider. It works like a charm!
Re: Nintendo Download: 21st November (Europe)
Any questions about EDGE anyone?
Ask away!
Re: Hands On: Toki Tori and EDGE (Two Tribes Classics)
@rjejr Check www.twotribes.com for the details!
@WiiLovePiece Sticks and buttons are much more precise. Even if we did implement it, i don't think the pressure sensitive touch screen on Wii U works well enough for a virtual dpad control.
Re: Hands On: Toki Tori and EDGE (Two Tribes Classics)
Nintenjoe64: Nope, stick or dpad!
Everyone else: any questions?
Re: Developer Interview: Two Tribes Clarifies Toki Tori 2+ Details and Confirms Classics Coming to Wii U
Thanks for getting back to me!
The solution here is to group the frogs by whistling them onto the same location, giving you enough time to stomp that one berrybug onto the ceiling. No timing required whatsoever.
Re: Developer Interview: Two Tribes Clarifies Toki Tori 2+ Details and Confirms Classics Coming to Wii U
cyrus_zuo: that is never the intended solution. Can you remember where this was?
Re: First Toki Tori 2 Patch Submitted to Nintendo
Timp29: Can you tell me where you got stuck?
Thanks!
Collin
Re: Toki Tori 2 Top 5: Two Tribe's Favourite Creatures
@Hejiru
You've been paying attention! We like that
In my (Collin's) mind the porcupine is still a wussy who's easily scared. I think Niels 't Hooft wrote these little stories and he's not on the day-to-day design team. So I think he simply interpreted what ended up being in the game.
We did tone down some of his behavior (such as being afraid of Toki Tori since he was frozen by him in part 1 so many times) to make it easier to understand for the player.
Anyway, he has spikes and mows the lawn when scared
Re: Toki Tori 2 Delayed Until Early 2013
Sorry guys! We'll be hanging out here, should there be any questions.
Re: First Impressions: Toki Tori 2
Thanks for the feedback. I hope that's it
Re: First Impressions: Toki Tori 2
@Sandman
Thanks for the feedback. What specifically gives you the feeling the bird and Toki Tori aren't using the same art style?
As for the music, it will be made by Sonic Picnic again yes, but we're taking a very different approach this time around. See http://twotribes.com/message/toki-tori-2-update-23/ for the details!
Re: First Impressions: Toki Tori 2
@RyanO Depends on which part you eat. His feet taste more like Duck for some reason.
Re: First Impressions: Toki Tori 2
As usual, we'll be here to answer any questions you may have about Toki Tori 2!
Let it rip
Re: Two Tribes Founder: Wii U Could Become A "Casual Haven"
To be clear: I don't think there's anything wrong with family friendly gaming. You can take one look at Toki Tori 2 for proof
Also, kind of interesting how a tweet mistake can become a story like this. It's not like my opinion is so important or shocking, but it still seems to be picked up.
Re: Competition Winners: Toki Tori - Game Boy Color Giveaway
What's this about Brutus the Chicken? Should Toki Tori be afraid?
Re: Toki Tori 2 Trailer Flutters Into View
@rjejr It's not in the video and it won't be a separate purchase!
If anyone else has any questions, go ahead! We'll be here all day!
Re: Toki Tori
@Brick we don't know ourselves
Re: Toki Tori Hatches on European eShop Next Week
Sorry GeminiSaint, missed your questions!
The game has something of a storyline with animated cutscenes that went missing when we made the WiiWare version. It also has different music and some other small changes.
Re: Toki Tori Hatches on European eShop Next Week
@TheDreamingHawk
For Game Boy Color we only made Toki Tori. The device was only actively supporter for a year or two before GBA came out, and that's about the time we took to finish it
Re: Toki Tori Hatches on European eShop Next Week
Hi! @3dsiscool
It's coming along nicely, expect more details soon! As for working with Nintendo, you'll have to ask them. We're simply a developer making Nintendo games
Any other questions people?
Re: Toki Tori Hatches on European eShop Next Week
@TheDreamingHawk
That'll probably be a while longer, we had to arrange some things with the ESRB and I believe there are some translations left to be done. Should not be too long hopefully.
NEXT!!!
Re: Toki Tori Hatches on European eShop Next Week
@ Luigi_is_better
The WiiWare version content was updated and remixed a little, but the core is basically identical.
It also has a totally unnecessary time limit and a jump button that only hops up single tiles. But that's because we didn't know what we were doing at the time
Any others?
Re: Toki Tori Hatches on European eShop Next Week
Hi Everyone,
Collin from Two Tribes here. Let me know if you have any questions regarding Toki Tori for 3DS!
Looking foward to hearing what you think of the release next week!
Collin
Re: WiiWare Developers Take On WarioWare: DIY
Hope you like my Toki Tori one
Re: Two Tribes has a Frenzic Release Planned for This Month
We'll be posting a blog about the improvements we've made sometime next week. Keep an eye out on www.twotribes.com and of course Nintendo Life for the interview.
Concerning the price, it's probably going to be 200 points. It fits the product nicely, so I think we'll end up with that.
Re: Review: Rubik's Puzzle Galaxy: RUSH (WiiWare)
Nothing to report on this front Mange. We'll let you know when we know
Re: Review: Rubik's Puzzle Galaxy: RUSH (WiiWare)
@HadesGigas
At least half of the levels are new, and a bunch have been significantly altered to take advantage of the new tech and gameplay options made available by the addition of warp points and such.
Re: Review: Rubik's Puzzle Galaxy: RUSH (WiiWare)
@y2josh
The trailer is right, there are over 70 levels!
Re: Review: Rubik's Puzzle Galaxy: RUSH (WiiWare)
@objection blaster
If you like more content, better presentation, better controls, a multiplayer rubiks and online leaderboards, I'd go for RUSH
Re: Review: Rubik's Puzzle Galaxy: RUSH (WiiWare)
@bbpoy
The problem with rubiks world was that we tried to create too many games at once. RUSH is the fully developed, tweaked, expanded and polished bigger brother of one of that games.
We think RUSH is a great stand alone game, and this review seems to agree! So why not use this info to make your decision, instead?