@opeter I am very much sure of that. The PC emulator requires multiple times the processor and graphical power on the Wii to be able to run some of the games decently at a higher resolution. If Nintendo took that approach they would have design highly powerful and expensive technology to emulate it.
Remember, the Wii is already a GameCube that has been stretched to it's limits. So pushing it any further would mean totally new hardware, and you'll get that in time, just not as a upgrade to the current Wii.
Seriously guys, there will be no upgrade of the current Wii to HD. There would be too many compatibility issues with the existing titles from a technical point of view.
Thanks for being open to this. It's quite different from the other game. Feel free to compare once we release RUSH, it is a product of much higher quality.
@stokley The game had received a total transformation, compared to the retail game. We have a ton more levels, new control scheme, different atyle and multiplayer rubiks modes with Wi-Fi leaderboards!
@WolfRamHeart The controls for RUSH are easy. You use the Wii Remote to select signs and you can then place, drag or remove them as you please. You can grab the camera by pressing A and B together, or you can use the nunchuk to rotated the camera.
For the Rubik's part there are two modes to control the game, one by dragging sides with the Wii Remote and the other by using the dpad while pointing at a part of the cube.
@Omega We are definitely going for unique and qualitative games here. There are a lot of different concepts you can think of within the context of our Rubik's Galaxy.
@ brandonbwii You raise a few good (and tough ) questions here, I'll try to answer them for you.
First off, we were only the developers of Rubik's World, so we are not privy to how many copies were sold, nor were we in charge of the pricing. So if it is a flop or not I will leave up to the publisher.
For us it is about creating good games, and we felt that there was a lot of potential left in the ideas behind the game. So we went ahead picked Rush as the first one.
Then on to your last question: I stand by the quality of Rush, and puzzle game fans should most definitely be pleased with what we've created for them.
@ all Glad you seem to like what we've created! Hopefully some of the skepticism we noticed after releasing the teaser has been taken away
@ Corbie We'll probably be able to announce something in the near future. It's different from what we've done before, but should still feel familiar when you play it
@ JayArr You will definitely be challenged when playing Rush.
Comments 68
Re: Review: Rubik's Puzzle Galaxy: RUSH (WiiWare)
Cool, an eight out of ten.
Anyone with questions?
Re: Rubik's Puzzle Galaxy: Rush Coming to Euro WiiWare This Friday
Glad you are enjoying it!
Re: Rubik's Puzzle Galaxy: Rush Coming to Euro WiiWare This Friday
Let us know if you have any last minute questions guys! We'll be lurking on this page.
Re: HD Wii - Is It Coming? Depends Who You Ask
@opeter
I am very much sure of that. The PC emulator requires multiple times the processor and graphical power on the Wii to be able to run some of the games decently at a higher resolution. If Nintendo took that approach they would have design highly powerful and expensive technology to emulate it.
Remember, the Wii is already a GameCube that has been stretched to it's limits. So pushing it any further would mean totally new hardware, and you'll get that in time, just not as a upgrade to the current Wii.
Re: HD Wii - Is It Coming? Depends Who You Ask
Seriously guys, there will be no upgrade of the current Wii to HD. There would be too many compatibility issues with the existing titles from a technical point of view.
Re: Brand New Rubik's Puzzle Galaxy: RUSH screens
@sean
Thanks for being open to this. It's quite different from the other game. Feel free to compare once we release RUSH, it is a product of much higher quality.
Re: Rubik's Puzzle Galaxy: Rush Official Trailer
@stokley
The game had received a total transformation, compared to the retail game. We have a ton more levels, new control scheme, different atyle and multiplayer rubiks modes with Wi-Fi leaderboards!
So do not mistake this for a quick port!
Re: Rubik's Puzzle Galaxy: Rush Official Trailer
@WolfRamHeart
The controls for RUSH are easy. You use the Wii Remote to select signs and you can then place, drag or remove them as you please. You can grab the camera by pressing A and B together, or you can use the nunchuk to rotated the camera.
For the Rubik's part there are two modes to control the game, one by dragging sides with the Wii Remote and the other by using the dpad while pointing at a part of the cube.
Re: Rubik's Puzzle Galaxy: Rush Official Trailer
I'm happy to see We've overcome Some of the initial skepticism!
As always feel free to ask away if you have any questions!
Re: Exclusive Rubik's Puzzle Galaxy: Rush Screenshots
@Omega
Looks can be deceiving. You only have to play Toki Tori to experience proof of that, hehe.
Thanks for your input!
Re: Exclusive Rubik's Puzzle Galaxy: Rush Screenshots
@omega
http://www.rubikspuzzlegalaxy.com/ contains first gameplay footage. It should give you an idea of what to expect.
Re: Exclusive Rubik's Puzzle Galaxy: Rush Screenshots
@habareet
Thanks for the input! We'll definitely be cheaper than Toki Tori is at the moment.
Anyone else care to provide their input?
Re: Exclusive Rubik's Puzzle Galaxy: Rush Screenshots
@Omega
We are definitely going for unique and qualitative games here. There are a lot of different concepts you can think of within the context of our Rubik's Galaxy.
Re: Exclusive Rubik's Puzzle Galaxy: Rush Screenshots
@bro2dragons
You raise a fair point, something we'd like to have feedback on from you guys. What would you pay for Rush knowing it has the following:
Re: Interviews: Rubik's Puzzle Galaxy: RUSH - Two Tribes
@ LEGEND MARIOID
The ratings were roughly similar, but I think on DS people are a bit easier to please
Re: Interviews: Rubik's Puzzle Galaxy: RUSH - Two Tribes
@ brandonbwii
You raise a few good (and tough ) questions here, I'll try to answer them for you.
First off, we were only the developers of Rubik's World, so we are not privy to how many copies were sold, nor were we in charge of the pricing. So if it is a flop or not I will leave up to the publisher.
For us it is about creating good games, and we felt that there was a lot of potential left in the ideas behind the game. So we went ahead picked Rush as the first one.
Then on to your last question: I stand by the quality of Rush, and puzzle game fans should most definitely be pleased with what we've created for them.
Re: Interviews: Rubik's Puzzle Galaxy: RUSH - Two Tribes
@ all
Glad you seem to like what we've created! Hopefully some of the skepticism we noticed after releasing the teaser has been taken away
@ Corbie
We'll probably be able to announce something in the near future. It's different from what we've done before, but should still feel familiar when you play it
@ JayArr
You will definitely be challenged when playing Rush.
Re: Two Tribes Reveals Their Next WiiWare Project
Now what could it be