Comments 68

Re: HD Wii - Is It Coming? Depends Who You Ask

Collo

@opeter
I am very much sure of that. The PC emulator requires multiple times the processor and graphical power on the Wii to be able to run some of the games decently at a higher resolution. If Nintendo took that approach they would have design highly powerful and expensive technology to emulate it.

Remember, the Wii is already a GameCube that has been stretched to it's limits. So pushing it any further would mean totally new hardware, and you'll get that in time, just not as a upgrade to the current Wii.

Re: Rubik's Puzzle Galaxy: Rush Official Trailer

Collo

@stokley
The game had received a total transformation, compared to the retail game. We have a ton more levels, new control scheme, different atyle and multiplayer rubiks modes with Wi-Fi leaderboards!

So do not mistake this for a quick port!

Re: Rubik's Puzzle Galaxy: Rush Official Trailer

Collo

@WolfRamHeart
The controls for RUSH are easy. You use the Wii Remote to select signs and you can then place, drag or remove them as you please. You can grab the camera by pressing A and B together, or you can use the nunchuk to rotated the camera.

For the Rubik's part there are two modes to control the game, one by dragging sides with the Wii Remote and the other by using the dpad while pointing at a part of the cube.

Re: Exclusive Rubik's Puzzle Galaxy: Rush Screenshots

Collo

@bro2dragons
You raise a fair point, something we'd like to have feedback on from you guys. What would you pay for Rush knowing it has the following:

  • Over 70 levels, as pictured in the latest screens
  • Several Different Rubik's Cube modes, all multiplayer as well
  • Including a tutorial on how to solve one.
  • Online leaderboards

Re: Interviews: Rubik's Puzzle Galaxy: RUSH - Two Tribes

Collo

@ brandonbwii
You raise a few good (and tough ) questions here, I'll try to answer them for you.

First off, we were only the developers of Rubik's World, so we are not privy to how many copies were sold, nor were we in charge of the pricing. So if it is a flop or not I will leave up to the publisher.

For us it is about creating good games, and we felt that there was a lot of potential left in the ideas behind the game. So we went ahead picked Rush as the first one.

Then on to your last question: I stand by the quality of Rush, and puzzle game fans should most definitely be pleased with what we've created for them.

Re: Interviews: Rubik's Puzzle Galaxy: RUSH - Two Tribes

Collo

@ all
Glad you seem to like what we've created! Hopefully some of the skepticism we noticed after releasing the teaser has been taken away

@ Corbie
We'll probably be able to announce something in the near future. It's different from what we've done before, but should still feel familiar when you play it

@ JayArr
You will definitely be challenged when playing Rush.

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