Comments 329

Re: Sega's Game Gear Micro Was Originally Going To Be Even More Stingy

Ambassador_Kong

@RandomNerds I was just saying that the SEGA Genesis mini is probably the best mini console that has been released, so that proves Sega can do something good every once in awhile. But I think we can both agree that Sega is sitting on a goldmine of software that they refuse to re-release. I would love to see a Sega CD, Sega Saturn, Sega Mastersystem, and Sega Dreamcast collection. Unfortunately, they seem stuck on the Genesis / Megadrive catalog.

Re: Sega's Game Gear Micro Was Originally Going To Be Even More Stingy

Ambassador_Kong

At ¥4,980 a pop - roughly $50 / €50 - a mini console with just four games on it sounds pretty stingy, especially when you compare that to Nintendo's NES Classic Edition which cost $60 and included 30 games as standard.

Another example of Nintendolife's legendary editorial bias. What does the NES mini have to do with the Game Gear micro? Absolutely nothing. If they chose to compare this to the Sega mini, it would be an apt comparison, since Sega has proven they can do these mini concoles well (even better than Nintendo).

Re: Review: Mortal Kombat 11: Aftermath - An Expensive Way To Get The Full Mortal Kombat 11 Experience

Ambassador_Kong

@Damo This is absolutely one of the most unprofessional responses that I have ever seen from an editor of a site. As an editor I would think a basic requirement for the job (aside from not calling your readers crackpots) would be reading comprehension. I did not say you don't give good scores to non-Nintendo games. I said you grade Nintendo games on a curve. Proof? Mortal Kombat got knocked for blurry graphics and XB (a Nintendo game) did not.

Also. Your argument of journalistic integrity might be a bit easier to believe if your avatar wasn't a picture of you with Miyamoto.

Re: Review: Mortal Kombat 11: Aftermath - An Expensive Way To Get The Full Mortal Kombat 11 Experience

Ambassador_Kong

@nimnio My legacy account got banned for taking issue with editorial decisions made in a few articles. I didn't think there was any need to compare the Evercade to the Switch since they are different machines that serve different functions. I joked that their comparison of console "size" reeked of compensation defense mechanism (you know, mine's bigger than your's). Got banned.

This site is notorious for removing comments that users don't like. In the end, it makes the forums less a place of discussion and more a source of confirmation bias. I haven't experienced anything like this on any other gaming site.

There is a running joke on other sites about Nintendolife. Subtract 2 from a Nintendolife score to get the real score because Nintendolife gives +2 for being on Switch.

Anyways, let's see if this comment angers the Gods and gets me banned.

Re: Xenoblade Chronicles: Definitive Edition Receives A Day One Update

Ambassador_Kong

@Kirgo Except what @StevenH is completely right. A game packaged as a "definitive release" shouldn't be running at lower frame rates and resolutions than the original.

And saying PS5 and Nextbox "might" have games running at lower resolutions is not a defense of Nintendo currently having games that don't even hitting basic levels of industry acceptability in 2020. But let's be honest, PS5 and Nextbox are not going to have games running even close to the levels that Switch does because those systems aren't going to be using antiquated technology like the Switch. Yeah, yeahs, I know, it's a handheld not a console. Blah, blah, blah, framerate snob.

The Switch is consistently putting out games with framerate and resolution issues and people constantly defend the practice "because Nintendo" and then attack people who refuse to see the Switch through the same pair of rose colored glasses. You say the people arguing against @StevenH might have a point. Their point is basically, I can look past the technical issues and still enjoy the game. That's fine, but it isn't doesn't change the fact that this "definitive" game doesn't even reach the standards set by the original release.

One thing we can agree on is that people who want to play games at the industry standards of 2020 definitely shouldn't be gaming on the Switch. It just isn't powerful enough and most games require the player to overlook issues that wouldn't exist on other consoles.

The fact that I worry over hitting the "reply" key because my comment might get deleted or my account get banned for "trolling" should tell you all that you need to know about the ability to have a rational conversation on this site. @StevenH was right in giving up the argument.

Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify

Ambassador_Kong

@electrolite77 @Wexter

If you're happy with the output of the Switch, congratulations. I had a WiiU and honestly feel that the Switch is nothing more than a slight upgrade. Personally I find the selection derivative and unimaginative. I also hate the fact that Nintendo seems to dumb down the gameplay more every generation so everyone can press start to win. The Nintendo that made games like Yoshi's Island and Majora's Mask is long gone.

But that's my opinion, just like you have yours. We can agree to disagree, but we should try to be respectful when we do it. Which @Varkster was absolutely not doing in his response to @nessisonett .

Re: Rumours About Pikmin 3 Coming To Nintendo Switch Intensify

Ambassador_Kong

@Varkster Your response to @nessisonett was incredibly insulting and says more about your inability to see clearly through your fanboy goggles than it says about his inability to assess the current state of the Switch.

First you engage in the Red Herring logical fallacy which ignores the central premise of his argument by distracting with an irrelevant argument of your own. Also known as the "But Sony" argument. He isn't talking about Sony, he's talking about Nintendo, so bringing up Sony has no business in the discussion. Also, I'm not sure how this argument is relevant, he's suggesting that Nintendo is regurgitating all the releases of the WiiU at the expense of new releases on the Switch which is a demonstrably true statement. You said that Sony didn't release first party software for two years into the PS4 lifecycle. Did you mean to say that Sony only released ports of their older games in the first two years because you don't clearly state that?

If you are suggesting that Sony took two years to release any first party original games, I would say you are wrong. In their first two years they released Killzone, Knack, Sound Shapes, Escape Play, Infamous First Light, Infamous Second Son, Driveclub, and a number of smaller titles and remasters. All in all, Sony's first party output in the first two years was much larger than the Switch.

But, I'll entertain your silly notion that something Sony did "at launch" (your words, not mine) is somehow relevant to Nintendo doing the same thing three years into the Switch's lifecycle (actually coma cycle would seem to be more relevant because the signs of life on the console barely constitute living). Sony has released a bunch of titles from their back catalog over the years, but only has always been a console that relies more on third party support than first party. There are plenty of big titles from other publishers that pad out their release schedule and make the occasional release / remaster a fun diversion / nostalgia trip.

Nintendo, who continually gimp their consoles have to rely on their first party releases to generate interest in their consoles because third parties aren't really interested in porting to a system that will require too many compromises and a history of not providing good sales. Because of this, anyone that owned a WiiU is looking at the Switch and felling Deja Vu. The console is just a rehash of games WiiU owners have seen before.

And you insultingly point out that Paper Mario has a new game coming out as if that one original title (we'll have to wait and see how "original" it really is) makes up for the fact that Nintendo seems even more lazy than usual this console generation.

I think @nessisonett fine understanding of business and it is entirely possible that Nintendo will be in some trouble when the next generation machines launch and they receive even less third party support than they already do. So, next time you accuse someone of talking out their bum, make sure yours is sparkling clean first.

Re: Nintendo Download: 13th March (North America)

Ambassador_Kong

Another week of the slow drip. Didn't Iwata say he understood our frustration with the VC and was going to fix it? I suppose if SMB3 coming soon can mean anytime in the next 6 months to a year, then I shouldn't expect any improvement in the VC until 2017

Re: Soapbox: Why Region Locking Is A Total Non-Issue

Ambassador_Kong

Fatal Frame: Crimson Butterfly is forever beyond the reach of American gamers because Reggie thinks he knows what his customers want better than his customers.

One thing no one seems to consider is that importing costs will disappear because of the eshop. Just drop all digital content on the Nintendo World eshop and set costs for each region. This isn't rocket science.

Re: Nintendo Download: 27th June (North America)

Ambassador_Kong

Great week. The wiiU gets to be late to the part again as Nintendo fails to get Mystara in the update again. So the game will get released when everyone as already bought it for another console, it will sell poorly, and Capcom will rightly say there is no point to developing for the WiiU. But Nintendo understands that there is a perception that the WiiU has no games which is why they are giving us the gaming masterpiece, Vegas Stakes, this week. So glad they are waiting to release Earthbound when it can compete with the big hitters because it makes no sense to launch a game when there are no other titles to compete with.

A monkey could run the company better than this.

Re: EA Outlines Its Reasons for Lack of Wii U Support

Ambassador_Kong

@Tasuki Actually that is a major misconception about business. EA. is notin the business to make money, they are in the business to entertain. If they do a good job of entertaining then they will make a profit. When businesses become about money first, that is when they collapse.

Re: Nintendo Download: 20th June (North America)

Ambassador_Kong

@Deadstanley
They get everything right with the 3DS (except the whole Sonic Blast coming soon for over a year), so their complete Tone Deafness on the Wii U is very shocking. They said they learned their lesson with the 3DS, then they made the exact same mistakes with the WiiU.

Depressing.

Re: Nintendo Download: 20th June (North America)

Ambassador_Kong

@Keldo_Sword.

Agreed. I have no interest in the FPS of the week console, but that doesn't change the fact that Nintedo is competing with Sony and Microsoft for gamers. If they can't do something as simple as meeting a street date for a digital download, well.....?

I criticize because I care.

Re: Nintendo Download: 20th June (North America)

Ambassador_Kong

@Shanksta
It's not about the drought, it is about perception. Missing the release date for a release from a major company (Capcom) is extremely unprofessional. Nintendo is already under the gun with Xbox ONE (now DRM free) and PS4 just around the corner. If Nintendo wants to remain competitive then they have to stop making rookie mistakes.

I personally don't care one way or another about DD, but the fact that they couldn't make the release date suggests that there is something seriously wrong behind the scenes.

Re: Nintendo Download: 20th June (North America)

Ambassador_Kong

@divinealpha

So, Nintendo is incompetent and can't get the game released on the same day as everyone else. Everyone with another console will have already bought it by the time finds the time to "do their job" and the game will sell poorly. The take away for Capcom is "Nintendo is incompetent, let's not release our games on the platform."

Nintendo keeps saying they "get it," but they keep proving that they don't.
Oh yeah, Sonic Blast is now on the 3DS, a year after it was posted as coming soon in the 3DS eShop. Not to mention it was supposed to be part of the 8-bit summer release series, which it never was, and Nintendo never bothered to explain why. Great way to run a business (into the ground).

Re: Dying Light Set To Skip Wii U

Ambassador_Kong

Seems to me that Nintendo is being punished by the devs because they refused to take part in "no used games" party that Microsoft and Sony (presumably until proven otherwise) are throwing.

Re: CNN Money: Nintendo Is "Tone Deaf" To Industry Trends And Has "Lost Touch With Reality"

Ambassador_Kong

@HeatBombastic

An interesting theory, but until a journalist actually finds out what is going on between EA and Nintendo, all we have is speculation. Amazing that there doesn't seem to be a game journalist interested in pursuing this story, it seems that it would make for an interesting read.

I suppose a better way to state what I was saying is this - the WiiU architecture is significantly unique and requires studios to rework their existing engines to run on the new platform. Up to now, very few studios (Ubisoft) seem interested in putting the effort into WiiU releases.

Re: CNN Money: Nintendo Is "Tone Deaf" To Industry Trends And Has "Lost Touch With Reality"

Ambassador_Kong

@th3r3ds0x

I have a VIta too (white AC bundle) and I think it is a very nice device that has been sabotaged by Sony's usual business plan which seems to be "throw stuff against a wall and see what sticks." If something sells, Sony supports it. If it doesn't, they let it die. Sony constantly forces their customers to do the heavy lifting of supporting their products.

It's pretty sad about the 3rd party, but not at all surprising. Nintendo apparently wasn't paying attention when PS3's unusual architecture put off third party developers. The set-up that the WiiU has basically prevented games like Metro and anything with the Frostbite Engine from coming to the WiiU because they are based around the CPU and the WIIU is designed around the CPU and the GPU.

Of course, this doesn't really bother me too much, because the industry seems to be stuck in the pew-pew-FPS-of-the-week syndrome and I am not a fan of the genre. Honestly, I played (as a function of the job) DIshonored, Far Cry 3, and Borderlands 2 and, to be honset, aside from graphical differences, they were essentially the same game.

CNN is correct in their saying that the WiiU and Nintendo aren't following the same path as the NEXTbox and PS4, but they see that as a bad thing. Personally, I believe that the industry is headed or another crash and I think Nintendo's unique approach will give them a better chance of survival.

Re: Nintendo Confirms Yearly Net Profits, But Higher Than Expected Operating Losses

Ambassador_Kong

An Operating Loss occurs when a company is not making enough money to cover the expenses of running the company. I imagine a huge part of this loss is caused by the under performance of the Wii U and the fact that Nintendo is building new facilities. An Operating Loss isn't necessarily a bad thing if the loss is taken because you are investing in your core business, so this isn't another episode of Nintendooooooomed!.

Nintendo is investing in new facilities, improvements for the Wii U (hopefully), and courting indie developers who will be the AAA developers of the future. These things cost money and, fortunately, Nintendo has plenty in the bank.