So, how does it compare to the existing versions on other platforms? Digital Foundry's Thomas Morgan recently had a look and found the only real compromise in the Virtuos Switch port is the frame rate - reducing the game from 60fps to 30fps.
Whereas the current-gen consoles get a presentation that targets 60 frames per second, Switch runs at 30fps - effectively on par with the last-gen versions at their best. In fact, it terms of overall consistency, Switch is significantly better. Performance locks to 30fps almost permanently, only blighted by occasional irregularities in frame-pacing. On top of that, there are big improvements to image quality thanks to running it all at higher resolutions.
In terms of resolution, the entire collection on Switch targets 1080p docked and 720p in portable mode. A dynamic resolution scaling system has been implemented to keep the experience as smooth as possible, but there are still noticeable drops in pixel counts.
Looking at the original BioShock and its sequel, pixel counts can drop to 972p in heavier scenes while docked, while the technically more challenging BioShock Infinite can see a ballpark 810p in more taxing combat scenarios.
How have you found the performance in BioShock: The Collection so far? Leave a comment down below.