I’m still in chapter 7, doing some affinity missions. I’ve gotta say, I’m really impressed with these quests. They are in-depth, provide excellent character development, and feature great exploration. There are also some well done cutscenes in these situations as well.
@Anakin I hate games that force you to grind. I can understand older RPGs like NES or SNES ones cause that's how the extended the length of the game due to cartridge sizes. In today's RPGs though there is no excuse. I want to play a game not fight the same enemies over and over till the game says I can now face a boss or whatever.
Thanks for the info looks like I will be passing on this game.
RetiredPush Square Moderator and all around retro gamer.
@NintendoByNature@Tasuki
In the WiiU version the level cap was around 50 or so and the final boss could be easily beaten at that, but you needed Gwin leveled up and maxed affinity.
Gwin is useful but you've got other options if you haven't invested in him. You can jump out of the Skell as the attack hits and back in after, or carry a few refuelling items.
Or you can just do it on foot with an infinite overdrive build. That's how I've always done it, anyway.
@Anakin
I know I posted about having to use Gwin around the release date. I played on WiiU and that's when I found out.
I tried to not spoil it too much but it seems I should have named him...
yeah lol outside the first few, and the first few after you get a Skell, I have found every story boss way too hard, even when over levelled and failed over and over, and after three attempts it takes pity on you and lowers the levels.
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Topic: Xenoblade Chronicles X: Definitive Edition
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