(Super Nintendo)

Mega Man X2 (Super Nintendo)

Game Review

Mega Man X2 Review

Europe PAL Version

Posted by Marcel van Duyn

A mega effort

Capcom has really been on the ball with the Wii U Virtual Console — in just about one year, it has managed to release every single Mega Man game that saw the light of day on the Wii Virtual Console — and more — with Mega Man X2 being the latest release.

Much like the original Mega Man series before it, the X series doesn't seem to really change all that much between outings, so if you've played the first Mega Man X, don't expect a lot of surprises here.

Taking place just a few months after the last game, X2 sees a new team of eight Maverick Hunters appearing to wreak havoc, and it's once again up to you to run, jump and shoot your way to their lairs and stop them. As per tradition, these eight bosses and their stages can be tackled in any order you want, with each one you defeat allowing you the use of their weapon, which is the weakness of another — making most boss fights trivial if you know the correct weakness chain. After conquering these stages, you move on to a fortress with another couple of stages.

One of the things that set the first Mega Man X apart was the amount of stuff you could do compared to the original series. Mega Man — err, sorry, X — himself is a lot more flexible in terms of movement, being able to wall-jump and dash, in addition to retaining the charge shots introduced in the later "classic" entries on 8-bit. On top of this, there are plenty of hidden upgrades to find which grant you even more skills, such as mid-air dashes and an item radar, which allows you to more easily find the returning heart and sub tanks.

As stated, there aren't really any huge changes to the formula this time, though there are a couple of small additions to keep things feeling fresh. Perhaps the "biggest" is that a few of the levels now contain secret rooms with optional bosses to fight. They can be quite challenging, but completionists will definitely want to search them out, as defeating them alters the ending. There's also the introduction of another vehicle in the form of a hoverbike — which spices things up a little — and another secret power-up, which is the perfect counterpart to the last game's Hadouken.

One interesting thing about X2 is that the game seems to have a bit more of a focus on platforming elements. There are a lot less enemies compared to the first game, but a lot more spikes and pits — expect to fall into them a couple of times. Needless to say, you'll have to make good use of your wall jumps and dashes to get by unscathed.

As you might expect, there's not much of a change in the graphics department — X2 came out only a year after the original, lest we forget — but some might argue that the soundtrack is a bit weaker this time around.

Conclusion

Just like the games before it, Mega Man X2 doesn't really do much in the way of innovation, but there's not really any need to. Mega Man X was a great game, and while it's obviously a bit less original, X2 is also a very solid experience and comes highly recommended to anybody that enjoyed the previous title.

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User Comments (31)

Vriess

#2

Vriess said:

@ikki5

Top right corner

Wii U eShop Release Date:
9th Oct 2013, ¥800 (JPN)
14th Nov 2013, £5.49 (UK/EU)

Fantastic game!!

Achoo

#4

Achoo said:

Was this released as the PAL version? Damn it!
Anyway, I think the review is a little off again. This one just doesn't have the same fun factor as the first. The first was perfectly balanced for you to only be able to play a certain level once you had the correct weapon for that level, otherwise the boss would maul. It made for fun exploring which weapon you had to use for which boss and made the non linear level selecting feel rewarding. X2 is not balanced in the same way. In X1 you would know when you found the right weapon for the right boss as the damage dealt would be significant, but in X2 this is not clear, so knowing what stage to tackle and in what order in harder to know, and this kills the fun factor a little bit.
Also, wrong about the graphics, which have had a upgrade by adding elements similar to Starfox in certain parts. The actual cartridge had to have an extra chip added into it for this.

unrandomsam

#8

unrandomsam said:

The real effort would be using the ported versions of such as X4 fixing for widescreen and maybe HD. (Maybe not Windwaker type effort more like the Sega heritage games (Nights into Dreams / Jet Set Radio). Or the arcade versions of Street Fighter / CPS1 / CPS2). Failing that X68000 versions would be OK.

Mrclaycoat

#12

Mrclaycoat said:

So confused, this is the first I'm hearing of this game on the WiiU VC, it isn't listed on Nintendo's website either. I don't remember seeing this on the Eshop either.

unrandomsam

#13

unrandomsam said:

Which plays best the Wii U version on an LCD or the US Wii VC version on a crt. (Has it got one of those cheap filters on it).

(My plasma is not good for playing quite a few original wii games over component. Like e.g Megaman 9)

Warruz

#14

Warruz said:

@WanderFan91 I would say X is second, as X4 was the highlight of the X series for me. Sadly we wont see X4 on a Nintendo console perhaps ever.

WindWakerLink

#15

WindWakerLink said:

@Warruz "Well...if you count the Mega Man X Anniversary Collection on Game Cube, then Mega Man X 4 was on a Nintendo console."

I LOVE MEGA MAN X2!!! It's my favorite of the 3 for the SNES series!!!! If I didn't already own the original SNES cartridge and have the MMX Anniversary Collection, I'd TOTALLY get this on the Wii U!

SN:"I hope the Wii U get Mega Man X3 the SNES version and not that PS1 version... 'yuck...' I mean the PS1 version was cool in that they added the animation scenes, but the soundtrack doesn't sound as good as the SNES soundtrack. Plus they changed the intro stage in the PS1 version, which I really hated. If you played MMX 3 intro stage on the SNES, then I think you'll know what I mean. It was SO COOL, INTENSE and dramatic in the first 10-15 seconds."

unrandomsam

#16

unrandomsam said:

@Warruz Its already on the Gamecube X collection (And it is ported not emulated and from what I have played which is not that much it seems to run much better than the Playstation version (With the Saturn version being the best)).

The only problem is the Gamecube controller which I still haven't found a solution to. (Not sure whether to get a gamecube to ps1 convertor or try a gamecube to classic controller pro convertor). The Hori Digital Pad is too expensive.

Dr_Corndog

#17

Dr_Corndog said:

I actually prefer this game (at least in some ways) to MMX. I feel like MMX, although very good, was more of a Mega Man Classic game with extra elements layered on, while MMX2 is the game where the series started to come into its own.

soma

#18

soma said:

Both X and X2 are great games, I think X2 is a better game but X has better music and overall I enjoyed it more.

Giygas_95

#19

Giygas_95 said:

Marcel wrote the Wii VC review too. Dang, I wish this and X3 would make it over here to NA for Wii U!

soma

#22

soma said:

@unrandomsam
I also liked X more, is my favorite Mega Man game, but I feel X2 was more polished (for obvious reasons). Someone playing them for the first time may enjoy more X2.... but who knows =p

Williaint

#23

Williaint said:

This is the SECOND game that I owned, for SNES. That was in about '98. I think the the third was a rare game called Metal Warriors.

Mitsuko_Chan

#24

Mitsuko_Chan said:

I guess this is Capcom's way of saying "You guys got X first, now it's Europe's turn and you'll have to wait months!!!"

Giygas_95

#26

Giygas_95 said:

@WindWakerLink Don't worry. If we get X3 as a VC game then I'm pretty sure it'd be of the SNES version. Highly doubtful that we'd end up with the remixed version.

WindWakerLink

#27

WindWakerLink said:

@Giygas_95 "Yea!!!"

I just realize I can post this on the Mega Man X Mii verse community. Maybe they will see it and know that people want X3. I'll do that later."

Giygas_95

#30

Giygas_95 said:

@WindWakerLink My brother downloaded me a copy of it to play on his computer, but I just wanted to try it out. I'll give it a dedicated playthrough when it gets officially released.

3MonthBeef

#31

3MonthBeef said:

This game utilized the then cutting edge Cx4 chip to include some interesting 3D wire effects as well. Reintroduced the mini-antagonists similar to the original Mega Man 3 to nice effect. Sound track was weaker but there were some pleasing and memorable tracks as well. A solid B+

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