Aero the Acrobat 2 Review
Posted by Corbie Dillard
Everything you could want out of a sequel
About the time mascot games began exploding on the Super Nintendo console, Sunsoft jumped on the bandwagon with the release of their original platformer Aero the Acrobat. While the game featured many of the classic platforming elements that were showing up in the games of the time period, it was criticized for its bland play control and limited level designs. Sunsoft decided to tweak the formula for their sequel, and this bit of extra attention ultimately made for a much more varied and playable platforming experience the second time around and manages to hang with some of the better Super Nintendo platformers.
Although there are at least a few new gameplay moves in the game, Aero the Acrobat 2 remains very similar to the first game in both style and playability. Aero still has his jump and spin moves, both of which allow him to reach platforms of varying heights, as well as dispatch of the game's many enemies. In this sequel, you'll also get to swing from ringing bells, jump on beds and assorted trampolines, and collect all of the circus-style candy and goodies that you did in the first game and with a few new twists tossed in here and there. Also making a return are the cannons from which you can shoot Aero out of in order to reach some of the trickier platforms throughout the various levels.
Aero also gets to ride a couple of slick vehicles in this sequel, including a locomotive train and a snowboard. While the train level is more of a standard-type level, the snowboarding levels tend to mimic that of the various vehicle levels that were becoming popular during the 16-bit era. They're not only quite challenging in their design, but these snowboarding levels also offer up a great gameplay diversion from the regular levels in the game. All in all, Aero the Acrobat 2 just feels a lot more playable and responsive this time around and the many new gameplay elements make it a much more well-rounded gaming experience.
Graphically Aero the Acrobat 2 is a slick looking game. It features amazing detail in all of the levels and even the multi-layered backdrops offer up some impressive visual eye candy from time to time, especially when you reach the psychedelic motion of the Disco Inferno level. Great use of vibrant colors and a variety of styles in each of the different areas all come together to make Aero 2 even better looking than the first game. You'll see a little bit of everything ranging from icy landscapes to strobing disco levels complete with compact discs and jukeboxes. Aero even manages to look a lot more impressive in his sequel. He was animated well in the first game, but he seems to have a more fluid motion this time around courtesy of a few frames of added animation, not to mention quite a bit more detail in his outfit. It's nice to see that the developers put a bit more time and effort into the visuals for this sequel and it really paid off in finished product.
There's no denying that the circus-style musical score of the first game was catchy and certainly a fun experience given the light-hearted theme the game made use of, but it always felt like it needed a bit more variety when it came right down to it. Thankfully, the developers took a bit more time with the soundtrack for this sequel and it really adds a whole new level of polish to the game with so many varied types of musical tracks to enjoy. Each track fits the level perfectly and the tunes are long enough that they don't have to keep repeating over and over again as you play each level. The sound effects remain the same in many places, but the developers did include a few new ones to liven things up a bit. While the soundtrack still isn't on par with later Sunsoft releases like Zero the Kamikaze Squirrel, it's a huge step up from the original Aero the Acrobat score and a great compliment to what is already a very polished title.
Aero the Acrobat 2 basically does everything a good sequel should. It takes the best ideas from the first game, fixes many of the flaws, and adds in just enough new material to set it apart from the original game. Better graphics, more variety in the musical score, and a much better gameplay system turn what was originally a fairly bland platformer into a unique and challenging platforming experience that should thoroughly satisfy any fans of the genre with room to spare. If you can appreciate a game that's just downright fun, you should definitely check out Aero the Acrobat 2. It's still one of the better platformers to come out of the 16-bit era and a game that's every bit as much fun to play now on the Virtual Console service as it was fifteen years ago on the Super Nintendo console.