Zelda

The Legend of Zelda: Breath of the Wild remains one of the most magical experiences available on Switch. When it's sequel was revealed at E3, we were pretty surprised - it's not every day the Zelda franchise introduces a direct sequel - but here we are, with a continuation of Link and Zelda's latest adventure on the horizon.

Speaking to Kotaku, Zelda series producer Eiji Aonuma has spoken about the new sequel and how it came into being. Interestingly, it was born thanks to the development team having too many DLC ideas for the original game. Why release little bits here and there when a full new adventure could be produced? Here's what he had to say:

"When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit."

When asked whether or not the new game was originally therefore planned as DLC, he said:

"Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, 'This is too many ideas, let’s just make one new game and start from scratch'.”

You can check out the full interview here if you're interested; Aonuma talks about why they decided to remake Zelda: Link's Awakening and delves into work culture at Nintendo.

Are you excited for the new sequel? What new ideas do you hope to see? Share your wildest dreams with us below.

[source kotaku.com]