ARMS

Much alike to its support for Splatoon 2, Nintendo has pledged to support ARMSwith an ongoing series of balancing tweaks, new ARMS, new stages, and new characters over the course of roughly a year from the time that it launched. The last major update most notably saw the introduction of a new playable character with Max Brass, and now another, smaller update has gone live.

Even if there isn’t any major content expansion here, the update is still fairly significant. New exercises and difficulty levels have been added to the training mode and several facets of fighters and arms have been tweaked and balanced. Here’s the full breakdown:

·    Moved “Training” to the top menu.

·    Added five exercises to “Training”, and added difficulty level indications.

·    Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.

·    When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.

·    Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.

·    Changed the pause, results, and replay menus in “Training” to be more convenient.

·    For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.

·    Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.

·    We have made the following adjustments for some fighters and arms:

Fighters / Arms

Adjustments

Master Mummy

Increased dash speed. Increased movement speed when jumping.

Mechanica

Increased movement speed when jumping.

Kid Cobra

Adjusted floatation when performing a jump attack.

Byte & Barq

Trained Barq to get up quicker.

Boomerang

Increased speed when throwing in a wide curve. Increased extension speed. Increased homing.

Coolerang

Increased extension speed. Increased homing.

Revolver

Increased extension speed. Improved curving performance. Increased retraction speed. Shortened the time needed from starting a rush to firing the first shot.

Retorcher

Improved curving performance. Increased retraction speed. Increased expansion rate when extending.

Parasol

Increased expansion rate when extending. Increased retraction speed. Decreased expansion rate for charge attacks.

Megawatt

Improved curving performance. Increased retraction speed.

Slamamander

Increased homing

Tribolt

Increased extension speed. Decreased rush damage.

Triblast

Increased speed of charge attacks.

Homie

Increased rush damage.

Guardian

Made it so the electric shock when a charge attack connects lasts longer.  Corrected odd behavior that occurred when a rush attack connected with a wall or platform.

Blorb

Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.

Seekie

Increased retraction speed. Made it so the electric shock when a charge attack connects doesn’t last as long.

Ramram

Increased retraction speed. Decreased expansion rate for charge attacks. Decreased speed of charge attacks.

Cracker, Popper, Hydra

Increased retraction speed.

Bubb, Buff

Decreased extension speed. Decreased expansion rate when extending.

In addition to this, Nintendo of Japan confirmed that the next update to go out will bring a new character and arms, although it will likely be a number of weeks before that lands.

What do you think? What kind of new character would you like to see next? What do you think of the blaacning tweaks? Drop us a comment in the section below.

[source en-americas-support.nintendo.com, via twitter.com]