Super Mario 64 Gets The Oculus Rift Treatment
Posted by Samantha Sofka
The first person point of view is a bit troublesome
By now, it's probably safe to say that people are interested in the Oculus Rift. We've seen multiple Nintendo-themed demos via videos from YouTube user Chadtronic — from the likes of Zelda to Metroid — while others have gotten in on the act with examples such as Pokemon, with a crazy treadmill contraption and all. For his part Chadtronic has now decided to tackle Super Mario 64, and the results are perhaps as clumsy as you'd expect.
Super Mario 64 is a nostalgic game for many, but it's unsurprising that it struggles to translate to the Oculus Rift. According to Chadtronic the game runs smoothly, but there are a few issues that completely bog the user down when the game is played in first person.
While in third person, it plays relatively similar to how it was on the title's console of origin; the only thing different is that the camera behind Mario is free to move wherever your head turns. Once you've switched to first person, however, the issues start. Its nice to see --just as we did with the Zelda demo — that the first person point of view gives us a better idea of the scale of our protagonist's world, but after a while the narrow vision gets in the way. Enemies are harder to see and the environment doesn't always render correctly due to it not being designed for this perspective. The YouTuber explains why these graphical issues likely occur, and switches back to third person — out of necessity — while in mid-battle with King Bobomb.
Although this particular run with the Oculus Rift proved to be a bit unsuccessful, that is not to say that others will have the same problems; some games are perhaps better suited for the Oculus experience. Check out the video below and let us know what you think.