News Article

Coaster Creator 3D Ride Starts on 28th February in North America

Posted by Thomas Whitehead

No height restrictions, thankfully

After its confirmation at the start of the year, Coaster Creator 3D now has a confirmed release date for the North American 3DS eShop; gamers can join the queue — candy floss in hand — ahead of its arrival on 28th February for $9.99.

Rather than being a full-blown theme park simulation, this is exactly as the name promises — a game where you create and share your own rollercoaster creations. While a career mode will help you learn how it works and unlock park locations and coaster designs, the main attraction is likely to be the track creator, with footage shown suggesting an intuitive system where you simply draw with the stylus.

No European details were provided by Big John Games as yet, but those in North America will know soon enough whether it's a ride worth jumping into. You can check out the new trailer below — which also highlights QR code sharing and the Star Roller mini-game — so let us know what you think.

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User Comments (27)



Rod64 said:

How would this be compared to Roller Coaster Tycoon 3D? (still waiting for your review of that game NintendoLife...!)



6ch6ris6 said:

still playing rollercoaster tycoon 2 on pc

somebody should just port this to the 3DS.
i don't care about the visuals



LittleIrves said:

Any other midwesterners out there who have been to Cedar Point? "America's Roller Coast." So good. Still remember going on the Magnum for the first time around 20 years or so now...



BakaKnight said:

I really can't understand by the trailers if this game is gonna be awesome or dissapointing XD
So many interesting aspects and so many way for ruin them...

Oh well, americans will have the chance to take a ride first, can't wait to see a review and read more about how this game is



MushroomCooCoo said:

Really looking foreword to this game but I think that I will still need to read a review before I buy.



MasterWario said:

@6ch6ris6 I've always liked RCT2 the best of all the roller coaster games. Sprite graphics were my favorite, 3D was just a big turn off for me. Plus, with RCT2 you can make your own scenarios!



GuardianKing said:

@undead_terror Yeah, it sure is fun to watch Miis modeled after your friends or your loved ones die in a horrible explosion. In fact, let's go a step further by adding in the sound effects of their horrified screams as their inevitable demise swiftly approaches.

This'll make for a great E-rated title! /sarcasm



DreaddJester said:

I'm wondering if it will use realistic physics. In other words, is it possible to create a coaster that will fail due to the train not having enough speed and inertia to make it over the next hill. That for me will be the make or break on this title because to me tweeking a coaster so that works is most of the fun.



RR529 said:

This is exactly what I've been looking for! A title where you can just build coasters to your heart's content & ride them, without any park managing simulation aspects getting in the way.



Meaty-cheeky said:

@MasterWario I Agee with you on that masterwario

I really wish roller coaster tycoon would go back to the 2D spirte graphics. We need to some how get RCT 1 and 2 on the 3DS or Wii U.



iPlayNintendo said:

Looks really cool, but not worth $10 considering it looks to be just a rollercoaster creator and not an actual theme park creator



Kohaku said:

Would be nice if Nintendo can explain why there are so many eShopgames for the US are coming not or after at least 6 months to Europe? Nintendo doesn't like all the gamers?



Arkaein said:

Hey everyone, I'm the lead developer of Coaster Creator 3D from Big John Games. I thought I could answer a few of the questions that have popped up.

@undead_terror no carts flying off the track and no riders will be ejected from their seats and die, gruesomely or otherwise. We talked about adding this feature, but it would have significantly increased development time and cost. Also, Nintendo doesn't allow games to turn Miis in mangled, bloody corpses.

@DreaddJester we absolutely used realistic physics in the coaster simulation, so that the current speed is based on the starting height, current height, and length of track traveled. It's easy to build tracks that the coaster won't make it through. Fortunately it's also pretty easy to fix these tracks! This is especially significant in the Career Challenges, which require modifying tracks to achieve specific goals, which always includes the requirement that the coaster can complete the track.



DreaddJester said:

@Arkaein Very nice to hear and even nicer to see a developer, the lead one no less, actually taking note of people talking about their game and responding outside of their official forums. The fact that a lead dev takes time to do this gives me extra special interest in a game!! You just don't see that in many games.

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