In the interview, Iwata chats with PlatinumGames President and CEO Tatsuya Minami about his development past, and uncovers an interesting piece of history regarding Super Ghouls 'n Ghosts on the SNES.
According to Minami - who was employed as a "Plan Man" at Capcom at the time - he was stuck in a rut before being assigned Super Ghouls 'n Ghosts, a game which was also struggling.
Minami: So I took off two weeks and came back to work and he said, "We're making Super Ghouls'n Ghosts, but you know it isn't making any progress, right?"...the first stage looked done, but as a game, it simply hadn't taken form. He told me to do it. Then, for about two years, I worked on it without hardly even going home...and even as the deadline closed in, we kept remaking the master ROM...we caused Nintendo some trouble, but in the end, we took it directly to the factory and somehow got it out into the world. Super Ghouls'n Ghosts really gave us a hard time, but after release, it received great reviews.
Iwata: Your hard work paid off.
Minami: Yes. I was thrilled. When I first took it on partway through development, I thought they'd really foisted a chore on me, but after release and the positive reviews, I was extremely thankful to my boss for giving it to me. That's how happy I was.
Iwata: When a project ran into trouble and your boss asked you to do something about it, it was because he trusted and relied upon you. After development was over, you realized for the first time that he had entrusted you with a difficult job.
Minami: That's right. The experience of having players evaluate my work was a big turning point for me. Ever since, I've thought, "I'm going to keep doing this work the rest of my life!"
Super Ghouls 'n Ghosts is one of our favourite SNES action platformers here at Nintendo Life, and it's cool to hear that Minami was able to turn the project around - and restore some of his own faith in his abilities in the process.