News Article

Miyamoto: Nintendo Will Offer more Support To "Committed" Third Party Developers

Posted by Andy Green

Exclusive titles will get big support

While Wii U's launch is now well underway, with a fair bit of fanfare surrounding it, many want to know what the games of the future will be like on Nintendo's new home console. Some people certainly believe that when it comes to utilising the unique control schemes the Wii and Wii U have to offer, it's only really Nintendo that has managed to create truly great gaming experiences with the technology, while third parties have often struggled.

In a recent interview with UK newspaper The Guardian, Shigeru Miyamoto addressed this issue, saying that Nintendo encourages the differences found in game developer's ideas. He explained that the company is more than willing to assist a third party developer should they want to bring an exclusive gaming experience to Wii U.

It's a matter of how seriously they commit themselves. Our mission is to approach developers, and if they're willing to commit to experiences only available on Nintendo hardware, we are more willing to help.

Miyamoto also provided a bit of an insight into his daily life at Nintendo, showing that it's not all glitz, glamour and Gorons — even for him.

Actually, most of my working time is occupied by reading email, making phone calls and returning comments by email... I'm always trying to remind myself that even though something can be done digitally, I need to have face-to-face contact with others.

Miyamoto clearly values face-to-face contact when making new games, so if he wants to maintain that contact with his closest franchises this could potentially be a blow to the hopes that Retro Studios will ever be given the opportunity to make a Zelda game — something Miyamoto has alluded to in the past saying the studio is "qualified" to take on the task. Retro Studios is based in Texas, many time-zones away from where Miyamoto-san checks his emails.

This isn't the first time that Miyamoto has so clearly spoken of support for third-party developers, in the past explaining that he's meeting with many of them directly. Are you hopeful that third party developers will consistently create great content on Wii U, or do you think they'll be too lazy with the available technology? Let us know your thoughts in the comments section below.

[via guardian.co.uk]

More Stories

User Comments (82)

Hokori

#1

Hokori said:

That's good i want them to support the good ones though... Not the bad ones
Konami, Capcom, Sega, Square Enix, Namco, and Atlas

Doge

#3

Doge said:

yes! thats what Nintendo needs! third party! Sega Capcom, possibly Sony, and......... Activision!

SCAR392

#4

SCAR392 said:

This is the way it should be. Actually helping the devs if they don't fully understand the tech and how to use it to full potential(resulting in Wii U tech is 'horrible'). I'm sure even if the devs were planning on making a multiplatform game, and needed help with the Wii U version, Nintendo would gladly help them out to make the Wii U version the best it can be, instead of saying 'we don't know how/horrible tech inside' and leaving it at that. No matter what game shows up on Wii U it's gonna be different than the other consoles, if they use the features it offers, even if it's multiplatform, which is exclusiveness as a whole anyway. If a dev thinks the game is only possible on Wii U, that's another story...

verymetal

#6

verymetal said:

Forget Retro making Zelda, how about Bethesda and Todd Howard be given the golden keys to make the game?

Inazuma_Pikpik

#7

Inazuma_Pikpik said:

Bethesda made Skyrim way too glitchy. I'd rather have a perfect 30 hour game than a glitchy 100 hour game.

True_Hero

#9

True_Hero said:

This sounds excellent. I would like to see Nintendo assist SEGA in making an epic Sonic for Wii U.

WaLzgiStaff

#10

WaLzgi said:

@verymetal Just like how Namco handled Star Fox...oh wait...

Or how Team Ninja handled Metroid...oh wait...

Or how Capcom handled Zelda.......wait...that was a good team up :P

Taceus

#11

Taceus said:

I'm pessimistic when it comes to third parties. Monster Hunter is the only 3rd party game (so far) that interests me.

SCAR392

#12

SCAR392 said:

I would just leave the games to their original creators. I think Retro Studios needs to come out with something new for sure though. The only game owned by Nintendo that was made by someone else and not ruined(not made by 1st or 2nd party) would have to be Sega with F-Zero GX/AX. So kudos to Sega, because that game was great. I think Nintendo learned their lesson with Team Ninja making Metroid, as far as fan reaction goes...

ajcismo

#17

ajcismo said:

There is something to be said for his approach on quality and commitment. It sounds to me like there is a level of accountability he is expecting out of 3rd parties on the new Ninty console. Is it cultural or just a new approach he is taking since he is mostly considered management now? I'm very curious as to how this plays out here in the US since we tend to think our ideas are always the best and don't like management looking over our shoulders. Indie devs are independent for a reason, but having the support and ideas from a guy who's done it all, and I mean really done it all, could really mean something special. I hope it all works and some AAA gems get made because of it.

kkslider5552000

#20

kkslider5552000 said:

This is actually a flawed, yet kinda brilliant strategy. I mean this might still be kinda bad for multi-console games, but people seem to misinterpret the problems with Wii that having 3rd party games from other consoles would solve anything. Or y'know...would likely happen. Wii's biggest problem is that it had exclusives from 3rd parties, but no one bought those games for the most part. Nintendo's biggest strength has always been games you can only get on their systems, that's what they always do. Between taking advantage of Sony's questionable but clever policy of having more multi-console games having exclusive content on the Wii U version (Tekken being the best example right now), somehow being more indie friendly than XBLA or PSN and now this, this could easily be Nintendo at their smartest ever.

also, while I do doubt Retro is making a Zelda game (especially since Eiji Aonuma and his team are basically now the official 3D Zelda developers), Miyamoto did work with Retro for the first Metroid Prime 1 and turned first person Metroid into the most unexpectedly awesome game possible, so it's possible.

WanderingPB

#22

WanderingPB said:

Deja vu…i understand Nintendo's position but i hope it doesnt scare off 3rd party dev like it did with the Wii.
@ajcismo i agree with u and hope some great games arise from this little gambit. Also Miyamoto's dediction is to be respected and studied!

@Tsuchiya i also hope that this commitment to the new gaming experience doesnt prevent great games from hitting the Wii U library. And regardless of te gamepad controls i also hope they work on always having optional pro control settings because having the choice of how to play games can reach all gamers

WaLzgiStaff

#23

WaLzgi said:

Miyamoto himself kicks down your door and hands you a demand for your game to be on Wii U. How can you say no to Miyamoto? ;)

BlatantlyHeroic

#26

BlatantlyHeroic said:

@theblackdragon A game that size, with as many options as it has, is going to be glitchy, that's inevitable, but, not many of the glitches really ruin gameplay. The only reason they're getting hate on the PS3 version, is because the PS3 users want dlc. (I have it on the PS3 and PC, and the dlc isn't that exciting)

theblackdragonAdmin

#27

theblackdragon said:

@AlphaIchimoru: I'm not attempting to take sides in the matter, lol — you asked why 'so much hate' and I explained with regards to articles I've read in the past. I don't even have a PS3, so it doesn't bother me one bit either way :3

Malic

#28

Malic said:

@AlphaIchimoru dude you couldn't be more from the truth the ps3 versions had so many glitches it was unplayable I'm not kidding but that's not why I don't want them making Zelda . can you imagine how the combat system would work out with beth at the helm of a Zelda game it sure don't fit the play style at all . I wouldn't mind them taking over in the graphics department or the open world they could create as long as they keep the glitches to a minimum and keep the game feel like Zelda and not a elder scrolls game a remake of the very first Zelda with that atmosphere would be amazing and who are we kidding this will never happen

AVahne

#29

AVahne said:

@verymetal
Then it would no longer be Zelda, those guys won't know how to make a Zelda game at all. It's gotta be a developer who knows how to think like Nintendo, or at least in a similar fashion.

Malic

#30

Malic said:

To be honest I would love to see retro's take on Zelda what they did with metroid was nothing short of amazing

sinalefa

#31

sinalefa said:

I hope this commitment is a way to try to prevent shovelware in the system, so devs really need to give it their all instead of trying to make a quick buck.

Anyway, it is always cool to see Nintendo looking for more support. No doubt many third parties are afraid that their games may be overshadowed by Nintendo's offerings. The solution should be to make more polished games, not ditching the console altogether.

Hokori

#32

Hokori said:

@Koto Exactly I'd rather Platinum work on a Zelda then Bethesda and even that might be a NO, but here's hoping platinum starts making Nazo no Mursame a series and an M rated series so Nintendo has something to appeal to the adult gamers

BlatantlyHeroic

#33

BlatantlyHeroic said:

@Everyone I was only talking about the Elder Scrolls and Bethesda, not Zelda, if anyone should work on Zelda I think it should be the same team that usually does it.

Malic

#34

Malic said:

I think Zelda needs a makeover I know I can't be the only one that's thinking this

Malic

#36

Malic said:

I would like to see a darker art style and an open world a more realistic approach but still keep the charm too

BlatantlyHeroic

#39

BlatantlyHeroic said:

How are you going to make a game that basically uses an anime character mold style look realistic? I'm also sort of against making it look realistic, it's just too unoriginal, they should make a new artstyle instead.

WildMan

#41

WildMan said:

@alpha Yeah I agree. I'm not against making zelda realistic, but I would prefer a different art style..

Malic

#42

Malic said:

Not the characters per say but the environments and more variety . also the original legend of Zelda wasn't anime at all and had a darker feel to it altogether music and all

Malic

#45

Malic said:

Open world like the first 3 zeldas not like skyrim I don't just want a few big sections like what they have become lately

BlatantlyHeroic

#47

BlatantlyHeroic said:

@Malic That'd be too much traveling when trying to complete the main quest, I like how the size of Hyrule was in TP. Big, yet not too big.

@grimbidoo I read the manga, I haven't taken the time to watch the anime. I usually always read the manga first.

Malic

#49

Malic said:

You have a horse man also they could bring back the whistle whirlwind teleport from the first game . not these liner pathways either

grimbldoo

#50

grimbldoo said:

This is the constant quality throughout Vagabond.
Untitled
How's this for realistic and dark?

SCAR392

#52

SCAR392 said:

I honestly hope the dungeons are more like whole 1000 acre forests like I've heard it supposed to be, w/ a dungeon taking at least 2 hours to complete. It might sound crazy, but there could easily be save points that save your progress multiple points in the area, without having a cheap teleport item. They're fine in overworld situations, but geing able to teleport in a dungeon would just be cheap and unchallenging in my eyes. Plus, there needs to be a large scale of area to make exploring an area and revisiting areas not so cumbersome. Twilight Princess was amazing with all you could do in the game and exploration, but I always felt like seeing huge gorges and areas you can never reach was kind of a let down. If the overworld was as huge as Skyrim, but still having all Zelda elements, I'm sure it would be a huge success. Tevhnically Zelda is an RPG, because from what I recall, there was an item in Wind Waker that showed health meters above enemies wearing that weird mask from the teacher on Windfall. I've never gotten lost in a game in terms of environments and gameplay areas...

Malic

#53

Malic said:

@AlphaIchimoru yeah but I want a giant tornado to pick link up and fling him to the next location and land right on his face all this in a very dark environment

SCAR392

#56

SCAR392 said:

A time element would be really nice too in a new Zelda, that plays like Majora's Mask, but not in a 3 day period, and in a everyday kind of occurence that can change the sidestories bnd how they affect the game seperately(i.e. dedicating a whole 3 day period to reunite Anju and Kafe) I don't like waiting until morning to go into town and shop, with no time happening in the town. Days and nights also need to be longer in the game, having 10 minutes of day and night is just ridiculous, especially when your looking for poes in TP.

triforcepower73

#57

triforcepower73 said:

@Malic You realize how difficult it is to find the perfect balance between realism and charm. And even harder to please everybody with the individual aspects of each game.

"The original zelda is too hard!" "Twilight princess is too easy" "Twilight princess is too big!" "Skyward sword is too small!" "We want an orchestrated soundtrack!" "Now the soundtrack sucks, go back to midi!"
As you can see, not everyone can be happy.

The only thing I would like nintendo to do with zelda, is decide what they want the series to be. They once said they want to find a way that everyone can play the games. Leave that to mario and let zelda handle the big boy stuff.

SCAR392

#58

SCAR392 said:

@Malic
I heard the dungeons are supposed to be pretty huge w/ alot of tasks, puzzles, and other interesting game elements. I just hope having huge dungeons doesn't affect the overworld size, especially in terms of proportions. Dungeons are usually smaller in proportion to make it seem like alot is going on in one area, and making the overworld excluded from interactions inside of towns or sanctuaries. One idea would be a town as part of a dungeon, interacting with people in the town that affects the dungeon layout, and giving a more social feel of accomplishing tasks in a dungeon. There would be no load times between a town and the dungeon to make it more simple and coherent to what's goning on in their world along side Link. This is not a new idea technically, with having to solve puzzles and tasks with characters in the area before being ABLE to go to the main attraction ala Nintendo Land, 'The Dungeon'. Haha.

Malic

#61

Malic said:

@triforcepower73 @SCAR392 I personally wish that the underworld was all connected together like the over world and they each have their own separate dungeons and man 2014 that's a long wait :(

SCAR392

#62

SCAR392 said:

I don't know if any of you have the same opinion as me, but I like making Link travel huge distances on foot and exploring the world inside the game, instead of getting places really fast using Epona or teleporting all the time. There could still be teleporting in the game for sure, but still make it a journey between the teleporting site and your destination, by having only 4 or so teleporting areas in the, but not having them right next to your destination. Link could use a boat to travel instead of riding Epona all the time like in Wind Waker. Climbing any terrain and facing elements. Survivor Zelda game, but with a story. I'm just rambling, but I really do expect every aspect of gaming in one media. Just like how Minecraft is pretty much like The Sims, having no story, but you can pretty much do anything in the game world.

SCAR392

#65

SCAR392 said:

@Alphalchimoru
Yes, I understand that I overlook the story alot in many of the games that I play. I just expect the actions in the game to portray what a cutscene would otherwise explain besides that. Cutscenes are cool, but I've seen plenty curscenes that I wish I could have played out myself. Just like how RE6 is just one big cutscene. You control little parts of a big situation happening, and it just doesn't cut it. I feel like players need to have more control in what happens inside the game and have it directly change the story as they play, instead of 'playing by the rules' all the time. Just like in the beta for Luigi's Mansion, where you have 24 hours to save Mario, and if you fail, the masnion disappears with Mario in it, pretty much killing Mario, with Luigi waking away with a 'long face', knowing his brother is gone because of his failure to save him. Nintendo scrapped that for the sake of kids not being able to comprend their failure, why, and taking it personally. Mario dying in Luigi's Mansion is a pretty dark idea, just because you failed to clear a mansion of ghosts.

SCAR392

#66

SCAR392 said:

One example of actions not affecting games, is leaving Leon and Ashley just standing there in the game world, without pausing, leaving your console on, and coming back a week later and seeing they are still just standing there. My friends and I would always say how weird a concept that is for characters in the game not having to eat, drink, use the restroom, and sleep. That was a great game, but elements like that change the seriousness of how a game plays.

DrSlump

#68

DrSlump said:

please leave zelda to intendo... give to me another Skyward Sword style game with hd graphics, larger area with more quests, more details and more npc. Give to me the control of the sword on my wiimote+ again. I will be the happier gamer on the earth!

BlatantlyHeroic

#70

BlatantlyHeroic said:

I personally think that we shouldn't dwell on what we want the next Zelda to be, so it will be a surprise and no body will be butt hurt.

SCAR392

#73

SCAR392 said:

JUST A HEADS UP EVERYONE. THE GOLD NUNCHUCK IS BACK IN STOCK FOR NA CLUB NINTENDO MEMBERS, SO NOW YOU DON'T HAVE TO PAY $80 MAX FOR ONE. That is all...

Omenapoika

#75

Omenapoika said:

It's the japanese way of running a business... You need to know the people involved, because they work more like a feudal clan than an enterprise. Just saying :)
I hope Miyamoto doesn't ruin his health cooped up in an office!

Cranky

#77

Cranky said:

I don't know why but I have a hunch that Retro Studios is working on Mario Kart WiiU.

Shirma_Akayaku

#78

Shirma_Akayaku said:

SEGA should give Ulala's IP to Nintendo because it's like they never use her at all. Even though she's in Sonic and All-Stars Racing Transformed, she was used by SUMO, not SEGA. SEGA also never gives any other franchises their break.

ajcismo

#79

ajcismo said:

@Omenapoika
That answered part of my question, thank you. The business cultures between here and Japan are really quite different.

Emaan

#80

Emaan said:

All I want is Sega, Capcom, and Square Enix's support to be honest. Other than that I don't care much for other big third parties. Indie games are always welcome though. Nintendo needs to really capitalize on third party support with the Wii U if they want to compete with the other game consoles on the market. We can't have all these games be on the next Playstation and Xbox, then absent on the Wii U this time around.

eviLaTtenDant

#81

eviLaTtenDant said:

Hope they're also supporting devs who just want their multi-platform game running well on the Wii U without any forced use of the Game Pad.

Aloysius_Rexford

#82

Aloysius_Rexford said:

This is nice. I am glad to hear that the Wii U is becoming more indie friendly.

  • Be pretty sweet to develop games for Nintendo.

Leave A Comment

Hold on there, you need to login to post a comment...