News Article

Ridge Racer 3D Packed with Content, Despite Being on a Handheld

Posted by Trevor Chan

Plenty of ghosts, locations, and music

In the latest volume of Iwata Asks that focuses on third-party developers, Satoru Iwata talks with Yozo Sakagami, producer of Ridge Racer 3D, and explore the ideas behind racing games and in particular, the upcoming 3DS instalment in the Ridge Racer series.

After an introduction into Sakagami's background in the video games industry, the topic moves onto the emotions that games can evoke in a person, a process which Sakagami sees as a positive one, as with any other experience that stimulates a person's natural instinct. With the many genres that exists today, Iwata asks if they all have a common trait, in that they awaken a man's "instincts", to which Sakagami agrees and adds that adrenaline will kick in at some point no matter what game is being played.

The moment Sakagami saw the 3DS, he knew he wanted to make a title on it that involved cars. when he ran an early build of Ridge Racer on the system, he found the way he focused on the stereoscopic cars was different than before. The cars and the courses both felt more substantial due to the perception of depth, and as a result, it may mean that gamers will find it easier to judge distances. When asked what themes Namco took on board when designing a 3DS Ridge Racer title, Sakagami replied:

... we aim for speed. And the exhilaration that comes from that speed is where it all begins... we wanted to make the best use of [the 3D] — for example, in scenes where the car in front of you gets hit, loses control, and flips back and bangs into the front of your car. We thought something flashy like that would be cool in 3D, and at first it actually was cool when we put in scenes like that.

However, despite early suggestions to make the game more flashy by adding arbitrary 3D effects, Sakagami soon realised that over-doing it on the stereoscopic effects would act as a distraction and break a gamer's rhythm.

Via StreetPass, gamers can exchange ghost data when they pass by each other, allowing them to effectively race each other in a duel. The idea of competing against someone's ghost image, comparing your methods with those of someone else's is an idea that intrigues Sakagami. Noting that no preparation as such is needed, with just two people carrying their 3DS systems with them is all that's needed, the 3-5 minute races are convenient and undemanding. Gamers can even store up to 50 ghosts from StreetPass. When discussing the volume of content gamers can expect from Ridge Racer 3D, Sakagami explains that:

The game may be for a handheld system, but we increased the volume. For example, there are quite a few more courses. We made several new courses and there's quite a rich selection of cars. There's also a Grand Prix Mode with various race locations. More than 150... There's a variety of modes, too. For example, there's the Tour Mode. Unlike the Grand Prix Mode, it allows you to select certain conditions—like you want to play for x number of minutes—and it automatically selects a course for you... There are a number of conditions for selecting a course. You can choose courses for their emphasis on speed or curves. And then there's the music. We often hear that the music in Ridge Racer is good, so the staff originally in charge of the music in the series made 15 new music tracks. Including some old music, there are more than 40 tracks!

It certainly sounds like there's a wealth of content to tuck into when the game launches on both sides of the Atlantic next month. If you haven't already, be sure to read our First Impressions article to get a better idea of what to expect with Ridge Racer 3D. For more information on the development team's habit of releasing work-in-progress screenshots, Ridge Racer's roots in the arcade racing genre, and a bonobo chimpanzee playing Pac-Man, head over to the latest Iwata Asks.

[via iwataasks.nintendo.com]

Sponsored links by Taboola

More Stories

Game Screenshots

User Comments (32)

X-145

#2

X-145 said:

That sounds pretty cool. More content than I thought. Then again, we are talking about the 3DS, right?

pixelman

#3

pixelman said:

Still no word on online multiplayer? For me that's kind of a requirement for handheld racers. I'll have next to no opportunities to play it multiplayer locally, and there's only so much fun to be had playing against the computer.

moosa

#5

moosa said:

It's really worth noting what was said in the interview about the graphics as well. Ridge Racer games have always been known to receive their last coat of polish at the very last minute, so we should expect previous impressions and screenshots to be somewhat inaccurate. I'm not sure if the screenshots posted here on NL are representative of the final version or not though.

LEGEND_MARIOID

#6

LEGEND_MARIOID said:

Need a revw, but I expect it to be good...I don't usually go for these kind of racers, but I'm tempted.

Monsti

#7

Monsti said:

Sounds all really really nice. Too bad it looks like there's no online multiplayer...I'd be sold already...

KrazyKain

#8

KrazyKain said:

"despite being on a handheld"...

a handheld with carts up to 8 gigs....I don't think we should be surprised at the amount of content...

Hey_Listen-

#9

Hey_Listen- said:

I wonder if there will be a mode where u can steer with the motion sensor in the 3ds kind of like the Wii remote

MasterGraveheart

#12

MasterGraveheart said:

Hmmm... may have to pick this one up too, eventually..

holds the beat stick ready for any "Riiiiiidge Raaacer" jokes =P

Retro_on_theGo

#13

Retro_on_theGo said:

Every new piece of news that comes out for this game gets me more and more interested in it. I might pick this up after all if I have the money some time later after the 3DS launch.

CorbsAdmin

#15

Corbs said:

I've got this one preordered with my Japanese 3DS system, so I'm stoked about sitting down with it next week and taking it for a spin, so-to-speak. :D

RaylaxStaff

#18

Raylax said:

A lot of these graphics look like they could've been pushed out of the DS :|
The texturing is better than DS-quality but the modelling is horrible.

RonnyLive19881

#23

RonnyLive19881 said:

I saw "40 tarcks" and got excited!... But then I realized it meant 40 music tracks :(
Still, I think this might be the game I get at launch!

SilverBaretta

#24

SilverBaretta said:

Speed....I am speed. 1 winner......something-or-other losers.... Looks like a slick game, though.

@Jonisme: I believe the price range for the majority of announced games is anywhere from 5 dollars cheaper than a DS game to as expensive as a new PSP game.

NapalmHornet

#25

NapalmHornet said:

Insta-buy (that should be a word, i've heard it so many times) along with pilotwings resort and SSFIV3DE on day one march 25th

ianmage1

#29

ianmage1 said:

In the packed content, will we find a giant enemy crab? I know what to do if that happens... attack it's weakpoint for massive damage!

Vinsanity

#30

Vinsanity said:

Ridge Racer is rad. It has just not evolved - at all- since, what? RR Type 4?
The good news it that nostalgia should be kicking in for some people right about now. Like me, for instance:) I think RR3D looks awesome. Colorful, fun, stylized. Although some of it looks a bit janky. There are some blurry textures in those screenshots...which I'm sure don't matter in 3D, come to think of it.
But still, I'm just happy to see Ridge Racer still kicking around. There are still no racers with this series' sense of style and music choice. Until Burnout or Split/Second hit the 3DS, than RR is unopposed king of the racers here.

Leave A Comment

Hold on there, you need to login to post a comment...