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Topic: Can the wii handle an MMO

Posts 21 to 40 of 45

shingi_70

SirGreatNose wrote:

It's already got one, Hullbreach...
http://hullbreachonline.com/
It's not really supported anymore, but it worked. Besides, it showed that Opera ( Wiis' browser ) can do browser based games. Which are prolific on the PC right now.

I don't have a problem with the way games like PSO, MHT, or Guild Wars handles their version of the genre, in fact it's smart. As long as there is a server that allows masses of people to communicate, so they can then join up in their own 'instanced' game world. It works, and you don't need uber specs to run it. I do personally prefer an open world with folks running around in, though. I'm still a recovering EQ addict.

Speaking of PSO, not sure if any Phans here know about PSO 2, which is coming soon in Japan, I'm just praying we get a version.
http://www.pso-world.com/news/new-topics/pso2

And especially after the fantastic return to form that is Phantasy Star Zero on the DS. An improved console version is all I ask! Still, Sega hinted at big surprises for PSO's anniversary. We'll have to wait and see.

I played Hullbreach. It was promsing too bad the dev quit.

WAT!

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Old_School

In a word, "yes"...MMO titles are a cross breed "server client" based system. The bulk if not nearly all of the gaming processing is handled via the server architecture. MH Tri is an example per say. In the traditional, if you can say traditional sense of MMO, the ability of a console to "handle" an MMO is based solely on the amount of visuals in reference to the hardware. Traditionally the Nintendo products have used very little CPU/GPU sets and the advent of the higher level architectures utilizing RAM, this set was very minimal as well. This made programming a bit more tricky. The Wii, the Nintendo DS lines for the most part utilize P2P or peer to peer networking for running online games. One console is used as the host and the others tie to it. An example is Animal Crossing. In AC if you have someone visit, you act as host and they are client. The game is processed on your console and their console updates the visuals. Bandwidth or your internet connection speed dictates how synchronized the game is. If you have played Phantasy Star 0, you probably have notices that a companion may be attacking thin air but the monster on the other side of the area just died, this is called lag. Lag is an enemy of online gaming but can be overcome by faster connections and the proper setup. But, if you are online and the whole experience seems rather slow, for example in PS0, you press the attack button and a second goes by before you switch your weapon, this is more of a system lag. The system is slowing down because of the increased load on the GPU and memory allocation for the additional processing from the other players. You would think so as in offline mode as you have the same amount of characters or more. But the system has to receive the instructions from another system and process those instructions as well along with dealing with any connection lag. In a server system, all processing is done on a system that has far superior system specs and that is built to run hundreds of player characters at once and also run the game world. So yes, the Wii can handle a MMO if the system is set up right. I would say with a strong server cluster running it. Now, will you see blistering graphics, probably not, that is the limitation of the Wii.

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hulklol123456789

Hey guys, I think there is a game that is closer to be a MMO than MH tri, The Last Story, but im not sure, I have just seen it got a great multiplayer.

Also, isn't goldenye and black ops masive multiplayer online games?

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KanrakusPizza

Having an MMO on the Wii would be epicsauce, considering Im a HUUGE MMO freak, but I dont think they want to go that far just yet. Multiplayer matches are all we can have right now.

wont be on here anymore

Bankai

hulklol123456789 wrote:

Hey guys, I think there is a game that is closer to be a MMO than MH tri, The Last Story, but im not sure, I have just seen it got a great multiplayer.

Also, isn't goldenye and black ops masive multiplayer online games?

No. MMO quite specifically refers to RPG genres.

Goldeneye and Black Ops are FPSers. Which in this day and age does require an online component.

Rob_mc_1

Having an MMO on the Wii is possible but first you must tract down every one who connects to the game server and exchange friend codes. The friend code can be a bonus feature because you will get to go on a real life rpg as you try to find all the other players who were successful and the real trick will be to get on the server as soon as possible so you don't have to look for more people as they get added.

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KanrakusPizza

Rob_mc_1 wrote:

Having an MMO on the Wii is possible but first you must tract down every one who connects to the game server and exchange friend codes. The friend code can be a bonus feature because you will get to go on a real life rpg as you try to find all the other players who were successful and the real trick will be to get on the server as soon as possible so you don't have to look for more people as they get added.

Friend codes are exactly what is ruining the online experience for Wii. Why not just simple friend lists?

Also, it would be impossible to get EVERY friend code, because even if you did, you couldnt store them all, because there arnt that many FC spaces in most games. (100 at the most.)

wont be on here anymore

Squiggle55

@waltzelf
i'm pretty sure mmo does simply mean massive multiplayer and online. no need to be angry about it. http://en.wikipedia.org/wiki/Massively_Multiplayer_Online
Although mmorpgs revolutionized the genre, mmo has to be seen now as the overarching title for massive multiplayer online games that are sometimes rpgs and sometimes not. There are massive online games where you pay a subscription fee and just run around shooting other people without standard rpg elements.

Of course calling WoW an mmo is correct, but calling an mmofps an mmo is also correct. That's not to say that goldeneye and call of duty are examples of an mmofps, i think hooking up online in games like that fail to classify because of the massive part.

I'm a big fan of the massive part and I'm all for any genre of online game that comes with a big online community. I guess the friend code mentality is in fact the issue for Nintendo... but I'd like to see something like Animal Crossing as an mmo game. Just running across others going about their business in the game would be fun.

Edited on by Squiggle55

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HolyMackerel

MMO =/= multiplayer game.

MH3 is not an MMO. You don't see anyone around apart from your 3 hunting mates in cities. Yes, you can chat with large numbers of people at the gates, but that doesn't count. There is no persistent world either, and that's a defining aspect of MMOs. PSO isn't an MMO either for the same reasons. The Last Story has multiplayer but it won't be an MMO either.

The Wii could handle an MMO but, as WaltzElf said, the financial returns wouldn't be worth it. It would close down fast, and then everyone would have DVD coasters from their $50+ purchases. Too many casual Wii owners who haven't connected it to the internet and wouldn't be up for paying subscription fees or making premium purchases.

Friend codes are irrelevant, MH3 doesn't require them.

HolyMackerel

LzWinky

Actually, with games going online with multiplayer, there's a much larger gray area between "MMOs" and games that aren't "MMOs".

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Tasuki

WaltzElf wrote:

hulklol123456789 wrote:

Hey guys, I think there is a game that is closer to be a MMO than MH tri, The Last Story, but im not sure, I have just seen it got a great multiplayer.

Also, isn't goldenye and black ops masive multiplayer online games?

No. MMO quite specifically refers to RPG genres.

Goldeneye and Black Ops are FPSers. Which in this day and age does require an online component.

Actually the term MMO just stands for Massive Multiplayer Online. MMO is a suffix and yes GoldenEye and Black Ops can be considered MMOs they are MMOFPS.

So MMO just doesnt refer to RPGS they are the following MMO game types.

MMORPG ---- Massive Multiplayer Role Playing Game. Examples: World of Warcraft, Everquest, Lord of the Rings Online.

MMOFPS --- Massive Multiplayer First Person Shooter. Example: GoldenEye, Global Agenda, Call of Duty Black Ops.

MMORTS ---Massive Multiplayer Real Time Strategy. Example: Starcraft II, Warcraft 2, Warcraft 3

MMORWS ---Massive Multiplayer Real-World Simulation. Example: World War II Online.

MMOSG --Massive Multiplayer Social game: Example: Second Life, Sims Online.

From Wikipedia: A massively multiplayer online game (also called MMO) is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world. They are, however, not necessarily games played on personal computers. Most of the newer game consoles, including the PSP, PlayStation 3, Xbox 360, Nintendo DSi and Wii can access the Internet and may therefore run MMO games. Additionally, mobile devices and smartphones based on such operating systems as Windows Mobile and Google's Android, as well as the Apple iPhone are seeing an increase in the number of MMO games available.

MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.

So there you have it.

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LzWinky

Well I think the answer is clearly yes since the Wii has so many MMOs anyway

Current games: Everything on Switch

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Ravage

I wouldn't consider Goldeneye or Black ops on the Wii massive, butI don't know the exact player count. The only FPS games that I would consider an MMO are MAG and some PC games (actually, quite a few comparatively). Yet, it still depends on your idea of "massive". I consider 32 man servers and up as massive; which very few console games have.

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Bankai

@Tasuki: but even by your own definition (it saddens me that people use Wikipedia as a definitive answer to things these days), there is no persistent world in Goldeneye or Black ops. You've essentially just made the claim that online gaming = MMO, which is not the case at all.

Or Monster Hunter Tri. It's the closest thing to an MMO on the wii, and borrows many conventions from it, but at a maximum of 4 players at a time, it hardly qualifies the "massive" part.

Squiggle55

Ravage wrote:

I wouldn't consider Goldeneye or Black ops on the Wii massive, butI don't know the exact player count. The only FPS games that I would consider an MMO are MAG and some PC games (actually, quite a few comparatively). Yet, it still depends on your idea of "massive". I consider 32 man servers and up as massive; which very few console games have.

yea the lines may be blurry these days, but you have to draw the line somewhere. Or else bomberman is an mmo because you play against 7 people online. =) wikipedia again does a good job defining the difference between goldeneye or halo or call of duty and an actual mmofps. a persistent world is the key.

also from wikipedia:
MMO first-person shooter
MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion. These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points. However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.
Neocron is sometimes considered the first MMOFPS, most consider it a hybrid of MMORPG and first-person shooter, with the later PlanetSide sometimes considered the first MMOFPS. Upcoming MMOFPS titles include Global Agenda (per their marketing department, however the lack of full Player vs. Player (PvP) surpassing 64 individuals leaves this open to debate on its "MMO" status), MAG for PS3 and Huxley.

WaltzElf wrote:

@Tasuki: You've essentially just made the claim that online gaming = MMO, which is not the case at all.

what he said =)

Edited on by Squiggle55

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HecateCrown

Personally, I hate and detest playing Video Games in general with a keyboard.
I only use them to play MMORPGs when typing. I'm a heavy roleplayer so I use the Keyboard a lot to type(I mean really, what's the point of playing a Role-Playing-Gaming if you're not going to Roleplying? Out of character grinding is a boring disconnect from a fictional realm).

I also don't see how that's relevant to this thread.

And I also don't see why it wouldn't be able to handle an MMORPG, considering they made Final Fantasy XI for the PlayStation 2.

Edited on by HecateCrown

HecateCrown

Tasuki

WaltzElf wrote:

@Tasuki: but even by your own definition (it saddens me that people use Wikipedia as a definitive answer to things these days), there is no persistent world in Goldeneye or Black ops. You've essentially just made the claim that online gaming = MMO, which is not the case at all.

Or Monster Hunter Tri. It's the closest thing to an MMO on the wii, and borrows many conventions from it, but at a maximum of 4 players at a time, it hardly qualifies the "massive" part.

Not every online game is an MMO. However online games are slowly becoming that.

How many players playing at the same time doesnt qualify it as Massive. The term massive means you have hundreds or thousands of people connected to the server(s) at one time. GoldneEye can be considered an MMO cause even though there are only 8 or so people in your current game theres no telling how many hundreds are connected to the game online at that time. The same with MHT.

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