Nintendo has been trying to make all of their franchises more accessible, and it would greatly help boost Metroid's sales, so why not? Instead of wandering around, scanning every little thing looking for a clue about where and how to find a Weapons Capacity Expansion, you could just be alerted when you're in the same room as one and dowse for it with a special visor. Also, so you didn't have to wander around and waste time, they could have a AI helper tell you where to go to use new items you found. Maybe they could also add a feature so that instead of dying when your health hits zero, they could make your suit self-destruct in a manner that would kill any enemies in the current room you were in. Then the game could revert into a 3rd Person Perspective where you play as Zero Suit Samus and find your suit parts while stealthily avoiding enemies and paralyzing them when they don't see you. What are your thoughts? Could this be the next great future for Metroid?
Just Someloggery
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Although the isolation of Samus' mission does necessitate some form of companion(s) in the story, this has worked only with incidental characters, or ones that exist solely to help dictate the story.
Perhaps an AI construct would be suitably interesting to earn a permanent spot, but I don't know if that's what the players are looking for.
A Metroid that features a long-winded, charmless, monotone nag constantly barraging me with heaps of unskippable text that goes over stuff I already know, stuff I would've liked to have figured out on my own or just plain old dull exposition doesn't sound like a Metroid I would want to play.
nope. most people(me included) love that eerie atmosphere Metroid Prime games have(though I only played Corruption and Hunters)
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Leave the hand holding out of Metroid. It shouldn't be in Zelda either. If someone is having trouble figuring out something in a game they can google it or even better go to Miiverse and find answers. I am tired of games being catered to casuals just because Nintendo is afraid of alienating customers. If they bring hand holding into the next Metroid game I will be extremely disappointed. If there even is a next Metroid game...
and to the poster above me you need to play Prime 1 and 2. Two of the best games I have ever played. I put Prime 1 in my top 5 favorite games of all time. Corruption is fantastic as well but I think the first two games are even better.
I apologise for being so blunt in this post, but... I haven't really played a Metroid game, but your post and others in this topic just made it sound like exploring and checking everything is part of the atmosphere of Metroid and that a hand holder would detract from that.
The world needs more games where you really need to know what you're doing to even get past the first section. Games where you're going to fail and you'll need to revisit areas, knowing what's gonna come up there the next time, so you can survive. Those games aren't meant to be "accessible"... They're for the people who have suffered the text of hundreds of tutorials about how to make a character walk already and just want to discover things instead of being told where things are.
Leave the hand holding out of Metroid. It shouldn't be in Zelda either. If someone is having trouble figuring out something in a game they can google it or even better go to Miiverse and find answers. I am tired of games being catered to casuals just because Nintendo is afraid of alienating customers. If they bring hand holding into the next Metroid game I will be extremely disappointed. If there even is a next Metroid game...
and to the poster above me you need to play Prime 1 and 2. Two of the best games I have ever played. I put Prime 1 in my top 5 favorite games of all time. Corruption is fantastic as well but I think the first two games are even better.
sounds like I should get a WiiU and try to find the Metroid Prime Trilogy. or a new GameCube and get those to play in the original controls(not to mention it would probably be cheaper, WiiU's price in Brazil is way too high and getting another Wii now would be dumb)
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
Although the isolation of Samus' mission does necessitate some form of companion(s) in the story, this has worked only with incidental characters, or ones that exist solely to help dictate the story.
Perhaps an AI construct would be suitably interesting to earn a permanent spot, but I don't know if that's what the players are looking for.
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I don't want to be told about features of the environment, but rather discover the features myself. That sense of investigation and discovery is a big part of what makes Metroid entertaining to me. Being told where to go to use a new item is not new to this series, though I'd much rather have a Metroid game be designed in a way that that isn't even needed. The environment should be designed intelligently enough to cue the player in on where an upgrade is to be used and where it is likely to be located, without much separation between the two, so getting a cue from one side of a world and having to trek back across to the other side is not intelligent (i.e. how some upgrades are handled in each Prime Trilogy game). Metroid Prime Hunters is the only Metroid game I feel to have gotten that design right, and I want to see more of that quick association and usage in future games.
I would absolutely hate that. Fi is one of the many reasons The Legend of Zelda: Skyward Sword is the only Zelda game I've played and actually disliked. (I haven't played them all. There might be worse.)
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Topic: What if Metroid Prime 4 Introduced a Fi-like Feature?
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