GameXplain has confirmed that the Squid amiibo that's exclusive to the 3 pack in NA and the special edition bundle in EU does come with exclusive challenges not found in the other 2 amiibo's challenges.
You forgot the more important thing that they confirmed: The challenges, while exclusive to Amiibos, do NOT cover anything not already in the game. It just sends you through a single-player level with a new weapon to change the dynamic of the way the level is played. People can stop acting like the Amiibo content is a scummy on-disc DLC move, now. It just gives you a little bit of extra play as a reward for getting the Amiibo figurines. Really good chance the exclusive gear won't be anything that isn't already in the game, too. Just LOOKS different.
My concern is about the rewards for doing the challenges. If the exclusive gear is better than the on disc gear then that's a pay to win strategy with expensive amiibo.
Even if they use the same maps for the challenges, it's still essentially new content that people without amiibo won't be able to access. Similar to how the Pikmin 3 challenges focus around only 3 maps, and yet each challenge completely changes the nature in which you play around the map. There's no defending it, it's just not good.
Even if they use the same maps for the challenges, it's still essentially new content that people without amiibo won't be able to access. Similar to how the Pikmin 3 challenges focus around only 3 maps, and yet each challenge completely changes the nature in which you play around the map. There's no defending it, it's just not good.
They're still extra challenges, same layout, enemy placement, etc. as opposed to the levels in Pikmin 3. Just a different weapon. I don't see the problem.
Even if they use the same maps for the challenges, it's still essentially new content that people without amiibo won't be able to access. Similar to how the Pikmin 3 challenges focus around only 3 maps, and yet each challenge completely changes the nature in which you play around the map. There's no defending it, it's just not good.
Not good for those who feel like they have to have every bit of content when they play a game. I empathize for completions, but otherwise, I don't mind at all, as long as there's still a full priced game's worth after the initial purchase.
I'd like to assume this, but with Nintendo you never know. Tell me we CAN connect with friends online, join in parties to fight other players like in Call of Duty.
"We can’t go into a lot of detail on that today, but we do have some plans to follow up with content to keep interest in the game post-launch. We on the development team are thinking of the launch as a first step of sorts. We hope to add to that in terms of content, and even to the degree that we’re hoping that this will become a franchise that Nintendo can be proud of."
"We can’t go into a lot of detail on that today, but we do have some plans to follow up with content to keep interest in the game post-launch. We on the development team are thinking of the launch as a first step of sorts. We hope to add to that in terms of content, and even to the degree that we’re hoping that this will become a franchise that Nintendo can be proud of."
"We can’t go into a lot of detail on that today, but we do have some plans to follow up with content to keep interest in the game post-launch. We on the development team are thinking of the launch as a first step of sorts. We hope to add to that in terms of content, and even to the degree that we’re hoping that this will become a franchise that Nintendo can be proud of."
"We can’t go into a lot of detail on that today, but we do have some plans to follow up with content to keep interest in the game post-launch. We on the development team are thinking of the launch as a first step of sorts. We hope to add to that in terms of content, and even to the degree that we’re hoping that this will become a franchise that Nintendo can be proud of."
I see it more as there will be DLC if the game's launch is successful enough.
DLC for the major titles is a key strategy for Nintendo now, which was presented to the investors in October last year. The Splatoon developers also mentioned post-release content plans in the Famitsu interview a while back.
New site launched today for talk on competitive Splatoon. Squidboards.com
If you have a Smashboards account you can use it to log in. Pretty cool. There's a ton of people on it already and it seems like there's plenty of casual discussion if you just want to gush about Splatoon too.
Well there is an option to use the gyro in the GamePad, so I don't think Wii Remote would be to unfair. Plus there are certain things that a normal controller does better
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
So Gamexplain told me that Splatoon won't support Wiimote+Nunchuck. It's really sad honestly, that's my preferred way of playing most games.
I never saw that being used very well for a shooter (in particular one where you have to move the camera so RE4 doesn't count) I've heard people say otherwise though.
So Gamexplain told me that Splatoon won't support Wiimote+Nunchuck. It's really sad honestly, that's my preferred way of playing most games.
I never saw that being used very well for a shooter (in particular one where you have to move the camera so RE4 doesn't count) I've heard people say otherwise though.
The nunchuck+wiimote has too few buttons and sticks to fully support the Splatoon control scheme.
But if we ignore this, can the wiimote accurately aim in angles that aren't pointing directly towards the screen? From the video footage I've seen of Splatoon, the Gamepad aiming seems similar to the Wii Fit U Hosedown game? And if so, I would imagine an important technique in Splatoon would be to aim slightly upwards to let the paint drop down on areas that are out of reach from the shooting position.
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